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Old 02/09/10, 9:45 AM   #13441
jodybernal
Glass Joe
 
Gnome Mage
 
Alonsus (EU)
Originally Posted by phrynia View Post
You have 6% hit from talents. So at most you need 11% hit (289 hit), if you also have a shadow priest and/or boomkin, the hit requirement is only 210 or so. Your armory says you have 400+ hit, you need to shed a lot of the hit and get rid of those gems.
Oh, I thought it was included with the hit rating. Thanks.

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Old 02/09/10, 9:46 AM   #13442
Speeddemon113
Banned
 
Night Elf Druid
 
Arathor
stat difference

I'm working on leveling my warrior. at level 60 somewhere i was gonna duel-spec so im both arms and fury. I was wondering if there was different stats I will need for each spec, or if i just gotta slap on another 2H wep and im good to go.

Thanks

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Old 02/09/10, 9:47 AM   #13443
phrynia
Glass Joe
 
Undead Mage
 
Sentinels
It is in Rawr, that's why you will see that you are over hit in there =)

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Old 02/09/10, 10:04 AM   #13444
Tianshaan
Von Kaiser
 
Human Death Knight
 
Terokkar
Originally Posted by Fourd View Post
Is there an addon that helps with rotation? I am finding the one I use now does not reflect what I have read my rotation should be.
Did you read the first post? Under 'Generalized Rotations'? Do you see the many caveats in that section?
As has been said over and over, there are too many variables for us to have a strict rotation. Its a priority system, and if you can't remember the priorities, no addon will help you.

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Old 02/09/10, 10:04 AM   #13445
radargast
Glass Joe
 
Human Mage
 
Rexxar (EU)
Recently i tried to optimize my character equipment with available loot from normal icc 25 raids (itemlevel 264 with the exception of the lich king weapons which is 271 item lvl).

Since i already have the chest, shoulder and head t10 i wanted also to look which one of either the hand or the leg t10 would be better to equip for 4pc t10.

To my surprise rawr neither choose a t10 piece but optimized with two different lvl 264 items. Manually changing items showed that using a 4th t10 piece decreased the dps by about 100 points.

Does that mean that 4pc t10 bonus isnt worth going for ?

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Old 02/09/10, 10:13 AM   #13446
Toughcack
Glass Joe
 
Blood Elf Paladin
 
Mal'Ganis
I've been messing around with Trauma for a few weeks now. The proc (Fountain of Light) has been accounting for .8-1.5% of my heals overall. However, specifically on Sindragosa and Lanathel, the proc has accounted for 3-5% of my heals (based on multiple attempts). Although I don't have any logs (guild hasn't been logging encounters for the past week), I can conclude that Trauma is most beneficial when it comes to fights with AoE auras.

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Old 02/09/10, 10:20 AM   #13447
Iru
Don Flamenco
 
Iru's Avatar
 
Draenei Hunter
 
Muradin
Have you tried using the gear optimisation tab for this. It does almost exactly what you describe.

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Old 02/09/10, 10:37 AM   #13448
Baniro
Glass Joe
 
Orc Warrior
 
Zenedar (EU)
At that level you shouldn't have any problems just swapping your weapon. Arms needs more hit rating from gear but I doubt you're near the cap at level 60 anyway unless you're kitted out in classic epics so I wouldn't worry about it.

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Old 02/09/10, 10:46 AM   #13449
Derps
Banned
 
Tankspotgreaterthan
Blood Elf Death Knight
 
Elune
Originally Posted by Jareddawg View Post
Gargoyle is one of the only cooldowns available as an unholy death knight which makes it that much more important, and when your main cooldown loses a large amount of damage due to it using its melee attacks on the target, it can be detrimental to your overall dps. Fortunately, there is a way to avoid your gargoyle from being summoned in melee range which allows it to cast freely and reach its fullest potential with no loss to your own personal dps.

When you actually summon the gargoyle, you will notice it is actually flown down about 10-15 yards in front of you. SO, if you were to turn around 180 degrees and summon it then, it will actually fly down a good distance behind you, and since you should be behind the boss in the first place, this puts it at a perfect ranged position far from melee range. I have personally tested this several times and in each case it hasn't used a single melee attack on the target.
in that case...what's that command to turn 180 degrees? i know mages use it for tricky blinks. or maybe i'm just being lazy...

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Old 02/09/10, 10:50 AM   #13450
EwokChilli
Piston Honda
 
Draenei Death Knight
 
Medivh
This really shows how long it's been since I played last, but I was told that Scourge Strike now is affected by armor.

Does this also mean that Frost Strike is also affected by armor? Simply question. Thanks.

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Old 02/09/10, 11:16 AM   #13451
jagreenm
Glass Joe
 
Night Elf Rogue
 
Dalaran
Chestguard of the Frigid Noose

I, too, would love to see Chestguard of the Frigid Noose added to the sheet.

Thanks so much, the sheet rocks.

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Old 02/09/10, 11:26 AM   #13452
Kaage
Glass Joe
 
Undead Rogue
 
Aggramar
Alright thanks zhrgg, that was an easy fix.

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Old 02/09/10, 11:39 AM   #13453
Sauska
Glass Joe
 
Troll Hunter
 
Agamaggan (EU)
I know haste isn't an important hunter stat, but I would still like to know how to calculate the point where more haste would be a waste. More specifically, I would like to know when using a haste pot or triggering a haste spell would be overkill. I'm specced 2/5 IAofH, I'm a troll so I have Beserking, there's Rapid Fire ofc, and Bloodlust during raids.

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Old 02/09/10, 11:58 AM   #13454
drewfus0929
 
Tauren Death Knight
 
Deathwing
Originally Posted by Derps View Post
in that case...what's that command to turn 180 degrees? i know mages use it for tricky blinks. or maybe i'm just being lazy...
The only thing that i could find was this:

Face camera directly behind and you and enter:

/run SaveView(5)

And then to move in that direction:

/run SetView(5)SetView(5)

The person posting this said it requires you to click the macro and then to hit both mouse buttons to spin and move in that direction. Not sure if this actually works or not.

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Old 02/09/10, 12:02 PM   #13455
UnstableFluxx
Banned
 
Orc Hunter
 
Suramar
Originally Posted by Sauska View Post
I know haste isn't an important hunter stat, but I would still like to know how to calculate the point where more haste would be a waste. More specifically, I would like to know when using a haste pot or triggering a haste spell would be overkill. I'm specced 2/5 IAofH, I'm a troll so I have Beserking, there's Rapid Fire ofc, and Bloodlust during raids.
For all specs of hunter you shouldn't really value haste over crit, AP, or Armpen. Those three stats will give you more dps than haste would, since it only affects autoshot and SS. Stacking haste affects, however, provides more of a return then using them seperatly. IE save Beserking, rapidfire, and haste pot for when BL is popped. Although SS will be well below the GCD, it is still better because you get off more autoshots. I like to sit at 1.60-1.62second cast of SS before raid buffs myself. With a ret/boomkin that will drop it to roughly 1.58second cast, and with roughly 45%-50% uptime on IaotH, you're right near the 1.50 mark.

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