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Old 01/15/10, 12:31 AM   #12181
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
He's actually using a HB glyph two disease set up. However, from what I can tell it's still less DPS. If the only tradeoff was HB for IT, then it would (from everything I can see) work out to be a DPS gain. However, you also cost yourself Obliterates by using up an extra unholy rune every time you refresh diseases. This is the real DPS loss and while I haven't completely worked out all the necessary math, I think it would be a net DPS loss.

As for Unholy Presence, it is probably a DPS gain if you can completely or near completely eliminate all your empty GCDs through clever AMS use, revitalize etc. A long while back I calculated that you needed something like 75% of your time to be spent attacking in order for Unholy Presence to pull ahead, assuming all other things are equal (they are not). Realistically, it probably needs to be closer to 85-90%, as you don't gain any increased disease damage and you are not simply increasing the rate of all attacks by 33%, you're only using more Frost Strikes.

Originally Posted by Fric View Post
ginger booty get on with yo bad self

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Old 01/15/10, 12:52 AM   #12182
Khilo
 
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Tauren Shaman
 
Llane
Has anyone been able to get some solid numbers yet on the actual viability of Trauma - Item - World of Warcraft as our Best-In-Slot at the moment.

I have now used it for one entire evening through 10 man ICC, and on a few Putricide attempts in 25 man, and have found the proc extremely underwhelming at best. I have logs to post just not sure if this is the right spot to start this discussion. If anyone has something to add, or their own experiences so far, it would be greatly appreciated.

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Old 01/15/10, 1:15 AM   #12183
mdn
Von Kaiser
 
Goblin Rogue
 
Blackrock
I've been messing with the Mutilate sheet for a while tonight, and it seems in nearly all of the gear setups I've tested, fast/fast is the best weapon setup, followed closely by fast/slow, and slow/fast, which was the most used weapon setup previously, is left as the worst combination now -- I'm curious as to whether this is directly a result of the change to poisons or what exactly has caused this change.

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Old 01/15/10, 1:29 AM   #12184
Def138
Glass Joe
 
Blood Elf Death Knight
 
Executus (EU)
I tried using Howling Blast glyph and the only thing it does is ruin any type of flow you have in the rotation.

I tried using Unholy Presence, I have only 75 haste. I think as long as you don't exceed 100 haste unholy presence might be good in certain situations as Darkside said, through AMS and revitalize and maybe movement fights too.

If you want to try out unholy presence I suggest sticking with same glyphs they will net you more dps. I would also use the rime proc on every chance possible to further eliminate having nothing to do while waiting for runes. I'm also thinking if Butchery along with Chill of the Grave would be a good combo in getting the extra frost strikes needed. I will test that when I have time.

I also need to ask one question, with ppm system on Rune of the Fallen Crusader and the proc from Ashen Verdict ring, will the up time be increased with the 15% haste from unholy presence?

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Old 01/15/10, 1:48 AM   #12185
Deadtime
Glass Joe
 
Orc Shaman
 
Mannoroth (EU)
And what you think about a Fire Nova Spec like this one
- The World of Warcraft Armory -
with following Glyphs 1.Fire Nova 2.StormStrike 3.Windfury Weapon

I can't test it with EnhSim and Rawr.Don't know why


-Priority-

1) Spirit Wolves
2) Shamanistic Rage
4) Maelstrom Weapon x 5 stacks - Lightning Bolt
5) Fire Nova
6) Magma Totem
7) Flame Shock
8) Stormstrike if no SS debuff present
9) Earthshock
10) Stormstrike
11) Fire Elemental
12) Lightning Shield
13) Lava Lash

Fire Elemental has a higher priority as Magma Totem on DPS bosses like Saurfang or Festergut. You haven't to move so much and boss is standing on same place from beginning. You haven't to refresh your Magma Totem for more Fire Nova Hits.

(Sorry for this really bad english)

Last edited by Deadtime : 01/15/10 at 1:55 AM.

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Old 01/15/10, 2:01 AM   #12186
Selkech
 
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Tauren Death Knight
 
Silver Hand
If I'm correct, the Ashen Verdict i277 ring is an uptime proc, and doesn't have any cooldown.
So yes, the 15% haste should help with its uptime. I already have full uptime on Fallen Crusader, so when it stacks, I'll exclaim "mmmmmmmmmmmmmmm"

I don't have the ring yet though =(


EDIT: @Darkside - No I don't waste an unholy rune. About 95% of the time, I am able to keep Frost Fever up using the free HB Rime proc.

Last edited by Selkech : 01/15/10 at 2:03 AM. Reason: adding stuff

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Old 01/15/10, 2:04 AM   #12187
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
All the reputation rings have a 60s internal cooldown.

Originally Posted by Fric View Post
ginger booty get on with yo bad self

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Old 01/15/10, 2:24 AM   #12188
Def138
Glass Joe
 
Blood Elf Death Knight
 
Executus (EU)
The rotation is still very off and you have a free frost rune that you have no idea what to do with with GoHB. It is definitely not worth it.

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Old 01/15/10, 2:48 AM   #12189
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
Originally Posted by Selkech View Post
EDIT: @Darkside - No I don't waste an unholy rune. About 95% of the time, I am able to keep Frost Fever up using the free HB Rime proc.
I hadn't considered that, but even then you're going to have lopsided runes from using PS with no IT counterpart. You can offset that somewhat with Death Rune desyncing, I suppose, but I'm not sure if that results in a DPS gain or not (I'm tired and away from my WoW computer).

edit: Just ran a Team Robot simulator that shows HB glyph doing less DPS, though I'm not sure if that is doing a death rune desyn correctly. I'll investigate a little further and give results when I can.

Originally Posted by Fric View Post
ginger booty get on with yo bad self

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Old 01/15/10, 3:04 AM   #12190
Essequibo
Glass Joe
 
Tauren Warrior
 
Azjol-Nerub (EU)
@vzlaocer: all buffs on your sheet are turned off, hence the loss of dps

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Old 01/15/10, 3:09 AM   #12191
MaddHawk
Von Kaiser
 
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Night Elf Mage
 
Burning Blade
I am in need of some serious counseling here. I just came from a discussion in my guild about mage mechanics in current LK content. It started when I rolled on [Sliver of Pure Ice] (is there way to make the link show the non-heroic version?) after no rolls were made from the healers after 20 seconds or so. (I did forget to wait for offspec rolls to go out so that brought me some flack.) At the current time I am using [Abyssal Rune] and the [Talisman of Resurgence].

I averaged out the Talisman to be 124.1 spell power and 0.97% crit.
Use spell power / (CD / uptimer per CD) + (intellect * kings * arcane mind * mind mastery) = averaged spellpower value
599 / (120 / 20) + (128 * 1.1 * 1.15 * 0.15) = 124.1 spell power

For the crit rating, I stripped naked with no buffs and and then equipped the trinket. Change in crit % was 1.99% naked to 2.76% for a change of 0.77%. (I made sure I was out of arcane spec before doing this so no talents were inflating values.)
intellect / crit % gained = intellect at 1% crit (no buffs)
128 / 0.77 = 166.23 intellect
intellect * kings * arcane mind = total intellect gained
128 * 1.1 * 1.15 = 161.92 intellect
intellect gained / intellect per 1% crit = crit% gained
161.92 / 166.23 = 0.97% crit gained

The Sliver has a constant 158 spell power.

It was then brought up that going back to the [Sundial of the Exiled] would be a better trinket to use over the Talisman. Working out the math on it I came up with:

Crit rating of 1.83%
Averaged spell power of 131.1.

Crit rating / crit rating for 1%
84 / 46 (rounded up) = 1.83%

spell power / time ratio (CD / uptime)
590 / (45 / 10) = 131.1 spell power.

Now I know there are other trinkets out there that are better than the Talisman, the Sundial, and the Sliver for a mage. However, they never drop or the very rare ones that I have seen drop I loose the roll on. This includes the one from heroic Pit of Saron.

Should I keep using the Talisman and continue to wait/pray for an upgrade to drop? Should I go back to using the Sundial? Should I try and get the Sliver anyway (after all the healers that want it, have it)? Am I missing something? Am I or someone else in my guild doing the numbers wrong?

Currently for playstyle purposes, the Talisman is macroed into my primary DPS macro with AP, Images, and IV.

[58:Death]: [Death] has earned the achievement [An Honorable Kill]!
[80:Kyrielle]: Death has begun his assualt!!
[70:Medeoan]: Death has begun to stalk the alliance!!
[58:Death]: **** YEA!!!

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Old 01/15/10, 4:33 AM   #12192
Kobal
Piston Honda
 
Night Elf Priest
 
Kargath (EU)
It also means you have more time until you have to refresh DP next in your regular rotation, which might also be an advantage.

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Old 01/15/10, 5:33 AM   #12193
Setia
Piston Honda
 
Human Mage
 
Ysera
Correctly used, the Talisman was the 5th better Arcane Mage trinket pre-3.3, behind both Reign of the Unliving from ToC25 and two Ulduar hardmode trinkets. Among the new trinkets, it's better than anything but Muradin's Spyglass and the Dislodged Foreign Object. I do not get why you'd want to exclude talents from your comparison, or use an averaged out value of the spellpower buff: talents (+% int, % of int to spellpower) and cooldown stacking are what make this trinket useful.

Oh , and the Nevermelting Ice Crystal from Pit of Saron is horrible for everyone but Affliction warlocks who can make the crit bonus roll on their Corruption.

Use Rawr for your item comparison needs.

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Old 01/15/10, 5:36 AM   #12194
Cartesian
Glass Joe
 
Human Mage
 
Bloodhoof (EU)
Talisman has two upsides compared to Sliver that you are not taking into account. The larger mana pools allows for more nuking before you have to evocate which is a significant gain (and also increases your mana regen from a few raid-based sources) and stacking it with other cooldowns increases the value of the on-use effect.

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Old 01/15/10, 6:40 AM   #12195
Cheesusftw
Glass Joe
 
Night Elf Rogue
 
Outland (EU)
Haste cap?

I have been discussing with another rogue from my guild last night about a possible haste cap.

Does anyone know of a point where your haste is so high (stacking haste procs, haste pots, SnD, Heroism (as mutilate and BF as combat)) that your attack speed gets so fast that it drops below 0.1 seconds and therefore can't get any faster, so stacking more haste would be of no DPS increase at all. Would this be possible or does it just get to a point where the EP value of haste gets next to nothing as it increases your attack speed by such a minimal ammount the more you have? as I know haste EP goes down slightly at lower levels of haste, the more you have.

My fix if this is the case is instead of stacking all haste buffs with other procs (DV, Berserking, tricks, etc) and delaying the use to either chain them or just wait with the use (esp for haste pot as is 1 per fight) until your trinkets proc again.

I have not been in game since discussing this so not tested it at all. But I have not been able to find any info about this case anywhere.

edit: Sorry if this is the wrong thread :/ just came to mind at work

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