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Old 02/05/09, 8:24 PM   #2351
Jpfunk
Glass Joe
 
Undead Rogue
 
Norgannon
Does anyone think a 42/22/7 spec will be viable?

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Old 02/06/09, 2:27 AM   #2352
Injez
Banned
 
Gnome Warlock
 
Король-лич (EU)
lol, before looking I knew that there would be Patchwerk+Affli+Doomguard.
Again and again.
Sorry, but your DPS on other encounetrs aren't so impressive.

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Old 02/06/09, 2:35 AM   #2353
Exar
 
Orc Death Knight
 
Onyxia
So yeah

I am having some huge dps issues here and can't for the life of me figure out my problem. I was a solid Unholy DK for awhile and have now switched to blood. ( Current armory spec is after checking out some of these posts ) I cant seem to find a solid rotation. I know that my gear is good enough to be doing more than the 3.5k on boss fights that I tend to be putting out now. I would really appreciate any help in this situation. I have read through half of these posts but am now cross eyed so I cant bring myself to continue. While specced in blood I used the rotation of IT-PS-HS-HS-OB- dump IT-PS-HS-HS-HS-HS-OB.


The World of Warcraft Armory

Not that great on posting on forums so please excuses my noobishness. Hopefully you guys can help me out.

And in case you don't want to click the link.

Wep: Death's Bite
Sigil" Awarness
Full tier 7 with a splash of 25 man gear.

Ex

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Old 02/06/09, 2:41 AM   #2354
Dpsonroids
Glass Joe
 
Worgen Warlock
 
Ysera
Originally Posted by Injez View Post
lol, before looking I knew that there would be Patchwerk+Affli+Doomguard.
Again and again.
Sorry, but your DPS on other encounetrs aren't so impressive.
I wasn't boasting as there are plenty of other locks with 7k plus on patch so dont turn this into a dick weighing contest friend. The thread titles is Highest DPS specs after patch and i was merely showing that yes affliction/destro still reigns supreme by a large margin, Even on other encounters other then patch (that noone even uses as DPS measurements anyways.)

Last edited by Dpsonroids : 02/06/09 at 2:59 AM.

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Old 02/06/09, 4:05 AM   #2355
Raddest
Glass Joe
 
Undead Death Knight
 
Thaurissan
# Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
Am I the only one pissed off by this. As blood I never got angry at a free 100% DC crit. The time it took to throw this at an enemy gave more time for my runes to refresh. Did I mention it was 100% crit.

Maybe it's better off, maybe it won't be so bad, but these are my initial thoughts. That Death Trance worked well as a great filler while runes refreshed.

Honestly I don't care much for the other changes. Death Trance was a big piece of damage, especially when it proc'd heaps with DRW out.

*shakes fist*

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Old 02/06/09, 4:54 AM   #2356
hlubik
Glass Joe
 
Undead Mage
 
Drak'thul (EU)
Hi,

Until 5man heroics, everybody leveled class of their choice. Sometimes there were posts about how paladin is too weak for 5mans, but nothing too big.

Then everyone jumped on QQ train. Since then, everybody is discussing how CoH is too powerful, how is mana regen too trivial, how is holy light glyph too good.

I think that everybody on forums like to QQ too much. Why we just can't theorycraft about what is on PTR or live servers? Why talking about how nerf this, how buff that, what if (insert spell or talent of your choice) will look differrent, or keep posting things about how I want this or that to be?

Can't we just leave this to blizzard's developers? Let them buff or nerf us or even change us - I don't care, I just want to have fun. Do not take this game too seriously. If paladin will be something completly different from what it is now, you will keep playing it or reroll or quit, but what will your QQing change? Nothing.

I am sick of all this QQing and sugesting how YOU could do things better than everybody else.

Do I like to spam HL? No, but I see this is the only option now. If 50% penalty will change paladin's rotation on live servers - will I addapt? Sure, but for now, that announcement is not final and I don't want to theorize about that.

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Old 02/06/09, 4:57 AM   #2357
Xmasman
Von Kaiser
 
Blood Elf Mage
 
Zuluhed (EU)
This changes are anounced today for mages:
- Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).
- We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.
- We are also working on more survivability for Fire spec in PvP.
- We are also working on making Spirit a more useful and interesting stat for all mages


Seems that we got very general information only.
Hopefully they add the opportunity to get replenishment talents also for fire and arcane mages.

Last edited by Xmasman : 02/06/09 at 5:08 AM.

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Old 02/06/09, 4:25 PM   #2358
Voley
Von Kaiser
 
Voley's Avatar
 
Undead Death Knight
 
Свежеватель душ (EU)
Originally Posted by Njald View Post
Market manipulation have in the past sometimes resulted in suspension and other Blizzard response.
Proof or gtfo. They have stated several times that nothing that is legal in game like buying or selling items on ah is or ever will be bannable.

Last edited by Voley : 02/06/09 at 5:56 PM. Reason: typo

Twice Scarab Lord.
http://img123.imageshack.us/img123/5237/sigyt7.jpg
Девоу - DK scarab lord. Proud owner of Thunderfury.

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Old 02/06/09, 4:36 PM   #2359
Pjoo
Glass Joe
 
Tauren Shaman
 
Spinebreaker (EU)
Originally Posted by Neurosisxeno View Post
So you're basically saying for people who are "challenged" at the game, Fast OH's are a better alternative? Quite the compelling argument...
I can't get my ping under 200ms, and just that will probably make a big difference on Lava Lash damages and such.

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Old 02/06/09, 4:46 PM   #2360
Pjoo
Glass Joe
 
Tauren Shaman
 
Spinebreaker (EU)
Originally Posted by Basil2 View Post
I did test this spec in real fights (plague and arachne quartals). One run I did in normal spec, then the second in DW spec with no changes in cloth. The raid has five healers, with me with 2300 own and 2600 buffed in normal spec, 550 haste. The results in Recount are:

Normal spec:
22% overal performance
24-25 - performance in a heavy damage fights

DW spec:
24.5% overal performance
28-31 - performance in a heavy damage fights

So I can tell that DW spec is about 15-20% more efficient than normal spec when you need to heal raid much.
I also will try this spec on Maligos this week.
From my expirience, Dual Wield Resto lacks tools for proper healing. It has better hps, but that is only when standing still, not having to care about panic heals or healing people who actually need it. Like in Naxx.

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Old 02/06/09, 4:49 PM   #2361
Kravren
 
Kravren's Avatar
 
Undead Rogue
 
Draka
Leaked 3.1 Changes!

Hello everyone, first time poster, long time reader of these boards. First off I want to thank those of you for the work you put into fine tuning our class... with that said, I don't know the validity of these changes, but they were posted in my guild forums along with the rest of the other class changes and wanted to share. It is way too early to know what will be the definitive changes come 3.1, but in the meantime here are some discussed PTR changes. I find it odd that there is no HfB comments:

Rogues
• Adrenaline Rush is now available to all Rogues at Level 30.
• New Talent: Focused Combat, 25 Energy, 3 min cooldown – When activated, the rogue goes into a focused state of combat, increasing all damage done by 30%, changing targets will cancel this effect. Lasts 15 sec.
• Envenom: Damage for all ranks increased slightly.
• Expose Armor: Now reduces the enemy's armor by a percent value instead of a flat value.
• Improved Expose Armor: No longer reduces the energy cost of Expose Armor. Now increases the armor reduced by 2%/4%.
• Tricks of the Trade: Duration reduced to 5 seconds.
• Prey on the Weak: Critical strike damage now increased by 5%/10%/15%/20%/25%.
• Close Quarters Combat: Increases your chance to get a critical strike with all weapons.
• Kick: Damage dealt significantly increased.
• Throwing Specialization: Also increases damage dealt by Fan of Knives by 15%/30%.
• Surprise Attacks: Damage bonus increased to 15%.
• Savage Combat: Now increases attack power by 4%/8%.
• Fan of Knives: Now causes 75% weapon damage with all weapons.
• Killing Spree: All damage dealt while this ability is active is increased by 20%.

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Old 02/06/09, 9:30 PM   #2362
Chrion
Glass Joe
 
Human Paladin
 
Ysera
Originally Posted by Dorvan View Post
Check out either Redcape's spreadsheet or Rawr, both will give you relative weightings of the various DPS stats available to you. If you want to know the minute details you can examine the actual formulas within the spreadsheet/code which produce those weights, but the high level summary is that when you sum up for each stat the dps contribution coefficients for each ability, strength handily beats expertise for any realistic gearing level found in WotLK.
Thank you, Dorvan, for your kind responce.

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Old 02/06/09, 9:34 PM   #2363
Lonthar
Glass Joe
 
Human Warlock
 
Shattered Hand
Originally Posted by Bergtau View Post
I've noticed that my Immolate keeps 'falling off' where the debuff just disappears, but it still does damage. I haven't been able to tell if it's been giving Incinerate the damage when it happens. I'm using the default UI and I've only noticed it after the patch today.
I've been having the same bug

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Old 02/06/09, 10:23 PM   #2364
sacrates
Glass Joe
 
Human Paladin
 
Antonidas
greatness trinket

I'm sure this has been mentioned in here some where however I will bring it back up the greatness trinket 90 int= good
trinket proc= not really sure. What I'm thinking is if greatness procs and you hit DP it regens by 25% of your total mana pool so is that good ? Plus the increase in SP and crit would be pretty sweet?




Thanks for your input.

Sacrates

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Old 02/07/09, 12:44 AM   #2365
Earthroot
Glass Joe
 
Tauren Shaman
 
Farstriders
Gems?

After lots of reading here and other sources, im having issues deciding on what kinds of gems i should use...

Right now the debate is over

+14 spell power in 3 slots

or to use the

+7 spell power / +6 crit
+7 spell power / +6 int

im trying to go for a crit based caster without sacrificing too much spell power. And i always run into mp5 issues for some reason. Any thoughts?

FYI: my mp5 in combat is now 216 + water shield + mana totem.

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Old 02/07/09, 1:25 AM   #2366
Nurglette
 
Blood Elf Paladin
 
Sisters of Elune
I have also been racking my brain on the gem situation.

There are just so many variables. I am mainly used as a raid healer so I find mp5 gems to be more suitable, simply because over three quartes of the time I am using chain heal and the crits do not proc my water shield. Now if I was in a situation were I was perhaps a main-tank healer using Lesser Healing Wave or Healing Wave more often I would probly lean more torwards spell power or crit.

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Old 02/07/09, 2:42 AM   #2367
Earthroot
Glass Joe
 
Tauren Shaman
 
Farstriders
im in both situations... i do raid healing when we have a better suited healer. otherwise i go on the main tank. but im still aoe healing cuz i want to.

cuz right now we are running 10man naxx with me and a paladin healer. the pally healer has less stats than i do, so i go on the main tank, in situations where i run with other guilds or 25man (not very often) i usually get sent on aoe healing.

Last edited by Earthroot : 02/07/09 at 2:55 AM.

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Old 02/07/09, 4:26 AM   #2368
Verloren
Glass Joe
 
Human Rogue
 
Kil'Jaeden
I know this is kind of a broad Question but i've read the forums and i have gotten advice from player but i cant seem to get my DPS to boost up =/

Basically I'm Mut 51/13/7 my rotation is Garrote-mut-snd-mut-mut-rupt-mut-mut-envenom repeat

On most fights I'm between 2600-2900 on patch work i cant seem to break 3300

Here is my armory anything will help The World of Warcraft Armory

I also have [Omen of Ruin]

Thanks =)

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Old 02/07/09, 6:03 AM   #2369
Mortalshot
Glass Joe
 
Night Elf Hunter
 
Andorhal
Originally Posted by Blocknock View Post
I like your spec but there is a few things that I might change. As Thayer said, you do have enough haste to only need 1 point in iAotH, Personally I would put one of those points in Focused aim, take out that 16 hit rating gem as you'll still be at the hit cap, put in a little more agi and finish off your expose weakness. With the amount of agility you have, plus getting a few more by swapping out that gem, the bonus your going to get off that critt is going to be insane. Even at 1425 your getting 25% of that stacking on top, which would put you at 1781 agility. Which will also give you a greater dps overall. Going from a 66% chance to a 100% chance.
/facepalm

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Old 02/07/09, 6:58 AM   #2370
andrei1221
Glass Joe
 
Blood Elf Priest
 
Tichondrius
On a small tangent, when you guys dps patch do you have to run to the slime fairly often or are your guild tanks geared enough where you can just stay in and dps the entire fight? I am trying to figure out what to do on our patch kills since I seem to die everytime if I don't run to the slime every 5secs or so...it would seem from some of the wws reports i've seen that show ppl having a dps uptime of 100% that its possible to never run to slime but i'm not sure.

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Old 02/07/09, 8:12 AM   #2371
Corbetti
Von Kaiser
 
Corbetti's Avatar
 
Troll Hunter
 
Thunderhorn (EU)
A troll can dream...

Whilst I am pleased about the prospect of not chewing through all that ammo, it is about the only perk there is of being an engineering hunter.

If only..

[Corbetti's Travelling Stables] Bind on Pickup. Requires Engineering 450. Summons a mobile stables enabling hunters to change their pets (15 mins cooldown).
[Gurubashi Tribal Bow-Crank] Bind on Pickup. Requires Engineering 450. Automatically feeds your bow with titansteel tipped arrows.

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Old 02/07/09, 8:35 AM   #2372
Systema Sephirothicum
Von Kaiser
 
Systema Sephirothicum's Avatar
 
Worgen Warrior
 
Neptulon (EU)
Originally Posted by andrei1221 View Post
On a small tangent, when you guys dps patch do you have to run to the slime fairly often or are your guild tanks geared enough where you can just stay in and dps the entire fight? I am trying to figure out what to do on our patch kills since I seem to die everytime if I don't run to the slime every 5secs or so...it would seem from some of the wws reports i've seen that show ppl having a dps uptime of 100% that its possible to never run to slime but i'm not sure.
Well,in our guild we keep patchwerk close to the slime,so that its only one or two steps to it,realy helps keeping melees on 100% presence in fight.

On a sidenote,I would like the community's opinion on my stats,here's my armory

I find myself beeing on 5k dps most of times,but on fights such as sarth 3adds and even patchwerk,in a miss streak i fall to 4500ish dps or lower sometimes,and would like some feedback,if anyone thinks he could help me a bit.As for Betrayers,in the 3 months we raid naxx,never seen one drop

Blood is red and bruises are blue..

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Old 02/07/09, 12:06 PM   #2373
andrei1221
Glass Joe
 
Blood Elf Priest
 
Tichondrius
Originally Posted by Rezarel View Post
25 man Patchwerk will only hateful strike someone if they're in the top three on the threat table. Make sure you stay below your OTs and you'll be fine; the slime is completely unnecessary. You do need to hold back at the start to let the OTs get rage and get their rotation going.
What? I have always assumed that the hateful table is top 3 highest on HP not on threat...can other people chime in on this?

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Old 02/07/09, 1:13 PM   #2374
Narro
Glass Joe
 
Narro's Avatar
 
Draenei Death Knight
 
Gilneas
Great place to think up what you think the new talents will look like.

Hope someone finds this helpful, I sure did!

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Old 02/07/09, 3:46 PM   #2375
BustedHL
Glass Joe
 
Draenei Shaman
 
Andorhal
I'm still unsure on whether to get [Illustration of the Dragon Soul] or continue using [Sundial of the Exiled]. Has someone done the math of what the avg spell power of Sundial is? and if it is better than Illustration?

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