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Old 01/23/10, 7:53 PM   #12616
demongr
Glass Joe
 
Human Warlock
 
Silvermoon (EU)
After reading this entire thread I just wanted to share something i noticed

In the 10man at least the nuclei don't follow normal threat rules and follow the last person that dealt damage to them, and if any dot was applied to them they tended to wander off
Also the threat they have again their current target is a static value, 1000 and not a function of the damage done to them

This might also explain the misdirect problems some people reported here


Long version:

I was the range tank on our guild's 10man kill on Wednesday and i noticed a weird aggro behavior of the nuclei
We had assigned a shadowpriest to carry the orbs to me. The strategy was for him to go grab them with a SW:P rank 1 and then i would get them off him with a max rank searing pain. In theory it would be enough

The orbs did not stay on me. Also checking their threat table with Omen it seemed that only one person at the time was in their aggro list with 1000 threat exactly and when they would change to another person they would again gain the same ammount on threat on him while the previous person disappeared from the list

It turned out that the nuclei followed the last person to have dealt damage to them and not the usual npc threat order and that each tick of the SW:P was resetting their target. When we changed to him using SW:D to grab them and me peeling them off a CoA rank 1 worked perfectly


Can anyone else confirm this behaviour, or did I reach to wrong conclusions?

Last edited by demongr : 01/23/10 at 7:56 PM. Reason: Had to disable smilies for SW:D

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Old 01/23/10, 8:32 PM   #12617
Firewalker
Glass Joe
 
Night Elf Druid
 
Aegwynn (EU)
Today, my GDKP-Group finished the first Raid with the new Wing open,
killing both Rotface and the Council for the first time.
Festergut had been killed regularly already.
(PS: Council is an easy kill as soon as people concentrate on the 2 Killers - Emp. Vortex and Emp. Flames - get them! )
We decided to leave Putricide and The Queen aside for now. For one, because we were running low on time in the end,
but also because most of us had not even killed him or her with our mains in 25man - and because Rotface had been
hell of a messy fight already.

Well, after starting extremely low with only 32k Gold in the pot after Gunship, it skyrocketed by 72k on Saurfang,
due to Rogue Token and DW dropping.
We Ended up with a 162500g Pot, which equals an exact 6500g per raider.
I was pretty speechless, I have to admit that.

For ICC 25 GDKP, although it's been mentioned quite a few times already,
I highly recommend teaming up with someone else having very good contacts to Puggers/ProGuildtwinks.
I cannot say it enough, because doing it made putting together the raids so much easier,
while also increasing the overall quality (of the members as well as the raid itself).

We set a minimum of 6/9 exp and a medium ilvl of 240 as condition for the raiders,
although personal experience obviously plays a role, too.

Some small things that can help you a LOT running (ICC) GDKP:

-Have 2-3 People count the Gold together with you and your addon - one DC and you've got a problem,
and you always have various samples, just in case someone tries to bullshit you.
-Combine Calendar and Forum, at least for your first set of runs - use the forum for detailed lineup and the Calendar for invites and fast changes/backups
-Get some crazy DPS. Festergut, Rotface, Saurfang - they're a LOT safer kills if you know someone will be pushing hard as hell.
-If you're playing a DPS or Heal, but are bad at it, like me (tank for life...) get yourself a pure support specc.
Demonology, Boomkin or Enhancer, for example


For those interested in numbers, here is the complete log of our run (17:00-21:30):
(As you can see, we had a bit of luck with random items)

# Loot Log (Boss) #


>> Lord Marrowgar (17:31:12)
[Frozen Bonespike]
>><Yanori> 2000g
[Rusted Bonespike Pauldrons]
>><Ineiya> 1200g
[Band of the Bone Colossus]
>><Snitcher> 3200g

>> Lady Deathwhisper (17:51:28)
[Blood-Soaked Saronite Stompers]
>><Custodia> 9500g
[Shoulders of Mercy Killing]
>><Murksì> 600g
[Primordial Saronite]
>><Womanizér> 1800g

>> Kor'kron Reaver (17:57:52)
[Stiffened Corpse Shoulderpads]
>><Stealthiness> 7500g

>> Gunship Battle (18:09:35)
[Primordial Saronite]
>><Nye> 1800g
[Waistband of Righteous Fury]
>><Womanizér> 1400g
[Scourgeborne Waraxe]
>><Snitcher> 1000g
[Corpse Tongue Coin]
>><N�*ya> 2000g

>> Saurfang (18:30:05)
[Primordial Saronite]
>><Ineiya> 1800g
[Vanquisher's Mark of Sanctification]
>><Nabucco> 30000g
[Deathbringer's Will]
>><Stealthiness> 30000g
[Conqueror's Mark of Sanctification]
>><Poetzi> 16000g

>> Plague Scientist (19:00:00)
[Leggings of Dubious Charms]
>><Nye> 5500g

>> Festergut (19:20:19)
[Festergut's Acidic Blood]
>><Teletha> 3000g
[Leather of Stitched Scourge Parts]
>><Aerîz> 5000g
[Lingering Illness]
>><Aledx> 3000g
[Carapace of Forgotten Kings]
>><Nye> 9000g

>> Rotface (20:28:49)
[Rot-Resistant Breastplate]
>><Womanizér> 600g
[Aldriana's Gloves of Secrecy]
>><Stealthiness> 10000g
[Corpse-Impaling Spike]
>><Poetzi> 9500g
[Rotface's Acidic Blood]
>><Teletha> 3000g

>> Prince Valanar (21:24:56)
[Valanar's Other Signet Ring]
>><Murksì> 2000g
[Landsoul's Horned Greathelm]
>><Dromar> 1500g
[Mail of Crimson Coins]
>><Thêa> 600g

======================
>>Gold Raid Manager 3.3.x v10.01.19<<


Only one Heal Paladin and one Heal Shaman - lucky bastards.

Keep it going! At last, Randomraids that do not feel completely clue- and useless =)

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Old 01/23/10, 10:38 PM   #12618
mentalhomer
 
Human Warlock
 
Eonar (EU)
Has anyone worked out if 4pc t10 is better than 2pc t9 and 2pc t10 yet for a destro lock

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Old 01/24/10, 12:24 AM   #12619
Icos
Von Kaiser
 
Icos's Avatar
 
Human Paladin
 
Kel'Thuzad
Searched this thread and several others without being able to find an answer =/.


Why does the current combat spec listed in the pocket guide take 1 point in vile poisons and 4 in improved poisons, rather than 3/3 and 2/5 or 0/3 and 5/5? I'm looking for more than an answer of "1/3 + 4/5 is higher DPS", I'm curious as to why its higher. Couldn't find the math on it =X.

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Old 01/24/10, 1:45 AM   #12620
Wytghst
 
Human Rogue
 
Farstriders
Help

I could really use some help... I just don't feel I'm doing the dps I should be with the gear I have. I'm reading in some places to keep hit under 315 and I'm reading to go over 315 with hit. Here are my stats, maybe someone can tell me what I need less of and more of, ect... I've gone to the practice dummies and tried different combinations of more and less hit and it always seems to come out around 3k.

Agi - 1446
AP - 3912
Hit - 17.35%
Crit - 35.61%
Ex - 14
Has - 6.47%
ArPen - 36.94%

I'm Combat Spec and I use IP on MH, DP on OH.


Thanks!

Chris

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Old 01/24/10, 1:48 AM   #12621
PDInfluence
Glass Joe
 
Human Rogue
 
Tichondrius
Originally Posted by Wytghst View Post
I could really use some help... I just don't feel I'm doing the dps I should be with the gear I have. I'm reading in some places to keep hit under 315 and I'm reading to go over 315 with hit. Here are my stats, maybe someone can tell me what I need less of and more of, ect... I've gone to the practice dummies and tried different combinations of more and less hit and it always seems to come out around 3k.

Agi - 1446
AP - 3912
Hit - 17.35%
Crit - 35.61%
Ex - 14
Has - 6.47%
ArPen - 36.94%

I'm Combat Spec and I use IP on MH, DP on OH.


Thanks!

Chris
Your hit maximizes your crit because without hit, your crit cap will be gimp.

Your expertise should be 26/26, regardless of spec since it scales towards Weapon Expertise or not.
As for the other scales, your best option is the download a spreadsheet and plug in your gear, it'll then tell you the most optimal way to increase your dps.

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Old 01/24/10, 2:07 AM   #12622
graael
 
Human Warlock
 
Dalaran
I have a quick question that may sound stupid to most of you, but I need a definitive answer. If you have an Unholy DK in your raid with Ebon Plaguebringer, is there any point in casting Curse of Elements? It's my understanding that they don't stack, but some people are trying to tell me otherwise.

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Old 01/24/10, 2:37 AM   #12623
Tûr
Glass Joe
 
Blood Elf Warlock
 
Maelstrom
Originally Posted by graael View Post
I have a quick question that may sound stupid to most of you, but I need a definitive answer. If you have an Unholy DK in your raid with Ebon Plaguebringer, is there any point in casting Curse of Elements? It's my understanding that they don't stack, but some people are trying to tell me otherwise.

Curse of Elements, Earth and Moon (Boomkin), and Ebon Plauge (Unholy DK) all provide 13% magic damage and DO NOT stack.

If you have either of the above in your raid, CoE is not needed.

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Old 01/24/10, 2:40 AM   #12624
graael
 
Human Warlock
 
Dalaran
Awesome. Thanks very much for the confirmation.

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Old 01/24/10, 5:09 AM   #12625
dropingbombs
 
Undead Mage
 
<AOP>
Zangarmarsh
hey guys first time on here and I am looking for some help. i have a 57/3/11 build and my gear score is 5247 now my dps in raids is about 4.8-5.8 in icc and my stats unbuffed are 2834sp 26% crit 229 hit and 861 haste. I am wondering how I can get more dps with my gear. and my rotation is arcaneblastx4 then arcane missiles if the proc is up if not I use arcane barrage. and for gems i stack sp and haste. any help would be great thanks

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Old 01/24/10, 7:30 AM   #12626
thanokis
 
Blood Elf Mage
 
Thaurissan
Originally Posted by dropingbombs View Post
hey guys first time on here and I am looking for some help. i have a 57/3/11 build and my gear score is 5247 now my dps in raids is about 4.8-5.8 in icc and my stats unbuffed are 2834sp 26% crit 229 hit and 861 haste. I am wondering how I can get more dps with my gear. and my rotation is arcaneblastx4 then arcane missiles if the proc is up if not I use arcane barrage. and for gems i stack sp and haste. any help would be great thanks
dont abarr at 4stacks, fish for the proc, drop debuff at 7 or 8 stacks, but i guess it all depends on your mana management.

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Old 01/24/10, 7:59 AM   #12627
corrupt_raige
Banned
 
Night Elf Druid
 
Thunderlord
In response to hit cap question.
Originally Posted by Malan View Post
This is posted in the ThinkTank enhancement article. This thread really shouldn't be used as a way to avoid reading established facts from the ThinkTank.
I'm sorry, but i thought this thread was titled "Simple Questions/Simple Answer"
It was a very simple question. Simple answer : 446. 420 if you're Draenei.
Long in depth answer that you SHOULD also read is here.
Shaman: Enhancement

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Old 01/24/10, 10:13 AM   #12628
ggplz
 
Undead Rogue
 
Auchindoun (EU)
is this spreadsheet still being updated then? do the links in OP still point to the latest version or is there new links?

thanks

edit: oops vef i didnt see your signature ^^ thanks for keeping it updated

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Old 01/24/10, 11:36 AM   #12629
Nyth_
Piston Honda
 
Troll Hunter
 
Moonglade (EU)
Originally Posted by valiloramov View Post
Hi,

I've read the OP and most of this thread but I just want to understand the reasoning behind the Unholy Single target rotation:

Why is PS before IT? Surely the extra range of IT should be best used first?

BS comes up before SS, is that just to get a proc from Desolation? So is the rotation essentially to put up both DoTs and then get Desolation, at which point use SS before BS where it is available when Desolation is up, if none are up use DC then HoW? Essentially a priority system?

I've decided to go with the AoE build as it is a unique aspect for Unholy DKs (I have enough single target on my MM Hunter main). The talents are not very different but the Glyphs are pretty different - is it a significant loss using the AoE glyphs when on a single target (vs the Single Target Glyphs)? By Significant I'd say 500DPS or so (I'm in T9).
You indeed use IT if you start at range. However you don't always start at range. On fights like Saurfang you start in melee (more or less). Using Plague Strike first means that Icy Touch and Frost Fever benefit from Rage of Rivendare.

The unholy rotation is pretty much a priority system. There is one important difference though. If you'd handle unholy as a prioirty system, there are a few situations where you might chose fore a SS instead of PS+IT. Which will mess up your rotation down the road. Because the priority is very predictable and unholy has no procs, you can turn it into a set rotation.
It's still nice to know the priority of events in case something random happens though. Say you mess up, or the boss moves or whatnot. You should know in which order abilities are ranked from highest to lowest DPS per GCD.

As for the AoE build.
See it as this:
- Changing the single target spec to the AoE spec, whilst keeping the single target glyphs grants you a pretty reasonable AoE dps gain for a reasonably small single target dps loss (few % dps).
- Changing the single target glyphs to AoE glyphs however, results in a reasonable AoE dps gain, at a fairly large single target DPS loss. (Glyph of DnD does nothing, Glyph of diseases is inferior; at the cost of 2 good glyphs).

If you want a multifunctional build, at least keep the single target DPS glyphs, because they serve you better in the large picture.
In all honesty, I've been using the single target dps spec (so the one without morbidity) for a while now and it's AoE capabilities are still satisfactorily. So unless you only run heroics or still do heroic anub, I wouldn't spec for AoE.

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Old 01/24/10, 12:31 PM   #12630
icywintersky
 
icywintersky's Avatar
 
Blood Elf Priest
 
Kil'Jaeden
I've been having a hard time finding what's considered the "best" healing gear for a priest. I've got a lot of the basic things down, but i was wondering what the best trinkets were and what the best back is for a holy priest.

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