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Old 02/19/10, 12:50 PM   #13906
Caph
Glass Joe
 
Night Elf Hunter
 
Thunderlord
Originally Posted by Mokhtar View Post
I am reluctant to implement things for a specific class if a more general approach can work, unless it is really necessary...
If you don't take these things into account, your addon will be of little use to people at the level of this forum. We're interested in very detailed and accurate calculations, so perhaps you should just scrap the MM portion of the addon entirely and focus on the class/spec that you can get really detailed and accurate about.

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Old 02/19/10, 12:54 PM   #13907
kamekazipunk
Glass Joe
 
Draenei Death Knight
 
Blackrock
Originally Posted by Noraj View Post
There are two good choices at least: BiteMe, and BloodQueen. Both are available on WoWInterface, and I would imagine that they are available on Curse as well.
i couldn't find biteme on curse, but bloodqueen was there. cheers

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Old 02/19/10, 12:55 PM   #13908
bamtonio
Glass Joe
 
Orc Warlock
 
Malorne
OK, so I just respecced to Demo from Aff and am wondering how my stats should be prioritized. I know that spirit > crit, but how about spirit vs haste? I have 829 haste and remember reading that most demo locks should usually be floating around 700-800 haste.

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Old 02/19/10, 2:20 PM   #13909
nhlkdog411
Glass Joe
 
Human Death Knight
 
Tichondrius
Originally Posted by Firelance View Post
I stack the hit higher than the minimum for the spell hit. When your HB hits for 12k .. its stupid to see it miss cause you miss a fever refresh and a GCD. Nerves is great for the melee attacks but spell hit is still important. I DO find myself capping RP alot so I will probably take the 1 point I have in Chill of the Grave and put it back into Virulence. I will install WoL's for next weeks raids and will be happy to post it here. I'm just hoping our Unholy DK is back next week so we can have a apples to oranges comparison.

**hah I just realized I logged off with my T10 gloves from my recent VoA 10 on. I do not raid with these on untill I purchase the T10 Legs. I use the Frost Badge Plate DPS gloves (ilvl 264) so my Hit is stupid high on armory at the moment**

I use PS to refresh BP when needed. I won't lie there are times I spend 2-4 seconds without BP up but I always OB with both FF and BP up. Even with a large amount of rime proc's I run all my runes out pretty easy. When I post the logs next week I will reflect on the uptime of the 4pc buff. If I can keep it up 90%+ or if Rime is causing it to fall off.

edit: just read you're edit that you had the wrong gear on, so never mind on the spell hit stuff if you really don't stack to like 390 or w.e you had.

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Old 02/19/10, 2:40 PM   #13910
flakex
 
Undead Rogue
 
Burning Legion
I am in shock, all of you are talking about having 400 hit? I am pushing 686 hit rating.



Anyways, I am really curious to how the rotation is going to change when 4 piece is gna be more common. With heroic heartpierce, im thinking it is going to get very close to energy capping... Does this mean were gna start doin 5 point envenoms only?

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Old 02/19/10, 2:54 PM   #13911
Curlymon
Glass Joe
 
Curlymon's Avatar
 
Night Elf Druid
 
<Who>
Nazgrel
Speaking solely of the Glyph of Wrath changes I made a bit more in-depth suggestion about a month ago myself over on WH.

Link to the post itself.

I essentially made it in an effort to make it less like a 'band aid' fix and more like a true balancing/scaling adjustment.

I have been thinking of the above change for some time now and if Blizz ever did decide to make any changes it would be a 3 part change.

1. Talent: Change Starlight Wrath to 0.5 seconds off SF and a 33% increase to Wrath Damage.

2. Eclipse would now need to be rebalanced as the base cast time of Wrath would be significantly changed. My napkin math is failing me at this time as for some reason I'm getting nearly 90% chance to proc on crit for wrath for this to work...

3. Glyph of Wrath: Now also reduces the cast time of Wrath by 0.5 seconds at the cost of a reasonable amount of damage (i.e. not enough to counteract the first tier talent or so little as to cause this to be a boost to single target PvE dps, but maybe find a middle ground and squeeze in a slight boost for PvPkins in there)
Other then the math itself quite possibly being incorrect for the second part it seems like a viable fix without directly borking any specifics.

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Old 02/19/10, 3:22 PM   #13912
Limbfromlimb
Glass Joe
 
Worgen Rogue
 
Lightbringer
Originally Posted by flakex View Post
I am in shock, all of you are talking about having 400 hit? I am pushing 686 hit rating.



Anyways, I am really curious to how the rotation is going to change when 4 piece is gna be more common. With heroic heartpierce, im thinking it is going to get very close to energy capping... Does this mean were gna start doin 5 point envenoms only?
One solution some rogues have tried is to run Vigor and glyph it.

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Old 02/19/10, 3:32 PM   #13913
loranta
Glass Joe
 
Tauren Druid
 
Duskwood
Glyph of PS vs. Glyph of DD

Mispost. Deleted.

Last edited by loranta : 02/19/10 at 3:46 PM.

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Old 02/19/10, 4:01 PM   #13914
loranta
Glass Joe
 
Tauren Druid
 
Duskwood
Hmm, I see I need to adjust my rotation to use DC more. Thanks!

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Old 02/19/10, 4:21 PM   #13915
gsuperman
Glass Joe
 
Draenei Warrior
 
Medivh
Herkuml War Token

Just a question on trinkets for Arms. I can't win a new trinket for the life of me, whether its losing DV to Enhance Shamans in pugs, or my 10 man guild seeing only 1 WFS drop since ICC came out (which I didn't get).

So I've been using Banner of Victory and DMG for a long time now. However, looking at Rawr, seems to point to the Frost Trinket, Herkuml putting out an extra 30-40 DPS over the DMG. Just curious if anyone has used this trinket, as Arms, with any positive results.

I'm at work, so I can't utilize Landsoul's spreadsheet to see if it tells me the same thing.

The World of Warcraft Armory - Dassem @ Medivh - Profile

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Old 02/19/10, 4:25 PM   #13916
Edwvin
 
Draenei Death Knight
 
Neptulon (EU)
racials

Was wondering if anyone have taken into account Stoneform for dorfs, and dont some calculations regarding it, i have enough dreanies in my guild that i dont have to be one myself and i was thinking about the 10% armor you get from stoneform (all tho only 8sec its still something) could give some extra AP prior to summoning Garg etc..

(Removes all poison, disease and bleed effects and increases your armor by 10% for 8 sec.)

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Old 02/19/10, 4:40 PM   #13917
loranta
Glass Joe
 
Tauren Druid
 
Duskwood
Don't think armor affects any of the stats we care about as unholy DPS. It's weighed at the bottom as 0.028 across the board. Armor might be a consideration for tanking or Soloing, but not much for strict DPS. In fact, i've picked up non-plate armor for it's stats while leveling. It's more useful if you plan to offtank or when your tank dies...

Last edited by loranta : 02/19/10 at 4:45 PM.

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Old 02/19/10, 4:48 PM   #13918
Shigo
Glass Joe
 
Gnome Death Knight
 
Madoran
Question about Festergut.

My guild has downed Festergut before but while we had 2 pally tanks and now that I am tanking we are having problems because I seem to die alot faster then our other tank. I read about people choosing midigation over pure stam and I currently am geming to top my def. I have 570 def right now and with the cologne I am at 574. I switched specs from Unholy to Blood due to the health and the 2 health buffs but it hasn't seemed to matter really except when I really need the health. I really hate how the DKs are super squishy when tanking.

WoW Heroes - World of Warcraft PvE character info & ratings

Last edited by Shigo : 02/19/10 at 4:59 PM.

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Old 02/19/10, 5:14 PM   #13919
Edwvin
 
Draenei Death Knight
 
Neptulon (EU)
Originally Posted by loranta View Post
Don't think armor affects any of the stats we care about as unholy DPS. It's weighed at the bottom as 0.028 across the board. Armor might be a consideration for tanking or Soloing, but not much for strict DPS. In fact, i've picked up non-plate armor for it's stats while leveling. It's more useful if you plan to offtank or when your tank dies...
If you dont understand the fact as to why i brought this up, then please go back to your druid section and talk about how amazing your journey was through azeroth while leveling your DK..

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Old 02/19/10, 5:24 PM   #13920
muksimp
Glass Joe
 
Blood Elf Rogue
 
Mazrigos (EU)
3.3.3

Rogues

Rupture: The damage-over-time component of this ability can now produce critical strikes.
Talents

Subtlety

Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.

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