Maybe Im just crazy or havent done enough research but what ive noticed is a big difference in hunter dps is hit rating. Other then DK's I think we have the easiest hit rating cap to hit. Warriors all DW now, rogues dual, and the casters all need a buttload of hit. Hunters can hit the cap pretty easy. I think that accounts for a great deal of why our dps is higher then everyones at the moment. I think if the casters and rogues and such get thier hit capped and can do it without getting just hit gear, get it thru normal upgrades like we can I think the dps charts would look quite different. These nerfs worry me, the Steady Shot nerf in particular because I dont think they are taking that information into account. All we can do is wait and see how it plays out, just like every other change they do.
This could be a possible cause. Its annoying because the 3 trinkets i have are [Fury of the Five Flights][Mirror of Truth][Darkmoon Card: Greatness] i had i think 4 bugs on judgements when doing Sartharion with drakes up 10 man and it was stressful. All of the trinkets have AP procs so i am at a loss of what to do exactly to get around the bug until something "official" is fixed.
Okay, I have been mulling through this forum and have seen a whole lot of horrible DW specs and even worse rotations, so I thought I would share the theory crafting behind mine, as well as the choice for each talent, proper rotation, and starting gear choice.
First, lets start with gear, since we can cover that relatively quickly...
You need hit, and when I say that, I mean a jesus amount of hit. Now your abilities will hit cap at 196.75 with Nerves of Cold Steel, takes 98 more if your using a 2 hander, but were not so meh. Bad news though, It takes 918 hit to be fully “takethatyoumoutherfucker” hit capped for your auto attacks, (white damage) which is where most of your damage comes from while DWing. So with Nerves of Cold Steel, which gives you 3% hit, (at level 80, that is the equivalent of 98 hit rating) you now need roughly 820 hit rating. Thats actually not thaaaat bad to obtain, but if your not willing to gem for hit, then gg 2 hand it bitch.
A lot of crit will come from your talents, so the second stat to look for is strength, then crit, then raw ap, then haste...and thats about the extent of what you should be worried about since you are dpsing. But hit should most definitely always come first. It is also a good idea to get the expertise to avoid the mob dodging, but honestly we will be too busy finding hit to keep from missing in the first place so dont worry about it. This wont be so bad for orcs and humans, but good luck finding good 1h axes/maces.
At the end of the post I will give a list of gear that you can actually obtain through Rep rewards, 5 mans and AH that can potentially put you at around 730 hit before you get into raiding, which is a good place to start.
For runes I recommend Fallen Crusader on your Offhand and Razorice on your Main.
Now for talents, I will first give you the build, and then go over each talent and why it has been picked up as it relates to DW DPS.
I know some of you may be saying wtf? So lets go over each choice.
Top to bottom, left to right.
Subverison 2/3: More crit on OB and BS with threat reduction? Yes please, only 2 points though as we need to delve deeper into other trees.
Improved Icy Touch 3/3: You will use it every rotation so why the fuck wouldnt you want 30% more damage on the damn thing. You also need it for Icy Talons.
Glacier Rot 2/2: This is mostly to synergize with Howling Blast, but also applies to IT if you throw PS first.
Icy Talons 5/5: Faster attacks means more procs on your abilities, including BCB and Killing Machine.
Annihilation 3/3: Our rotation will rely heavily on using OB two times in one rotation, and this will allow that to happen for max damage.
Killing Machine 5/5: This is for synergy with HB and IT, honestly this is whats going to make you own face, since it makes pretty much every IT and HB a crit.
Chill of the Grave 2/2: We need to generate more runic power for those DC dumps and Gargs, so here it is.
Improved Icy Talons 1/1: Ya, you give melee haste to the raid which really helps your tank, but fuck those tbaggin sons a bitches, we take this for the 5% haste on ourselves.
Merciless Combat 2/2: This is mainly for raid bosses, you wont see much out of it otherwise, but it will be a huge dps increase on those long fights.
Rime 3/3: Here it is, the key to your rotation, this is going to allow you to cast free HB's meaning you can use the runes to throw an extra OB every rotation that this mother procs, which in turn gives you more runic power for DC dumps and Gargs.
Howling Blast 1/1: This is a must have, you need to throw an HB every rotation, HB comes before OB every time as far as rune usage goes since it is not based upon weapon damage, because your weapon damage sucks you Dwing piece of crap. If you have the runes and its not on cd, throw it.
Blood of the North 5/5: Absolutely essential, you will need the extra runes for OB's and HB's in your 2nd rotation, if you dont take this, you are gimping yourself majorly.
Guile of Gorefiend 3/3: Jesus for HB, and omg it makes your BS's and OB's not suck nearly as bad, this is a huge fucking dps increase.
Now we are done with frost tree, time to move into Unholy:
Vicious Strikes 2/2: You use plague strike every rotation, so you might as well increase its crit and damage.
Morbidity 3/3: DC is your dump, so lets increase its damage by 15% mmk?
Epidemic 2/2: This talent allows you to not worry as much about disease times, and pretty much makes BCB more valuable.... bitch!
Ravenous Dead 3/3: We take this mainly as a filler, but with Shadow of Death it brings our Str up 5%, which is fuckin nice. We dont take Virulance because we are going to be way over the spell hit cap with our gear anyway.
Outbreak 1/3: Put 1 point in here for 10% more damage on Plague Strike, since we use it every rotation. You can take corpse explosion if you want, but if you do, your probably an R tard.
Necrosis 5/5: Increase white damage by 10% AND make that damage go through armor? Fuckin A.
Blood-Caked Blade 3/3: This is a lot more damage on our white hits, and scales very well with haste. You will also see this benefited by epidemic, as you will always be doing the bonus disease damage.
Shadow of Death 1/1: Combines with Ravenous Dead for a 5% str increase. Also gives you something to do when you get WTFcleaved.
Impurity 4/5: Wait what? IT, HB, and DC are all spells, so we just increased their damage by an assload, what now? Only 4 points though cause we need one for Garg.
Gargoyle 1/1: This is your 3 min cooldown asswhoop. Use this in place of your DC dump in your rotation everytime its up, and for the duration DO NOT CAST DC. Done correctly you should have this mother out for 1 min. meaning you only perform DC dumps for 2 minutes at a time.
Master of Ghouls 1/1: A permanent ghoul is going to be solid consistent dps. You may have some trouble with ghoul survivability in raids, which may be fixed in a future patch, but raise dead is free, no rune cost or RP cost, so if he dies, just recast. If you have to recast I suggest you do it during your DC dump phase when the gargoyle is up, since youll be twiddling your thumbs anyway and you wont need to cut into your global cooldowns to resummon. Also don't use DC to heal him on a boss fight, just not worth the potential DC damage and runic power.
And thats it, those are the talents, every single one is useful to us.
Now lets go over the rotation.
So we want to get our diseases up, change our shitty blood runes to death runes, use HB every rotation, take advantage of rime when it procs, summon our gargoyle when its up and do a full DC dump when its not. And heres how it will look:
PS>IT>BS>BS>HB>OB(if Rime proc'd)>Garg or DC dump
your blood runes are now death runes so for the second rotation its:
IT>PS>OB>HB>OB(if Rime proc'd)>DC dump or if garg is up, resummon ghoul, recast Horn of Winter(if you think u can spare the power and still keep garg going) etc.
it looks complicated but its really not
**You will run into periods where during your dump, you only throw one DC due to lack of runic power. I personally deal with this by counting a global cd in my head before I start the next rotation. I f you don't do this, your rotation may get way off.
The reason we do it like this is that there is no timer on Rime, so we can cast HB whenever the fuck we want, also, by casting HB at this time in the rotation, you dont have to pay a lot of attention to see if Rime proc'd. Try the extra OB and if it doesnt work, then I guess it didnt motherfuckin proc but keep the global cooldown in mind when you do this, as it will affect your dps. I just like to watch my rune bar to know. Also on your very first rotation you should start with PS to add a disease for your IT to get the 10% damage boost from Glacier Rot, but once thats done you can start each rotation on that mob with IT if thats what your used to. Since we have so much to +spell damage make sure and do a full DC dump before starting the next rotation, but always throw garg if its up instead and avoid using DC and runic power for the duration.
So now lets go over some starting gear, these are just examples, and if you find better go for it, just remember, HIT HIT HIT.
819.75=how much hit rating I need
Ideal gear in this list with +16 hit gems in all sockets = 730