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Old 03/04/10, 12:34 AM   #14431
Ivanvenove
Von Kaiser
 
Ivanvenove's Avatar
 
Orc Death Knight
 
Azralon
Weapons(switch hands)

I got a topic about the daggers speeds and the hands, if I have 2 daggers with the same dps, I put the fast one on my main hand and the slow one in my off hand, but what is the poisons I have to put on them? IP on 1.4 and DP on 1.8? And it's the best way to maximize my dps on all fights? Or its good only on target switch fights?
Im asking it, because I ve read some posts about it here and in my spreadsheet are telling for me if I do the weapon changes I got some dps...

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Old 03/04/10, 1:10 AM   #14432
mzamek
Banned
 
Draenei Priest
 
Kil'Jaeden
Dear elitistJerks forum pro shamans, I’ve been patiently waiting for you to release enhancement and resto shaman compendium for quite some time now. I don’t even want to start shaman cuz I’m afraid of making wrong profession and class choices without your advice. Unfortunately, there are no compendiums until now. Information that’s spreads over 20 threads isn’t quite as useful for me. Can you point me to another site that has good and easy way to learn about shamans? Any ideas on when the compendiums going to be ready?

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Old 03/04/10, 2:18 AM   #14433
Emidi
Glass Joe
 
Orc Warlock
 
Kult der Verdammten (EU)
obviously the lk heroic-loot isn't mentioned in the bis-gearset.
how woult it look like, if u replace rigormortis by bloodsurge?
i would trend to the wrist of lady deathwhipser to adjust the hit.

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Old 03/04/10, 2:51 AM   #14434
Sebastionleo
Von Kaiser
 
Troll Rogue
 
Twisting Nether
Instant always goes on the slower weapon and deadly always goes on the faster one. Instant is normallized to weapon speed, whereas deadly procs more the more often you swing.

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Old 03/04/10, 2:57 AM   #14435
Psychoholicz
 
Human Rogue
 
Stormscale (EU)
Weapon choice

short version

Offhand -> 1.4 speed with 192 dps, or 1.8 speed with 227 dps?

1.4 would be with berserking, 227 would be with weapon chain

long version


I have the toc25 1.4 dagger, and i wonder if i should use it over my 1.8 wrathful offhand dagger?
[Steel Bladebreaker] vs [Wrathful Gladiator's Mutilator] in offhand

since i do pvp with pvp dagger aswell, its enchanted with titanium weapon chain instead of berserking

I downloaded 3 different spreadsheets and spend 40 minutes browsing the forum, couldnt find anything

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Old 03/04/10, 3:00 AM   #14436
Sebastionleo
Von Kaiser
 
Troll Rogue
 
Twisting Nether
If you're using a slow weapon in your mainhand, then definitely use the 1.4 speed in your offhand. There was a post recently pointing out that you could go so far as to equipping a sunwell 1.4 speed dagger in your offhand over any 1.8 speed dagger.

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Old 03/04/10, 3:15 AM   #14437
Pepe1990
Banned
 
Orc Death Knight
 
Xavius (EU)
Hello. Can some1 tell me which spec now will be great after patch 3.3.3 ? Becouse i was reading this board 3days and i dont know ;/

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Old 03/04/10, 3:24 AM   #14438
Xsus
Glass Joe
 
Blood Elf Paladin
 
Ner'zhul
with t10x4 is haste better than crit?

the first page said we should gem +10 str +10 crit for yellow socket but im wondering is +10str +10 haste better than it?

or does crit still better than haste? also with the proc of TAJ which gem is better for yellow socket??

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Old 03/04/10, 3:33 AM   #14439
Revel
Glass Joe
 
Draenei Shaman
 
Stormrage
I know that a lot of the discussion on TAinJ has been within the 3.3 thread, but I've yet to see much testing since they fixed the melee range bug in either thread. For those who have out-bid the rets and picked this up, what is the current status on the trinket regarding which abilities proc a mote? I wonder because, unless I'm mistaken, they made significant changes with mut rogues. I assume that if they've changed it for one class, there are at least a few changes for another class.
~ if this information is within the forums and I've somehow missed it, let me know

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Old 03/04/10, 3:49 AM   #14440
lozzza
 
Human Warlock
 
Hellscream (EU)
3.3 patch

Having read the patch notes for 3.3 (spirit will only be needed by healers) im guessing the the glyth of life tap will change? Or would we still be able to actually be able to use spirit (which i very much doubt). Would they do it with int?!

Doorlock

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Old 03/04/10, 4:32 AM   #14441
Argothar
Glass Joe
 
Human Death Knight
 
Ragnaros (EU)
Originally Posted by Pepe1990 View Post
Hello. Can some1 tell me which spec now will be great after patch 3.3.3 ? Becouse i was reading this board 3days and i dont know ;/
You can find it on the first page, update. Anyhow, sub-frost seems interesting but if you have problems with aggro you will want to keep sub-blood as it is now.

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Old 03/04/10, 5:27 AM   #14442
Twentymiles75
 
Draenei Shaman
 
Sentinels
Does weapon skill matter for Feral DPS?

I have just started a Druid and wanted to know something pertaining to weapon skills when it comes to Druids. Is it necessary to keep the weapon skills to max like any other character class using a weapon? Since you are using a form do damage, not the actual weapon, does it matter? I would think it should, since damage stats are derived from equipment and weapons but just want to ask to make sure so that way I can keep up with it? Any information would be greatly appreciated. Awesome site by the way.

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Old 03/04/10, 5:33 AM   #14443
menk
Glass Joe
 
Tauren Druid
 
Dethecus (EU)
Weapon skill does not matter. My staff skill is around 250 and it is by far the highest weapon skill and I still deal decent dps.

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Old 03/04/10, 5:57 AM   #14444
Bergtau
Von Kaiser
 
Bergtau's Avatar
 
Gnome Warlock
 
Blade's Edge
This doesn't really qualify as a Warlock-specific bug, but it's good to know.

I've noticed that pre-calculated spell crits will remove a stack from the use effect on Nevermelting Ice Crystal, so make sure you don't accidentally take off a stack with something critting between your SoC and your Corruption. I'm assuming this is unintended behavior, as spell crits are calculated at the end of your spell's cast, not when they hit the target, so it doesn't make sense for a crit that is already calculated as happening would take off a stack.

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Old 03/04/10, 9:13 AM   #14445
Drinksbeer
Glass Joe
 
Night Elf Druid
 
Aegwynn
I know that I am day or so behind on the Hit discussion, but, I picked up the noose and bloodfall last night in our 25 man run. I was just plugging along putting in my gems and enchants when I realized my hit was now 5% (previous gear had me at close to 10). Our dps hits very hard and pulls a ton of aggro, but the discussion in gchat was about, do I want another 2-3% hit or do I want to stack pure stam. I put hit/stam gems in slots where I picked up stam bonuses so I lost a total of 24 stam to get hit rating up to (and its still not the cap) 6.8%.

I'm asking the brains better than mine, to help me justify one way or the other. I can't seem to wrap my mind around dropping so much hit for that amount of stam. o.O Keep hit/stam gems or go back pure stam? Brainblocked, I have it.

Thanks for your thoughts!

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