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Old 02/24/10, 3:39 AM   #14101
Kromix
Von Kaiser
 
Tauren Paladin
 
Lightbringer
Here you are going from 2 258 and 1 245 (gloves) to 2 251 and 1 245, whereas if you replaced your gloves you would have 2 251 and 1 258. I don't see why you would replace the chest piece instead of your lower level gloves?

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Old 02/24/10, 3:44 AM   #14102
Mart
 
Human Paladin
 
Emerald Dream (EU)
Originally Posted by Kromix View Post
Here you are going from 2 258 and 1 245 (gloves) to 2 251 and 1 245, whereas if you replaced your gloves you would have 2 251 and 1 258. I don't see why you would replace the chest piece instead of your lower level gloves?
I tried replacing my gloves as well, its about the same. Wish Armory was up so I could give more accurate numbers.

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Old 02/24/10, 5:55 AM   #14103
Eviljamjar
Glass Joe
 
Eviljamjar's Avatar
 
Blood Elf Paladin
 
Moonglade (EU)
First of all, Hello, I've been browsing these threads for well over a year now, idly, but never actualy contributed.
This reply is a little behind but to the above concernning the crit immunity, and pvp shoulder enchant, i'm going to assume you were talking about the 30 stam - 15 resillience one.
Unless I am mistaken, resillience's affects now work only against players, and will not affect your pve crit immunity at all, I use this enchant myself, as of the rediculous scaling we have with stamina, and I'd still go for it if you'r sitting on comfortable def and avoidance anyway, but it's definately not worth the risk of going undercap, and with the nerfs we've had upto now, the hodir one is looking a little brighter.

And for a side note on Divinity/crusade and such, I think it depends entirely on your raid group.
If your guild is willing to work arround eahother to maximise utility, that's great, and you should do so, but ofcourse group setup makes that a little difficult, either way, check what your guild has, and note what you often have access to in your raids, then work arround it. I often see paladins as an off-tanking class in most fights, due to abbilities, and what other tanking classes bring to the table, so crusade is likely going to make more of a difference than divinity, or in a wider scope, offense over survivability for bog standard. Again though, it depends entirely on the group and the fight.


Also I've a question regarding glyphs.
I've been using Glyph of Hammer of the Righteous, Divine plea and Salvation.
Debating glyph of Avenger's shield, judgement.
My current setup is more of a trash clearing setup, where the two I am considerring would boost single target threat and damage by a fair bit, any ideas?
Since the change with LoH, i've also found that Protadins lack cooldowns, which can make fights like Gormok on heroic 25 pretty painfull, so the glyph of Salvation works pretty nicely as another CD - ofcourse the threat drop isn't so appetizing but you can use it with wings to ease it a bit, or you can use it when you don;t need to acctually tank, and so on.

If anyone could throw some suggestions with glyphs, it'd be much appreciated.

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Old 02/24/10, 7:40 AM   #14104
Bombkirby
Glass Joe
 
Bombkirby's Avatar
 
Human Mage
 
Alexstrasza
Originally Posted by Enthorn View Post
Torment the Weak is activated on mobs that are immune to snare/slowing mechanics via spells and abilities that slow casting/attacking speed. These are Judgements of the Just, Frost Fever, Infected Wounds, and Thunder Clap -- from the tanks. Slow, from Arcane Mages, also activates it, but is a considerable DPS loss to the caster (one global every 15 seconds, not to mention the mana cost).

If the target in question isn't slowed or snared by your Frostbolt or Frostfire Bolt, you can be pretty assured that Torment the Weak is not active. The tooltip makes this pretty clear: abilities deal 12% more damage to snared or slowed targets. Blizzard isn't always so clear in their tooltips (some are incredibly vague, such as Amplify/Dampen Magic), but I think what this tooltip is stating is that, regardless if the target -can- be affected by a slow or a snare, it also must be active on them. (The Frostfire DoT is going to show up for instance, but the slow won't do anything.)
Ah, okay that makes sense. Thanks!

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Old 02/24/10, 9:54 AM   #14105
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
still pretty terrible

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Old 02/24/10, 9:56 AM   #14106
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
I know this is talking bout resto, but as far as the pvp aspect is it possible to get elemental to voer 2krating with the right comp? Ele is kinkda bad 2v2 but what would be best comps for them?

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Old 02/24/10, 9:58 AM   #14107
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
is it true we will be able to purchase frost lotus from vendo soon?

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Old 02/24/10, 10:01 AM   #14108
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
some good trash

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Old 02/24/10, 10:02 AM   #14109
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
I think it has both good and bad features. Pretty good idea however if ppl get stuck on bosses, hard to progress sometimes.

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Old 02/24/10, 10:06 AM   #14110
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
seems like it could be usefull but might be off a little bit.....

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Old 02/24/10, 10:16 AM   #14111
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
pretty legit tool

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Old 02/24/10, 10:18 AM   #14112
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
I dont believe that tow counts twards crit cap in the sense that it is indeed a debuff and not on the actual crit scale.

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Old 02/24/10, 10:21 AM   #14113
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
looking real good man

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Old 02/24/10, 10:28 AM   #14114
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
I mean this is a hrad idscussion because a bis item stat wise may not fir bis because of say, tier gear with bonuses...

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Old 02/24/10, 10:29 AM   #14115
Necropk
Banned
 
Orc Shaman
 
Bloodscalp
can anyone hook me up with a good addond that will display sp/haste/crit ect?

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