I'm pretty happy with my spec, but I'm wondering if the two points in Epidemic are worth the extra time not having to reapply diseases, not to mention the potential for more rime procs if I reapply IT often.
If anywhere I would put the points in bladed armor, and possibly one point in hungering cold (I pug heroics a lot and the AE control might be nice).
What do you guys think about this build Talent Calculator - World of Warcraft ? I was going back and forth between 5/5 unleashed fury with 4/5 imp tracking, or the other way around. 4% more damage from my pet, or 1% more non-dot damage.
I haven't been MM for a while, so I am not sure if that is a wasted point in imp barrage. That would depend on how viable it is to use aimed as part of a normal rotation I guess. Also, I was told to stay away from arcane shot, but with 3/3 points in it, would you guys rotate it in?
Thanks for the below Infraction. I’d say next time maybe read all of the thread and follow the discussion before you do something childish as the PM message you sent me saying “No you’re lame”. Good job on being someone that belongs more on the Blizzard forums saying NO U! On this great note, I wish all you SV Hunters well in finding out what does your spec the best and I apologize to you all for this derail in the thread. However I can not stand idiots like this.
Infraction for JaclynRA: General Idiocy
Post: The Survival Hunter in WotLK
Infraction: General Idiocy
Message to User:
No you're lame.
I don't believe my spec(tree) has a problem so calling for balance IMO is lame. Just my thoughts, like I stated but you are free to argue all you like.
I think the main issue with our class at the present is that we're (barely) competitive with other DPS classes. As such, a pragmatic raid leader would do well to choose any other DPS class over us because of the utility they bring.
What I'd like to see, is for the class developers to take a long, hard look at poisons:
What if Rogues were given the ability to apply poisons on other classes' weapons?
What about an aggro-generating poison that could be applied to the tank's weapon? (And for that matter, how about making us viable off-tanks?)
How about a poison that slightly reduces mana costs when casting?
In addition to no longer requiring active tracking to match the type of the current target, Improved Tracking is no longer restricted to "non-periodic" hunter damage on the PTR. Currently Serpent Sting damage is increased against trackable targets when you have a tracking type enabled.
This should increase the valuation of the talent slightly.
I would now have no problem going back to a build with those points in survival now with this change.
The bolded line is the "line" in most people's math that I'm trying to say makes no sense. You can't assume 121 str (its actually 1.2 x 101) is in any way worth that much DPS to a ghoul, as a ghoul has much fewer attacks (and probaby smaller multipliers on all non-white dps). In addition, that was an AP equivalence chart, if I'm not mistaken. Meaning all it says is 1 str = 2.4847 AP, *NOT* DPS.
So i am mis reading the entire post. I will go back and see if i can find a conversion for actual dps.
Methods already had a line showing the AP value of 1 strength including ghoul. His table on page 26 shows 1 str = 2.4847 AP without ghoul and 2.7920 AP with ghoul factored in (both as Unholy spec). Death's Bite is still clearly inferior to Betrayer.
Thank you for pointing that out it has become quite clear that I was heading down the wrong path.
I am having a real hard time with mutilate. Everyone tells me how easy it is and how it is the best spec and how they are top dps in their raid. And I read the same thing here.
My guild is doing 10 man Naxx - the raid primarily comprised of Warrior tank, DK off tank, 2 Warlocks, 1 Mage, 1 holy Paladin, 1 holy Priest, 1 ret Paladin, 1 Rogue (me) and a Shaman that is either resto or enhance.
Very rarely am I top 3. Not even on Patchwerk. My hit is not capped, but I am gemming for it. I have all the gear I can get my hands on and I have terrible luck on rolls or drops. I am not fully enchanted yet either, but neither is my raid.
I know the rotations. I start the fight with 3 stacks of Hunger (who came up with the idea of 3 stacks?), SnD, then throw down at least 4 point Rupture and try to get a at least 4 point Envenom. But I can never do that before my SnD's run out. Even if I've been lucky with crits and got a 5 point Envenom off to refresh my SnD, by the next cycle, after Rupture, I do not have time to Envenom, then SnD drops, I have to wait to get that going again and then I am all off with the whole cycle. I just can not get it to work - the combo points just are not coming. I have tried to to everything right. Am I just really that bad of a player? Is it my gear? The fact that my hit is only 292 or something?
I am ready to just go combat, but I have to wait for weapons first.