 |
01/12/10, 7:43 AM
|
#11926
|
|
Von Kaiser
헌팅로우
Night Elf Hunter
Durotan
|
Originally Posted by acyl
actually, there was a blue post a while back stating that only the duration is overwritten. in other words, if you mark a target w/ ihm and someone w/o ihm marks that same target a minute after you, it will simply renew the duration of your ihm.
|
As far as i know, there was a blue post ( World of Warcraft - English (NA) Forums -> [Bug] Hunter's Mark being overwritten 3.1.3) as follows:
This was investigated, and determined to be the intended functionality of Hunter's Mark. Hunter's Mark will not restrict another rank from being cast on the target. This is true for lower ranks, and for untalented versions.
It would be nice if you inform us of whther there was any other blue post that states differently, since it is very interesting subject.
|
|
|
|
|
01/12/10, 8:55 AM
|
#11927
|
|
Von Kaiser
|
Originally Posted by Elerion
This is tangential to your question, but I would like to comment on this anyway. It seems like a strange decision to restrict you to playing the same roles as you do in the main raids.
<snip>
Sorry for the slight derail, but if I were you I would go back to your guild leaders and make them rethink that strange policy. If I was going to restrict alt raid classes for some reason, I would go the exact opposite direction and ask people to play something completely different from their main.
|
Assuming the point of the alt raids is to provide bonus/free attempts on limited attempt bosses before attempting them with the main raid, it makes perfect sense to restrict players to their primary class role. If you look at Putricide, a melee is going to get a -lot- more out of knowing how to avoid the Choking Gas every time than he would gain out of understanding how to make ranged dodge the Malleable Ooze... plus the general raid performance would be much higher if everyone is performing more or less the same role as their main. It also lets the raid experiment more and keeps overall class composition pretty much static, so you don't need to worry about not having enough healers for example.
We don't run required 25-man alt raids in my guild, but if we were going to do so we'd set it up like that.
|
|
|
|
|
01/12/10, 9:25 AM
|
#11929
|
|
Great Tiger
Worgen Priest
Ravencrest (EU)
|
Given the new environment of small, strict limits on boss attempts, that's a very good point. I'm convinced.
I don't buy the argument of more raid experimentation, though. I'd claim the raid would be far more versatile if the alts were different roles, allowing you to stack up on healers/ranged/melee/classes as required.
|
|
|
|
|
01/12/10, 9:26 AM
|
#11930
|
|
Glass Joe
|
Refering to Kavan's Math (Page 132 Arcane Thread)

Here's some preliminary numbers based on updated 2T10 behavior (buff proc on channel end). As usual, these numbers were generated with a specific set of gear, you can verify things for your case with cycle analyzer once a new release of Rawr gets out (suggested with the model without ABar).
State Descriptions: ABx,ABary,MBz+-,2T10=w
x = number of AB stacks
y = remaining cooldown on Arcane Barrage
z = remaining time on Missile Barrage
+ = Missile Barrage proc visible
- = Missile Barrage proc not visible
w = remaining time on 2T10 effect
0: AB0,ABar0,MB0-,2T10=0: 0=Arcane Blast 1=Arcane Missiles
1: AB1,ABar0,MB0-,2T10=0: 0=Arcane Blast 1=Arcane Missiles
2: AB2,ABar0,MB0-,2T10=0: 0=Arcane Blast 1=Arcane Missiles
3: AB3,ABar0,MB0-,2T10=0: 0=Arcane Blast 1=Arcane Missiles
4: AB4,ABar0,MB0-,2T10=0: 0=Arcane Blast 1=Arcane Missiles
5: AB0,ABar0,MB0-,2T10=4.8: 0=Arcane Blast 1=Arcane Missiles
6: AB0,ABar0,MB0-,2T10=1.591129: 0=Arcane Blast 1=Arcane Missiles
7: AB1,ABar0,MB0-,2T10=0.07669318: 0=Arcane Blast 1=Arcane Missiles
8: AB2,ABar0,MB13.48556+,2T10=0: 0=Arcane Blast 1=Arcane Missiles
9: AB3,ABar0,MB11.7906+,2T10=0: 0=Arcane Blast 1=Arcane Missiles
10: AB4,ABar0,MB10.09563+,2T10=0: 0=Arcane Blast 1=Arcane Missiles
11: AB1,ABar0,MB0-,2T10=3.285564: 0=Arcane Blast 1=Arcane Missiles
12: AB0,ABar0,MB0-,2T10=0.07669306: 0=Arcane Blast 1=Arcane Missiles
13: AB2,ABar0,MB0-,2T10=1.771129: 0=Arcane Blast 1=Arcane Missiles
14: AB3,ABar0,MB0-,2T10=0.2566931: 0=Arcane Blast 1=Arcane Missiles
15: AB3,ABar0,MB13.48556+,2T10=0.2566931: 0=Arcane Blast 1=Arcane Missiles
16: AB2,ABar0,MB13.48556+,2T10=1.771129: 0=Arcane Blast 1=Arcane Missiles
00000000001000000: 8971.714 dps, 214.612 mps = ABSpam4MBAM
ArcaneBlast4: 9.75%
2T10:ArcaneBlast0: 18.05%
2T10:ArcaneBlast1: 18.05%
2T10:ArcaneBlast2: 18.05%
2T10:ArcaneBlast3: 18.05%
MBAM4: 18.05%
00000000001000011: 8860.256 dps, 154.0977 mps, 1.841849 dpm tradeoff = ABSpam234MBAM
ArcaneBlast4: 12.00%
2T10:ArcaneBlast0: 22.22%
2T10:ArcaneBlast1: 22.22%
2T10:ArcaneBlast2: 13.33%
2T10:ArcaneBlast3: 8.00%
MBAM4: 8.00%
2T10:MBAM3: 5.33%
2T10:MBAM2: 8.89%
00001000111000111: 8254.041 dps, 45.96448 mps, 5.606189 dpm tradeoff = AB34AM234MBAM (go to 4 stack if you're under 2T10 and MB hasn't procced)
ArcaneBlast0: 5.42%
ArcaneBlast1: 5.42%
ArcaneBlast2: 3.25%
ArcaneBlast3: 1.95%
ArcaneMissiles4: 0.70%
MBAM4: 1.25%
2T10:ArcaneBlast0: 21.82%
MBAM3: 1.30%
MBAM2: 2.17%
2T10:ArcaneBlast1: 21.82%
2T10:ArcaneBlast2: 13.09%
2T10:ArcaneMissiles3: 4.71%
2T10:MBAM3: 8.38%
2T10:MBAM2: 8.73%
00010000111000111: 8176.253 dps, 37.48338 mps, 9.171976 dpm tradeoff = AB3AM23MBAM
ArcaneBlast0: 6.00%
ArcaneBlast1: 6.00%
ArcaneBlast2: 3.60%
ArcaneMissiles3: 1.30%
2T10:ArcaneBlast0: 21.78%
MBAM3: 2.30%
MBAM2: 2.40%
2T10:ArcaneBlast1: 21.78%
2T10:ArcaneBlast2: 13.07%
2T10:ArcaneMissiles3: 4.70%
2T10:MBAM3: 8.36%
2T10:MBAM2: 8.71%
00100000101000111: 8041.828 dps, 27.40411 mps, 13.33683 dpm tradeoff = AB23AM23MBAM (go to 3 stack if you're under 2T10 and MB hasn't procced)
ArcaneBlast0: 7.32%
ArcaneBlast1: 7.32%
ArcaneMissiles2: 2.63%
2T10:ArcaneBlast0: 21.68%
MBAM2: 4.68%
2T10:ArcaneBlast1: 21.68%
2T10:ArcaneBlast2: 13.01%
2T10:ArcaneMissiles3: 4.68%
2T10:MBAM3: 8.33%
2T10:MBAM2: 8.67%
Wand: 525.4374 dps, -224.138 mps, 29.88124 dpm tradeoff
|
ABSpam4MBAM
=Spam AB and use Missile Barrage after 4AB (or later).
Once low on mana use mbar whenever procct. (2nd best dps)
Switching between those rotas is the way to go now
|
|
|
|
|
01/12/10, 9:27 AM
|
#11931
|
Undead Mage
Sunstrider (EU)
|
hey, i play arcane mage on raiding guild that raids ICC 10 / 25, and toc 10hc/25
i got question about trinkets as arcane, i have seen many mages wearing talisman of resurgence (int-badgetrinket) and im not sure should i do it too.
another trinket is reign of dead, and at the moment im using abyssal rune as second. third alternative is Nevermelting Ice Crystal (through i dont have it, but could farm if its better)
about my current gear; stats are:
2950 SP
24.5k mana ub
735 haste
|
|
|
|
|
01/12/10, 9:29 AM
|
#11932
|
|
Glass Joe
Human Death Knight
Kirin Tor
|
|
from my own theorycrafting , simulation and calculations, the nerfed version of Bryntoll still beats Heroic Justicebringer/Dual-Bladed-Butcher, do you guys agree with that result? I just want to be sure whether to pass Heroic Justicebringer/Dual-Bladed-Butcher the next time it drops.
|
Bryntroll would pull ahead of Justicebringer or Dual-Bladed Butcher solely on the fact that it has higher overall weapon DPS than the ToC axes. Depending on your ilevel of gear you are wearing, weapon DPS has a very high stat weight, essentially making Bryntroll superior. The proc on it, although nerfed, still makes it a very solid choice.
|
|
|
|
|
01/12/10, 9:47 AM
|
#11933
|
|
Glass Joe
|
I'm sure a bunch of us have already created our BiS gear sets.
The problem, which I'm sure a few of you share, is that with all this talk about crit capping, I am having extreme difficulty gearing in T10 264 or 277 while staying under the crit cap without dropping elemental devastation.
If I use the gloves as the offpeice and gear for 900 haste / 500 hit, I am 5% or so above crit cap. If I use the chest as the offpeice, I can get just under the crit cap, but I lose about 200 haste.
So for me the issue lately while running enhsim and rawr is how can I stay under crit cap without dropping ED.
|
|
|
|
|
01/12/10, 9:49 AM
|
#11934
|
Night Elf Druid
Lightbringer (EU)
|
Hello everyone, I am new here, so please forgive me. I have been a soloist/duoist for quite some time in bear form. With the LFG tool coming out, I have actually been doing instances, and figured out that I did not have the gear or the will to be a tank, lol. So, for the last week I have been messing around in cat form, and decided that I was pretty much just going to DPS as a cat. I don't raid, and I do not plan to raid. Heroics are what I have been doing the last 2-3 days, and I am enjoying myself fairly well, but I have been insulted SEVERAL times for not doing good enough DPS. My char is not decked out by any means, but I still thought that an average DPS of around 1800-1900 was ok for a heroic run, peaking at about 2.4k dps on a boss fight. Nothing amazing, don't get me wrong, but I still think it was good enough to not be yelled at, lol.
Anyway, to my point. The DPS rotation and tactics listed in this are great, and work amazing on the target dummy, and on bosses, but what do most of you do in heroics for trash? Most things die before you can actually get everything up and going, and I rarely get to actually use full combo points for anything, making Rip a boss only skill, and the usefulness of actually trying to stack Rake and Mangle first suspect. Should I just be running in, hitting a Shred for the CP, using Savage Roar and then Swiping until there are below 3 mobs? And if the pull has two mobs, should I focus on the one mob, or try to keep a Rake moving on while, while dropping the other?
I just want to do the best I can with what I have. I am tired of Ret pallies and Warlocks giving me crap that they are doing 5k dps, and the useless cat is only doing 2k and blah blah.
Thanks!
|
|
|
|
|
01/12/10, 9:52 AM
|
#11935
|
|
Glass Joe
Orc Warrior
Dun Morogh (EU)
|
lol of course you haven't got a combatlog of my fight. :P
I think your link is missing?
|
|
|
|
|
01/12/10, 9:59 AM
|
#11936
|
|
King Hippo
|
Keep SR up, then swipe.
You'll be at such a disadvantage until you upgrade all your gear-- mostly blue is very entry-level, even for heroics.
|
|
|
|
|
01/12/10, 10:02 AM
|
#11937
|
|
Von Kaiser
Tauren Druid
Scarshield Legion (EU)
|

Originally Posted by Latsabb
Hello everyone, I am new here, so please forgive me. I have been a soloist/duoist for quite some time in bear form. With the LFG tool coming out, I have actually been doing instances, and figured out that I did not have the gear or the will to be a tank, lol. So, for the last week I have been messing around in cat form, and decided that I was pretty much just going to DPS as a cat. I don't raid, and I do not plan to raid. Heroics are what I have been doing the last 2-3 days, and I am enjoying myself fairly well, but I have been insulted SEVERAL times for not doing good enough DPS. My char is not decked out by any means, but I still thought that an average DPS of around 1800-1900 was ok for a heroic run, peaking at about 2.4k dps on a boss fight. Nothing amazing, don't get me wrong, but I still think it was good enough to not be yelled at, lol.
Anyway, to my point. The DPS rotation and tactics listed in this are great, and work amazing on the target dummy, and on bosses, but what do most of you do in heroics for trash? Most things die before you can actually get everything up and going, and I rarely get to actually use full combo points for anything, making Rip a boss only skill, and the usefulness of actually trying to stack Rake and Mangle first suspect. Should I just be running in, hitting a Shred for the CP, using Savage Roar and then Swiping until there are below 3 mobs? And if the pull has two mobs, should I focus on the one mob, or try to keep a Rake moving on while, while dropping the other?
I just want to do the best I can with what I have. I am tired of Ret pallies and Warlocks giving me crap that they are doing 5k dps, and the useless cat is only doing 2k and blah blah.
Thanks!
|
I just build up a quick 3 cp SR and use swipe against several adds else I just mangle or shred.
2k dps in Heriocs is very fine for majority of the instances. Just keep away from the 3 new heriocs.
|
|
|
|
|
01/12/10, 10:02 AM
|
#11938
|
|
Banned
|
first time posting long time reader. my question is if coruption has a haste cap how much haste is enough. i have 730 haste with spellstone have i reached cap and if not would it be beneficial to use black magic on my weapon or is the 63 sp better
|
|
|
|
|
01/12/10, 10:07 AM
|
#11939
|
|
Glass Joe
|
Originally Posted by Lokar
The base damage bonus from Hunger for Blood has been reduced from 10% to 5%.
|
There is something I dont' understand : The base damage from HfB wasn't 15 % ??! Thus why a reduction from 10% to 5 % ?
|
|
|
|
|
01/12/10, 10:21 AM
|
#11940
|
|
|
I'm a bit confused; sorry if this is an idiotic question but which current spec triumphs and what slot/poisons are dagger in? thanks in advance.
|
|
|
|
|
|