For anyone who has picked up [Tiny Abomination in a Jar] and has noticed the bug there has finally been a blue post in one of the many threads.
The thread replied to is located here though it is now locked. I just wish they could have been a little more specific on the time line involved, as I don't think this upcoming patch is a realistic goal.
Hey, at least they've acknowledged it as a bug. Progress!
I can not find the spead sheet or anything for the highest dps for MM on the first page. Can someone tell me what page it is on so i can see it and use it as a bace. If nobody knows where it is feel free to play around with mine because it can go higher according to the first page. Thank you
Me and a friend were actually talking about the disease clipping of a 30 second diseases not to long ago, and we had a few interesting things to speak about.
One of the things I noticed is that when you go with the reaping spec, and you lose the 15% damage from death coil, is there really any reason to not just try to incorporate a spec that focuses much more on SS than on death coil, thus eliminating a glyph of dark death which might just be not worth using with 2pc t10?
What I mean by this of course is what if you could make a Glyph of Disease/Icy Touch/Scourge Strike Build work. It has always seemed to me that as unholy focused alot of its damage applications to disease tics. With these 3 glyphs, you get 2 hard hitting diseases, and the ability to add 9 seconds to all 3 diseases that are up, and pestilence to refresh at or around the 26-28s mark to avoid major disease clips.
My friend stopped and reminded me that runes have an 8 sec cooldown, and so 30 sec of disease would equal out to 24 seconds every other interval Between Pest GoD/BS and 3 SS's. The last 6 seconds are what really ruin this idea in his opinion, as well as mine own at this point, along with of course all the other reasons that these glyphs are dps downgrades according to the community. This leads me to believe that perhaps GoSS isn't required, but GoD might be worth checking on over GoDD.
I don't have a dk with 2pc t10 to try this out with, and I can't really get my friend to try it out. So can someone help me crunch numbers and see if this might actually be useful, or if a complete SS spam is entirely a dps loss that should be avoided at all costs?
In my opinion Blood Draining would be more appealing if Blizzard had based the Blood Reserve heal off of the tanks health. Exp. each Reserve healed for 1% of total health, so a 5 stack healing for 5%. Which would make it so the enchant scales with gear rather than remaining static, and also only having a small chance to heal for the full 5%. I do however realize that this change would make it better than [Formula: Enchant Weapon - Titanguard].
Last edited by Bighindo : 01/29/10 at 11:26 PM.
Reason: Unnessary Content
Another thing I would like to add, if it hadnt been mentioned before already!
In the first part of the fight, the blub could focus a rogue, usually all align and accumalate to decrease the damage income! So in case, I was the Blubb's target and I was stunned,:
When the BLUBB was alive with 10 percent Life left and the possibility that he would explode before we could kill him, I used Vanish to redirect his focus on another target, so we won some time and killed him to avoid raid damage, which isnt that high, but on the other hand it gives the healers some time, to focus on the tank and concetrate on our group!
Maybe just a point I would like to share!
About the Potions , you can use your cloak of shadow to remove the debuff! It happened to me once, but usually we should avoid just being near!
But a strange thing occured, because I ran through the bottles and no debuff was on me! I made a circle and one of our tries, I received the negative spell to miss 75% of hit!
I'm going to go ahead and risk an infraction here. I've seen this question asked so many times, and answered in so many ways, and I'm sure you're all sick of it.
Has Blizzard officially fixed the bug issues with 2pc T10 Elemental? I'm sure someone will answer "sure, I have no problems using it in heroics", but the last I heard, it bugged for -some- people and not for others. I know that it is working in raids, but I haven't seen anything official to tell me that it's safe to toss on my T10 regardless of where I'm at.
So essentially your saying that as an Off-Tank Unholy does very well?
In ICC-10 I liked it, and found that being able to put up bone shield whenever it came off CD even if I wasn't taking hits (meaning it was either off CD or at least the CD was lower when I did start to take hits) was really useful. This was helpful for the tank swapping on Deathwhisper, Saurfang and Festergut. On Marrowgar and Gunship, there was too much constant incoming damage for it to be anything but an "oh crap" button (constant "saber lashes" while tanking marrowgar, plus the constant little hits when he does his spinnning, and the axe throwers on the gunship). I had no threat issues with it at all either.
Originally Posted by Rankochan
Thats good, I was curious about that. What are you opinions on Tanking as Unholy in 5-mans compared to the other trees? When I last specced Unholy for tanking it was in 3.1, after 3.2 came out Unholy Blight was changed to its current form in terms of Function, and I stopped tanking as Unholy. Is this still leaving Unholy with AoE threat Issues as well as Avoidance and Mitigation Issues Overall from your perspective?
Man, I really miss the old unholy blight. I think the best test of tanking in 5-mans is Heroic HoR. It has everything that makes tanking hard, IMO. Bone shield there once again is most useful as a "oh crap" button, because there's just constant damage from so many sources in the waves.
AMS and AMZ are fairly useful in HHoR because some of the most dangerous adds are the casters. Unholy provides 6% less magic damage taken, no magic damage taken while AMS is up, and a very small group "oh crap" button with AMZ. In terms of AoE threat, D&D provides enough threat to get the initial attention of all the mobs, and using IT->PS->Pest then BB when it's up seems to be enough to hold all the mobs on me. It isn't as good as the old days with Unholy Blight, but it works. I've also tanked with with the standard blood build, and that worked too. I didn't feel one had any significant advantages over the other.
The only thing I find really difficult to handle while tanking on a DK (and this isn't a spec issue, it's a class issue) is handle fights where there's a steady stream of new adds, rather than a group that all spawns at once. Examples: constant spawning adds in Halls of Stone, running through the tunnel in PoS. Since we don't get any source of reflected damage/threat unlike other classes, D&D is on a long CD, we only get blood boil with no diseases up sometimes, which seems weak. If it's only 1-2 adds at a time, like the ramp at the end of HoR, it's no big deal, you can easily taunt/death-grip anything that you don't have much threat on, and chances are you can pestilence diseases onto it pretty soon, it's when you get a stream of 3+ adds at a time that things get hairy, IMO.
I haven't tried Frost in months, but both blood and unholy seem fairly solid right now, with each having some talents that are situationally better than the other.
Thank you for stating this, I should have handled that in my own post: Clearly, I am not using any points in Arcane Focus for my current build, nor do I think it is actually needed to fully specc it these days. I prefer the small bit of utility I gain from going interruption free on some fights, and with the gear currently available to me, I'd actually struggle to get lower then 11% hit on my gear.
For the rest of your feedback, please reconsider the point I'm trying to make, and which I'm quite sure I already expressed: I don't see the Quill or a set containing it coming out as a BiS for everything. I'm trying to argue for it being a valid option in some cases, and for it not to be overlooked completly - which was the initial reaction of basically every caster I've spoken too in my guild and others.
As it is there are a number of items that would be valid options if we weren't capping our hit so quickly (ie Amulet of the Silent Eulogy), using the trinket would further limit our options to crit only options that are suboptimal. You don't end up with any gains by using that trinket, it's not like having the hit there frees you up to take good non-hit options elsewhere, you already have to take the non-hit options is just about every slot. And in return you are not using a good trinket like Reign, losing a ton of constant sp + a proc thats 2.5-3% dps.
I'm not saying that the trinket frees us up to equip a spectacular set of gear on all the other slots, suddenly boosting our stats to the sky. Clearly, thats not how item-budget works Rather, I'm saying that you can easily make a very decent set if you happen to only get your hands on non-hit pieces, and then fill up that set with this trinket. Overall, my numbers while quickly playing arround in Rawr earlier came out quite at the same level of what Shaitans posted above in his current 25man-normal BiS-list.
For your concerns that the alternatives on the slots you'd usually put hit on aren't as good, take a look at [Soulcleave Pendant] or [Ring of Rapid Ascent], 2 very decent items indeed - and those two slots alone can easily make up for most of the hit on that trinket, meaning that if you have good alternatives for them, the rest of your set might look very similar actually.
There sadly isn't any convincing bracers without spirit or crit on them, but even the hit-bracers from Deathwhisper got crit, so I guess its roughly the same.
Having too much hit definately hurts most on chosing a weapon, sadly, Mortalis is still the best one-hander without hit at this point, and Rigormortis beats it even if you waste all of its hit. The other option is [Dying Light] I guess, which means you lose Black Magic (but gain slightly more spellpower then with the usual MH+OH). But at least, its an amazing-looking weapon in my opinion
Overall, you can make pretty comparable gearsets with or without that trinket, and RNG on what drops for you and how you roll might just decide on which of the options is available to you in the end - which actually shows that the hit on that trinket at least is properly budgeted, I guess
That being said, you end up looking at a very good use effect on the trinket, which was the second half of my point. I'm not saying it beats Reign, probably not even nonheroic one (or does it?), but I can see it coming in front of everything else out there right now. The examples I gave for fights were to show that especially on those fights where you stack up your damage, having an additional on-use spellpower will probably cause some fantastic numbers to happen. That is also why I put Blood Queen in there - obiously you don't really have burnphases there, but from what I remember, damage-stacking abilities like her Essence, or Nether Power on Jaraxxus, used to make active damage-increases like AP or use-trinkets even more valuable.
So after going through it all again, I'm quite convinced that if you happen to be unlucky with some specific drops, or never got a Reign of the Dead for some sad reason, the emblem-trinket might just really be the thing you can use to make a working set with all of your best gear, and I think it might just be competetive compared to the regular BiS.
I am running the latest version of Landsoul's Fury Spreadsheet and have gotten myself into a pickle.
I have Ramaladni's Blade of the Culling as my MH weapon.
At the moment I have Keen Obsidian Edged Blade.
When I change the Edged Blade to Quel'Delar, Ferocity of the Scorned my DPS on the spreadsheet goes from 6637DPS to 6837DPS.
But when I put Quel'Delar, Might of the Faithful it drops down to 6753DPS. Is this correct? Is the Quel'Delar, Ferocity of the Scorned going to give me a better DPS boost?
If you wanna try it out for yourself and check for me, I am on Khaz'Goroth and my char name is Deevìous (Alt code = 141).
Ferocity of the Scorned is better for us largely because of the stats. It's the usual 5-stat AP gear vs 4-stat STR not to mention the faster weapon actually has armor penetration on it. Haste isn't the most thrilling stat for us.