This was discussed awhile back but pretty much icy Veins through Marrowgar's Bone Storm and go fire for gunship and you'll have minimal push-back issues. I can't see your armory link but it is possible that you don't have the raid-buffed health to take full advantage of 3/3 Incanter's Absorption; one of those points might be better spent finishing out magic Attunement.
Really apologize about that,
I have not updated my profile in a long time, I have the correct character name now.
If you would like to check me out now you can
I am currently using the major glyphs It, DD, and Ghoul. However, I have been thinking of testing out SS glyph for IT since i've obtained 2 pc t10. My reasoning is that since SS is now the majority of dmg with reaping spec, having diseases up longer so I can fit in more SS or BS would be more beneficial to the 20% of disease dmg on IT. (Single Target dmg) On AE situations I think the IT glyph may still be the clear choice. Basically what i'm getting at is that I am still not sold on the IT glyph and feel that perhaps other glyphs would be more beneficial. Any thoughts?
It is essentially impossible to fully resist anything now. You could be missed (via the imp def stance or something similar) but a full resist cannot happen unless you have some absurd amount of resistance (over 2k, basically).
I would suggest to go for 4p bonus first as it is quite an unpgrade. When this is done you can buy offset pieces and purchase last part of set only when and if you need it. BiS is just relative term derived from your curent gear anyway...
If I missed this somewhere else in the thread I am sorry. I have been running unholy since 3.3 and up until then been playing blood so this has required some mild adjustments on how I play and perform. I have a couple questions that I hope I can get somehelp with.
1) On encounters like Saurfang and Festergut I am performing roughly 3-5% below what I am simulating, is this typical? Should I expect to perform at 99-100%?
2) The rogues, warriors and retadins that I used to compete with and in most cases out perform even dominate are now outperforming me, especcially the rogues, is anyone else getting similar results?
I have a million more questions but this is enough for now.
Last edited by Waitnbleed : 01/29/10 at 3:03 PM.
Looking at your gear/spec your ideal gemming would be AP/Haste and it sounds like the spreadsheet is telling you the same. You may have been confused with the Combat discussion on Hit gemming; the spreadsheet seems to recommend hit gems for HnS spec. This is of course general information and will largely depend on your gearing.
Thanks for the info... Yeah i guess then the best thing for me would be the haste... Regarding my current gear it will change significantly in the next week... but thats for the help. Ill try to message you if i have any other questions if you dont mind
Hi, my first post. So please fogive me for being noobish. I just had a question. I want to level my dk to be a tank. She's currently 71. What spec do you suggest and how to place her points to make sure she levels correctly without getting anyone killed in the process? I have all her tanking gear on now. Any suggestions would be good. Thank you!
The actual "bonus" of 2pc Tier 9 ranges between 1-3% based on the fight. It's an intense amount of trivial math to determine per fight, but you can do it yourself. Take any log where you have 2pc T9. On World of Logs, for example, go to the Log Browser, and clear out the general query. Add in one where your Priest's name is the SOURCE, Prayer of Mending is the SPELL, and tick the HEAL checkbox. Run the query, and you have every heal that your PoM did throughout the fight, including bounces.
For every line in the log, sum the effective and overhealing. Divide by 1.2 to see what the heal would have been without 2pc. Subtract that amount from the effective healing on that line. You now have the real bonus that 2pc provided for that one line of the log. Repeat this for every line of PoM healing.
Like I said, on the few logs I examined of my healing with 2pc, it provided an abysmally low overall bonus to my healing, typically on the 1% side of the 1-3 range. Which is most certainly made up for by 264 upgrades in my opinion.