I was wondering how valuable haste will be past the soft cap? I think this mostly because I have Hyperspeed Accelerators and it brings me slightly past the soft haste cap and also there seems to be alot of haste gear in IcC that it would be likely some people would get past the cap.
Is there a reason that both the Demonology and Destruction BiS lists include all 5 pieces of T10 instead of say, [Plaguebringer's Stained Pants]? Profiler - Wowhead is what I came up with for my Demo BiS. It differs from yours by -122 crit rating, +126 haste rating, +18 sp, and sits at 367 hit instead of 369. I understand the full T10 set starts to approach some haste soft caps, but I assume haste is still better than crit there. Maybe you could post the scale factors for these gearsets too?
Also, it appears wowhead "discovered" a third socket in [Plaguebringer's Stained Pants] 277 recently, so you should gem that third socket in your BiS profiles. I was surprised to see an empty socket on my profile this morning.
Just for the records, that's as stated a pDPS profile I haven't updated further.
Currently the focus is on doing a rDPS demo profile, which is hard enough(even with Warlocomotivs great help)
I also don't use wowhead import for my profiles, I know that those have 3 sockets - and I also manually put most not yet in wowhed socket bonuses.
Cheers for the trying though, I can look into the demo profile later this week again - I was pretty sure that adding legs is a bonus.
Destruction uses 5 parts because the offpiece did not seem to make a difference and it brings us in a pretty bad haste chasm at this level.
The benefits of crit are calculated in a "best case" scenario where you're always casting. In a movement fight, obviously, you're not always casting, so crit falls short of its best case. MP5 continues working at exactly the stated value. You can argue that you won't need that extra mana in a movement fight (and you'd be wrong), but that's not the same argument.
I tried to do some searching, didn't come up with anything as I wasn't too sure how to word it...anyway, here goes. I understand to maximize DPS you dont want your haunt to fall off at any point, so 'clipping' it's duration/reapplying is what we aim for. Let's say we don't, and the haunt falls off for a brief period. Do the dots you casted on the mob while your haunt was initially up receive the damage bonus for the entire duration, or does it recalculate every tick?
COA is up, ticking for XXX damage:
-1st tick for xxx (haunt is up, receives damage bonus)
-2nd tick for xxx (haunt is still up, receives damage bonus)
-haunt falls off
-3rd tick for xxx (no haunt, this tick hits for 20% less?)
-4th tick for xxx (I assume it receives the damage bonus again/still)
this is the first time i write in a forum, ill try to be the most clear that i can.. :P
My main spec is Arms , but im a bit curious abot Fury, the thing is that I never use it, yesterday i change spec to see how was it.. but the diference in DPS that i make to the Dummy is far low than i do with arms ( like 1k less)
So seeing you in the armory i notice that most of you have a low hit rating ( between 150 to 190) compared to other clases that use 2 weapons, so i wanted to know if hit rating is not that necesary in Fury.
I also would like to know how much Haste should i have, like i say my main spec is arms so i dont have any item whit Haste.
A few months ago in this forum there was a discussion about shaman raid healing compared to Druid, Priest and Pally healing. One of the things I noticed about our raid healing was that raid leaders were not as willing to take Shaman healers along as they once were. Since then we have the new patches and the T10 gear sets are out as well as a few new trinkets and totems.
In spite of the new opportunities I found that I was spending more time on the bench while the Druids and other healers were getting emblems and more chances to gear up. Lets assume I am doing my part and focus on the perception I suspect is still in force. With this in mind I would like to ask those of you who have current raiding experience and are gearing up. What do you see as the viability of the healing Shaman in current content? When they are setting the raid up do they say "oh crap, a resto shaman" or are they glad to see us, knowing heals are handled?
I finally found the time to update my guide to Patch 3.3
Please excuse the delay.
I updated the ArP Section, mentioning that going for Hard Cap is the way to go with T10 gear.
I also added the T10 bonuses, the new idol, updated the Trinket section and crit caps.
A BiS list will follow. At the moment I tend to suggest 4T10 + the Chest ([Ikfirus's Sack of Wonder]) and going for HardCap with Deathbringers Will and Herkuml Wartoken.
I'd have to dispute this. Ferals haven't been chasing hit or expertise for all of wrath, and I don't believe Rawr is a credible source for changing this unless it's damage modeling has changed from the 'assume 100% uptime' one it used to use. Gloves look like the best offset to me.
Thanks everyone for all the hard work and number crunching so a guy like me can come along and make use of all this great info you all have supplied! I'm not a number cruncher more so as a dedicated player. I personally like to run my haste rating on my druid 550+ 584 preferably. I read this from the original Moonkin PVE dps post that we still have significant haste scaling with our SF side of our rotation. I continually see people complain about our spec having low dps when myself i feel we're rather powerful atm if we stack more haste to be able to fit more SF's in a rotation. Off the top of my head i pulled 7400avg dps on Koralon 25 which i always felt was a good test with low movement for output. Just wondering do more of you look at it like this 406 our initial gate but closer to 18% 580'ish or what have you is our actual haste goal? i read the forums quite often and have not seen anything of this nature please remove if so thanks for your time guys you all rock!!!