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Old 03/20/10, 9:34 PM   #14926
Siverna
 
Siverna's Avatar
 
Blood Elf Rogue
 
Cenarius
Here is my UI:



My Addons that make up my UI:

Xperl
Bartender
Sexymap
Titanpanel (hidden)
IceHud (1st bar: Energy, 2nd bar: Target Health, 3rd Bar: SnD/I also use their combo points)
Recount
Omen
Quartz
Quartz: Procs
CowTip (Tooltip Addon)

During raid fights my party frames disappear and it becomes the xperl raid frames to the left.

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Old 03/20/10, 10:29 PM   #14927
seanny
Banned
 
Night Elf Death Knight
 
Destromath
I really don't what to ask a stupid question and i try to stay away from mana using classes but i decided to make a shaman and fell in love with healing does anyone have any tips for me so i can be the best i can be

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Old 03/20/10, 10:30 PM   #14928
Cz_Stonemaul
Glass Joe
 
Undead Priest
 
Stonemaul
Originally Posted by Frmercury View Post
It's not that Val'anyr (or DA for that matter) will necessarily have a larger absorption because it will be directly modified by the zone wide buff, but that the zone wide buff causes your direct heals to heal for more. Since the procs are % based off of your heals they too will be larger.

Same idea, I'd still like to know.

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Old 03/21/10, 12:45 AM   #14929
platinumpat3133
Glass Joe
 
platinumpat3133's Avatar
 
Night Elf Death Knight
 
Dragonmaw
Haste Benefit

I have been reading this forum, and I might have missed if this question was asked before, but with 3.3.3 coming out, and with the new Frost Sub-Spec, is it worth considering to start gemming 10str/10haste if your weapons and other gear allow? Specifically, of course, if you are using H-Bryntroll.

I wish that I could try this on the Optimizer and other DK tools but I am having problems using them at the moment and have not had the chance to test this out.

Edit: Another question I have, is that with this new build, and with Bryntroll scaling better with it and with haste, is Tiny Abomination in a Jar now a desirable trinket for DKs?

Last edited by platinumpat3133 : 03/21/10 at 1:40 AM.

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Old 03/21/10, 1:02 AM   #14930
Shamannii
 
Tauren Shaman
 
Kil'Jaeden
I have a question regarding ilevel 264 frost mark totems. I know resto shamans LOVE haste, and when i was looking at the totems available for frost marks i wondered "Hmm, The restoration totem dosent actually do much more for me then the 245 did(My reasoning was the 245 totem was 234 static spell power(Totem of Calming Tides - Item - World of Warcraft) while the 264 one is only 255 static spell power(Totem of the Surging Sea - Item - World of Warcraft), more or less). So i took a look at the Ele totem.
Bizuri's Totem of Shattered Ice - Item - World of Warcraft

I figured "if i throw in a flame shock every 30 seconds that 200 static haste! That could be worth investing in!"
But, being indecisive i decided to consult Elitist Jerks on the matter.. Whats better, really? the ele totem or the resto totem?

On one hand you dont even have to think about the resto totem but the ele totem requires a bit of forethought (making a setfocus macro would probably be easiest). I figured i could just throw a flame shock in every 30-45 seconds (because the actual effect lasts 30 seconds from the final tick) and have 200 more haste, which seemed REALLY GOOD over 255 spellpower.
sorry if this has been posted before

EDIT: sorries i dont know how to link from WoWhead.. first time posting here .
EDIT2: I guess just posting the wowhead url in URL tags works then o.o

Last edited by Shamannii : 03/21/10 at 1:08 AM.

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Old 03/21/10, 1:09 AM   #14931
Finkum
Don Flamenco
 
Dwarf Paladin
 
Gundrak
Originally Posted by Lucero View Post
Sorry if I'm wrong I'm new here, but we do it with two Disc Priests and its fairly easy.(10 man and try to do the same in 25 with other healers taking care of raid) The main thing to do is to shield the ones with the mark, not to heal them but to prevent damage so Saurafang does not get the full buff to put on people therefore creating a healing problem. Can also be done as holy but the shield is less efficient.
They changed the encounter a while back so that absorbed ticks of Blood Boil/Blood Nova still give him Blood Power, and marked people do not give him additional BP. The only way to reduce his BP gains (beyond the obvious, like spreading out and not getting hit by Beasts) is to use immunity effects to remove some of the Blood Boils (e.g Ice block, Divine Shield, Hand of Protection).

Originally Posted by Heenk View Post
"IRONBRANCH, THE FLOWER BED IS IN DANGER! ASSIST ME!"

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Old 03/21/10, 1:27 AM   #14932
Mielikinna
Von Kaiser
 
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Night Elf Druid
 
Medivh
I was in a similar place to you until recently Caveman83, against going full stamina.

Hardmodes on 25 man demanded I do it, and in the end I believe it was the right move to make. Instead of looking at it from a tank perspective of avoid or mitigate as much damage as possible while generating as much threat as possible, try shifting your perspective.

Threat is greatly aided by tricks, MD, and salv. Losing all my agi gems was of minimal impact on my threat, a few hundred TPS at most. If you are doing things right, the only place threat is ever an issue is snap threat, which will always be an issue.

From a healer point of view, the ability to take hits is what matters. You can avoid 8 out of 10 hits, but if those two coming back to back is enough to kill you, then you need to change your gearing. Its also not just about getting over the 2 hit survival soft cap. The more effective health you have, the easier it is to heal you for enough to survive the next hit.

Take for example, the idea that you have enough effective health to take 2.75 hits before you die. This means that in the time after you take the first hit, you only need to be healed a little to take the third hit without dying - the healers have breathing room. If you can only take 2.1 hits before you die, you need more healing to survive that third hit, there's more strain on the healers to get those big heals off even if it means risking themselves.

With all the movement in ICC on ranged and healers, as well as things like Unchained Magic limiting their ability to heal, it becomes less about the RNG of avoidance and more about a healer being able to throw one quick heal and move without you dying. This increases their survivability, and in turn increases the prospects for success.

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Old 03/21/10, 3:51 AM   #14933
pitibull
Glass Joe
 
Human Warlock
 
The Sha'tar (EU)
Chaos bolt = Incinerate?

Hello fellow warlocks,

I'm not sure if it was broght up before, but latley I noticed something weird going on with chaos bolt PVEwise.

On a lot of fights (especially in a raid buffed situation) I'm getting about equal damage from chaos bolt and incinerate. It might be the DFO which I presume buffs more incinerates than chaos bolts over the 20s span, but still, I don't think that's supposed to be the situation.
I'm using skada damage meters, and seeing mostly same avg. damage for both, and if not, only 0.5-1k difference.

I'm very good geard (mostly 264 and a few 251), which I think contributes to this.

Anyone else getting these resaults? any thoughts about this? Skip chaos bolt and go for something else or keep it just for the shorter cast time? The resist pierce isn't worth for PVE (and latly PVP aswell, but that's a different subject).

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Old 03/21/10, 4:52 AM   #14934
olorin_75
Glass Joe
 
Night Elf Druid
 
Kul Tiras (EU)
This is an interesting topic. All that you say seems true Mielikinna, but as I see it it's also possible to look at it from the opposite perspective. There is a chance you will get hit 3 times in a row, unless you are untouchable. The chance gets lower the more avoidance you have. In some fights 3 fast hits in a row will likely kill you, even if you have full stamina gems, Festergut during 3rd blight for example. The more avoidance you have, the less probable are you to take 3 hits in a row, and the more seldom this happens the smaller is the chance it will happen during a time when healers are moving.

Maybe one way of getting an answer that is relevant for You is to look at the last seconds before you died, or one of your healers died. Did you receive 3 hits in a row? Then some more avoidance could possibly have prevented the situation. Did you not receive 3 hits in a row, but 2 hits brought you so low that the 3rd hit that came a few seconds later killed you eventhough you received some heals in between? Then some more stamina could have saved you. In the end I think it comes down to balancing avoidance and hp in a reasonable way. At the moment I'm not sure if I need one more than the other, so I'm using mostly shifted gems

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Old 03/21/10, 5:00 AM   #14935
Lucero
Glass Joe
 
Lucero's Avatar
 
Gnome Warlock
 
Emerald Dream (EU)
Originally Posted by Finkum View Post
They changed the encounter a while back so that absorbed ticks of Blood Boil/Blood Nova still give him Blood Power, and marked people do not give him additional BP. The only way to reduce his BP gains (beyond the obvious, like spreading out and not getting hit by Beasts) is to use immunity effects to remove some of the Blood Boils (e.g Ice block, Divine Shield, Hand of Protection).
Ah didn't know; thanks for that. It would also explain why its gone well with a pally healing.

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Old 03/21/10, 5:06 AM   #14936
jimmthx
Glass Joe
 
Undead Warrior
 
Frostmourne
hello fellow warriors, i have a question about cloak enchants 22 agi -vs- 23 haste rating, arms warriors use 22agi but for fury i have seen about 50 / 50 that uses either 22 agility or 23 haste rating, what are the pros and cons of these enchants ? 23 haste rating looks attractive since there'll be more heroic strikes queues and agi flats out increases crit chance, any thoughts ?

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Old 03/21/10, 8:02 AM   #14937
Mahtasooma
Glass Joe
 
Troll Priest
 
Gorgonnash (EU)
Will we get a spreadsheet for HaT? I think the statvalues differ from Combat or Mutilate (Haste seems pretty useless on first glance, as a HaT rogues gets nothing from autoattacks).

Most 245 items seem better than most 251.

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Old 03/21/10, 8:30 AM   #14938
caveman83
 
Tauren Druid
 
Emeriss (EU)
As of now, I do the normal 10 and 25 man, and it has not been the problem that I have died. Im almost always last to die. So it feels like I have enough HP right now. U usualy land on 59k in 10 man with all the buffs. What I am trying to change now is to make it easier for the healers, so they dont have to consentrate so much on the tanks

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Old 03/21/10, 8:40 AM   #14939
Maenfalyn
 
Night Elf Druid
 
Steamwheedle Cartel
I'm working on improving my mana regen for icc content as a resto druid. It's currently at 532 while not casting (*shame*) but I find myself wondering what my goal should be. Certain guildies who are agreeably insane have said above 1k, is that true? Or is there a lower number that should keep me from going oom on Lady Deathwhisper?

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Old 03/21/10, 9:25 AM   #14940
Tsetzufu
Glass Joe
 
Tsetzufu's Avatar
 
Orc Death Knight
 
Coilfang
Is Heroic Bryntroll better than Shadow's Edge?

My first thought would be yes for at least the 3.3 patch.

But some math to prove it would sure comfort me.

Last edited by Tsetzufu : 03/21/10 at 9:30 AM.

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