Nonetheless having BM viable in raiding again will be incredibly welcome; I'm quite looking forward to it.
I don't. And I don't really know what ppl really talk about, when they say "viable in raiding", because you can raid with BM hunters. Ofc not in a HC progress guild, but you can go raiding ICC with a BM hunter with no problem. You won't be the last in the dmg meter, and stuff so I think we can say that with BM, you can raid. Although, if you mean that you are looking forward to BM being the BEST dps in raids, that won't happen. And it is fine. There will always be one single best dps build for hunters. It is MM now. Survival is behind, and BM is behind both of them. What the BM hunters would find "raid viable"?
Mostly I was looking for comments on the stat weights. I weighted Int at 100, haste at 80, mp5 at 70, spell power at 60, and crit at 50. This is different from the presets for Holy paladins which has haste at 35 and mp5 at 88. For a quick and dirty priority list, do those weight be good? Should SP be lower or haste higher?
Not absolutely sure about this, so correct me if I'm wrong, but I think wowhead is just multiplying the stat weighting you set to the amount of each stat on an item and then add them all together.
If that is the case then mp5 is weighted quite low.
For example if you compare mp5 and crit:
Mp5 gives you about double the regen crit gives for the same item points but since mp5 is twice as expencive as crit is, item budget wise, the weighting for mp5 should probably be alittle less than 4 times the wheighting of crit, and how much less then 4 times depends on how much you value the throughput component of crit.
is it worth using execute instead of slam procs if you are at ICC25 gear level? or is there a point where slam becomes better than execute even if using the execute glyph?
From previous posts in this thread, it looks like most folks prioritize slam over execute and only execute when a BS proc is not available.
I believe the reasoning isn't so much how much damage each one does, but rather how much damage per rage. In an endless rage situation, execute wins, however execute costs so much, it isn't worth losing a HS + Slam to do one execute because you need to save enough rage for the next BT/WW.
Looking at the spreadsheet, without the execute talent or glyph, my slams hit slightly harder than a (30) execute.
If I talent and glyph execute, then execute hits harder, but still does less per rage.
I am in mostly ICC 10/25 gear.
Assuming 3/3 Arcane Focus and Heroic presence, Arcane requires ~184 hit rating to cap. ~210 is the magic number for 2/3 or 3/3 without heroic presence. I am guessing this simulation was conducted 3/3 but without heroic presence for the greatest universal applicability.
If you spec differently and plan on staying that way just import this list into rawr and tinker around with it a bit. It might not suit your preferred spec perfectly, but it is a good starting point. I know that most mages don't run 3/3 due to high competition for caster items leading to an abundance of hit but I haven't looked into which method of capping is most efficient.
If you scroll down through the first post it has a list of raid worthy trinkets for each spec and their relative value. Trinkets not listed generally are not better. The exception being things like the triumph/frost badge trinkets assuming you use all the hit. Also, I suspect Illustration of the Dragon Soul is better than NMIC for demon/destruction. As is Flare of the Heavens.
Sorry if it has been posted and i missed it but i was wondering what you guys are doing regarding expertise in BIS. I am looking at the sans heroic and Shadowmourne list right now and i noticed that it lacks a lot of expertise but i am not sure how to overcome it or if it is even something i should be worried about?
*edit: just found the whole discussion about the lack of expertise in the BIS list so i guess that answers my question.
I have a question regarding the benifits of might vs kings in a raid setting if you are the only paladin. Since in our mechanics SoV triple dips into str... does the value of kings and its str enhancement outweigh the value of imp blessing of might? I understand that imp might gives us a better attack dps boost if applied vs kings. Continuing this line of reasoning... at what point is it worth using an item that has high str, but is lesser than an item that has high attk/agi like most high end items do ---> when applied to SoV and its trip dip into str? I have been twisting a gear set to go with SoV vs SoC using a gear switching macro button, which moves str vs attk items, and libram twisting all wrapped into one, tho i havent utilized enabling the cast of SoV / SoC yet (making macros scares me at times when it gets technical.... silly i know, but such is life!)
Thanks ahead for your advice
I've been reading EJ for a many years now and has always found it quite useful. However in regards to the Elemental information, its lacking. Perhaps it has be redirected or deleted but as I am changing my main from my mage to elemental shaman I cannot find any threads that gives any useful information. Where is the how to ele shammy page? Where can I find pve information such as what is the optimal rotation, stats, how to perform the best on such and such boss and general fax on raiding as an elemental shaman. The only threads that is available are the optimal gear thread and 3.3 patch discussion on only one topic.
If I am wrong and there is a page with all this valuable information please direct me, even if this information is on another site all together. As its difficult to research my class without this.
I tried running some primitive tests with a new dagger I received last night from ToC-25, and compared it to the damage I'd do with my other two 232 quality weapons.
So the 196.4 DPS - 1.4 speed Stygian Bladebreaker in the main-hand w/ DP
Unsharpened Ice Razor (178.9 - 1.4 speed) in the offhand w/ IP
Starting with garrote and putting up HfB and SnD up immediately with a 4+CP Envenom, the numbers were really random, anywhere from 4500-5000 dps.
Now w/ the same exactly weapon in the mainhand, and Blood Weeper, a 1.8 speed weapon with 178.9 dps, the dps was about the same really, 4500'ish to maybe 4800 or so.
A final test that I did was with the 1.8 in the MH, and the Stygian in the OH, and that gave me about 5000-5500 DPS.
I realize that MH Slow, OH Fast is ideal, and it produces heavy hitting mutilates and such, but then again I can't seem to put Fast/Fast out of the equation, it still puts out quite comparable numbers. On a fight like Saurfang in 10 man ICC, would the fluctuations between Fast/Fast and Slow/Fast (With the Stygian being about 20 dps higher than the other two 232 daggers) matter even that much?
It's hard to find an answer like this, and I've been messing with it for at least an hour and a half trying to get some decent numbers to work with, but they all seem similar, is that because they all in fact ARE similar?
If 667 is soft cap is there a hard cap for haste? (Holy)
Whats a good amount of haste? If grabing mostly Haste/Crit over Haste/mp5 and Crit/mp5 (Currently have 845 unbuffed)
What is a good crit % unbuffed? Currently have 46% with Talent
And is Haste/mp5 really better than haste/crit? Is this overall healing? With heroic solace I believe I have enough mp5 seeing how I never go oom with a rotaion that includes Pleaing when its up as well as AT.
Quoting some one on page 84
"There is no haste cap. We don't want to stack mp5. Haste of 700 only caps flash of light to 1 second, but more brings holy light down. This is why haste/mp5, haste/crit, and crit/mp5 in that order are best for gear choices. Mp5 is superior regen then crit. Haste is superior throughput then crit.
Sometimes going from 251 item from 258 because haste/mp5 is better then crit/mp5 seems like it makes sense, and if you really are low on haste (under 700) you can do this. Just remember int is our best stat and downgrading int isn't usually wise. We don't bring spellpower into this because usually you have same spellpower on same item lvl gear."
Last edited by Sinotek : 02/25/10 at 3:30 PM.
Reason: Found some material to add to my post
I just got the non heroic Cryptmaker, and I'm currently using Bryntroll. Assuming I'm at the hit cap already, which is better? I would just add up the EP's for Unholy but I dont really know how to valuate Bryntroll's current proc.
Can someone give me some suggestions for Unholy dps and assuming all the hit wouldn't be used? My sim is reporting Bryn as still better, but I dont know if Team Robot WoW Simulator is up to date on Bryn's proc or perhaps flawed in some other way unkown to me.