I put in the values listed and it says I should be doing 23,000 HPS. Im very confused because the max I have ever hit was 17,000 on Twins with 5 healers. Please help me out. Do you have another way I could reach you and mail you my information or we could sit down in vent?
Confirmed. I hope now that it isn't an accidental feature of the encounter on Blizzard's part, what with the immense amount of healing required to keep the raid up.
Mana Gained on our 25 man kill:
Energize Count Total
Replenishment 274 17,207 Mana
Water Shield 100 49,219 Mana
Replenish 11 3,454 Mana
Mana Restore 8 4,800 Mana
Mana Tide Totem 4 7,536 Mana
Nearly 50,000 mana gained just from WS, which is about 1 and 2/3 of my mana pool. I believe I ended the fight with at least 35% mana left, having popped tide early on and wearing 245 Solace and AA. Given, it wouldn't be terribly hard to wear several pieces of Intellect gear and another regen trinket and still remain haste capped without much loss in throughput, but the way WS procs right now is very nice.
That's on a 5:10 kill by the way.
What type of healing setup were you running on your kill? We've been trying to do disc priest, H paladin, R shaman, R druid...healing seems fine, but I'm wondering if another healer would be worth the DPS loss.
which is basically a mage tool that allows you to plug in your numbers and it gives you a break down on the best rotation to use etc etc. One thing I found interesting was that it said that haste (possibly just in my case) was more important than SP. After discussing with guildmates I found that I was not the only one who has stumbled upon information like this. Can anyone else confirm that this is not just bad math? and if so, does anyone have the math to support such a claim?
Also, is it possible to time the casting of ABarr with the last missle of an MB?
My first post on these forums, slightly more technical forums than i am used to, but hey, with the amount of time i spend on WOW i may aswell get the most out of it.
I thought this thread was the best one to start posting on. I play a Combat Rogue, as i only reached level 80 about 12 days ago, i feel i have heared up quite well. I have been using the Java application to try and work out what gems to put in my items etc, however its started to get slightly confusing for me. I understand that for Combat, AP, Arpn, Crit are taken into account for my Eviscerate, which is the only finisher i use other than slice 'n' dice. I have read through most of the posts here over the last week and i have a pretty simple question. At what stage is it recommended to Gem for Arpn? As i never seem to have much gold, I wont be the sort of person who can re gem frequently. I have the Needlt Encrusted Scorpion, and the 245 Vendor Trinket that has the 128 hit rating, I was thinking of Getting the 245 Helm, and 245 Crafted Chest today, which both feature Arpn. Is it worthwhile to break my 4pcT9 to get these two items, and then to gem everything up with Arpn, I have looked at the totals and i think I would have over 700 Arpn? Then to add the banner of victory due to its static Arpn?
Now all i need to do is to finally get a 245 offhand. With reference to that, would a 245 1.4 speed dagger be an improvement to my 232 1.5 speed sword (I'm hack and slash), I know I would loose the 5% of an extra hit on my O/H but my Poison Damage would increase due to the extra speed?
Many thanks in Advance to your replies, hopefully it wont take me long to get some even better items and I can join in the discussions of high end gear!
Anyone know if Nibelung gets multiple proc chances from seed of corruption explosions? I picked one up on my alt warlock because it beat the crap weapon I was using even without the proc, but just curious.
EDIT: This might not be the right thread for that question, actually. If mods feel like deleting, go right ahead.
@ Bloch - how could you even consider using a disc priest for that fight? Its possibly the last spec of any class/role I would bring to it. The tank damage is very low, and raid damage is quite spread throughout the raid. Holy 100% the way to go for your priests there. Setup my guild used was 2x holy priest, 1x resto druid, 1x resto shaman, 1x holy paladin, worked perfectly.
i have a dilemma that i cant solve, i dropped the cryptmaker last night so now
i have axe in main hand and mace in off hand.
being an orc i cap expertize on main hand but im obviously low
on the offhand. using landsouls spreadsheet my SEP for expertize now is only
0.24...does it worth for me to gem expertize until 30?
or maybe reach 28 to be a bit overcapped on main hand and better covered on the offhand?
or stay as i am now, 26/21 ?
Long time reader of this forum but first time i post.
I was wondering if someone have tested the black magic enchant on weapon. I'm thinking about crafting the [Icecrown Spire Sandals] & equip the [Frost Needle] to get the missing hit (i'll lose 46 hit from my current equiped boots) but what enchant should i put on it? 63 SP is still better or the haste procc worth more?
I know that you probly say to me "why don't you check it?" but i still haven't manage to make the simcraft work properly
Thanks in advance for any answer.
I've seen a lot of talk lately about crit/haste... Kinda confused why. As holy pallies, as long as we keep our 676 haste, our gear focus should be exclusively on regen. And seeing how mp5 is significantly better than crit, and ICC offers a much more diverse selection of gear, with the exception of weapons & trinkets, I fail to understand why anyone would have a piece of gear without mp5.
It's my understanding, that the relationships of the stats are roughly:
20 int = 11ish mp5 (12mp5 for a BE) under best case scenarios. 100% replenishment uptime, DP on CD. As DP is used more selectively, the mp5 value drops.
40 crit ~= 10mp5 in a realistic scenario (not 30 HL/min). Pretty sure I pulled this from a post somewhere in the 3.2 thread a while back.
9 Stam, 9 Int, 68 crit, 8 haste and 13 SP vs 30 mp5.
I'd take the mp5: Crit is worth 17mp5, equivalently, and the Int is worth 5.4 mp5 + 4.537 mp5 (assuming a 3 min fight - see below), equivalently. Both of these values are under best case scenarios. As it becomes safer to plea, chances are you'll be casting less. As crit gains its value, int loses its, and vice versa. The mp5 is a constant, steady gain the entire time.
I don't know about anyone else, but I'm going to be stacking mp5 in anticipation of ICC hardmodes.
So the wish list on the first page should be ignored?