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Old 02/08/11, 10:25 PM   #24126
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
Originally Posted by xazrael13 View Post
After looking at the EP values for trinkets, it shows [Mark of Khardros] being better than even License To Slay. Is this just a faulty value, or did the change in mastery really make this better?

[Mark of Khardros] = 864 ep value

[License to Slay] = 642 ep value
License to Slay should definitely be better if you can use all the hit rating. The EP calculation was probably being made while being hit capped or partially hit capped.

The feral druid is a different beast altogether.

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Old 02/08/11, 10:38 PM   #24127
Thepiegod
Glass Joe
 
Thepiegod's Avatar
 
Worgen Death Knight
 
Drenden
Was thinking that scarlet fever might be worth having the points in it now for a fourth disease to have our attacks scale off of because of it being applied by blood plague and not blood boil. Was wondering if someone could run some numbers on this.

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Old 02/08/11, 10:50 PM   #24128
Xenden
Glass Joe
 
Xenden's Avatar
 
Gnome Rogue
 
Galakrond
A friend asked me to post for him. He was asking that since blue maces are better due to the expertise bonus of dwarves. Would a tanking mace with a higher weapon dps be better than one of the blue maces that are better itemized for an enhance shaman.

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Old 02/08/11, 11:35 PM   #24129
Darkaeth
Glass Joe
 
Draenei Death Knight
 
Elune
Not sure if we're using different pieces or not.

The gear I'm using usually has master + 1 other stat. however, I'm favouring more of a Master/Stamina build. Though I might change my Chimera gems to pure master instead of Stamina.

I need to work on my reforges, trying my best to have a minimum of 5% hit and about 20 expertise, and with the current changes I feel like I need to be capped on both. Or else my STD's might not be applied, but yet at the same time, I'm not sure if it's worth the cost of that extra DS.

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Old 02/08/11, 11:54 PM   #24130
Xygor
 
Dwarf Warrior
 
Trollbane
What do you guys think about Crushing Weight vs. License to Slay after the patch - does the hard STR benefit more even with the haste proc now that HIT value is lessened?

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Old 02/08/11, 11:59 PM   #24131
biznored
Glass Joe
 
Blood Elf Paladin
 
Bleeding Hollow
I raided today on my shaman, did a little testing beforehand. on use spirit trinkets were not working with mana tide, however jar was, and it also worked out to be 500%(100% higher than the tooltip) which oddly enough was the same % higher as it was post patch. i never saw anyone mention anything about how the tooltip said 350% but in reality gave 450%.

also as for the buffs, i feel like i can tinker with my spec and the way i combine spells(focus + unleashed) but it doens't seem to help all that much in compairison to the other classes. i think we're still way behind all of the other healers by a lot, chimaron is the only fight where our class shines.

i've tried gemming all int, all haste, all spirit(as i am right now to play around with being a mana battery) maybe i should just switch to a tank healer role, being able to hit a 55k+ GHW on the tank is pretty baller for known incoming damage

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Old 02/09/11, 12:00 AM   #24132
Bobfred21
Von Kaiser
 
Worgen Death Knight
 
Lothar
Haste bug

Delete post.

Last edited by Bobfred21 : 02/09/11 at 3:12 PM.

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Old 02/09/11, 12:29 AM   #24133
Rostes
 
Night Elf Druid
 
Blackhand
Any info on how quality bear tanks evolve with the changes would be greatly appreciated... I am guessing we will need to drop some reforged dodge for another stat. But any advice from you guys/gals that are good with the math will be greatly appreciated... well back to rawr to see what I can find.

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Old 02/09/11, 12:42 AM   #24134
Implement
Glass Joe
 
Implement
Goblin Rogue
 
Gundrak
Has anyone else noticed a significant drop in DPS since the patch or is this just me?

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Old 02/09/11, 12:54 AM   #24135
Assassin1344
Glass Joe
 
Human Warlock
 
Dalvengyr
Originally Posted by Admired View Post
Yes, a Bane of Havoc guide.

Anyways, for Twilight Ascendant Council, there has been rumors and discussions on other forums
about just applying BoH to any of the first 2 bosses in P2. This is viable because your BoH
buff does not go away when Ingacious or Feludius teleports away.

If there is more testing to prove this, placing BoH on one of these 2 will definitely be a DPS increase.
I always put it on Ignacious and leave it on him until the monstrosity forms. I can usually get him to ~19% so we have to deal that much less damage to him.

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Old 02/09/11, 1:02 AM   #24136
gingertonic
Glass Joe
 
Worgen Rogue
 
Laughing Skull
Originally Posted by Implement View Post
Has anyone else noticed a significant drop in DPS since the patch or is this just me?
We didn't get nerfed, other classes got buffed.

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Old 02/09/11, 1:05 AM   #24137
gingertonic
Glass Joe
 
Worgen Rogue
 
Laughing Skull
edit: i should read the blue post thread...

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Old 02/09/11, 1:13 AM   #24138
the grinder
 
Human Paladin
 
Jaedenar
I have 6.04 haste or 773 ,and 10.06 crit and 14.24 or 1118 mastery,should i nerf more crit for mastery?
and yes hit and exp are capped

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Old 02/09/11, 1:19 AM   #24139
Broken89
Glass Joe
 
Human Warrior
 
Kargath
After reading through this thread. Would my conclusion be correct if I was to say that sub 20% our rotation would look like this. Stack executioner up to 5x CS>BT>RB>Execute tell dead ?

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Old 02/09/11, 1:21 AM   #24140
glick
Von Kaiser
 
Goblin Warlock
 
Illidan
Doing that won't actually affect the monstrosity's hp in phase 3

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Old 02/09/11, 2:18 AM   #24141
Origins
 
Blood Elf Death Knight
 
Stormscale (EU)
So Haste does indeed seem to be better than crit. I'd noticed this with another frost DK with similar gear putting out quite more dps than me and I couldn't figure out the reason.

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Old 02/09/11, 2:21 AM   #24142
vo1os
Banned
 
Human Warlock
 
Черный Шрам (EU)
Originally Posted by Estha View Post
I disagree. This usually depends on your guilds strategy. Our 3 warlocks pull the infernal in the second black phase. Immolation should be quite powerful against the vile swills (meta is not ready in most cases), while it seems to be a complete multitarget damage loss (in terms of critical damage needed) when the important 15 seconds in the green phase are over. 9-10 Infernal awakening hits plus 40% wont make up 60s of immolation against 5 targets, where damage is necessary - and hence you have only one infernal per attempt your raid dps should be high enough to deal the aberrations without it (and in most cases, it does). Don't forget you will lose some hellfire ticks as well while casting infernal.
From yesterday log:
Infernal awakening 532846 Damage 7hits 3crits

It' a HALF_MILLION_DAMAGE from a GCD-length-cast.

Don't forger that 15 sec of Infernal's immolate on 10 targets with +100% damage debuff is like 15 * 2 * 2 = 60 sec on 5 normal targets + it still lives 30 more seconds.
Just showing you the best way to use infernal. If your guild tactic doesn't allow you to use it best way then it's very sad (

Also used Immolate on slime in this log. And meta+Immolate on abberations 10 sec before the green phase.

p.s. 36k dps yesterday. I know what i'm talking about.

Last edited by vo1os : 02/09/11 at 8:50 AM.

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Old 02/09/11, 2:23 AM   #24143
Cangiz
Glass Joe
 
Gnome Warlock
 
Shu'halo
Originally Posted by glick View Post
Doing that won't actually affect the monstrosity's hp in phase 3
Is this confirmed? From my understanding, the monstrosity takes the "final" hp of all four targets added together.

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Old 02/09/11, 2:43 AM   #24144
Assassynd
Banned
 
Tauren Warrior
 
Whisperwind
Guide for Fury DPS

Hi,
I am new to the forum so please excuse me if I ask a dum question. I am trying to learn the INS and outs of the fury warrior and I am way behind where I think my DPS should be. I have noticed on other classes there is a very in depth guide for how to run the character. Ranging from talent build to rotation priority to glyphs, enchants and so on. I have not found one yet for us fury warriors. If there is one, where could I locate it? Also what stats are most important to us out of hit, haste, crit strike rating, mastery and so on

Thanks

Assassynd

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Old 02/09/11, 2:44 AM   #24145
Humadrgnbane
 
Tauren Paladin
 
Misha
Hey guys, I was just wondering what the general stance on the new alchemy trinket is compared to the other available 359s? 351 strength and 194 mastery would seem to be quite good comparatively.

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Old 02/09/11, 2:52 AM   #24146
kottonmouth
Glass Joe
 
Tauren Paladin
 
Korgath
Had [Fury of Angerforge] fall of on 4 stacks right before I pop AW and had it fall off multiple times with 5 stacks. The trinket seems too rng atm or im super unlucky. It needs to be changed to just On use or On hit. Anyone else had anything like this since the patch?

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Old 02/09/11, 2:55 AM   #24147
Oldj
Glass Joe
 
Orc Rogue
 
Balnazzar (EU)
Originally Posted by Oldj View Post

Its just that I get a couple of errors:
When i run it the first time it says "Config::General The file "reforger.cfg" does not exist! at /Users/Johan/reforger/reforger.pl line 68"
But if i change this line "my $config_file = "/Users/Johan/reforger/reforger.cfg";" I get a new error.


Use of uninitialized value $ARGV[0] in string eq at /Users/Johan/reforger/reforger.pl line 255.
Use of uninitialized value in addition (+) at /Users/Johan/reforger/reforger.pl line 288.
.
.
.

Use of uninitialized value in numeric eq (==) at /Users/Johan/reforger/reforger.pl line 411.
.
.
.
Use of uninitialized value in subroutine entry at /Users/Johan/reforger/reforger.pl line 713.

What i can read out of it is that im not allowed to add the correct adress to reforger.cfg in reforger.pl. How do i fix this?
No ideas?????

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Old 02/09/11, 2:56 AM   #24148
Averna69
 
Human Death Knight
 
Aggramar
Originally Posted by Darian_TruBlade View Post
Fury no longer stacks Hit as of 4.0.6. Assuming you gear appropriately you will rarely have any rage that needs dumping, and will want to save what rage you have in case you run into a miss streak. As a result you should not be using Heroic Strike often enough for Incite to be a worthwhile talent save in a few high damage fights such as Chimaeron.

It is a DPS increase in such cases and you can still spend the points there if you wish, but in many situations, arguably a large majority, it will do exactly or almost nothing. Temper this with experience however, you may your rage generation enough to warrant it regardless.
What would be a good % to keep our hit around now? Should we be reforging the items we put hit on to reach a high hit % to crit and mastery now?

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Old 02/09/11, 3:01 AM   #24149
Morket
Glass Joe
 
Undead Warlock
 
Crushridge (EU)
cancelled ( error )

Last edited by Morket : 02/09/11 at 3:12 AM. Reason: stupid logical error

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Old 02/09/11, 3:12 AM   #24150
venrex
Banned
 
Human Warrior
 
Outland (EU)
rawr mage

i am seeing some very strange result on rawr as arcane mage too.

When chosing trinkets i am getting a result saying that Theralion's Mirror (359) is nearly a 3k dps upgrade over shard of woe. and putting Arcane into way ahead of fire in dps witch does seem abit odd.

it has a hard time handling the engineering head too refusing to gem it.

and lastly i am getting the same problem as some one else wrote with optimiser finding a much lower result than current.

is it some option i have checked wrong?

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