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Old 01/11/10, 8:21 PM   #11896
kevsmart
 
Orc Death Knight
 
Thrall
Pardon the noob question but how do I run this? I don't have any experience with java apps.

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Old 01/11/10, 8:42 PM   #11897
TheShadowWeaver
 
Orc Warlock
 
Shandris
This was also posted, so it might end up being a bit more for destro.

Hopefully this post doesn't get too buried in this thread since it's grown quite a bit since I last posted. Another change we'd like to make for Destruction warlocks concerns Conflagrate. We're looking into doubling the damage-over-time effect to 40% of Conflagrate's total damage, up from 20%.

As usual, I must warn you that this change is in testing and subject to revision or removal before the next patch goes live.

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Old 01/11/10, 9:00 PM   #11898
Biracaz
Glass Joe
 
Draenei Shaman
 
Onyxia (EU)
On EU-Onyxia, we had our first run of the new year last week. The group setup was very decent, with a good balance between melee and ranged DPS, and also the healing team was a good mix, although I did not pay too much attention to gear. (Raid filled only within the last 30min before start, I think people were just reluctant to go into a new wing when loot was no guarantee and even Saurfang is not regularly downed by pugs.)

We killed Saurfang within two hours, which had me very pleasantly surprised. Also, we were able to down Rotface on the 3rd of our attempts, which was even more stunning. After a short break, we spent about 45min on Festergut, where it was quite obvious that the gearing of the group was not sufficient to down him. I'll try to assemble a "power group" for next friday because we want to seriously try Festergut - though I do not believe that a pug-raid will be able to bring the DPS required to beat him in the next weeks. It will be pretty obvious right at the beginning if the setup will allow serious attempts and I will tell the group about that, so that nobody gets too ambitious and everyone stays realistic.

I'm really pleased with how the run went, especially Rotface. From my limited experience, a few tips for downing him with a pug-raid:

- Have everybody understand the importance of moving out of the breath. Even in my guild raids there always seems to be some DPS standing right in it and keep doing their thing because it not outright kills them at first. But later into the fight, especially come 30%, the healers will be really stressed with keeping everything else up, and such people will just die.
- Have someone, and only one, competent healer (or pally-kiter) dispel the debuff. It's really important that the timing of this dispel is correct. Not too early, not to late.
- Tell everybody time and time again that they need to run to the ooze, not the kiter. I've seem many people making this mistake.
- The people with debuffs need to have dedicated healers to really have them topped off. It's better for someone to get some big ooze ticks or even run through the slime and get their ooze eaten right away than having multiple people with debuffs and multiple small slimes up. This becomes even more important in P2.
- Have someone call out the explosion of the ooze with a countdown. Instruct everyone not to run too early but instead to wait for the announcement. Some people tend to run too early, causing unnecessary mayhem.
- Get a symbol on the kiter, preferably something that is not covered by a boss mod (Circle seems to work fine) and instruct everybody with debuffs after an explosion to get to this symbol asap. Vastly reduces confusion.
- Last and most important, get someone really competent for kiting. If possible, do it yourself or have a really trustworthy person do it. The kiter is the most important person of the encounter, if he screws up once, it's game over.
Consider having a second kiter for P2 if one keeps getting problems. There are classes that are better suited to doing this than others - I did it myself on a Frost DK, which really wasn't hard, even with multiple big oozes up. I've seen it done by Prot-Pallys and Prot-Warriors, and also heard about successful hunters and warlocks in 10-mans, but warriors in general seem to have a harder time keeping aggro of more than one big ooze and I think hunters and warlocks are too fragile to do this in a 25man. Frost-DKs just seem to be made for kiting here because of their arsenal of tools.

Last edited by Biracaz : 01/11/10 at 9:06 PM.

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Old 01/11/10, 9:04 PM   #11899
Rychen
 
Undead Warrior
 
Aman'Thul
Hey guys, was just wondering when you planned on starting to us Excel 2010 for building this bad mumma jumma up? It works perfectly fine of course as it is but I know that you can get the 2010 Beta version of Excel for free from MS and use that which I'm sure would have some more useful things for the sheets to either add or improve functionalities. I can't really think of any to add at the moment but I can say that it is 2010 now and we should definite be using up to date stuff to enhance our sheets ^_^

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Old 01/11/10, 9:22 PM   #11900
bryn88
Glass Joe
 
Human Warrior
 
Anvilmar
Originally Posted by hikarodesu View Post
I think to many people are worrying about the enchant saving them in the ohshit scenario, rather than overall. Blood Draining might help you survive an oh shit situation, but an enchant like mongoose can help you from never even getting into that ohshit scenario in the first place.

Personally I've been using bladeward, but I will probably switch to mongoose now that I have a new weapon. I personally just don't like the lack luster ammount of health that blood draining heals. A 400 every 10 seconds will not help you survive at 20k hit, and in most cases if a healer gets to you in time, they will be more than 400 health over the required survival point. Even at 2000, which is less likely, it seems a little low to make the difference of life and death. All of this is considering that you go below 35% before dying in the first place...
By that logic, why would you put in stamina gems? It's only ~350 health, that's not going to save me from a 20k hit.

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Old 01/11/10, 9:38 PM   #11901
Kuska
Glass Joe
 
Tauren Warrior
 
Dragonmaw
I'm at the point now where I'm not necessarily "Strength-capped", but Strength has no more effect for me. I currently have 5.5k ap as Arms without any buffs, I hit the exact same as if I had 5k AP, and I'm questioning the switch to ArPen.

My question: is it worth switching to ArPen without a trinket to proc me to cap?

Last edited by Kuska : 01/11/10 at 9:46 PM.

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Old 01/11/10, 10:12 PM   #11902
Vanthere
Glass Joe
 
Troll Priest
 
Gurubashi
Wouldn't 54/0/17 be a higher dps spec for affliction considering in high end gear with raid buffs you easily reach gcd cap.

My current haste is 960 self buffed as affliction(29.28%). With a boomkin you gain another 3% haste for 32.28%, and a shaman totem another 5% 37.28% total.

So if global cool down has a base of 1.5 seconds then wouldn't 33% haste take you down to a 1 second global?

So that being the case wouldn't a talent point spent in amplify curse be useless as the gcd would already be maxed?

If that is indeed the case then your point in amp. curse would be better spent in cataclysm for another 3% mana cost reduction on shadowbolt?

I fail to understand how improved drain soul can translate to a dps increase, if you have competent tanks threat ceiling is never an issue. I rarely if ever have to shatter, and when i do its on fights where dots roll over and there is a threat reset.

Also i find dark pact a fall back talent just like IDS this is something you should only need if your healers are incompetent.

I mean simcraft is completely theoretical circumstances but even so i don't understand how threat reduction can translate to dps increase. And if its because of the mana return.....i don't know of any fights where one would use drain soul other than to execute a boss. If your on a fight heavy with adds that need to be burst-ed down destro is superior anyways.

Last edited by Vanthere : 01/11/10 at 10:23 PM.

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Old 01/11/10, 10:16 PM   #11903
lancelol
Glass Joe
 
lancelol's Avatar
 
Draenei Death Knight
 
The Maelstrom (EU)
My guild have recently decided to make a full ICC 25 man alt roster, where they would like us to fill similiar roles (if possible)
Having been mainly tanking on my very lovely warrior alt, and having little raiding experince on it, usually playing a mage in our alt raids.

Unfortunately we desperately need the buffs I bring on a warrior*1, I play the same "class role" as melee dps and we have alot of mages. So I am hence forth required to to play on my for mentioned warrior.

So being a melee DPS I know the lay of the land, what to move from .. etc etc yadda yadda.

My problem is I am pushing way to low DPS compared to our main Fury warriors. They ofcourse got much better gear then me. *2 & experience but I reckon myself to be an accomplished player and I am wondering if my lack of gear and properly experience can make a difference of almost 5k DPS on festergut (being an extremly melee friendly fight I thought this to be a good place to compare.

It should be noted that I am sunder monkey, though i doubt that has much impact on my dps?

I am not asking for the big theory crafting extravaganza here, I can look through the many usefull posts here, this is though a very daunting task and I would like some pointers and veteran advice.

Any addons you would suggest?
priority list / rotations though I feel I got a firm grasp of this, HS spam Bloodthirst wait to see if there is a slam proc then WW vise versa.
General advice would be welcome.

I thank you very much for your time.

Reference links.
*1 The World of Warcraft Armory
*2 The World of Warcraft Armory

WoW Meters Online - Combatlog Replay (main raid)
WoW Meters Online - Combatlog Replay (alt raid)

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Old 01/11/10, 10:27 PM   #11904
BLaCk iCe
 
Night Elf Rogue
 
Norgannon
Mut spec

Long time reader here. First time poster.

I've been doing a lot of research and reading on the different variant Mutilate specs. I have been hearing about 2 main choices and that's 51/18/2 and the 51/10/7(or something of the sort but I knew immediately what it was intended to be). I have searched multiple times and maybe I'm just blind but I can't seem to find a cut and dry comparison of the two. I have been eyeballing the later mentioned spec because it seems to have a more... consistent feel to it.

I suppose my question here is:

For just hitting 80, would specing into CQC and LR be the better way to go being that my gear will be lacking and obviously not even close to the alleged crit cap? And in more endgame purposes would Relentless Strikes and Opportunity be the better choice. I seem to lean more towards RS and Opp but I wanted to get more experienced advice and/or be redirected to where I can find the info.

This is my first rogue and I gotta say I just LOVE IT! Regardless that the theory crafting says combat is 500+- dps higher(In BiS gear) the rotation for it is just to.... Boring. So I decided to challenge myself with mut. Any advice would be great!

Thank you,



-B.I.

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Old 01/11/10, 11:44 PM   #11905
frenzy20
Glass Joe
 
Orc Warlock
 
Shattered Hand
Haste increases cast rate, it does not reduce cast time directly. The GCD cap is at 50% haste. Even at that point haste is still beneficial to Affliction because Corruption, Shadow Bolt, and Drain Soul still benefit from it.

The entire point of 56/0/15 is Dark Pact. Depending on your gear, specifically the amount of Spirit vs Spell Power, 55/0/16 could be better, but at these gear levels Dark Pact returns enough mana over Life Tap that it is a dps increases even after accounting for the increased mana cost by taking points out of Cataclysm. With Dark Pact out performing Life Tap, the Improved Lift Tap talent becomes useless thus Improved Drain Soul is taken instead because at least it does something. Amplify Curse is taken as a filler point to get to the fourth tier of the tree, once again, because it is the only remaining talent that provides any dps increase.

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Old 01/12/10, 12:29 AM   #11906
tubawizard
Glass Joe
 
tubawizard's Avatar
 
Human Mage
 
Nagrand (EU)
***

Last edited by tubawizard : 01/12/10 at 11:38 AM.

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Old 01/12/10, 12:40 AM   #11907
eib_247
 
Troll Hunter
 
Khaz'goroth
cant change from ally to horde

the box where it says horde and ally y it wont change 4 me im horde

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Old 01/12/10, 2:24 AM   #11908
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
Originally Posted by Rychen View Post
Hey guys, was just wondering when you planned on starting to us Excel 2010 for building this bad mumma jumma up? It works perfectly fine of course as it is but I know that you can get the 2010 Beta version of Excel for free from MS and use that which I'm sure would have some more useful things for the sheets to either add or improve functionalities. I can't really think of any to add at the moment but I can say that it is 2010 now and we should definite be using up to date stuff to enhance our sheets ^_^
2010 won't be free forever. Are you going to pay for my excel 2010?

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 01/12/10, 2:34 AM   #11909
Zehra
 
Human Warrior
 
Dalaran
Hey guys long time reader here, having some trouble to decide if I'm going to get my 2P T10. And If I do, I'm currently gem'd all ArP but would it be better to go all STR because of the 16% atc pwr proc we get from DW?

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Old 01/12/10, 2:36 AM   #11910
Arghoslent
Banned
 
Human Warrior
 
Lightbringer (EU)
"F****inf idiots" is all I have to say about game designers in view of the SS change. Didn't they try that before? Trying to mess with block value and to increase SS threat? Wasn't it mercilessly mocked by warrior community and abandoned? Now they are trying to do the same crap again. Are Shield Slam crits the most prominent feature of PVP so they must mess with the most important tanking ability?

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