Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 02/23/10, 10:47 AM   #14056
ichik
Glass Joe
 
ichik's Avatar
 
Blood Elf Paladin
 
Ревущий фьорд (EU)
And i cry in grief i thrown one away long ago.

Offline
Old 02/23/10, 11:10 AM   #14057
terrapinbill
Glass Joe
 
Night Elf Druid
 
Stonemaul
Im sorry to go aff topic but is was wondering if there was a bigeners guid to enh shamis. like this one for balince druids.

http://elitistjerks.com/f47/t66856-m...dated_3_3_2_a/

IM L47 its still a was off but id like to get a feal for it before i get there. sorry again for geting off topic.

Good day.

Offline
Old 02/23/10, 11:48 AM   #14058
Baalim
 
Tauren Warrior
 
Zul'Jin
Originally Posted by Riall View Post
This is a more general question but can anyone confirm if the ICC heroic/normal mode trinkets procs' will stack or if they will be dual equipable? I've heard conflicting conjecture but nothing concrete.

Particularly interested in dual Unidentifiable Organs or Sindragosa trinkets.
I haven't tried it of course, but, from the 3.3.0 patch notes:

Icecrown Citadel Items: Normal and Heroic versions of Icecrown Citadel rings and trinkets are considered Unique-Equipped and cannot be used at the same time.
AFAIK, nothing has been said/posted that changes this.

Offline
Old 02/23/10, 12:03 PM   #14059
Dungy
 
Dungy
Troll Hunter
 
Gundrak
Is Haste a viable stat with 2pc T10 and Zods

Just curious by in large I stay away from static haste on gear whenever possible. But with the procs from Zod's and the 2pc T10 I'm beginning to wonder if I should start looking into getting more haste. I keep most any high Item level gear I get and have them into different categories for class mechanic changes IE I have a haste set a AP set ArP set and Crit agi sets of gear. Just wondering if anyone has done the actual numbers on this. Also not wanting to sound like a idiot but 2pc t10 does not have any type of internal cd that I know of course I just monitor my cd's with quartz so don't know if thats accurate either. Anyhow any help with this would be appreciated.

Offline
Old 02/23/10, 12:09 PM   #14060
Froasty
 
Gnome Mage
 
Malygos
As an Arcane Mage, using the cookie cutter build for the most part, what stats should I seriously be focused upon when trying to maximize my DPS output? At maximum buff I am sitting at around 820 Haste [about 25% increase in casting speed], 2900 SP and 33% Crit Rating, this is with a 5.3k Gearscore. I am worried that my DPS is just subpar and I can't figure out exactly why, using the standard rotations and all the information I could dredge up from the Arcane thread. I am just unsure if its Haste/SP or Crit I should be aiming for.

Most of all my sockets are Reckless Ametrine [+12 SP/+10 Haste].

Offline
Old 02/23/10, 12:26 PM   #14061
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
Orc?Troll?Racials?

Which race is going to be the best dps output for elemental shaman? Orc with bloodfury(spellpower), or troll with beserking(haste). The bloodfury is 15 secs long and can stack up with em, while the beserking is 10 secs and and can be used after em to help get em back up even fast while being under hasted conditions evn longer. Cant figure out which way is best to go for ele shaman. Help please.

Offline
Old 02/23/10, 12:56 PM   #14062
Yawgamoth
Glass Joe
 
Orc Warlock
 
Twisting Nether
The change to Demonic Pact will make demon crit chance somewhat less important.
The change to Immolate will make immolate damage somewhat more important.
I'm curious if it'd be beneficial to move two points from Improved Demonic Tactics into Aftermath.

Offline
Old 02/23/10, 12:59 PM   #14063
Mineki
 
Mineki's Avatar
 
Night Elf Death Knight
 
Dalaran (EU)
Originally Posted by

[SIZE="4"
VI. Raiding as a Priest[/size]

VI.a) Raiding as Holy

Q: What spells should I typically be using?
This is a tough question. Every fight is different. I'll try to give an idea of different roles, and how each one uses our unique spells.

Tank Healing: don't heal tanks unless you absolutely have to. Blizzard gutted holy priest tank healing in 3.1, and it's a lost cause. Without IHC and the old Serendipity, we can't even hope to keep up with shamans, no less paladins or druids. Just don't heal tanks. If you want to tank heal, go Disc. Supplemental healing can be provided by tossing a renew on the tank, PoM bouncing off of them and if you have nothing better to do with a Surge of Light proc, toss it their way.

Raid Healing: Ulduar was all about BURST->lull->BURST. This is perfectly built for the new style of Holy priest healing. Your primary four tools are: Prayer of Mending, Flash Heal, Circle of Healing, and Prayer of Healing. Enter every burst phase with a 3-stack of Serendipity up, start with a hasted PoH, and then CoH. Two FH, then a final PoH+CoH, and the raid damage should be topped up. Regen a bit, then restack Serendipity and get ready for the next one.

If it takes more than a sequence like I've listed per burst, something is wrong. Even Ignis, the highest sustained raid damage in the zone, doesn't have more than this to cover Flame Jets. You can't sustain infinite healing, so don't even try. It's about burst, then rest.

Note that you should figure out how Divine Hymn works, and try to get a feel for when to use it. To be perfectly honest, I probably used Divine Hymn no more than 10 times in a full clear of Ulduar. I just couldn't find times when it was needed. It's a ridiculous amount of healing, and usually the damage was either focused on a group (so PoH+CoH did the job fine), or the raid was wiping. It's just so much healing, it's hard to know when to use it. Remember you have it, though; it's a very very efficient spell. Combine it with Inner Focus and you will do an absolute ton of healing.

As well, if you spec'd into Body and Soul, make sure you explore how to best use it to save people from their own stupidity. The speed boost really helps when avoiding things like Light Bomb explosions on XT, or Shadow Crash on General Vejax.

VI.b) Raiding as Discipline

Q: What spells should I typically be using?

Tank Healing: PW:S, Penance, Flash Heal, PoM and occasionally Greater Heal. Penance on the cooldown keeps up Grace, and the rest is details. Always keep a Weakened Soul debuff on your tank if you took Renewed Hope to keep your crit rates high. Ideally, use the new GCD-based PW:S to keep up Borrowed Time if you're in a lull. A lot of the Ulduar bosses hit very very hard, but very slowly as well. If your tank is keeping up a dodge string, use your GCDs to shield people around you, so you have Borrowed Time up when the hit finally comes. Obviously pre-stack PW:S and PoM on anything you have the chance to, as mitigating 10k from a 40k hit means your tank lives, instead of gibs. (please not I haven’t raided as disc in a long time, so if someone would like to comment on how Greater Heal is/isn’t used by disc priests anymore that would be splendid)

Raid Healing: Disc is actually a viable raid healer now, due to GCD-based PW:S, Holy Nova and targetable PoH. It doesn't have the sheer throughput of Holy, but if you think you're going to be tank healing for part of the fight and raid healing the rest, Disc is the way to go. Use Borrowed Time liberally to haste your PoH casts, keep PoM on cooldown, and toss off lots of shields if you're in a lull. You can very effectively heal Razorscale or XT by just pre-shielding half the raid in-between the AoE or incoming damage bursts.

I'm actually creating a priest and I'd like to be a polyvalent heal on raids (like ICC).

My objective is to be a raid healer + assist MT, is that possible in Disci specs?

A friend of mine told me that the big problem with this specs, is the manapool/mana regen.


In Sacred, he told me that you have more mana and the skills are lower in costs of mana. In Disci, you become oom very fast. What's the best solution?

Is that still viable today with the 3.3.3 Patch?


Thank's for reading.

(sorry for my english)

Last edited by Mineki : 02/23/10 at 1:12 PM.

Offline
Old 02/23/10, 1:07 PM   #14064
pullback
 
Troll Hunter
 
Black Dragonflight
Need Help!!!

This will more then likely be much to un-simple of a question. We'll here goes. Im new to tanking. I am lvl 80 and was wondering about a link or a couple of links for A.) dps B.) traditional Protection spec. Anyone want to take on a project and help me I would appreciate it. hubbs: blackdragonflight t.y.

Offline
Old 02/23/10, 1:10 PM   #14065
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by Dungy View Post
Just curious by in large I stay away from static haste on gear whenever possible. But with the procs from Zod's and the 2pc T10 I'm beginning to wonder if I should start looking into getting more haste. I keep most any high Item level gear I get and have them into different categories for class mechanic changes IE I have a haste set a AP set ArP set and Crit agi sets of gear. Just wondering if anyone has done the actual numbers on this. Also not wanting to sound like a idiot but 2pc t10 does not have any type of internal cd that I know of course I just monitor my cd's with quartz so don't know if thats accurate either. Anyhow any help with this would be appreciated.
There is no doubt that having more passive haste will increase your uptime/proc rate for abilities that proc from autoshots, but the question is at what cost.

First, let's look at T10 2-set with using my character as an example:

- With my current 44 haste rating (yes I am a little lower than desired but best combination of my current gear), T102p has:

Passive haste: 44
Uptime: 25.52%
Average benefit: 3.83% damage
DPS: 11533

- Now with leaving everything else the same, let me add 480 haste rating to the softcap since points after that have even less value.

Passive haste: 524 (+480)
Uptime: 29.21% (+3.69%)
Average benefit: 4.38% damage (+0.55%)
DPS: 12058 (+525) (note that the gain is more than the +0.55% since the haste effects more than T102p)

As can be seen that 480 haste rating did increase my average damage by about 4.5%, but I could have gotten much more benefit from that 480 ilevel in other stats as shown:

Agi: 12496
AP: 12309
Crit: 12326
ArP: 12780

As can be seen, the benefit of the ilevel in haste to 102p is much less than the same ilevel in other stats. In fact these numbers include the haste's benefits to other things like Zod's too.

Hence, in general haste is still bad for a MM hunter.

Exceptional cases do exist though such as for those with latency problems or using the CS glyph such that it is more important to have a 1.5 SS cast.

United States Offline
Old 02/23/10, 1:20 PM   #14066
Mineki
 
Mineki's Avatar
 
Night Elf Death Knight
 
Dalaran (EU)
I did a mistake, the problem is the mana (not stamina, wrong word by myself).

It's just that the sacred skills (raid heal) are very expensive in mana. My friend told me that the manapool is not big enough for very long fights.

The only solutions that he said is to be a priest with the sacred spec to have enough mana, reductions of costs on raid heals skills, and like that you can be a raid healer/MT assist. The inverse seems to be impossible, 'cause the mana's missing in the time.

Offline
Old 02/23/10, 1:52 PM   #14067
Mineki
 
Mineki's Avatar
 
Night Elf Death Knight
 
Dalaran (EU)
Okay, thank's a lot for your answers all.

Finally, the only last question I have is about theorycrafting (stuff, gem).

So, what are the priority for the stats (intell, stamina, spirit, spell, haste, mp5), is there a constant to follow to be + ou - opti?

I don't understand very well.

Neferneith >>

I'm on the 2 sites you told me to watch, I'm reading it to understand more the priest mechanics. But I don't understand all, sorry for my stupids questions.

Thank's all for reading.

Offline
Old 02/23/10, 3:19 PM   #14068
Beasterbrown
Glass Joe
 
Gnome Mage
 
Anvilmar
You may want to read the Arcane Thread. Taken from front page of Arcane Thread:

%Spell Hit Rating (lvl 80)Typical casedraenai %Spell Hit with draenai
17%445.94387624hit cap16%419.71188352
14%367.24789808EP or (no EP + misery/improved faerie fire)13%341.01590536
11%288.55191992EP + misery/improved faerie fire10%262.3199272
8%209.85594176EP+AF (57/3/11) + misery/improved faerie fire7%183.62394904
1%26.23199272   

This shows you only need 184 hit rating to be hit capped as Alliance if you have a SP or moonkin in the raid. Without Shadow priest or moonkin you need 262 hit rating. Your armory shows like 480 hit rating. In other words thats about 200-280 haste/crit points you are wasting by using gear with all that hit instead of crit/haste. Even if you have to use gear with spirit on it its still going to be better than the wasted hit rating points on your gear.

Some things on that thread are incorrect though, like hopefully you reazlie 4xArcane Blast then missile barrage is better than 3xAracne Blast then missile barrage.

To answer your question, you want spellpower and haste the most. To get exact numbers use the Magegraff program in the other thread in this forum, its very easy to use.

Another problem you have is not taking advantage of the tier set bonuses. The Tier9 and Tier10 bonuses are very good and you need to use them to maximize dps.

Not to sound like an elitist jerk, but I really wish someone would start a new Arcane thread thats has info from this expansion on the front page.

Last edited by Beasterbrown : 02/23/10 at 3:29 PM.

Offline
Old 02/23/10, 3:23 PM   #14069
Demonologist
Glass Joe
 
Orc Warlock
 
Detheroc
I don't see how anyone could play without enemy name plates on at this point, especially as a Demo lock (Decimation uptime).

Offline
Old 02/23/10, 3:32 PM   #14070
Nnayr
Von Kaiser
 
Undead Warlock
 
Spinebreaker
Freya+3 forced me to play with enemy name plates. As far as vile spirit phase set your port on one side of the circle and seed from the opposite side of your port when you get aggro just port on the other side. But if you have a lot of DK's they should be DG+AMS to soak damage.

Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »