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Old 03/16/10, 2:06 PM   #14791
Amoremio
Banned
 
Bolad
Tauren Druid
 
Non-US/EU Server
Originally Posted by Fallenangel View Post
Last response.
5x1 is the best use of a druid healing when raid healing. In 25, in a lot of fights, that is all you do (besides the occasional SM). Don't bother with pointing out the flaws in this, as that is a fact.
In 10 things are a bit trickier since we have enough GCDs to do 5x1 and then some. You can choose to do other things like LB tanks. You can glyph RR to make the 5 part 50% stronger. I never said I do 5x1 without glyph in 10m and then idle for a bit. I said I think that often you're better off cutting filters and going for the harder hitting rejuv RR gives.
Most of your statements are either opinions or straight-up false. Using words like "proven" or "always" doesn't make them any more true.

you obviously do not understand that the RR rejuv isnt hitting that much harder than the normal rejuv . It will never make or break the healing but the lost benefits of having 4-5 GCD's avaiable as opposd to not having any with the RR glyph will lead to lost of efficiency.


i hope this sinks into you're brain:

RR will never justify the loss of 4-5 GCD in terms of overall raid healing. You are missing the point that without RR you still have a solid rejuv ticking on the target. The increase on heals at a shorter refresh time is not worth the 4-5 gcd loss.

Originally Posted by Fallenangel View Post
Are you bitter about the mace? Did your fictive guild deny you one?
I really couldn't care less about val'anyr TBH i was just pointing out the fact it was carrying you in the meters given you're poor reflex or knowledge of the Druid class. The only facts here can be seen on worldoflogs under you're name clearly showing a performance that needs improving.

Originally Posted by Fallenangel View Post
Shoot for the stars, make it 11/12 No reason at stopping as low as you did.
Don't worry, we will before you reach 8/12.

Good luck with that, i'm out.

Last edited by Amoremio : 03/16/10 at 2:12 PM.

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Old 03/16/10, 2:14 PM   #14792
TaoTao
 
Gnome Warlock
 
Ahn'Qiraj (EU)
Hey guys my first post.So it's nice spreadsheet you got there, but atm im using [Abyssal Rune] and im not so sure how high is that trinket on the list.I'm deep demo spec.Just got [Eye of the Broodmother]r from weekly raid and im wondering if it is any upgrade as i know haste is pretty sweet stat for demo so i'd say AR is still superior at least for demo, or im totaly wrong here.

Last edited by TaoTao : 03/16/10 at 2:43 PM.

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Old 03/16/10, 4:04 PM   #14793
Tukutanu
Glass Joe
 
Tauren Druid
 
Firetree
@ Cenan

Thanks, I hadn't done Mimiron hard mode, I didn't know about the water bomb. That makes a lot more sense.

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Old 03/16/10, 4:07 PM   #14794
Doóm
 
Undead Warlock
 
Hydraxis
problem with dps

hey so i got a problem i have a gearscore of 5022 or somethin like that on the gearscore addon my Spell Power is at 2440 somethin like that my haste is over 600 my crit is at 22% my hit is at a lil over 19% i dunno how else 2 replace some of that hit since all my gems are runed cardinal rubies purified dreadstones and kings amber for haste and 3 JC gems 2 spell power and 1 haste anyways with my gearscore im doin 3 to 3.5k dps when i should b pullin about 5k dps i am using the same rotation as wat it mentions above ive tried everything what can i do 2 bring it up 2 what my dps should b for my gear

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Old 03/16/10, 4:48 PM   #14795
Necromi
 
Blood Elf Death Knight
 
<TBG>
Shattered Halls (EU)
Thoughts and advice sought!

I am DW Frost dk, tanking in ICC 10/25m.

In Heroics and such I have no issue with threat whatsoever, however frequently enough in some raid situations I am finding it impossible to perform as well as the paladin, warrior or druid tank options I am up against. Needless to say this is most frustrating and I wanted to know if there is some big chunk of understanding I am lacking that is making me fall short as it seems? Any way i can tweak what I have to make threat easy, rather than nightmarish to hold.

Places i encounter the problem are usually where I have any number of mobs where one is getting 'focus fired' as our dpsers are very high calibre. If not given a few moiments to get my rotation off, i cannot stop the mob from switching to the dps in question.

I have a decent selection of gear at my disposal, what i want to know i guess is, where is the problem? Is it my gear, my spec or are there class issues here too. I know IT will be buffed soon.. that says to me maybe I have a disadvantage against other tanking classes currently?

There are other issues - currently I am running at a little under expertise cap. Is this the problem? It is that or use two fast weapons. which, if either, is best? SHould i go 2h blood or is Frost just as good for threat?

This is my armory link, any advice gratefully recieved

The World of Warcraft Armory - Necromi @ Shattered Halls - Profile

Last edited by Necromi : 03/16/10 at 4:53 PM.

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Old 03/16/10, 4:58 PM   #14796
Treix
Glass Joe
 
Treix's Avatar
 
Blood Elf Mage
 
Kael'thas
I was wondering if anyone could tell me how I could find out the optimal set for 10 man Heroic + 25 normal + Emblem/rep/craftable items. So basically everything should be i level264 except for the ring i guess =o thank you been trying to find out on rawr but i cant find a filter.

Thanks

Last edited by Treix : 03/16/10 at 5:06 PM.

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Old 03/16/10, 5:12 PM   #14797
Necromi
 
Blood Elf Death Knight
 
<TBG>
Shattered Halls (EU)
Thoughts and Advice Sought.

I am DW Frost dk, tanking in ICC 10/25m.

In Heroics and such I have no issue with threat whatsoever, however frequently enough in some raid situations I am finding it impossible to perform as well as the paladin, warrior or druid tank options I am up against. Needless to say this is most frustrating and I wanted to know if there is some big chunk of understanding I am lacking that is making me fall short as it seems? Any way i can tweak what I have to make threat easy, rather than nightmarish to hold.

Places i encounter the problem are usually where I have any number of mobs where one is getting 'focus fired' as our dpsers are very high calibre. If not given a few moiments to get my rotation off, i cannot stop the mob from switching to the dps in question.

I have a decent selection of gear at my disposal, what i want to know i guess is, where is the problem? Is it my gear, my spec or are there class issues here too. I know IT will be buffed soon.. that says to me maybe I have a disadvantage against other tanking classes currently?

There are other issues - currently I am running at a little under expertise cap. Is this the problem? It is that or use two fast weapons. which, if either, is best? SHould i go 2h blood or is Frost just as good for threat?

This is my armory link, any advice gratefully recieved

The World of Warcraft Armory - Necromi @ Shattered Halls - Profile

And how is this handholding sorry? This is meant to be a theorycrafting forum so I'd thank you to be a little patient?

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Old 03/16/10, 6:25 PM   #14798
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Sunius View Post
That doesn't explain envenom critting for 1k less...
I would not be surprised if there were some broken assumptions that are exposed when folks run with sub-80 characters. I'd like to say everything from 60 to 80 is supported, but the fact of the matter is that sub-80 rarely gets run so there is plenty of opportunity for bugs to sneak in.


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Old 03/16/10, 8:34 PM   #14799
ttyl
Piston Honda
 
Night Elf Druid
 
Destromath
Originally Posted by Carebare View Post
I just heal the friendly guy and don't interrupt anything. Works fine. LB stack ->RJ->RG->Nourish spam.
Most of us agreed on this 2 pages back.

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Old 03/17/10, 4:09 AM   #14800
Jumai
Von Kaiser
 
Orc Warrior
 
Blackrock
Originally Posted by Casstor View Post
Alternatively, you could generate as much data as you like if you're willing to accept the limitations of a tanking simulator which models healing output as a random variable having some frequency and severity distribution.

Aside from contributing to EH through healing when you're taking a burst of damage, the proc also does have the potential of saving your healer a GCD topping you off to better prepare for an incoming burst. Of course this would only be relevant very, very rarely - but if it saved the healer a GCD every time you took a burst, it would be incredibly overpowered.

I guess what I'm saying is - spell power does affect how your healers heal you in that more spell power means fewer spells they need to top you off. Let's not forget that 300 spell power for some healers is practically an entire tier of content worth of item budget.
Avoidance is almost necessarily better at freeing healer GCDs than spellpower.


@ Darian

Looking at those figures, I can't quite figure out exactly what you did. Which talents/glyphs/multipliers/bonuses/medium size marcupials did you factor in there? Since you are the source of the proc's effect, I'd assume none of the above apply except the ones that generate a buff on your buff bar, but the best base coefficient going is 166% (498) and most of the spells healers actually cast are in the 80%-100% range.

Can someone who has the thing comandeer a healer and work out which if any of their modifiers are applied?


Originally Posted by mysteltainn View Post
An interesting point regarding the Last Word proc is that disc priests' shields and val'anyr procs directly translate that spellpower into effective health.
Effective health isn't a stat, it's an arguement. In a nutshell, that arguement goes as follows: favor gearing choices which maximize your chance to survive a worst-case-scenario event. Worst-case-scenario events, by definition, never involve anything which only has a chance of helping.

Last I checked, there was a thing called weakened soul that made it so at any given time, your chances of having a priest shield are significantly less than 100%. Therefor, you will not have a priest shield in a worst case scenario event, and it has nothing whatsoever to do with effective health.

The word for what you're describing is "health." Priest shields translate the Last Word proc directly into health. Yes, we know, thank you.

Last edited by Jumai : 03/17/10 at 4:30 AM.

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Old 03/17/10, 5:56 AM   #14801
Teiko
 
Night Elf Rogue
 
Ravencrest (EU)
Anyone knows where the post of the test for the Black Magic enchant is? I have the impression that its better then berserker, tested it on on a dummy (in short: double 1.4 daggers for 1h, black magic on one dagger and berserker on the other then compared uptimes of both buffs in world of logs). Short result = both enchants had roughly the same uptime and therefore black magic does look much better but before i look closer to this enchant i want to see the tests that have been already made.

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Old 03/17/10, 5:57 AM   #14802
Anthraxx
Von Kaiser
 
Anthraxx's Avatar
 
Undead Warlock
 
Mazrigos (EU)
An interesting topic has been brought up by my guild mate recently.

Due to the ICD on DP in 3.3.3 it is possible to click off the buff _on yourself_ after ~19 seconds (20 seconds ICD) and have the next application benefit from the "first application" 110% spell power based DP bug.

Tested it yesterday on PTR, working as described. I was able to "roll" 11% sp DP on my party w/o much trouble, even though it was only me clicking it off.

Pros: 10% better DP for raid (50-60 spell power);
Cons: personal dps loss due lower DP uptime on yourself (not a big one, retained around 80% uptime on dummies).

Apart from the tedious mechanics, it seems to be a clear rDPS gain. Am I missing something?

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Old 03/17/10, 6:59 AM   #14803
Calibri
Glass Joe
 
Human Paladin
 
Thunderlord
When is Mongoose > Berskering
What's the gear requirement for it to be better?

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Old 03/17/10, 8:22 AM   #14804
zhilva1
 
Undead Rogue
 
Sylvanas (EU)
Adding weapon

I have added to spreadsheet my dagger since it wasn't there, i have added all the stats, but not sure only where do i update weapon damage?

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Old 03/17/10, 8:46 AM   #14805
Casseya
 
Blood Elf Paladin
 
Bloodscalp (EU)
Hey guys. This is my first post here so please forgive me if its a too obvious question.
I have a Bryntroll normal version and i saved up 4700 arena points. Is the 277 pvp weapon an upgrade for me or should i stick to my Bryntroll?

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