Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap

 
LinkBack Thread Tools
Old 07/24/08, 8:26 PM   #176
aqt
Glass Joe
 
Tauren Druid
 
Magtheridon (EU)
Originally Posted by Jakuniku View Post
Yeah that talent is gone and replaced with Maelstrom Weapon.
Isn't that just utter...bs?

Offline
Old 07/24/08, 9:04 PM   #177
Lejf
 
Orc Hunter
 
Kor'gall (EU)
Some overall questions

Hey !


Im totaly new with the hunter class. I've been raiding hardcore trough Sunwell as a mage and now planing on doing the same as hunter.

Since I recently dinged 70 its no point in showing up my gear to make anything easier but I just have some random questions, u can call them noobish if u want but atm Im noob as a hunter so fine with me. ;P


#1 Anyways I first wanna know whats the hit cap as a BM hunter in end game instances ?

#2 Atm Im using a ravager taken from Hellfire just because I've seen all hunters having the same when I was raiding as a mage so now Im just wondering, which 3 abilities should I use to increase the dmg in a raid ? Atm Im using; Growl, Dash and Bite but thats only cuz I think it have made my lvling easier but now I wanna know what to use in an raid.

#3 If I have understood it right I should use a specific macro for what speed I have on my ranged weapon, is that right ?
And if yes I would like someone to post an macro for what I could use for Crossbow of Relentless Strikes (the crossbow from 150 badges).

#4 And the last question is; is there any specific addons that quite mutch every hunter is using ?

Otherwise from these simple questions I would apreciate if someone could learn me alittle about overall how to play a hunter. As I've seen they quite mutch just standing there and spamming Steady Shot and does a huge amount of dmg but after I've read most of everything in this topic I've understand thats it abit more and that u're not standing there and spamming Steady Shots, u're standing there and spamming a macro over and over again. ;P
But Im kinda used to spamm things since I've been raiding as a mage and its quite mutch of a fireball spamming. ^^


Well. I think that was everything I was wondering about atm atleast.
I will apreciate all replys I can get and if there is something that u know that I've missed and that I really should know about plz tell me.



All from me !

Last edited by Lejf : 07/24/08 at 9:16 PM.

Offline
Old 07/24/08, 10:42 PM   #178
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Originally Posted by Ana View Post
If people would like to propose talent changes, I'd be happy to pass along some. Reasonable ones we can all generally agree on! I'm not posting crazy ideas!
Can we get something done about Imp. Fade?

Yes, I know Imp. Shadowform buffs Fade, but the fact is, Imp. Fade is a useless talent.

I am thinking something on the line of maybe making Imp. Fade allow a small percentage of the "temporary" aggro to be a permenent aggro drop?

Yeah, I realize that probably didn't belong in this thread, but never know what Discipline/Shadow spec might arise!

United States Offline
Old 07/25/08, 3:32 AM   #179
jjacko
Glass Joe
 
Human Paladin
 
Kargath
Originally Posted by thedopefishlives View Post
Among other benefits, this will finally allow me to create an accurate model for the 4-piece PvP set bonus, which is one of the most commonly requested features I've had.
Awesome news, I cant wait

Keep up the good work mate.

Offline
Old 07/25/08, 5:37 AM   #180
Leoffrethy
Glass Joe
 
Tauren Druid
 
Blackrock
What font and status bar texture are you using?

Offline
Old 07/25/08, 10:23 AM   #181
Dethnote
Glass Joe
 
Undead Rogue
 
Azjol-Nerub
Originally Posted by Eliza View Post
http://deponie.org/ui/095.jpg
http://deponie.org/ui/096.jpg

Watershield looks exactly like Combo..

Addonlist is inside first picture.
I'd like to see a shot of your Shammy. I want to know where you put all your buttons at with that little space.

Offline
Old 07/25/08, 12:17 PM   #182
Lambi
Don Flamenco
 
Lambi's Avatar
 
Blood Elf Priest
 
Talnivarr (EU)
Speaking of gear, Constantius you're one lucky bastard Try socketing with haste for some win.

Offline
Old 07/25/08, 1:34 PM   #183
Derrek
Banned
 
Tauren Druid
 
Rivendare
I would love to see a "spirit link" type of mechanic where you can link a toon to your main, having them gain a small amount of experience while you raid / etc, on your 70. (nothing large, just something)

I raid my T6 holy priest 5 days / week, and have 2 alt 70s. Would love to have my alt warrior lvl vicariously through my raider. (he's 28.5 now, even getting 1 level / week of raiding would be awesome)

I'm still playing the game, and paying for an account. Something like this would be nice for playing around with alts.

Offline
Old 07/25/08, 2:19 PM   #184
jomzjomz
Glass Joe
 
Blood Elf Hunter
 
Ner'zhul
any updates? Is it working now?

Offline
Old 07/25/08, 2:36 PM   #185
kamakazee
Banned
 
Human Paladin
 
Terenas
gold seller!

Last edited by Maniq : 07/25/08 at 2:50 PM. Reason: gold seller

Offline
Old 07/25/08, 3:33 PM   #186
Gurth
Von Kaiser
 
Dwarf Hunter
 
Draenor (EU)
A question to beta testers:

does explosive shots give 40% of its mana cost back each tick that crit on either main target or on the other affected targets, if you have thrill of the hunt? Does each tick have a chanche to proc hunting party? That would be some crazy mana regen (3 tick crits on main target= 120% mana back, no to mention "collateral targets")

Offline
Old 07/25/08, 4:39 PM   #187
Zerai
Glass Joe
 
Dwarf Warrior
 
Khaz Modan
So I've heard that Shield Slam and BT/MS are unlinked. Though BT and MS still share a cooldown. It makes sense given that TM hadn't changed with the increased threat, but definately nice for some snap agro from a non-prot war tanking.

Offline
Old 07/25/08, 4:47 PM   #188
Quani
Glass Joe
 
Human Paladin
 
Malygos
Originally Posted by Quani View Post
Sorry to break the topic up a bit, but I'm looking for a few opinions on how to improve my gear and a recent WWS from Brut. I only managed 1586 DPS and I'm trying improve myself to +1800 and maybe even 2k. I know I still need work in the gear department, but I'm in turmoil with what pieces. ArP or non-ArP, Haste or non-haste. I've spent hours with Rawr and I cannot get a warm and fuzzy from it.

Here is our latest Brut Kill

Quani - WWS

Here is the Armory

The World of Warcraft Armory

Yes, the current set I'm wearing is what I raid in. So be nice. I am an Alchemist, so from the posts I've read would it be better to use the AP stone instead of the DMC: Crusade? Or just stay with haste and a Fel mana?

I try to watch my spell rotations as to not miss a CS, but I'm not perfect. How far off would I seem to be?

I use all top rank spells in my rotation and can get into a mana issue on Brut.. Not always, but sometimes I have to lay off a certain spell. Is that a bad idea?

I think with a few key upgrades I may be able to reach my goal. I'd would like to think I do a pretty decent job with the mechanics, but please let me know if you see a certain improvement.

Thanks so much in advance as I do greatly appreciate it.
Was just hoping to get some more feedback. Thanks to the gentleman from EU land for your input. I do have access to SW loot up through Felmyst. We are working on the Twins currently. Take a look at the WWS if you would, as I'm certainly not a professional at deciphering it. Again, thanks a ton for any comments.

Offline
Old 07/25/08, 4:49 PM   #189
Vanyc
Glass Joe
 
Human Paladin
 
Crushridge
Trinkets

Hi, my name is Vanyc. I play on Crushridge(US), and I've only started raiding as retribution a few months ago. I'm not completely clueless as to raiding retribution. I've kept up with this thread for many months, but now I have a question. I'm not sure if the question has been asked before, but it'll take hours to find it. Anyways... Before I transferred over from being holy I picked up alchemy for the trinket. I'm currently torn if I should use my current Alchemist Stone to make the healing trinket or take the DPS trinket.

The World of Warcraft Armory - This is my current gear. It's a working progress, but I know how to work it. My guild hasn't set up WWS yet, but I closely monitor Recount. Our last Hydross kill I was doing a steady 1211 dps and peaked at 1379. Group set up was fury warrior, enhancement shaman, me, rogue and a feral druid. Nice combination to kill most ret paladins lol.

Now to the trinket -- I posted my armory so you can see what trinkets I'm using atm. The 40% increase for mana/healing pots is very nice to have, but is it worth gaining 36 AP, 40% mana pot increase and losing a trinket CD or losing the 32 rating and a trinket proc?

Thank you to those that take the time to read this and respond.

Offline
Old 07/26/08, 7:51 AM   #190
cyimben
Glass Joe
 
Tauren Druid
 
Sylvanas (EU)
stacking haste also increases crit , lets say u ve 30% crit and %10 haste and in a 100 fb cast interval , without the haste u ll hit 70 and crit 30 casts but with haste u ll hit 77 and crit 33 which concluded in 110 casts if u reapply crit percentage on 110 cast it means the same crit value but that ll be wrong move because u should get the percentage over the old without haste cast numbers which means 100 fb . 33 crits over 100 fb means %33 crit , u cant demand a benefit of crit percentage on the hand of the hasted casts on your side because u concluded a benefition of haste in a percentage of the same hasted version. but your theory has no haste rating in order to demand a benefition. i know i complicated your mind a lil bit but hope u can understand

in math language :

300 sec fight with %30 crit it means u ll hit 70 fb and 30 crit fb

300 sec fight with %30 crit and %10 haste ull hit 77 fb and crit 33 fb its %30 on fb numbers but %33 on the fight time

in conclusion with %10 haste and %30 crit u ll have 10 more fb but 3 of them are crits

u crited 30 i crited 33 and in addition i ve 7 more hits , the dps difference comes from the stat u have instead of the %10 haste , if u can find better stat over haste u can stack , the more crit or hits i gain will not make sense and its another criticise point which is irrelevant with my point.

Last edited by cyimben : 07/26/08 at 8:06 AM.

Offline
Old 07/26/08, 3:15 PM   #191
testthewest
Von Kaiser
 
Blood Elf Mage
 
Dalvengyr (EU)
Originally Posted by delbin View Post
The best way to handle offhealing would be to imbue two other weapons and use a weapon switch macro when it's time to heal. If your tank is going to die without the extra little hot on an emergency heal, then I don't think you should be waiting for malestrom to get its 5 stack. It would be interesting to see if it's better to switch to a healing shield instead of another weapon.
Please stop that "healing talk". Stop it at once!!

Offline
Old 07/26/08, 4:09 PM   #192
Zerlu
Von Kaiser
 
Troll Hunter
 
Hellscream
Originally Posted by takel View Post
My selfish wish list to modify the mechanics and MM talents would be the following:

Increase the effect of Master Marksman. Perhaps to 15-20% additional RAP to set the stage.

Increase the default scaling on Arcane and Serpent to 20% and 40% respectively. That'll make those two shots more bang per cool down than Steady, thus diversifying the shot selections for all trees. Increasing the damage on Serpent could also mean interesting things with Survival talents. In any case, for sanity's sake there needs to be viable alternatives to Steady Shot. Changing Arcane Shot to use the same mechanics as Steady so it's effectively an armour piercing Steady Shot which can gain from caster debuffs but sacrifices mana efficiency would help when there are situations that mana is not a problem. Fall back is Steady Shot but if you have the mana to spare, subsitute one for an Arcane for more damage.

Piercing Shots apply to Auto, Kill Shot and Multi-Shot and in addition increases the damage cause by Arcane and Serpent by an additional 6-9-12%. Combined with the 'base' of an increase RAP, this would make the MM tree fully focus on using those two additional shots.

Wild Quiver proc chance buffed up and the damage penalty removed or conversely, keep the proc rate but increase the damage per shot. Net result would be an increase in 10-15% base auto shot damage. This is a direct counter to SS's effect on auto-shot damage, but takes it in a different approach. Instead of flat increase in attack speed, it's a bursty proc effect. While it's not 20%, the increase in RAP, RWS and Marked for Death will compensate.

Improved Steady Shot increases crit chance, or crit damage or reduces mana cost... this bit I'm weakest on and need to twiddle around with. Chance to proc the damage increase and the damage increase itself bumped up to 20% which means on a 6 sec cool down, those abilities will gain approx 10% more damage (3 steady shots in between cool downs = 0.8 to not proc. 0.8^3 = 0.512, 1-0.512 = 48.8% to proc at least once. Pushing the proc chance to 25% would increase the uptime to 57.81% for an average 11.56% increase in auto/kill shot damage)

Since we buffed up Serpent Sting's damage, have Chimera Shot deal 100% damage (use same damage mechanics as SS, which is our 'base' special attack) and have the Serpent Sting damage portion capable of critting. Now this shot is actually worth the GCD and tweak the mana cost so it's cost effective.
Probably OP in cases but oh well.

Then we have the problem of pruning the tree...


I wouldn't mind having a tree turned into a PvP tool set so long as all the tools are in the same tree. We have MM with the interrupting shots and dispel resistance, but we have the Survival Tree with the defensive cool downs, the enhanced traps, and durability increases. But yeah, the MM tree is a mess and the Survival tree is a mess because there isn't a clear consensus on what those trees are supposed to do exactly. It seems those two trees need to be merged then split off again to pile all the tricks in one tree and all the damage in the other.
Post this up on the WotLK beta forums and I'll send a /sign your way. At the very least I think they need to increase the scaling of Arcane Shot and Serpent sting.

Offline
Old 07/26/08, 10:46 PM   #193
Cady
Glass Joe
 
Cady's Avatar
 
Blood Elf Priest
 
Doomhammer
Originally Posted by Eucharion View Post
Cady, worked it out:

[Outline][(if ~IsMaxHP then
    [if PercentHP > 70 then
        PercentHP:VeryShort:Percent:Color("8ACB6E")
    elseif PercentHP > 35 < 70 then
        PercentHP:VeryShort:Percent:Color("D9D170")
    elseif PercentHP < 35 then
        PercentHP:Hide(0):VeryShort:Percent:Color("D97C72")
    end]
end)]
Works perfectly from my testing so far - including deliberately plummeting to my death off aldor rise to test it hides when dead.
You're amazing!
Thanks!!!

Offline
Old 07/27/08, 5:27 AM   #194
Runed
 
Human Warlock
 
Proudmoore
Originally Posted by mikex View Post

only the middle bars are showing bindings. I forgot to hide them while taking the screenshot but you get the idea.

addons used
http://farm4.static.flickr.com/3073/...766f1fca_o.jpg

What font is that your using?, nice UI.

Offline
Old 07/27/08, 9:25 PM   #195
Westar
Glass Joe
 
Blood Elf Paladin
 
Dreadmaul
I am unaware if this still works or if it has been posted however get a level 70 Holy Paladin, level 70 Mage, and the alt you are wanting to level.

Step 1: As the Paladin Gather up as many mobs as you can handle (perhaps groups of 20 or more), do not do any damage to them, keep agro through Holy Shock/Flash of Light. The Alt character needs to get into combat, and the 70 Mage needs to stay out of combat at the start of the instance.

Step 2: Bring the mobs towards the start of the instance and get the 70 Mage to drop group before entering combat.

Step 3: Have the paladin Low level consecrate the mobs to around 20% while the Alt gains a little distance

Step 4: Have the Paladin zone out of the instance, this will cause all the mobs to head towards the Alt Character, at this point have the Mage aoe the Mobs before they get to the Alt

After this is done, Re-invite the Mage so that they do not get ported. This should help you level really fast (pretty sure it is how Athene did the 1-70 in 1 day)

This works well for the first 60 levels but once in doing Outlands Instances i believe it is better for the Alt to pull single mobs in the instance while not in group with others, they then zerg it down and the alt joins the group again or something along those lines

The alternative to a Paladin is a Warrior using Demo shouts to gain initial agro then getting the mobs low with TC or something.

Offline
Old 07/27/08, 9:46 PM   #196
Tsunreiryn
Glass Joe
 
Blood Elf Paladin
 
Nathrezim
Thanks so much, I love this program.

Last edited by Tsunreiryn : 07/27/08 at 10:29 PM.

Offline
Old 07/27/08, 9:49 PM   #197
Mishima
Glass Joe
 
Tauren Warrior
 
Frostmane
The trick was kiting him to Kalecgos's platform.

Offline
Old 07/28/08, 2:10 AM   #198
wolverton
Glass Joe
 
Dwarf Hunter
 
Perenolde
Ok spent some badges for new pants and gems, would be interested to see the armory on your hunter Babelicious. Who is your hunter and what realm are they on?

Offline
Old 07/28/08, 3:52 AM   #199
leg3nd16
 
Undead Warrior
 
Darrowmere
DPS: need help plz

Hey on my warr here on darrowmere i have 2004ap 29.31% crit with 216 hitrating. What should i improve/upgrade or whatever. Because my dps seems low when it shouldnt be.

Offline
Old 07/28/08, 6:35 AM   #200
kidpreacher
Von Kaiser
 
Dwarf Rogue
 
Emerald Dream
I am not sure if this is the appropriate place for this thread, but I figured why not try.

How viable is haste for an enhancement shaman? I have noticed a lessoning of dps but an increase in total damage done since aquiring more gear with haste.

The World of Warcraft Armory is my character sheet. At the moment, it looks like armory has me stuck in pvp gear. Hopefully it will adjust before comments are made on my request

I have two sets of gear one in which I have over 6 percent haste as seen above adn another that has around 800 armor ignore. Is haste better or should I just go with the gear that gives me the most ap and crit. I like my haste set and have been gunning for the fists of mukoa and the cloak of fiends, but am wondering if this will push my dps under 1k in raids. I went from 1.2 to 980 or 1.1k dps in a raid. Only difference in grouping is in the 1.2 one we had an arms warrior.

Does haste affect my SS/WF timing? I seem to have been unable to get a steady WF/SS timing up since getting my haste to where it is now.

Finally, the fist that drops from Hyjal, trash, I am not sure how it is better than the badge main hand. True it is slower but isn't the idea to maximize top end damage?

Offline
 

Go Back   Elitist Jerks » The Dung Heap

Thread Tools