One thing really makes me scary when I read about incoming changes in stats on gear:
If you are a melee DPS class, druid tank, or hunter, expect to see:
A lot more Stamina. Bear-form Stamina scaling will be lowered as a result.
Strength if you wear plate. Agility if you wear mail or leather.
Existing Attack Power becomes Agility and Stamina.Armor Penetration becomes Haste or Crit.
No Intellect on melee gear. Hunters won’t need Intellect since they will no longer use mana. Shaman and Retribution paladins will get mana and spell damage in other ways.
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and
What You’ll See on Gear
(...)
Strength, Agility, Hit Rating, Expertise, and Critical Strike Rating - These will all still appear on gear as well. Aside from situations mentioned elsewhere in this list, in general these will function similarly to how they do now, though the details -- such as how much Hit Rating you might need to effectively combat high-level creatures (more on this below) -- are likely to change.
Being Removed from Items
Attack Power - This stat will no longer be present on most items as a flat value, though it will still show up on some process. Strength and Agility, which will be present on items, will grant the appropriate amount of Attack Power (generally 2 Attack Power per point of Strength or Agility) depending upon which stat a particular class favors. Agility may provide less Crit than it currently does.
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Now, correct me if I'm wrong but it seems that weapons that we currently use and will use in the future after they have been reworked will NOT provide us any bonus to Attack Power.
I was wondering how it could be solved (if Blizz ever thought about solving it). Solutions that came to my mind are:
- release of slow 1h weapons with STR - unlikely to see this and what about weapons currently owned by players?,
- bonus will be presented like it is on Greatness proc or Death Verdict proc - highest stat taken - but what about crit from agi then?
- tokens for weapons?