Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 02/01/10, 12:04 PM   #13051
Fancayzy
Glass Joe
 
Undead Priest
 
Lothar
Originally Posted by Kunstbanause View Post
Since you are the Priest its pretty easy... Go disc!

Its way op right now and there is only one fight were holy should do more hps. And that is Queen where you should end up around ~12k with +80% renew. While disc goes around 9k. But still a shield before is better then a heal after a death. So basically bury Holy till cataclysm hits.
It's posts like this why I've valued EJ less and less.

1. There is NO holy priest parse on Blood Queen with 12k ehps. Zero and no one is even close according to WoL and WMO logs. Thus you are suggesting a level of performance is the norm when no one has achieved it.

2. There is NO holy priest parse in which a the priest has 80%+ healing from renew. And if there were a priest with that high a percentage, he is a very bad priest.

3. Suggesting that all holy priests become disc priests until Cataclysm is very silly and adds nothing to any healing discussion.

The huntard forums are over there----->

Offline
Old 02/01/10, 12:08 PM   #13052
Neraya
Banned
 
Human Paladin
 
Khadgar (EU)
Originally Posted by Noga View Post
These items would provide the same amount of regen spamming holylight 100% of the time. Anything less then 80 Crit and I should go with the MP5. Anything over 80 I should get Crit. Is this correct or have I not understood this correctly.
The whole crit vs MP5 discussion is being drawn a bit out of it's context. In your specific case, you'll be hard pressed to find an actual choice between 2 items where the stats are split exactly like this where you have piece A with X amount of crit and piece B with 2*X amount of crit and everything else being exactly the same.

I.m.o. it really boils down to this:
If you gear up, you try to maximise a specific type of focus/direction matching your gameplay. The time of hybrid specs is sort of over, as they tend to be subpar: excellent at none of the things you try to do. So you make a choice and go "all in" with that playstyle.

If you are gemming Int, because of the mana pool it provides, and the regen it provides via replenishment, DP (and the small amount of crit). Then it makes sense you continue that trend, MP5 is thus more valuable than crit. You're focussing on being a paladin that spams holy light as much as possible, only using FoL's when the fight enters a slow fase.
It's not that crit is bad or should be avoided at all costs. But per point of item budget Crit provides less regen than MP5 willn even in the scenario favouring crit. And those are hardly there. You have to run around a lot, you have to cast other spells like BoL, judgement, DP, and each GCD spent on not casting HL's diminishes the regen value of crit.

There's the argument that Crit increases throughput. Fine, it does, nobody's claiming it doesn't, just be aware that some of that extra throughput will end up being overhealed, and if you value the troughput part that much... Then why not socket red sockets with SP and get the socket bonus to boot and get more throughput also? Even MP5 is a throughput stat of sorts since it means you can spam more HL's over FOL/HS.


And that brings us back to the start. Which piece is better, crit or mp5 ? If you're a HL paladin, MP5. If you're a FOL paladin, Crit. But the choice is rarely this black and white. You may end up taking a less than ideal item for various reasons however. Loot is still RNG and the ideal item you want may not ever drop in your raids. Just because an item isn't in your BiS list, doesn't mean it can't be a good upgrade over what you have. Pick up upgrades along the way, a minor upgrade is still better than an abyss crystal in your guild bank.


My second question is that I see alot of people taking about hitting the soft haste cap. I know it is benifical to go above haste cap. but I dont think I have enough mana to sustain higher levels of hatse(31k Mana with 666 haste unbuffed). Do most people hit this softcap buffed or unbuffed?
Haste gives you a means to cast more... It doesn't mean you HAVE TO cast more all the time. Part of being a good healer is still about keeping an eye on your manabar. Lots of haste means that when in a pinch you can spam that bit harder, and when the fight's in a low damage fase, you can slow down as well.

Offline
Old 02/01/10, 12:19 PM   #13053
Tuffhead
Glass Joe
 
Tauren Druid
 
Blackhand
Did they even raise the spell level on languish yet? Some complained about the huge amount of resists. Be sure to look at the numbers.

Offline
Old 02/01/10, 12:24 PM   #13054
Exayex
Glass Joe
 
Tauren Druid
 
Deathwing
They have not patched it yet.

Offline
Old 02/01/10, 1:37 PM   #13055
rippk
Glass Joe
 
Tauren Druid
 
Medivh
I just completed my 4 piece T10 (2*264 2*251) and have to say i'm completely distraut over the magnitude of the 4 piece bonus. On training dummy, it accounts for only 1% ONE PERCENT of total damage. This is after giving up the 2p T9 with critting moonfire which gave about 3-4% extra damage overall. T10 4p Lasherweave Regalia - Item Set - World of Warcraft puts a 4 sec dot on the target for every crit, which is almost always refreshed ... seems to be refreshed with lesser wrath crits over starfire ones (50% lesss damage). You'd think it was a 7% damage increase, but if it's constantly refreshed (let's say every 2 sec for starfire or 1 sec for wrath. it's really only max 1.75-3% (rough estimate). Add to that the refreshing with lesser wrath crits over starfire and it's even less.

breakdown from training dummy:
Starfire 620.6K (42.8%) (72% of them crit)
Wrath 583.5K (40.2%) (45.3% of them crit)
IS 123.8K (8.5%)
MF 105.6K (7.5)
Languish 14.9K (1.0%) (only 51 ticks!)

14.9 K / 51 = 292 damage per tick on average
(that's 292/12400= 2.3% of one average SF or 292/7800=3.7% of one average wrath)
that's totally broken! at best it should stack cumulatively on the target or put a seperate languish on target for every crit landed. as is, it's useless.

this is from depleting entire mana pool on heroic target (without innervate). Looking at my spec, i see that i cna go from 1/5 Genesis to 5/5 Genesis to maximise the effect, but it's totally not worth it to get +4% on 1% damage.

what to do!? going to do this again and upload to worldoflogs or something to show you.
(reposted from another thread, not sure how it got misplaced. apparently this is due to a high lvl of resists on teh languish spell and will be fixed. interesting none the less)

Offline
Old 02/01/10, 1:37 PM   #13056
Longblade24
Banned
 
Night Elf Hunter
 
Bloodhoof
plz help

I need help with my Warlock. My GS addon has me at like 5445 but i'm doing less dps. I'm destro spec raiding but tried affliction today. I just need to find out what spec to use for the gear I have. I dont know how to do the spreadsheet and cant read it either lol. I did 7k on Deathbringer Saurfang a few weeks ago and now I cant even get 6k with BL. Can someone help? His name is Lockonya from Bloodhoof US server.

Offline
Old 02/01/10, 1:52 PM   #13057
Yijiao
Von Kaiser
 
Human Priest
 
Thunderlord
Originally Posted by rippk View Post
I just completed my 4 piece T10 (2*264 2*251) and have to say i'm completely distraut over the magnitude of the 4 piece bonus. On training dummy, it accounts for only 1% ONE PERCENT of total damage. This is after giving up the 2p T9 with critting moonfire which gave about 3-4% extra damage overall. T10 4p Lasherweave Regalia - Item Set - World of Warcraft puts a 4 sec dot on the target for every crit, which is almost always refreshed ... seems to be refreshed with lesser wrath crits over starfire ones (50% lesss damage). You'd think it was a 7% damage increase, but if it's constantly refreshed (let's say every 2 sec for starfire or 1 sec for wrath. it's really only max 1.75-3% (rough estimate). Add to that the refreshing with lesser wrath crits over starfire and it's even less.

breakdown from training dummy:
Starfire 620.6K (42.8%) (72% of them crit)
Wrath 583.5K (40.2%) (45.3% of them crit)
IS 123.8K (8.5%)
MF 105.6K (7.5)
Languish 14.9K (1.0%) (only 51 ticks!)

14.9 K / 51 = 292 damage per tick on average
(that's 292/12400= 2.3% of one average SF or 292/7800=3.7% of one average wrath)
that's totally broken! at best it should stack cumulatively on the target or put a seperate languish on target for every crit landed. as is, it's useless.

this is from depleting entire mana pool on heroic target (without innervate). Looking at my spec, i see that i cna go from 1/5 Genesis to 5/5 Genesis to maximise the effect, but it's totally not worth it to get +4% on 1% damage.

what to do!? going to do this again and upload to worldoflogs or something to show you.
(reposted from another thread, not sure how it got misplaced. apparently this is due to a high lvl of resists on teh languish spell and will be fixed. interesting none the less)
If you didn't already know, the languish DoT's spell level is way, way too low, probably a level 1 spell equivalent, so 90% of it gets resisted. It is exactly a 7% increase in critical strike damage, which means its probably a 6% increase in starfire damage and a 3-4% increase in wrath damage, which should be about 4-5% overall.

Offline
Old 02/01/10, 1:56 PM   #13058
Fenris
Von Kaiser
 
Orc Warrior
 
Firetree
Originally Posted by Blakadder View Post
Haste pots during heroism is the way to go, and if your guild pops hero in the start of an encounter then haste pot a second before the pull and pop another synced with as much as possible trinkets/Zerker enchants/ring proc/death wish, of you need an addon to monitor procs a well configured TellMeWhen addon is excellent for it here is the link

TellMeWhen (Fan Update) : WoWInterface Downloads : Combat Mods

As you correctly said if there is no heroism in the start of a fight an indestructible potion is best since the 3500 armor/2 mins converts through armed to the teeth to 97.23 AP/2 mins and raid buffed it is 106.95 AP/2 mins

So 15 seconds of 500 haste is better than 2 more minutes of AP?

Please pardon this question, my warrior is my alt that I am looking into making my main. When it comes to weapon speed vs top end damage, how do I tell which to use in my main and which to use in my OH? For example, choosing between [Mor'kosh, the Bloodreaver] and [Ramaladni's Blade of Culling] .

I was using [Ramaladni's Blade of Culling] in my main hand because I thought top end damage was all that mattered, but another warrior commented that I should be looking at weapon speed and that I should be swapping to [Mor'kosh, the Bloodreaver] in my main hand despite the top end damage loss. So I am just looking for some clarification if this is true, and if it is, at what point do you stop looking at weapon speed and refocus on top end damage.

Edit: also, this is my warriors armory, if anyone cares to look him over and PM me any mistakes you notice.
The World of Warcraft Armory - Troublesome @ Firetree - Profile

Thanks in advance for answers/input.

Offline
Old 02/01/10, 2:04 PM   #13059
Junipr
Banned
 
Blood Elf Warlock
 
Kirin Tor
Junipr's status

Hey, this is a blood elf warlock named Junipr on the server kirin tor, in the guild disbanded...

My rotation thus far is very professional, taking every little thing into consideration, dot timers, movement of my char from one side of the room to another, and overall dps output.

I have some questions regarding my dps, my stats are equal to, if not, higher than the required stats that you posted for the icecrown raid. We are currently working on 25 man putricide.. got him to 49% this morningXD, and i want to find a way to improve my situation.

I am not the type of person to go online and read guides on how to play my class; instead i like to ask people within the game, and than from there on improve my spec as i go along... I told my Guild Master this, and he nearly freaked outx.x.. He's the type of guy who expects the most out of any raider within his guild, and i try to show him this by giving every fight my best, as well as learning from my mistakes, and from there on becoming a better wow player in the end game... Sooo.. i have a raid on wed, icc 25, and he expects me to read this (which i have), and show up looking professional as hell in his raid.

Ive been part of this guild since May, i love them to death, and would never let them down

Could anyone please help me with this problem. Guessing all i need to do now is reevaluate my situation, and improve myself.

Please send me something at Seiferthr@hotmail.com about this, every little thing would def. help me out alot!
Thanks all, this is coming from your friendly neighborhood, BADASS lock... JUNIPR... server-kirin tor!

Offline
Old 02/01/10, 2:24 PM   #13060
Fex
Piston Honda
 
Fex's Avatar
 
Human Mage
 
Azgalor
Originally Posted by Fenris View Post
Please pardon this question, my warrior is my alt that I am looking into making my main. When it comes to weapon speed vs top end damage, how do I tell which to use in my main and which to use in my OH? For example, choosing between [Mor'kosh, the Bloodreaver] and [Ramaladni's Blade of Culling] .
I'd plug them into the spreadsheet both ways and see which one comes out ahead. That's why we have a spreadsheet, to answer these questions.

Warrior DPS Calculation Spreadsheet

United States Offline
Old 02/01/10, 2:29 PM   #13061
spirtz
 
Tauren Druid
 
Frostwhisper (EU)
nvm sorry was ment for the druid bit

Last edited by spirtz : 02/01/10 at 3:02 PM.

Offline
Old 02/01/10, 2:38 PM   #13062
Rosamonde
Piston Honda
 
Rosamonde's Avatar
 
Human Hunter
 
Argent Dawn
Originally Posted by Esoth View Post
Has anyone tried moving points into Hawk Eye for ICC? My option would be to drop the two points in Survival Instincts, although if you aren't providing IHM and have points in ISS those would probably be the ones to drop. But there appear to be a lot of fights in ICC where extra range would be a DPS increase due to facilitating target switching and maintaining a stationary position while a mob is moving.
I was pondering this very thing last night when we were working on Putricide, as I was having a hard time being in range of all of the various targets and losing a lot of dps time. We changed our strat to keep the boss in the center rather than at one side or the other, and being in range was no longer a problem. Everyone's dps went up pretty sharply after we started tanking the boss in the middle, and although we haven't killed him on 25s yet, we made much better progress.


United States Offline
Old 02/01/10, 3:00 PM   #13063
Beachwanderer
Von Kaiser
 
Orc Hunter
 
Lightning's Blade
Originally Posted by Rosamonde View Post
I was pondering this very thing last night when we were working on Putricide, as I was having a hard time being in range of all of the various targets and losing a lot of dps time. We changed our strat to keep the boss in the center rather than at one side or the other, and being in range was no longer a problem. Everyone's dps went up pretty sharply after we started tanking the boss in the middle, and although we haven't killed him on 25s yet, we made much better progress.
Tanking him in the middle is good, but shift towards the opposite side of the middle from where each ooze spawns. When the green ooze locks onto a target, the tank can drag the boss to the ooze so that maximum dps potential can be reached. Whenever you feel like moving, use disengage first! Not sure about the rest of you but I have it bound to S, so I never backpeddle. This should keep everything in range the whole time. I don't see how everyone is having issues with range on this fight.

Offline
Old 02/01/10, 3:04 PM   #13064
MizarAlcor
Piston Honda
 
Night Elf Hunter
 
Uther
Originally Posted by markovicous View Post
Deathbringer Saurfang: In your specific situation, you are simply doing too much back and forth to keep up a very high DPS output. In this situation, as long as you are doing your roll well and keeping 2 beasts on you when they spawn, you are doing a fine job. I disagree with that strategy, but if that's the way your guild does it, just keep doing your roll perfectly.
Originally Posted by Vantheman View Post
Deathbringer Saurfang: If your guild doesn't have enough shamans to allow use of earthbind resulting in you being on trap duty, ask for a centered position. Sebudai already mentioned the optimal use of hunters for this fight, but generally you seem to be wanting to do too many things at once which shouldn't be needed if ranged dps switches to the adds when they spawn.
Sure, a distracting shot here and there is fine, but the adds should be finished off before they're able to hit anyone with proper knockback effects from boomkins, elemental shamans and possibly mages if you have none of the the first two options.
Which strategy would be more efficient, yet as effective? The only other efficient strategy that I can think of, and as mentioned by Vantheman above, is spam-chaining knockbacks from moonkins and ele shams. However, most of the time there is usually only one of the knockback-er class in our regular raid, and it is a bit difficult to catch five (or even four) of the beasts within 1 knockback.

Also, I do have the macros to keep my instants on Saurfang, and I can use them effectively. However, my resentment (especially with MM) is that if I want to pull aggro on the 2nd Beast, many times I won't have the instants off-CD to deal burst damage on them because both CS and AiS will potentially be on cooldown. This problem isn't as detrimental as SV, due to almost guaranteed LnL proc during Beast spawn, and 2 or 3 ES burst is more than enough to pull the 2nd Beast. Arcane Shot alone is sometimes not enough to pull off the 2nd Beast (1st Beast pulled with Distracting), and Steady is of course not very viable due to the cast.

Originally Posted by markovicous View Post
Festergut: While being targetted by a Vile Gas is a big DPS killer, hunters have the easiest time of the range, imo. While getting Vile Gas'd 5 times in a fight will give you a lower dps than the fight in which you only got Gas'd once, it's still not the only reason your melee DPS is far surpassing your ranged. Quite a number of factors involved including your raid setup and positioning among other things.
Originally Posted by Vantheman View Post
Festergut: Your dps will be determined by how many times you get Vile Gas from my experience. I've peaked quite high on this fight without getting a single Vile Gas and I've dropped by more than 1000 dps when being targeted for it roughly five times. Without getting the Vile Gas, you should be able to compete with melee here given your gear levels are equal.
I will usually got hit by Vile Gas 4 times on average during the fight, sometimes more sometimes less. It is just bothering me that during melee-favored boss fights in the past (XT normal, XT hard on spark duty, Gormok phase of NB heroic, etc), I have been able to compete almost equally with the melee, but I kinda lag behind during this fight.
Also, the "beacon" for our spore meeting points are usually reserved for the less-mobile casters (i.e. ele shams, boomkins) and as such I have to do some movement, but with stutter-stepping I don't see that being the cause of the DPS lag.

Originally Posted by markovicous View Post
Putricide: And, yet again, the third phase is dealing Nature damage, and if you are the designated source, it will help. I'd like to see a totem dropped, but your shamans may have more important totems out to buff the rest of the raid. Maybe try working out a week-to-week rotation so you're not always the one getting the short end of the stick.
Yes, with 2 shamans and no Frost DK, Windfury and WoA totems will usually take priority. I was just wondering if the DPS increase potential is worth the dropping of the Nature resist.


Edit : Added "1st Beast pulled with Distracting" to Saurfang's comment. Was in my original post, but isn't in this one.

Last edited by MizarAlcor : 02/01/10 at 3:38 PM.

Offline
Old 02/01/10, 3:46 PM   #13065
jezzabenja
 
Tauren Druid
 
Alleria
Originally Posted by Sinndir View Post
Healing Priests and Raiding


XI. f) I) Best-in-Slot List (based on ilvl and personal preference)

Head - [Sanctified Crimson Acolyte Hood] - for T10 set bonus
Neck - [Bone Sentinel's Amulet] - heroic
Shoulders - [Sanctified Crimson Acolyte Shoulderpads] - for T10 set bonus
Back - [Greatcloak of the Turned Champion] - heroic
Chest - [Sanguine Silk Robes] - heroic
Wrist - [Armbands of the Ashen Saint] - heroic
Hands - [Velen's Gloves of Triumph] (ilvl 258) - for T9 set bonus
Waist - [Cord of the Patronizing Practitioner] - heroic
Legs - [Velen's Leggings of Triumph] (ilvl 258) - for T9 set bonus
Feet - [Boots of the Mourning Widow] - heroic
Ring - [Memory of Malygos] - heroic
Ring - [Ashen Band of Endless Wisdom]
Trinket - [Sliver of Pure Ice] - heroic
Trinket - [Spark of Hope]
Wand - [Nightmare Ender]
Weapon - [Dying Light]
26.57% raw haste addition 833 haste

i have a boomkin with 510 haste which is 16%. if you feel that 11% is our hard cap in discipline and should absolutely not stack for more then that, why did you stack haste in 11/16 items in your only BiS gear list
and then if u didnt want T10 2 set you would take 2 more pieces with haste taking you to 976 haste.

you definately need to create 2 BiS gear sets, one for disc priests and one for holy priests.

imo theres no reason to look for haste for 13/16 pieces of gear.

Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »