I am having a real hard time with mutilate. Everyone tells me how easy it is and how it is the best spec and how they are top dps in their raid. And I read the same thing here.
My guild is doing 10 man Naxx - the raid primarily comprised of Warrior tank, DK off tank, 2 Warlocks, 1 Mage, 1 holy Paladin, 1 holy Priest, 1 ret Paladin, 1 Rogue (me) and a Shaman that is either resto or enhance.
Very rarely am I top 3. Not even on Patchwerk. My hit is not capped, but I am gemming for it. I have all the gear I can get my hands on and I have terrible luck on rolls or drops. I am not fully enchanted yet either, but neither is my raid.
I know the rotations. I start the fight with 3 stacks of Hunger (who came up with the idea of 3 stacks?), SnD, then throw down at least 4 point Rupture and try to get a at least 4 point Envenom. But I can never do that before my SnD's run out. Even if I've been lucky with crits and got a 5 point Envenom off to refresh my SnD, by the next cycle, after Rupture, I do not have time to Envenom, then SnD drops, I have to wait to get that going again and then I am all off with the whole cycle. I just can not get it to work - the combo points just are not coming. I have tried to to everything right. Am I just really that bad of a player? Is it my gear? The fact that my hit is only 292 or something?
I am ready to just go combat, but I have to wait for weapons first.
don't you have homework and studying to do? =P say hi to the gang for me.
Rogue normal DPS is also present in that log... a few steps down. Hunter DPS is simply too high - not a bug...
If we remove the HAT Rogues then the second Hunter is placed 5th. He uses a Cat while the top Hunter uses a Scorpid. The Scorpid is vastly OP, no denial, no complaints at it's nerfs, needed indeed. The Cat is getting a nerf too, if not terribly hard it seems. Both are 50/21 Hunters. So by the very spec and petchoices they will get 'fixed' a fair bit lower due to acceptable changes. Any added nerfs will just put them way too low for the value they otherwise bring. Few buffs, medium to low single target stationary DPS (what about DPS on petunfriendly fights? Comparable to tanks acceptable to you?) and voeful AoE to boot.
Yes, fix the blatant problems and they will correct our DPS all by themselves.
Rogues should be doing very high dps if not the highest dps for some fights. If that isn't happening we will buff them (ideally in a way that does not inflate their PvP damage potential).
There is a known bug with Honor Among Thieves where multiple rogues with the ability in one group generate too many combo points. It isn't our intent that this bug make up any PvE dps deficiency.
A similar bug was mentioned months ago where only one rogue in a group would receive combo points frequently if other people in the group received a lot of crits. This is working as intended as far as we can tell.
It basically matches up the same as pre-nerfs. They barely touched the Scorpid and Cat at all and Scorpid is still by far the best pet. However, I'm told that the Spirit Beast scales ridiculously well with full raid buffs now and that in a raid situation it should be a top contending pet, but I'm unable to test that.
I personally will be running with a priest healer in 2's. I went through all 4 seasons with him pre-Wrath on my rogue so I am wondering how it will work with a DK. I currently haven't done in arena yet though to give any feedback. I will more than likely spec a Frost/Blood build at first and go from there.
Thanks for the response, unfortunately I don't get Misery in raid. - As for the search function, right now Im working with this forum in a little window. Work is busy and a searching this forum would cost the company I work for money in lost productivity :P