I didn't sim your theory, but I did notice what appears to be a flaw. Is there any particular reason you didn't multiply the traditional rotation DC by 1.1? Also, with the rotation you have outlined, it looks like you'll be having diseases dropping a lot. You add 3 seconds to the 21 seconds of disease with epidemic, but have 3 global cooldowns to account for in those 3 seconds before reapplication is necessary and only one point in your rotation has the refresh timed for it. Unless I've read it wrong, but I don't believe I have. First glance at it makes me think it's unlikely to be superior to the normal rotation/spec.
Not going to try to make this a long winded post so I'll get right down to it. I have always been reluctant to gem pure haste because it's always been a very very minimal dps increase according to sim (barely 1 dps increase per haste gem replacing AP gem). However I finally obtained 4 piece t10 and I again was curious just how big of a difference haste vs AP gemming would make. So I changed all my red sockets to Stark, yellow sockets to Quick, and blue sockets which I just gemmed Bright before hand with Quick. I simmed this compared to my current setup and it yielded a 90 dps increase. Now my question is, is a 90 dps increase in sim actually worth trying it in game and will I see the results the sim is seeing?
you guys might have not been keeping updated on the thread but the macro i posted allows you to clip arcane missiles and get the benefits of the 2pct10 buff on your arcane blast casted after clipping AM, i'm just used to spamming my blast key and that macro doesnt allow me to spam my blast key, if you didn't know about the macro you might consider using it because its definately a dps increase (if it works), i'm pretty sure it works i'm not taking credit for thinking it up, soemone else did i just wanted to see if there was a spamable alternative
i know nochanneling macros is a dps loss, but i'm not asking for a spammable arcane missile macro. i don't remeber how many pages back it is but the pushing the limit buff is currently bugged? or something but it doesnt get the benefit from the proc off the first arcane blast number, hopefully someone that understands what im getting at here can give me a useful post
And so for the same reason what is better for example between Executioner's Malice Necklace and the Onyxia pendant? because i still dont get how to understand when an item agility based has to be considered better than one strenght based. ty :=)