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Old 02/17/10, 10:22 PM   #13816
Rham
Glass Joe
 
Blood Elf Death Knight
 
Kargath
My question is does reaching ArP cap with Needle Encrusted Scops Proc, make it better than DMC Greatness?

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Old 02/18/10, 12:08 AM   #13817
Speeddemon113
Banned
 
Night Elf Druid
 
Arathor
Was talking with a friend of mine and he brought up an interesting thought. The arcane missle tooltip (with missle barrage proc) is that every .5 seconds a missle is fired. Wouldn't this mean that if you have heroisim up and your arcane missles (again with MB proc) is under 1.5 seconds you actually lose dps from the missle not going off?

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Old 02/18/10, 12:24 AM   #13818
Ticktickboom
Banned
 
Blood Elf Warlock
 
Runetotem
FFB Mage Question

How much crit should a FFB mage be shooting for for end game content?

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Old 02/18/10, 1:21 AM   #13819
Mechyuske
Glass Joe
 
NA
Draenei Rogue
 
No WoW Account
Rawr is now telling me that switching from +20 strength gems to +10 strength/+10 crit gems in yellow sockets that net +4 agility is a dps gain. Is this true/accurate, and should I regem to get these socket bonuses?

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Old 02/18/10, 2:17 AM   #13820
pompus
Glass Joe
 
Blood Elf Paladin
 
Ner'zhul
Originally Posted by Kinmaul View Post
Here's how I got them to show up in mine.

Tools->Load Possible Upgrades from Armory
Tools->Load Possible Upgrades from Wowhead

After running both of those I had all the Lich King weapons and heroic loot that was missing from my item cache. Also the Ashen Verdict Agi ring will always be more dps than the Str version regardless of what gear you are using. We won't be swapping to the Str ring until Blizzard removes ap from agi items in patch 4.0
cool thanks

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Old 02/18/10, 5:08 AM   #13821
Pintofbrew
Hand Wind Only
 
Pintofbrew's Avatar
 
Orc Death Knight
 
Frostwhisper (EU)
And 2% Stamina. Note that both are off the Diminishing Returns, but that 4% parry does require facing while part of SSG's 3% does not.

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Old 02/18/10, 5:34 AM   #13822
Hìjaal
Banned
 
Undead Priest
 
Neptulon (EU)
Holy Priest PvP Guide

This Guide is only for Season 8!

Content:

I. What you should & What you should not do

II. Talents

III. Glyphs

IV. Spells to use

V. Professions

VI. Enchants

VII. Gems

VIII. Gear to get for arena

IV. Remeber

I. What you should & What you should not do
What to do:

- Make sure that neither you or your partner die
- Always keep 1 DoT on rogues
- Make sure you and your partner always are free from DoTs, slows, stuff you can dispell

What not to do:

- Mana burn
- Offensive Dispell
- Massdispell
- Dps

II. Talents

Talent Calculator - World of Warcraft Or Talent Calculator - World of Warcraft

Against MS effects.

III. Glyphs

Major:

Glyph of Power Word: Shield, Glyph of Inner fire, Glyph of Lightwell or Glyph of Flash Heal.
(If you use specc against MS effect then use Glyph of Guardian Spirit too, you choose which you want to remove for it.)

Minor:

Glyph of Fortitude, Glyph of Shadowfiend, Glyph of Shadow Protection

IV. Spells to use

- Dispell Magic
- Prayer of Spirit & Divine Spirit
- Fear Ward
- Inner Fire
- Prayer of Fortitude & Power Word: Fortitude
- Power Word: Shield
- Shackle Undead
- Abolish Disease & Cure Disease
- Circle of Healing
- Desperate Prayer
- Flash Heal
- Holy Nova
- Lightwell
- Prayer of Mending
- Renew
- Resurrection
- Mind Control
- Prayer of Shadow Protection & Shadow Protection
- Shadowfiend
- Devouring Plague
- Shadow Word: Pain
- Shadow Word: Death

I'm only lv 75 on my Priest so i will modify this when I ding 80.

V. Professions

I recomend you to get Tailoring & Enchanting
Since you can lv them both together fast and cheap also they are the best Professions for a Holy Priest in PvP.

Tailoring offers a cloak enchant which gives 295 SP for 15 Sec, this one is good in 2 ways.

1. It gives alot SP at one time which is better then for example passive 48 SP trough JC when you get Bursted.

2. It has around 33,33% Uptime
And why i recomend enchanting instead of JC which gives 2 more SP, is simply because it is easier to skill up enchanting, faster, cheaper and you don't have to look for enchanter you can enchant all by yourself.

VI. Enchants

Head -
Shoulders -
Back -
Chest -
Wrist -
Gloves -
Waist -
Legs -
Boots -
1hand -
2hand -
Will modify this later

VII. Gems

Blue Socket:

If you need Stamina - Glowing Dreadstone 12 SP & 15 Sta [Glowing Dreadstone]
If you need Spirit - Purified Dreadstone 12 SP & 10 Spi [Purified Dreadstone]
If you need more Spirit - Sparkling Majestic Zircon 20 Spi [Sparkling Majestic Zircon]
If you need Resilience - Turbid Eye of Zul 10 Resi & 10 Spi [Turbid Eye of Zul]

Yellow Socket:

If you need Resilience - Durable Ametrine 12 SP & 10 Resi [Durable Ametrine]
If you need more Resilience - Mystic King's Amber 20 Resi [Mystic King's Amber]

Red Socket:

If you need more Spellpower - Runed Cardinal Ruby 23 SP [Runed Cardinal Ruby]
If you need Resilience - Durable Ametrine 12 SP & 10 Resi [Durable Ametrine]
If you need Stamina - Glowing Dreadstone 12 SP & 15 Sta [Glowing Dreadstone]
If you need Spirit - Purified Dreadstone 12 SP & 10 Spi [Purified Dreadstone]

VIII. Full set for arena

Head - Furious Gladiator's Mooncloth Hood 54500 Honor [Furious Gladiator's Mooncloth Hood]
Neck - Wrathful Gladiator's Pendant of Deliverance 52200 Honor [Wrathful Gladiator's Pendant of Deliverance]
Shoulders - Furious Gladiator's Mooncloth Mantle 34700 [Furious Gladiator's Mooncloth Mantle]
Back - Wrathful Gladiator's Cloak of Deliverance 52200 Honor [Wrathful Gladiator's Cloak of Deliverance]
Chest - Furious Gladiator's Mooncloth Robe 54500 [Furious Gladiator's Mooncloth Robe]
Wrist - Wrathful Gladiator's Cuffs of Salvation 43400 Honor [Wrathful Gladiator's Cuffs of Salvation]
Gloves - Furious Gladiator's Mooncloth Gloves 43300 Honor [Furious Gladiator's Mooncloth Gloves]
Waist - Relentless Gladiator's Cord of Salvation 34100 Honor [Relentless Gladiator's Cord of Salvation]
Legs - Furious Gladiator's Mooncloth Leggings 34700 [Furious Gladiator's Mooncloth Leggings]
Boots - Relentless Gladiator's Treads of Salvation 34100 Honor [Relentless Gladiator's Treads of Salvation]
Ring 1 - Wrathful Gladiator's Band of Dominance 52200 Honor [Wrathful Gladiator's Band of Dominance]
Ring 2 - Titan-Forged Band of Ascendancy 15 WG Mark [Titan-Forged Band of Ascendancy]
Trinket 1 - Medallion of the Horde [Medallion of the Horde]
Trinket 2 - Darkmoon Card: Illusion [Darkmoon Card: Illusion]
Weapon - Bone Golem Scapula or Surgeon's Needle [Bone Golem Scapula] or [Surgeon's Needle]
Offhand - [Shriveled Heart] or [Leviathan Fueling Manual] or [Igniter Rod] or [Antediluvian Cornerstone Grimoire] or [Antique Cornerstone Grimoire]

IV. Remember

Remember always to have fun in arena, since thats what it is all about even in big contests it is all about having fun and learning. So if your team loses against another team because your friend did a mistake or you did a mistake then just toss in a joke and get on better mode.

Last edited by Narcosleepy : 02/18/10 at 12:23 PM.

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Old 02/18/10, 5:56 AM   #13823
Numpkin
 
Orc Death Knight
 
Archimonde
yes, but you are better off going GoDD spec until you are going for the hard cap.

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Old 02/18/10, 6:28 AM   #13824
ComMcNeil
Von Kaiser
 
Tauren Warrior
 
Azshara (EU)
Originally Posted by suicuique View Post
He's talking about improved bloodrage though. This works off the global cooldown. (contrary to improved berserker rage).
I stand corrected then, mixed the two up. -_-

Please delete above post then.

Last edited by ComMcNeil : 02/18/10 at 6:34 AM.

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Old 02/18/10, 6:49 AM   #13825
armies123
Glass Joe
 
Gnome Warlock
 
Alterac Mountains
maybe this has been suggested before but I would value a list of simcraft results of helterskelter type fights, I've been toying around with a 55/0/16 spec(with shadowburn) on simcraft and was wondering if someone more skilled then I can run a few simulations for me on what the dps loss might be on a standstill fight vs dps increase on a helterskelter type fight.

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Old 02/18/10, 6:49 AM   #13826
Furism
Glass Joe
 
Night Elf Priest
 
Elune (EU)
I have a simple questions for all of you mathematicians, that ties to the MB dropping discussion. I'd like to confirm that if Heroism is up, MB should be dropped from the rotation and only MF should be cast. Additionally, should DoT be refreshed as well when hero is up?

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Old 02/18/10, 7:13 AM   #13827
Saxophone
 
Troll Warrior
 
Laughing Skull
I'd like to apologize in advance for this potentially novice question, for I have been searching all over the place and cannot find the answer. Playing a fury warrior and just having got rid of my mjolnir runestone for a DBW, I realize the time has come to gem ArP. My concern is just a thought of whether or not it is necessary to gem/gear above 80%. I'd have just stopped at 80% armor penetration, but all the top guild's warriors push for 100% and I can't help but wonder why? Doesn't sunder armor constitute the last 20% required to ignore it all? Or is there some other reason I should be pushing 100% with my hearty rhino food.

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Old 02/18/10, 7:47 AM   #13828
illidanor
 
Draenei Warrior
 
Sylvanas (EU)
Originally Posted by Saxophone View Post
I'd like to apologize in advance for this potentially novice question, for I have been searching all over the place and cannot find the answer. Playing a fury warrior and just having got rid of my mjolnir runestone for a DBW, I realize the time has come to gem ArP. My concern is just a thought of whether or not it is necessary to gem/gear above 80%. I'd have just stopped at 80% armor penetration, but all the top guild's warriors push for 100% and I can't help but wonder why? Doesn't sunder armor constitute the last 20% required to ignore it all? Or is there some other reason I should be pushing 100% with my hearty rhino food.
Hey Saxophone, reason for all top warriors push to 96/97 % + hearty rhino is that sunder armor is just an armor "debuff" and does not stack with your ARP rating. So it doesnt really matter if ff or sa is on the boss armor. Your arp rating will always be a percentage of the total armor left.

Meaning if the boss has 10000 armor and its reduced by 20 % your arp rating will still only by X percent of the remaning armor. Since arp is calculated in % doesnt matter if the boss has 1 mio or 200 armor, your arp % will penetrate the amount by % no matter how much or how little armor a boss or add has.

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Old 02/18/10, 7:47 AM   #13829
Charmath
Glass Joe
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Saxophone View Post
I'd like to apologize in advance for this potentially novice question, for I have been searching all over the place and cannot find the answer. Playing a fury warrior and just having got rid of my mjolnir runestone for a DBW, I realize the time has come to gem ArP. My concern is just a thought of whether or not it is necessary to gem/gear above 80%. I'd have just stopped at 80% armor penetration, but all the top guild's warriors push for 100% and I can't help but wonder why? Doesn't sunder armor constitute the last 20% required to ignore it all? Or is there some other reason I should be pushing 100% with my hearty rhino food.
Feels like this question is asked and answered on every other page in this thread. Should be put in the FAQ really. ArP from Sunders, Faire Fire and Shattering throw do not count towards ArP from gear (including set bonuses) or stance bonus.

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Old 02/18/10, 7:57 AM   #13830
Reuk
Glass Joe
 
Troll Hunter
 
Burning Legion
Actually, since the T10 2 piece bonus doesnt have a internal cooldown or anything like that, wouldn`t haste be really beneficial too increase the uptime on the 15% increased dmg ? anyone have tested that yet ?

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