Well, if you compare it to the spreadsheet, you prioritize MS over Execute (and even use Execute only if MS has more than 0,x seconds cooldown). Otherwise you would probably cast more Slams, if you're not lucky with your SD proccs. With 4t10 this changes (probably), so you use Execute before MS when it's a double procc.
I don't think that the spreadsheet gets more inaccurate. I had 8,4k on Saurfang, which was around 300 dps lower than the SS value. This was probably due to not Rend 100% uptime, instead the 24s rotation and that I didn't delay my Execute if MS cooldown was nearly finished.
Do you have any combatlogs for your fight?
Today we did some Festergut tries and I got up to 8000dps in my best try. Seems like I'm really getting used to Arms now. Don't you love bashing fury warriors on single target dps. Or how your gear gets checked by other furys in PUGs after the first boss fight. <3
Still no combatlog, but I think someones uploading our log today.
P.S.: If anyone has a combatlog, I'd appreciate it if you share them with me/us.
Hopefully this post doesn't get too buried in this thread since it's grown quite a bit since I last posted. Another change we'd like to make for Destruction warlocks concerns Conflagrate. We're looking into doubling the damage-over-time effect to 40% of Conflagrate's total damage, up from 20%.
I think the point he makes is trying a Drain Soul application as a last ditch effort to keep Corruption up when casting a 2 ish second Shadow Bolt would result in standing in fire, or taking multiple Bone Storm ticks to the face.
That is indeed what I meant. I understand it would be a loss but if corruption is about to drop off, that might be an even bigger loss.
The only fight I'm not sure I could keep corruption up is on Professor Putricide. The adds need alot of attention (and have alot of health) and during phase transitions my dots drop off anyway. I feel Abyssal Rune may work better on this.
Hey guys long time reader here, having some trouble to decide if I'm going to get my 2P T10. And If I do, I'm currently gem'd all ArP but would it be better to go all STR because of the 16% atc pwr proc we get from DW?
I would think 100% armor pen = no armor then gem for strength after that.
from my own theorycrafting , simulation and calculations, the nerfed version of Bryntoll still beats Heroic Justicebringer/Dual-Bladed-Butcher, do you guys agree with that result? I just want to be sure whether to pass Heroic Justicebringer/Dual-Bladed-Butcher the next time it drops.
Differences I've noticed by using the trinket:
1) It tends to make Hit and Expertise quite a bit stronger. No other stat (or set bonus) seems to be affected significantly.
2) It strengthens the advantage of going fast MH with Mutilate. Yes, this seems counterintuitive. Yes, it's nevertheless correct. Think about post 2382 point number 5 to figure out why.
3) It pushes combat to 0/3 5/5 instead of 1/3 4/5 in most cases. And even when it doesn't, it makes them close enough that it's probably worth going 0/3 5/5 anyway for faster ramp-up on new targets.
Will that trinket alone be strong enough for one to change daggers, to fast mh.
If not will normal version and hc version be enough?
Edit: Will there be any point in having a slow dagger equiped at all?
I have heard from people that reaching 20% passive haste as mutilate is somewhat optimal. Is this true? I know haste is valuable for mutilate for poison procs but exactly HOW MUCH is the optimal amount.
Any addons you would suggest?
priority list / rotations though I feel I got a firm grasp of this, HS spam Bloodthirst wait to see if there is a slam proc then WW vise versa.
General advice would be welcome.
I thank you very much for your time.
Looking at the Festergut fight..
It's important to note from your own log link that each time you WW'd you did on average 7.8k damage, which was more than BT (6.1k) or Slam (4.6k). Those numbers are all low because of your almost non-existant ArP and gear level, so not much you can do there. I would suggest you make WW->BT->Slam your priority for single target fights if that's what you're getting consistently.
Also you NEED to keep HS up. Since you're constantly taking damage in the Festergut fight, you should have bottomless rage to spam HS on every Melee swing. You had 92 HS and 140 Melee attacks. Try to get those numbers about equal by keeping HS up the whole time. I realize it's harder if you have 2 paladin tanks and have to sunder as well, but more HS uptime means more rage through your glyph and better numbers overall.
I can't seem to find Bloodsurge on the Buffs-Debuffs page, but if you want a good mod to make sure you don't miss procs, I'd suggest PowerAuras, but there are plenty of similar mods you could use. In addition to Slam! procs, I use this mod for my important trinket procs so I use Death Wish when it's most beneficial.
actually, there was a blue post a while back stating that only the duration is overwritten. in other words, if you mark a target w/ ihm and someone w/o ihm marks that same target a minute after you, it will simply renew the duration of your ihm.
My guild have recently decided to make a full ICC 25 man alt roster, where they would like us to fill similiar roles (if possible)
Having been mainly tanking on my very lovely warrior alt, and having little raiding experince on it, usually playing a mage in our alt raids.
Unfortunately we desperately need the buffs I bring on a warrior*1, I play the same "class role" as melee dps and we have alot of mages. So I am hence forth required to to play on my for mentioned warrior.
So being a melee DPS I know the lay of the land, what to move from .. etc etc yadda yadda.
This is tangential to your question, but I would like to comment on this anyway. It seems like a strange decision to restrict you to playing the same roles as you do in the main raids.
Organized alt raids are usually set up because they
a) Are fun
b) Gear up alts for when you are short Class/Archetype X in the main raid
c) Gives you more encounter practice
Restricting people to playing certain classes seems to work against all this
a) If people want to play a different role, the restriction will hamper their fun
b) The alts you gear up are almost pointless as main raid stand ins because they perform the same role as your main
c) You do get more encounter practice in your role, but you don't learn much new about other people's roles. I believe a raid where all the players understand what all the players should do will perform better in the long run than a raid where everyone just knows their own role really well
Sorry for the slight derail, but if I were you I would go back to your guild leaders and make them rethink that strange policy. If I was going to restrict alt raid classes for some reason, I would go the exact opposite direction and ask people to play something completely different from their main.
Yes Vesp did it well. Anyway we need to stop slacking and have to start on a BIS thread. It seems like we have enough time before the hard mode ICC fights. So i have been waiting for some help to start it..