On my warlock alt, Ayeela, I have run ToC 25 last night and was lucky enough to get 4 upgrade pieces, waist, gloves and legs and a trophy (wearing them now in the armory to use as a reminder of what I got).
Currently, I am using 4pc T9 (ilevel 232) and the 245 ilevel help from emblems. If I start using the new gear I will have to break my tier bonus down to 2 pieces.
Looking at my dps meters from last night, it shows that Corruption represents between 35% to 42% of my overall damage on boss fights. Being not a math genius, I was wondering if using breaking the set will affect my dps significantly.
Playing with RAWR I get the following differences:
Current set 4T9 New gear
HP 17724 17964
Mana 20526 21081
DPS 1006 1028
Bonus Dmg 2674 2727
Corruption 12176 11368
The only buffs I set for this comparison was fel intelligence with improved felguard up and fel armor. While I see and overall improvement in all my stats, I can not fail to notice the decrease in the estimated damage done by Corruption.
So, my question would be, is it worth to keep the 4pT9 bonus, and if so, until when? Since this is my alt, most of her emblems of frost are dedicated to get primordial saronite to feed upgrades to my main toon.
Any thougths will be welcomed
PS. I customized the new set in RAWR with enchants and using the sp/spi epic jewels.
Despite using my gear, I did turn off Bryntroll's proc, to be safe. Like you said, although Frost sub-spec does favor Bryntroll, the results still stand without it. I did do BiS (sans Shadowmourne) tests and it does eventually have Blood Reaping pull ahead... by a whopping 30 dps.
I'm not sure I understand why we would change then. The numbers you cite for using a frost sub-spec and GoBS are 50 DPS and 5 DPS respectively, but then in this post you note the 30 DPS pull-ahead as if it's not something worthwhile.
Essentially, respeccing/glpyinh/potentially changing gear around for a potential 50 DPS gain now seems to not be a great idea if other data shows frost sub-spec falling behind as more gear is acquired. Unless you're really looking for a new way to play Unholy I suppose. On that note I agree - Unholy has become pretty bland in general - it just feels like we're grasping at straws for a new way to spec for a half a percent increase in DPS that likely will get worse with gear scaling.
I understand that fleet footed will help you stay on a moving target and that we should put the two points from blood splatter somewhere else but i felt the energy refund of missed finishers from quick recovery would boost dps more. If you're over the soft expertise and hit caps does fleet footed then outweigh quick recovery?
Different specs scale differenly... which is why specs are not permanent!
We will change because it's more dps for the time being. Yes, eventually Blood will pull back ahead, and then people will change back, but the gear point for that to happen is very high, and I feel completely confident in saying not a single DK in existence is already at that point, and I doubt there will be more than maybe a dozen there come patch-day (depending when, exactly, patch day is).
Respeccing and reglyping are neither time intensive nor expensive. There's little argument against doing it; change on patch day, then change whenever you finally reach the appropriate gear level to change back. That's twice between now and, presumably, patch 4.0. Hardly something to break the bank.
What's more is the fact that it's possible that Frost sub-spec will still be superior in BiS. Stat weights do change between the two by a moderate amount, and thus what's BiS for Frost probably isn't the same as what's currently considered BiS. It's completely possible that Frost with its BiS is better than Blood with the current BiS, which is then better than Frost with the current BiS. Until a new BiS is determined, if anything even changes, it's impossible to say, but a distinct possibility.
Besides, a Frost sub-spec offers higher AoE damage, which may be worth the minor trade-off in single target damage. It offers higher AoE damage right now, but you just lose a ton of single target dps. If it's between 30 dps on a single target like Festergut and, say, 60 dps on multiple targets like Lich King, there is certainly room for debate.
I've been running MM for a while now, and I feel like I've hit a DPS ceiling somehow. I significantly upgraded my gear since our last Festergut kill... but I'm still doing the same amount of damage, roughly.
Most WoLs I see on Festergut have MM Hunters around 10k or even higher, but I can't do much more than 8k.
I'm wondering if my trinkets might be the issue - I'm using Grim Toll and Needle-Encrusted Scorpion. They almost never proc at the same time, so that's not the problem, and they're sadly the best two trinkets I have (I've lost out on Death's Choice and DBW every time.)
Any idea where I'm losing 2k+ DPS?
Edit: Also, my best performance on Festergut was while being hit by zero Vile Gas, but I still only got to 8800.
New to the forums (obviously) and had a question regarding 2 pieces of gear. Honestly not sure how to link gear in thread yet so Ill list stats with the name. Barbed Ymirheim Choker +67 agility +39 crit +48 haste +99 attack power. The other neck piece is the usually better neck which is the Executioner's Vice which gives +86 str +50 HR and +50 crit. The issue between the two is that I am already hit capped meaning the Vice's hit rating is mostly useless (and no I do not enchant or gem for hit). So I was wondering which would be better for me as a Ret Pally given that information.
Thanks for your help, simcraft said it was only 2 dps between the two enchants, I think I will keep black magic, because ok it can proc when you have to move, but the little burst it can give on a drain soul phase is the thing that can make a difference between a try and a down . With 3.3 buff to demo spec the simcraft without demonic pact showed me that demo was slightly superior to my affli spec, but after my first simulation with the demonic pact from my friend, i saw my affli spec 400 dps above, finally i won't spec demo when 3.3 comes out.
Well deleting my post certainly isnt answering my question, so I will reword it so that it is not an "infraction". The value of haste to a ret pally? I have read from some on here the importance of it, but others that it is next to worthless. I understand that it speeds up our white damage and that 25.2 haste rating is equivalent to a 1% increase in haste, but what exactly does that mean in terms of dps. Obviously not worthless, but is it more important then something like crit which so many of our abilities proc from? Is there, perhaps, a ratio between important stats like strength, crit, haste, and attack power that I can refer to when making decisions on gear? I know about spreadsheets and rawr and all that, but I'd prefer raw numbers that I can do myself. For example, 1 STR = 2.3 attack power (like 2.52 attack power with kings on). Thanks for any help!
Last edited by Star McCloud : 02/26/10 at 4:53 PM.
Just to make sure I don't get another suspension for not contributing anything, I will reiterate the information presented in the videos, since it doesn't count unless I type it out, apparently:
I use a wolf for the damage buffs. I use full PvE gear, since survivability has little to do with my health and everything to do with execution. I alternate between Marksman and Surv PvP specs depending on whether CC is required, and how much burst is required.