up from the start it shows their holy priest, just thinking he uses something autoselecting/targeting when seeing a light flash through his grid frame and his targets swapping this freaking fast :>.
Could be because the video is somewhat playing in faster speed than in-game or sth. :/ or he wtf-pwnz me with his reaction/clicking times ~.~
I need some advice/help on a macro. I was wondering if it is possible to make a macro that when pressed will mutilate, but envenom instead if there are 4+ combo points on the target. I understand macros can't be written to take into account debuffs on the target, but hopefully combo points are not classed as such. Cheers.
Last night I was fortunate enough to aquire a DFO from Rotface and needless to say, it's golden. After usng it for the rest of the night, a thought appeared to me. What if you glyph for Ele Mastery when you get this trinket? The glyph would bring the CD down to ~50 sec and from what I could see, 50 sec is the aproximate time for DFO to proc again. This would mean that I could use one ele mastery every time DFO procs.
Would it be worth it or is the gain way too small?
Maybe the RNG gods have just been favoring me this entire week. Between changing to that spec and gaining t10 2pc (and before upgrading from shitty ulduar boots), I gained about 900 dps on single target fights (saurfang, festergut, etc), going from ~8.3k to ~9.2k.
I have some dps issues and i would like to see if someone can help me out.
Im arms warrior and i think im a bit low on dps. Im around 5500-6000 dps on ICC boss fights and im not sure if its a rotation problem.
-OP or execute if up
I MS everytime is out of CD and i use slam if i cant OP or Execute. I renew rend when its over and after using a MS. Bladestorm everytime is out of CD too.
My stats umbuffed
55.52% Armor penetrarion + 16% bonus from battle stance + 6% from T9 first bonus set
If anyone can help me would be great since i want to push over 7k dps
I'm sorry to ask this here, but I'm pulling hair out. I've noticed drastic dps drop since last patch and for the life of me, I cant figure out why. I just picked up the vrykul helm, the meteor-chasers rainments and the abracadaver. So all in all, my stats have increased. 3400 spellpower and 1028 haste after totem kicks in and I cant for the life of me pull above 6k dps single target on the boss dummies. Rawr has me at 7740. I've even tried going back to my old gear, but its worse than before.
Warlocomotif is right.
DP will overwrite the existing buff no matter if its lower or higher. "Unfortunatly"**
I dont know how it works if you have 2 demon locks in your raid group thou?
**I dont think it would be bad if it didnt overwrite. You just have to take into consideration that SP procs from variors items/enchants isent as usefull for the raid as Haste/Crit procs, compared to Stationary SP. However, if you know when Heroisme will come, you should save a trinket with SP useeffect, to buff casters even more when Hero lands.
Our guild has found that a resto shammy in his very mana inefficient tank healing spec that is fully hasted is topping the meter every time. Since mana is not an issue for this fight he is able to bomb out instant cast riptides etc. only having to wait for the gcd. He actually called it "cheating" since he is using a spec that he says "no one uses". He also doenst have to worry about extra gcd's for fresh beacons and judgements to keep haste up for the moment we are outside the portals.
Get hitrating down to 264, get expertise down to at !least! 26 or lower, get crit up, send me your DBW. *grml*
Then i need to get other gear since all that hit and expertise comes from my actual gear since i dont have any gem with that stats.
Another question is, do i have to modify my armp lowering it to get more strength instead or its fine?
thx for the tips btw
and no, DBW is minee!! :p
As mentioned here, Glyph of EM doesn't reduce EM's effective cooldown by a full 30 seconds with 2t10 - it just reduces the base cooldown, which translates into maybe 15 seconds more frequency with the bonus. The playtesting data I was given suggests a 65 second effective cooldown at current gear levels with the glyph. So you would not be able to consistently synchronise the effects.
Even if it were possible it'd have to provide over 100 extra DPS to make up for not using Glyph of ToW.
More interesting yet is that every competitive DK on that list seems to be gemming for ArP. It may be just a show that ArP is the way to go for gemming as Blood.
I assume you're talking about blood death knights but I believe this has been the case for quite some time now. However, ArP as a stat has grown massively in attraction and value for unholy death knights since the revamp of scourge strike.
Worth noticing is how some of the top unholy death knights on Festergut (for instance) are under the exp cap, which raises the question considering the practical worth of being expertise capped for an unholy death knight. How low can you actually go under the cap, in practical situations? I understand the nature of the Festergut fight being rather short when we are talking about these top ranked dpsers, but I'm still curious.
Is there any possibility that ArP could weighs more than expertise, even when you are under the cap, considering the above statement?
Edit: Thank you Buffie for the clarification. I completely misread the chart.
First off sorry if there's already something pertaining to this that I overlooked, if so just throw a link at me or tell me to look harder.
I was wondering if healing was possible with some kind of enhancement/resto spec, where you go down far enough to get DW, and dump the rest in resto, and DW heal. I was wondering if the benefit of having earthliving x2 or flametounge x2 or earthliving +flametounge would make up for the loss of some resto points.
One of the main problems I can think of right off the bat is finding a decent offhand weapon, since caster 1 handers are MH only.
Would love some feedback, thx
( typing this from phone sorry for any errors )