So, I'm gonna have 95 frost emblems saved up by next week and I'm wondering what I should upgrade next... Its between two items. First, I'm considering upgrading my chest, which would break my 2 piece tier 9.5. The item I would by with frost emblems is:[Castle Breaker's Battleplate] . Or I would upgrade my helm from my ilvl 245 helm to my tier 10 helm: [Scourgelord Helmet] . They are about even in simulations, but I want yalls opinion, thanks.
The spreadsheet doesn't sanity check to make sure the Meta is activated, in the same way it won't stop you from being a Blacksmith with Jewelcrafting gems, Engineering Glove enchant and a Tailoring Cloak enchant.
What about Black Magic enchant (im sorry if it has already been asked before, but here it goes)?
Now that it gives +250 haste for 10 sec and procs a lot, is it better than the +63 spell power enchant? Yes or No and Why?
Please, enlight me =D
And so for the same reason what is better for example between Executioner's Malice Necklace and the Onyxia pendant? because i still dont get how to understand when an item agility based has to be considered better than one strenght based. ty :=)
It is not something you can easily do by item vs item eye comparison, you need a Rawr or a Spreadsheet.
Me and some of my guildmates are going to be starting a 5v5 team, me as the Arms Warrior, Ele Shammy, Arcane Mage, Warlock, and Holy Pally. I've been playing around trying to get a good spec with some points in Protection up to Conc. Blow so I can stick to the healer and keep him locked down while we try to burst some DPS. All I've come up so far was this Talent Calculator - World of Warcraft. Are there any other better builds that have Conc. Blow and MS and are good for PvP?
With most end game mages in at least 2 T10 and using the more regimented 4ABAM rotation (instead of fishing for the MB proc) to trigger the T10 set bonues haste proc, is it a dps gain to Glyph Arcane Missiles instead of Arcane Potency?
My napkin maths indicates that the dps gained from the 25% increase in crit chances of your Arcane Missiles, which you are casting every 4-6 seconds, outweighs the additional 3 seconds of Arcane Potency every 1.4 minutes. Has anyone tested this?
I haven’t see the idea discussed anywhere and since it’s dependent on Incanter's Absorption this is as good a place as any to toss it out. If you use a Protection Potion, which last 2 minutes, at least a minute before the pull you can also use a speed pot just before entering combat as well as your normal pot during the fight.
It’s probably not viable for most fights for timing reasons, but on fights like Blood Queen or Sindragosa where you take ticks of damage at the start, it should be workable.
Hello, i have recently geared to get my fdruid in tankinshape. I asked my guild MT fdruid for information, he has yet to give me the exact expertise rating to be 'capped' Other then that he says things like 'there a soft and hardcap. His Expertise rating is at 54. Is the 'hardcap' around that much. Or is he just playing with my head?