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Old 02/20/10, 4:53 AM   #13951
racaholic
 
Gnome Warlock
 
Sargeras
I've tanked this on 10 and 25 man several times, 0-56-15 is fine for this, even managed to CoE all the princes while tanking. Death Coil at the start and spam searing pain, after you see DBM give a warning that says Shadow Resonance, pan your camera around the room. Keep spamming searing pain, when you find the nuclei run to it and hit it with a searing pain, dont dot as they kill themselves anyway and searing pain works fine with low damage, not sure how the nuclei aggro works but have not seen issues with them losing aggro, swap back to keleseth after you get each orb but keep getting them, feel free to dot up keleseth also. When he becomes empowered shadow ward right away, keep spamming searing pain and looking for orbs, dont both trying to use decimation soul fires on this fight either searing pain is a better threat generator and padding meters is pointless, although you can switch to soul fire when they are actually under 35%. The key to this is kiting the empowered fireballs properly if you get it, and just get every orb in range. Also watch out for empowered shock vortex.

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Old 02/20/10, 6:46 AM   #13952
Akio
Glass Joe
 
Orc Death Knight
 
Al'Akir (EU)
Is it confirmed that Dancing Rune Weapon adds threat to the tank DK? I would very much love a final answer to that question.

Also, i don't understand why ppl don't use D&D on single target, the 1.9x threat multiplier makes it too good to skip compare to the other rune equilivant, it does generate less Runic Power, but we are most time capped anw due to resto druids

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Old 02/20/10, 11:54 AM   #13953
MÃ nze
Von Kaiser
 
Tauren Druid
 
Blackhand (EU)
  • Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
  • Immolate: The damage-over-time component of this spell can now produce critical strikes.
  • Rupture: The damage-over-time component of this ability can now produce critical strikes.
I really hope we'll get some love too, it would be awsome to have a buidin 2Pc t9 Bonus on Mf.

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Old 02/20/10, 1:28 PM   #13954
Dirtmonkey27
 
Human Mage
 
Malygos
Need Shot Rotation for Level 53 MM

I would appreciate any input on how to build my talents and what shot rotation to use for solo PVE.

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Old 02/20/10, 1:37 PM   #13955
Lunareste
Glass Joe
 
Blood Elf Rogue
 
Area 52
Originally Posted by sanchopancho View Post
With the new criting rupture i guess two questions come to my mind. Firstly will mutilate gain enough dps to cover the 6 sec envenom buff since u wont need any other significant change (maybe go full ap gems to get more rupture dmg instead of haste).Second we will probably need to go back on full ap combat instead of arp and try to get the biggest bonus out of combat with a high rupture rotation ditching arp cap once and for all. So new rupture will be > arp evis and the only thing to measure then is how will melee swings (full ap) perform compared to the the old ones (arp).
All of this is my own speculation of course, but:

I'm pretty sure that ArP is still going to be stronger than AP or Agi as you're approaching the hard cap. I'm almost 100% sure that we're not going to be "ditching" the arp cap, there is just too much damage to be gained when you are finally close enough to hit it. I think you're vastly overrating how strong of a buff this is.

Also remember that as we approach the hard cap, eviscerate gains more damage. As eviscerate gains more damage, the relative buff this is shrinks accordingly compared to the Eviscerate-only builds we're currently using.

I suspect that this change was made mostly for the ToC25-ICC10-ICC25(non heroic) geared rogues that are not going to be able to approach the hard cap in order to compete with other classes such as Mage with their 4pc bonus. While this is certainly a hefty buff for them, I wouldn't be surprised if the best geared among us end up completely ignoring this buff and moving back to eviscerate based builds.

Last edited by Lunareste : 02/20/10 at 1:50 PM.

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Old 02/20/10, 2:35 PM   #13956
Ashenmoo
Glass Joe
 
Draenei Death Knight
 
Feathermoon
Been out of the loop on my paladin a tad, so I figure I'd ask in this thread here. When's a good point to nix T9 2-set in favor of T10 2-set and ICC gear? I've got the option to get T10 2-set at the moment, but I wasn't sure if the T9 2-set was worth keeping around until a certain point. My current gear options are only 10 man gear atm for my Retadin.

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Old 02/20/10, 4:14 PM   #13957
Memos
 
Human Death Knight
 
Garrosh (EU)
yep

Hi,
i can not exactlly confirm that the mechanic has changed in my mind, but it seems like although to me, would be interested what the other think? lg,memos

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Old 02/20/10, 4:45 PM   #13958
Heolfrig
Glass Joe
 
Heolfrig's Avatar
 
Blood Elf Rogue
 
Muradin
Originally Posted by Mavanas View Post

Mutilate: 13855

Spec: 51/18/2

Gear:
  • Heaven's Fall, Kryss of a Thousand Lies Heroic
  • Lungbreaker Heroic
  • Fal'inrush, Defender of Quel'thalas Heroic
  • Sanctified Shadowblade Helmet Heroic
  • Sindragosa's Cruel Claw Heroic
  • Sanctified Shadowblade Pauldrons Heroic
  • Shadowvault Slayer's Cloak Heroic
  • Ikfirus's Sack of Wonder Heroic
  • Toskk's Maximized Wristguards Heroic
  • Sanctified Shadowblade Gauntlets Heroic
  • Astrylian's Sutured Cinch Heroic
  • Sanctified Shadowblade Legplates Heroic
  • Frostbitten Fur Boots Heroic
  • Ashen Band of Endless Vengeance
  • Band of the Bone Colossus Heroic
  • Whispering Fanged Skull Heroic
  • Tiny Abomination in a Jar Heroic

Gemming: 20haste x 9, 34haste x 3, Nightmare Tear, 20ap/10haste x 7, 20hit x 1, 20ap/10hit x 1. Optimal gemming is based on staying under the crit cap and almost reaching the expertise cap, while maximizing haste and AP as secondary stat.

Professions: JC/Engineering

Alternatives: Very few alternatives within 20 dps. In particular:
  • Agility/haste vs AP/haste (requires adding hit gems)


All results were obtained for a 5 minute fight without target switching.


So my question is why Assassination is supposed to gem for Haste instead of Attack Power? According to the EP values I saw on this site, it says that Attack Power is equal to 1, and Haste is equal to 1.9. So (40*1) > (1.9*20). So wouldn't it be more advantageous to gem for AP, or am I missing something?

Edit: I messed up with the quote.

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Old 02/20/10, 4:57 PM   #13959
Torael_7
Piston Honda
 
Orc Rogue
 
Mal'Ganis
Originally Posted by Heolfrig View Post
So my question is why Assassination is supposed to gem for Haste instead of Attack Power? According to the EP values I saw on this site, it says that Attack Power is equal to 1, and Haste is equal to 1.9. So (40*1) > (1.9*20). So wouldn't it be more advantageous to gem for AP, or am I missing something?

Edit: I messed up with the quote.
Those are "generic" EP values. Your actual EP value changes by what gear you have, and in lots of icecrown gear, haste usually gets very strong.

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Old 02/20/10, 5:05 PM   #13960
Oinky
Glass Joe
 
Undead Rogue
 
Jaedenar (EU)
I am in the target group for this thread when it comes too protection.
Found much needed info but i am missing one thing:

Q: Which Libram should I use?
A: ??

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Old 02/20/10, 5:55 PM   #13961
AnonAmbientLight
Glass Joe
 
Blood Elf Warlock
 
Laughing Skull
Originally Posted by xeonight View Post
i just ran your armory character for you, and here's what i got:


Scale Factors

Sta 0.0000
Int 0.4443
Spi 1.3261
SP 1.6938
Hit 3.1698
Crit 0.9718
Haste 1.4981


Normalized

Sta 0.0000
Int 0.2623
Spi 0.7829
SP 1.0000
Hit 1.8714
Crit 0.5738
Haste 0.8845

hope that helps at all!
Thanks a bunch for taking the time to check my character. I messed up somewhere. I'll have to check with it again. >_<

Despite the fact that my sim was off, it still seems that its SP > Haste > Spirit for me. Thanks again.

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Old 02/20/10, 5:58 PM   #13962
Altamirah
Glass Joe
 
Gnome Mage
 
Sargeras
For all their talk of anti-homogenisation Blizzard are leaning pretty hard onto forcing everyone into the same talent choices.
This. ^^

Being of the non-QQ variety I will fully admit that IA was too powerful. In my most recent WoL report for Festergut, I had a 70% uptime for it. At ~25k HP (estimated, then rounded for simplicity) this equals 1250sp when procced for an average of 875sp. That's massive for 3 points. Granted not every fight has a Festergut-style mechanic of raid damage, but I still believe the mechanic of this talent to be (previously) too powerful.

That being said, they went from a talent that was amazing should you have a raid healing discipline priest, to a talent that no mage with so much as a slight capability of critical thinking will ever include in their primary build. Nerf it? Sure. But why on earth would they completely destroy it?! I am surprised there is not ONE raiding mage that works for Blizzard that said, "Whoa... slow down. If you implement this precise change, you are forcing every mage back into the same spec!"

I can readily see them nerfing it even as far as ~1% of maximum HP. A 250sp proc here and there would by no means be obscene and I think it would be just enough to make it a 'flavor' talent that would have us debating it's merits v. MA or Stability.

Goodbye IA thread. You were one of my favorites.

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Old 02/20/10, 6:04 PM   #13963
Zoo
 
Night Elf Druid
 
Blade's Edge (EU)
jackpot!

Nice

Anyone got a link to the page where the caps are found?

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Old 02/20/10, 6:43 PM   #13964
Grimmarg
Piston Honda
 
Worgen Hunter
 
Doomhammer (EU)
Pre HC LK loot

Is is only me, or does it seem pointless that we are trying to find the 'Best in Slot' gear including Heroic Lich King loot, when HC LK is the end of this expansion, and our only gearing purpose should be to kill him?

I would be much more interested in a 'Pre-HC-LK Best in Slot', as it would me help me achieve that goal.

Anyone else feel this way?

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Old 02/20/10, 6:55 PM   #13965
shexyriar
Glass Joe
 
Undead Warrior
 
Un'Goro (EU)
It's a bug. 20% Haste passive buff +5% for self + 20% for the IIT where like overpowered - or?
But, I'll hope that OB have +25% instead of +18% Dmg.

When no more changes are coming, then it will be so:

Static Fights:
Static | Klick me

Non-Static Fights:
Non-Static | Klick me

KM has no more function, when you have for the first prio/rota 2x FS and to the end for the second prio/rota..
Black Ice isn't more good then the new Endless Winter. Or you have the luckest way for Rime proc's .o.O
Why no the old good Disease Glyph? To tight for using CD's and FS/HB.. You'll lost the end DPS - Imho

PS: Any suggestions, anyone?
PPS: We need a third spec for AoE ^^

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