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Old 02/03/09, 9:19 AM   #2301
Zagtul
Glass Joe
 
Troll Warrior
 
Daggerspine (EU)
Originally Posted by Mace View Post
There is a scrollbar.. tried scrolling to the right? ^^
O lol i forgot about side scroll bar... only used up/down one - thats what happens to ya when u live in one dimention :P THX

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Old 02/03/09, 10:58 AM   #2302
Azraelanna
Glass Joe
 
Undead Warlock
 
Crushridge
How's process on Rawr.Warlock going?

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Old 02/03/09, 11:02 AM   #2303
Mman
Piston Honda
 
Draenei Shaman
 
Shattered Hand
Originally Posted by stampy View Post
On a side note, didn't realize Leap worked on friendly targets, I figured it had to be cast on an enemy. Thanks, Winco.
Yeah, this is news to me as well. I am assuming I can cast it on myself as well. Makes all those times I searched for a mob for my ghoul to leap towards to catch up to me pretty silly.

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Old 02/03/09, 2:22 PM   #2304
germanator
Von Kaiser
 
germanator's Avatar
 
Human Mage
 
Crushridge
I've followed this thread for the past month, and unfortunately, Frostraiding currently is not as good as it was towards the beginning of BC. They have taken out the "Binary"(unpartially resistable) frostbolts and the extra 3% "ghost" hit, its just not as competetive or buffed as Fire, Arcane or Fire/Frost. It was really good when you 1st started to raid. you didnt have to get as much hit as anyone, you had the Frozen Shadowweave, and you did have things like (800 resisted) in the combat log. And due to poor scaling the Deep Frost spec in BC literally just got out performed.

Will I keep Pveing as Frost? I leveled Frost, and once 70 I eventually respecced to the PVE frost( water ele and meditation..it was honestly....too much mana). Then, when Icy Veins came out, I specced to Arcane/Frost (40/0/21) which included rotations of 3 Arc Blasts ,3 Frostbolts, and had cold snap and icy veins and 225% frostcrits. It was even better after getting 2/5 t5. This was the best frost damage spec I had ever played ...even since now.

Once Lich King talents came out, they had destroyed Arcane/Frost 40/0/21 by:
1. Changing Arcane Blast drastically.... into crap( the 1st change, not the 2nd one)
2. Moving the talent in arcane 'Spell Power" to a tier 10 talent (You really cant get it as frost...anymore)
3. Changing the ghost hit or unpartially resistable frostbolts (I forget if they had, yet but they will anyways).
4. Nerfing 2/5 T5 Tirisfall Regalia ( from +20% on Arc Blast ----->>> to a mere +5%).

After this change the only option at the time was Arcane pve for Illidan... Then, LK I went back to leveing as pve frost. Ive seen myself in 25m Nax after just turning 80 a few days ago, and I'm really only passing up the bad players in full epics.

This just begs the following questions: Does Frost need to be Fixxed? ...it just really needs a serious drastic change.
Perma W/E (and the ability to name it)? Brain Freeze change? Deep Freeze for PVE? End game Scaling? Viable Hybrid Specs? (Arcane/Frost? Frost/Fire? (not to be confused with Fire/Frost) Arcane/Fire)
Yes to all.

But COC??? Really? I don't think so. The move is so similar to Dragons breath and its history in the use of grinding, aoeing, and pvp . It's just not a PVE move and it only has an 8 yrd range. You should not even be within 25 yrds of a boss due do the larger threat threshold.

Why buff up an age old frost spell thats not used in pve? That takes no effort at all. They could just add a new frost spell. It's not hard.

Last edited by germanator : 02/03/09 at 2:37 PM.

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Old 02/03/09, 3:07 PM   #2305
oddie
Glass Joe
 
Tauren Druid
 
Anub'arak
What is the cap for hit rating and expertise for feral dps (pve) ?

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Old 02/03/09, 3:27 PM   #2306
bn3
Glass Joe
 
Night Elf Druid
 
Burning Blade (EU)
taken from the feral numbers thread

Hit Rating
1 HitRating = 0.030% Hit
32.79 HitRating = 1% Hit

Cap vs Level 80 mob = 5% Hit = 163.95 HitRating
Cap vs Level 81 mob = 5.5% Hit = 180.34 HitRating
Cap vs Level 82 mob = 6% Hit = 196.74 HitRating
Cap vs Level 83 mob = 8% Hit = 262.32 HitRating (Raid Bosses)


Expertise Rating
1 ExpertiseRating = 0.030% reduction in dodge & parry chance
32.79 ExpertiseRating = 1% reduction in dodge & parry chance

Cap vs Level 80 mob = 5%(Dodge) / ?%(Parry) = 163.95 / ? ExpertiseRating
Cap vs Level 81 mob = 5.5%(Dodge) / ?%(Parry) = 180.34 / ? ExpertiseRating
Cap vs Level 82 mob = 6%(Dodge) / ?%(Parry) = 196.74 / ? ExpertiseRating
Cap vs Level 83 mob = 6.5%(Dodge) / 15%(Parry) = 213.13 / 491.85 ExpertiseRating (Raid Bosses)

The 10 Expertise we get from Primal Precision is equivalent to 81.975 ExpertiseRating so subtract that from the above figures if you have that talent.

Last edited by bn3 : 02/03/09 at 3:45 PM.

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Old 02/03/09, 3:55 PM   #2307
Honzus
Glass Joe
 
Night Elf Rogue
 
The Scryers
in response to the first post:

great stuff, actually helped my rotation quite a bit

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Old 02/03/09, 4:07 PM   #2308
Honzus
Glass Joe
 
Night Elf Rogue
 
The Scryers
I've only tried Sarth with one drake up, so this post was great for preparation ty

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Old 02/03/09, 4:09 PM   #2309
Honzus
Glass Joe
 
Night Elf Rogue
 
The Scryers
I picked up [Wraith Strike] in 25 man the other day and couldn't help myself. I had to try boomkin, went to EJ to find out what not to do and I gotta say, very successful.

Good guide

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Old 02/03/09, 4:14 PM   #2310
Honzus
Glass Joe
 
Night Elf Rogue
 
The Scryers
I already had the JC trinket and gossamer ready to go for the nerf. so sad to see all those armors go away

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Old 02/03/09, 4:24 PM   #2311
Honzus
Glass Joe
 
Night Elf Rogue
 
The Scryers
Is feral aggression worth the 5pt sink to get it max'd?
A warrior in my guild is really trying hard to get me to pick it up.

I MT some times and OT a lot - as well as dps - but I've never used the 5 pts in there or seen it in other ppls' builds.

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Old 02/03/09, 5:46 PM   #2312
wraxx
Glass Joe
 
Human Death Knight
 
Laughing Skull
Hey, I'm looking to get back into dual wielding after taking an adventure into 2H frost (which is quite good now). I'm wondering with my current weapon setup which is hailstorm x2, if there is an ideal spec to go with? Is 32/39 still pretty solid, or do I need to be looking toward one of the deeper unholy builds? I'm a little uncertain where to go since I'm still on a fast/fast setup and I"m reading alot of DW favoring slow/fast now.

Thanks

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Old 02/03/09, 7:06 PM   #2313
Asirae
Glass Joe
 
Orc Shaman
 
Illidan
Magma totem is good stuff now. Use it.

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Old 02/03/09, 8:21 PM   #2314
JBRico
 
Draenei Shaman
 
Perenolde
Ele Sham Rotations/Castsequence

I have worked a castsequence macro for my shammi where it leaves everything on cooldown at all times. a ton of ppl say that castqequences atrifee your dps. i will agree with that if you down put time and effort into the cast sequence. i pick up around 200 dps by spending 2 days on it. In the sequence i had to manage hero/haste trinket procs but in the sequence with CL and LvB always on c/d and maximum tick on FS.

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Old 02/03/09, 8:36 PM   #2315
chopipi
Glass Joe
 
Human Death Knight
 
Staghelm
Hi i have a quest about dw. I saw previous posts that if you put 3 points in Nerves of Cold Steel, then you just need about 260 hit rating. If i don't want to put points in Nerves of Cold Steel, how many hit rating should i go to get hit cap?

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Old 02/03/09, 8:50 PM   #2316
Vijil
Glass Joe
 
Human Death Knight
 
Sen'jin
Originally Posted by Tehax View Post
If you go 53 points into frost without getting Hungering Cold, then yes, you are off your rocker. It's a reasonably long duration, short cooldown, area of effect CC.

Also Shadow of Death is going to be (or maybe already is) hotfixed to not function in arena.
Link
See, this is exactly what I was looking for. I knew I came to the right place. Thank you.

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Old 02/03/09, 10:04 PM   #2317
truepanda
Glass Joe
 
Night Elf Druid
 
Ysera
I was just wondering, what are the best weapons for Mutilate rogues? And why does speed matter so much ;x

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Old 02/04/09, 2:00 AM   #2318
JBRico
 
Draenei Shaman
 
Perenolde
Finishing up

Originally Posted by JBRico View Post
I have worked a castsequence macro for my shammi where it leaves everything on cooldown at all times. a ton of ppl say that castqequences atrifee your dps. i will agree with that if you down put time and effort into the cast sequence. i pick up around 200 dps by spending 2 days on it. In the sequence i had to manage hero/haste trinket procs but in the sequence with CL and LvB always on c/d and maximum tick on FS.
i was in a bind for time when i wrote this. what i used the cast sequence is on the target dummbies, the cast sequence will let you know if you can squeek out one more lb and with haste/hero cast sequences arent the way to go in a raid it is an ez non raiding tool you can use to improve your rotation in a raid. standing in IF with a shammi with WF or ToA will help you correct a rotation to ensure you can squeek out all damg you can any mobile fights the cast sequence will drop your dps without a doubt. while working it out to see where you can put what for maximum damg is what we are all looking for.

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Old 02/04/09, 2:20 AM   #2319
Enishi
Glass Joe
 
Enishi's Avatar
 
Orc Hunter
 
Fenris
I am guessing that you never said that no one should like sex and the city in your application process. Otherwise this situation could have been avoided .

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Old 02/04/09, 6:02 AM   #2320
stvwow
Glass Joe
 
Night Elf Druid
 
Bronze Dragonflight (EU)
Originally Posted by Adoriele View Post
No.
Hm! So the terms "Elitist" and in particular "Jerks" are quite apt.

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Old 02/04/09, 8:15 AM   #2321
luchinagain
Banned
 
Undead Rogue
 
Thaurissan
I just got another webbed, what is better?

WD/WD or WD/SR

I find that with SR i am not getting alot of DP procs and sometimes I haev watched them simply fall off..

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Old 02/04/09, 8:19 AM   #2322
Cronax
Von Kaiser
 
Human Shaman
 
Turalyon (EU)
Originally Posted by Lizzie View Post
Lizzie's Tank UI

Solo
[snip]

[snip]

Raid
[snip]

Addons
[snip]
In what resolution is your actual UI? The screenshots seem to have a slightly strange resolution, so I was just wondering...

For some reason many people with the same resolution as me have UI's that just seem to be smaller in scale with much more real estate free, even though I don't feel that I have my font sizes and UI parts at a very large size...so I'm trying to figure out where the discrepancy is.

We the willing, led by the unknowing, are doing the impossible for the ungrateful. We have done so much for so long that we are now qualified to do anything with nothing.

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Old 02/04/09, 8:20 AM   #2323
Holyyakker
Glass Joe
 
Night Elf Druid
 
Gorefiend
Originally Posted by Protagonist View Post
My favorite idea for this is to make hit rating increase our chance to be missed. A fairly simple mechanic that would fit in nicely with the feral gear being rogue gear concept and could provide a bit more avoidance of a type we already have small amounts of.
Bear's can now hold shields in their teeth. I mean, it make sense. Bears at the circus can be taught to juggle.

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Old 02/04/09, 8:28 AM   #2324
Bechamel
Glass Joe
 
Dwarf Hunter
 
Kargath (EU)
Ahh, silly me Thanks Lactose

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Old 02/04/09, 8:46 AM   #2325
Eucharion
Von Kaiser
 
Human Death Knight
 
Moonglade (EU)
It's possible that you haven't got UI Scaling ticked, or set to a higher value than those UIs. Can be found in Video Options, enable UI Scaling, then adjust the slider to suit - most of my UIs are built with a UI scale set to 0.64 (the smallest option).

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