Originally Posted by legitpanda
I think my point was missed. Obviously, everything in under some circumstances has a potential use (referring to glyph swapping). The purpose for these forums should be maximizing efficiency-yes, you can find some gain for GOD/GODD in other phases, but WILL result in 1) enhancing your aoe numbers in P1; and 2) reducing your single target numbers in P2/3. I would even go so far as dispute the efficiency gain in P1, if you're taking longer to push LK into P2. I don't think this is even debatable, and I am sure that I'm not inventing an issue out of an inability to efficiently pestilence the valkyr.
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People really under-estimate the value of glyph of disease. It's actually the best single target glyph of all 3 if used correctly and assuming you can convince a rogue to ToT you in the beggining.(you can easily gain an extra 75k+ dmg just from that one tot in a 5minute fight, which makes you the 2nd best target behind affliction locks for the first ToT.)
Not only that but on any fight where you'll pestilence the value of the glyph goes up quiet a bit. Remember the extra wandering plague dmg alone usually makes pestilence better then 1 blood strike assuming desolation will stay up.
On a fight where you can fish for cinderglacier procs during down-time GoD also gains some value.(Think Sindragosa during the air phase)
Here's a short-list of fights where I find GoD to be worthwhile even if I don't get the first ToT.
Marrowgar - makes it easier to keep full disease up during bone storm, also convenient when pestilencing to bone spikes.
Deathwhisper - Pretty obvious if you're cleaving down the adds, you'll be casting pestilence anyways.
Saurfang - You can sync it to refresh diseases and get EPB on all the adds with GoD.
Putricide - You'll quiet often be able to pestilence from ooze to putricide.
Sindragosa - Try to proc cinderglacier while she is in the air, you can keep 20% diseases rolling till next ground phase.
Lich King - You'll be constantly pestilencing to Valks, Ghouls, Vile Spirits anyways.
Blood Princes it can be useful on depending how far you tank the mobs apart. GoD is decent for Blood Queen(since SS is your best scaling ability, still might be worse then GoDD here though.) Rotface you might gain a bit extra wandering plague dmg but nothing worth noting. Festergut is the only fight where there is literally no benefit outside of what the glyph does/sims.
I really think people look at sims and under-value GoD. GoD is much more then it sims out to be...
About the lich king:
I could be wrong about this but I think Lich King has a priority casting system which is something along the lines of Vile Spirits > Infest > Defile > Soul Reaping. Valkyrs isn't something he casts but he won't cast anything while they are spawning. This is why when everything happens to come off cooldown at once you'll notice Infest > Defile > Soul Reaping all casted one after another. This may not be 100% correct, but from what I've noticed it's pretty consistent.