Since i hit 80 i have been trying a number of builds and glyph combinations. I have also been speaking to a lot of druids about where they think the class is heading. I was hoping i could get some input here specifically regarding some of my discoveries.
I suppose the first one is that i really like the 1 second Healing Touch build.
http://talent.mmo-champion.com/?drui...h=060804000000
With enough gear and Mp5 there is something about a 5k heal and an 8k crit, followed by a 0.5 second cast that makes me think that this is a solid build for at least one druid in your raid. In addition druids can roll full hots and throw in these quick heals on fights such as Sarth + 3 and Patchwerk.
The second build i have tested is the RG build with glyph.
http://talent.mmo-champion.com/?drui...h=060814000000
Whilst i found this build to be a solid raiding build, 1.9 second casts for 8k crits at a higher mana costs just didnt appeal to me. Even then addition of living seed seemed to perform poorly (Or so WWS would suggest).
Ultimately i have come to the belief that RG and HT are one in the same and a HT specced druid can use regrowth just as well as an RG specced druid. In addition i am sure there is some middle ground between the builds and spell rotations when fulls HoT's are rolling.
The following build is what i had hoped we could discuss. (Please note that it requires sufficient haste to negate 1 point in Naturalist)
http://talent.mmo-champion.com/?drui...h=080414000000
I am looking for criticisms and advice on the merits of this build and where i can make changes. I am confident under the right amounts of haste and mp5 coupled with priority healing rotations (RG>Natures Grace>HT??) that this build will deliver more effective HPS within a raid.