Until recently (i.e., today) I have played disc exclusively (general healer for heroics, tank healer for raids). I am admittedly a casual player but nonetheless committed to improving my healing whenever possible. I have found it difficult to keep my 5-man team up in ICC heroics such as Pit of Saron due to the aoe and splashback damage from many of the mobs and bosses. As such, I've respecced out of shadow and into holy as my secondary.
From my understanding of the holy mechanics, my principal spells are renew, PoM, CoH and an occasional flash with SoL. In practice while running Frozen Halls non-H, I'm opening with PoM followed by renew and CoH where multiple teammates require healing. I'm unsure, however, of the following:
1. Should I be shielding as I did as a disc healer and, if so, when?
2. What are my best tools when someone takes significant burst damage (in disc, I would rely upon shield, penance and fh).
3. What's the best way of dealing with range issues when casting CoH. Should I be closer to the tank than I otherwise would as a caster?
4. Mana management is now an issue. I'm not at a point where I can obtain separate holy gear. Other than the usual suspects (shadowfiend, hymm, etc.), any tips for mana management?
5. My mass dispel is agonizingly slow. Can I improve this cast time?
Any assistance and general tips (and, yes, I have read the various compendia extensively) for a new holy priest would be greatly appreciated.
I am going crazy trying to figure out when gemming for armor pen over agil is going to be a dps increase. I am currently at 519 ArP and have the Needle Encrusted Scorpion. Putting me at the soft cap with gems always seem to result in a dps loss on the spreadsheet from gemming pure agil. Any advice?
Last edited by wakeboarder1 : 02/26/10 at 2:51 AM.
How do you manage that the Tier 10 set has 0 hit rating on it, and most of the BIS ICC (nor HC) items also doesen't have a single point of hit rating on it?
Now I seriously lack hit rating and planning to buy 2 T10 parts for set bonus (together with 2 - T9 set bonus), but even if I am gemmed with +10agi - +10 hit gems in EVERY yellow socket, still only have 7,1% chance to hit, so if I loose the draneii from my group I am not hitcapped... If I change my random epics to T10 parts I loose that little amount of hit rating I have now...
Some with 4-5 parts of T10 - did you "waste" your gem slots and sacrificed them for hit rating gems or I really don't know something?
At BiS level, gemming hit will replace a miss with a crit (since you're pretty much at the crit cap), so it's not wasted at all. In fact gemming hit is much more valuable than gemming agi/haste at that level.
Other good ways to get more hit rating are using the marrowgar ring (or rep ring), and enchanting hit on gloves.
Ok I spent some time testing some kind of rotations against a target dummy in orgrimmar.
This test is nothing complete or accurate, is just first impression.
I used all my combat gear (almost everything 264) with Gouge of Frigid Heart(Ilv258) as mainhand dagger and Flesh-Carving Scalpel(Ilv251) as offhand.
My rotation of finishers was like:
5 cp Shadowstep + Rupture as main priority. (Shadowstep has 20sec cd now, so you can always shadowstep rupture)
Eviscerate if rupture and slice n dice are up and got 5cp.
Refresh Slice n Dice with any number of cp.
Shadowdance with 1xAmbush 1xEvis 1xAmbush whenever you got time to (mostly of time before refreshing Rupture to exactly time end of shadowdance with end of rupture on target).
I was alone with none in party so only my abilities flooded me with CP.
To build CP I used Backstab.
I gotta say that in combat gear (gemmed arp or exp/hit) with
I could keep my dps over 5500-6000 with no Blood Spatter talent with a pvp 16/0/55 spec.
I didn't use any pve glyph (no rupture, no backstab) or any buff.
I think we should really try some analysis to understand what is the better gemmin etc because this spec can really give much if it stays like that.
EDIT: forgot to say, Wound in main, Deadly in offhand.
The soft haste cap (around 700 haste) brings your HL down to 1.3s. To bring it further down to 1.2s, almost 1300 haste is needed. It's quite impossible to reach these numbers without socketing for haste only. And the impact is rather low.
It might sound weird but check your gems.
I have been on the PTR ~12h ago and I was also shocked when encountering a huge dmg loss.
But when I took a look at my gems I realized that all where gone! Just enchants were in place like they have been after migrating the char to PTR.
So I send some gems from a premade to the copied char and the numbers where like I used to know before.
I did, i find out that too. BUt still its far away from the DPS before...
I dont have a clue what can be the problem