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Old 02/19/10, 5:32 PM   #13921
odmetnik
 
Human Rogue
 
Frostmane (EU)
back to rupture i guess

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Old 02/19/10, 5:41 PM   #13922
Firelance
Glass Joe
 
Draenei Death Knight
 
Doomhammer
you better not be screwing with us.... hah if they keep that.. Frost will be amazing.

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Old 02/19/10, 5:49 PM   #13923
muramid
Glass Joe
 
Night Elf Warrior
 
Garona
Revenge: Damage done by this ability (base and scaling) increased by 50%.
Rev should be a lot better and there should be no debate on whether you should use it or not. A welcome change.

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Old 02/19/10, 5:51 PM   #13924
Darigitin
Glass Joe
 
Human Paladin
 
Windrunner
Random question, I've been pondering over this for a bit. Which potion would equal more dps when combined with heroes/bloodlust, potion of insane strength (120 strength for 15 seconds), or the haste pot. I've been going with the haste pot but have been tempted to test out how much the strength pot would yield.

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Old 02/19/10, 5:57 PM   #13925
durdenn
 
Draenei Shaman
 
Medivh
With 3.3.3 coming out and flame shock being able to crit without the glyph, what is the best 3rd glyph option going to be?

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Old 02/19/10, 6:07 PM   #13926
Seraphex
Glass Joe
 
Blood Elf Paladin
 
Kazzak (EU)
I haven't been able to find it in this in this thread, but what is the better food; Fish Feast or 40Str/40Sta?

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Old 02/19/10, 6:16 PM   #13927
Valardruid
Glass Joe
 
Night Elf Druid
 
Silver Hand
Originally Posted by Curlymon View Post
I have been thinking of the above change for some time now and if Blizz ever did decide to make any changes it would be a 3 part change.

1. Talent: Change Starlight Wrath to 0.5 seconds off SF and a 33% increase to Wrath Damage.

2. Eclipse would now need to be rebalanced as the base cast time of Wrath would be significantly changed. My napkin math is failing me at this time as for some reason I'm getting nearly 90% chance to proc on crit for wrath for this to work...

3. Glyph of Wrath: Now also reduces the cast time of Wrath by 0.5 seconds at the cost of a reasonable amount of damage (i.e. not enough to counteract the first tier talent or so little as to cause this to be a boost to single target PvE dps, but maybe find a middle ground and squeeze in a slight boost for PvPkins in there)
The major issue with this proposal is the fact that the proposed glyph of wrath is contradictory. The 33% increase from the talent is a dps gain. There is no way to make the glyph not counteract this dps gain, but not be a dps increase. The second issue is that the requested change is to let us scale a bit better. If the glyph of wrath is used, our soft cap remains. Best case: the glyph is a bandaid dps gain, along the same lines as the ones we have been getting since ToC. Worst case: the glyph is a dps loss. If the glyph of wrath is not used, there is no reason to implement it, and our scaling issue is fixed, with the 33% increase negating losses from the cast time increase (plus a bit more according to my math). The rebalancing of the chance to proc eclipse is a very small change in dps, but depending on haste, around 80% chance to proc seems right. The first two parts of this change seems to be a valid suggestion, but the proposed wrath glyph change seems unnecessary.

However the change comes, I would like to see at least one of our caps pushed back significantly.

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Old 02/19/10, 6:22 PM   #13928
Nilol
 
Human Rogue
 
Vol'jin (EU)
* Rupture: The damage-over-time component of this ability can now produce critical strikes.
* Talents

o Subtlety
+ Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
+ Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
+ Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
+ Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
+ Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.

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Old 02/19/10, 6:25 PM   #13929
Yakshia
 
Draenei Shaman
 
Ravencrest (EU)
humbog

Last edited by Yakshia : 02/19/10 at 9:20 PM.

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Old 02/19/10, 6:28 PM   #13930
TheSilent
Banned
 
Human Death Knight
 
Kil'Jaeden
Originally Posted by fivespeed1992 View Post
All in all, I see our damage jumping significantly and it may even put us on par or ahead of our unholy brethren.
I dont understand the point of buffing DW Frost after all the content has been exposed in this patch!

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Old 02/19/10, 6:32 PM   #13931
Disciplined
Banned
 
Orc Hunter
 
Undermine
Current Ptr Patch notes.

Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.

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Old 02/19/10, 7:09 PM   #13932
Nowitzki
Glass Joe
 
Human Warrior
 
Bloodhoof
I am going to be testing this one out myself first thing. I think blood sub specs are going to be the way to go myself.

http://talent.mmo-champion.com/?deat...myLr,Iap,11403

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Old 02/19/10, 7:23 PM   #13933
Sarvius
Don Flamenco
 
Goblin Rogue
 
Maiev
Edit: Answered by a previous post.

Last edited by Sarvius : 02/19/10 at 7:30 PM.

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Old 02/19/10, 7:27 PM   #13934
dantargon
 
Human Mage
 
Proudmoore
Upcoming PTR changes

Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.

Looks like the double-pot (shadow/frost prot + haste pre-pull) has been nurfed, as well as sheilding from a friendly priest/pally.

Still would be useful in Sindragosa and maybe Arthas in ICC, and still great for twin valks in ToC.....

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Old 02/19/10, 7:53 PM   #13935
YzeroXY
Von Kaiser
 
YzeroXY's Avatar
 
Night Elf Rogue
 
Ravencrest (EU)
According to the changes HAT (or may as well just call it Subtlety now) rogues will have the following:


- Tricks on 20 second cooldown at 5 energy cost (will need to check t10 2 set behavior with this) which would mean 50% tricks buff uptime if traded with another Subtlety rogue - roughly 7.5% damage increase if i'm not mistaken.

- 5% increased damage to all attacks

- Hemorrhage buff which might prove irrelevant but it also might have some value if used only to refresh the stack and backstab remains the combo builder of choice

- Just as before, fully talented Rupture prolonged by glyphed backstab except that it can crit now


If we go for 4/5 t10 combo point income would be increased as well, along with higher crit chance of every class due to far better gear than before.

Question is, can these changes make subtlety tree viable for raiding once again?

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