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Old 03/21/10, 9:36 AM   #14941
Freagar
 
Orc Warrior
 
Executus (EU)
Well in my opinion Shadowmourne is not worth of the gold and effort it will take to farm it.It is ofcourse amazing weapon but now that Cataclysm has been announced i definetly wont go for Shadowmourne especially when surely there will be better weapons available in Cataclysm.

Shadow´s Edge then again in my opinion is worth the gold it costs.

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Old 03/21/10, 9:46 AM   #14942
Freagar
 
Orc Warrior
 
Executus (EU)
American beers are like beer mixed with water.i hate them,they taste SO bad and i cant uderstand how can anyone drink them.

Carlsberg,Karjala,Karhu and Koff are the best ones imo.

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Old 03/21/10, 1:13 PM   #14943
Flau
Banned
 
Troll Shaman
 
Nathrezim (EU)
Originally Posted by Ravhin View Post
E.g. Frozen Bonespike 277 is still our second best weapon in-game despite it doesn't have haste and carries spirit which is totally useless to us
I think Wrathful Gladiator's Mageblade has slightly better dps stats and way more stamina..
Some extra stamina > spirit

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Old 03/21/10, 1:27 PM   #14944
Seory
 
Blood Elf Paladin
 
Shadowmoon
I would like to ask why does everyone think that a FoL healadin should gem spellpower? The loss in crit, mana and regen from gemming spellpower is not worth it for approximately 150~ spellpower more, even for a FoL healadin. To confirm this, load your character in Rawr and watch the average FoL heal ammount change when you regem your gear. For those of you wanting to know more about FoL healadins read the post made on February 25th, 2010 in Holypaladin.net. It is a perfect guide to FoL except for the gemming spellpower part. In my opinion, a FoL healadin's focus should not be spellpower but rather crit. You want 60%+ holy crit raid buffed.

Last edited by Seory : 03/21/10 at 1:32 PM.

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Old 03/21/10, 2:16 PM   #14945
Alphapally
Glass Joe
 
Blood Elf Paladin
 
Hakkar
Originally Posted by Seory View Post
I would like to ask why does everyone think that a FoL healadin should gem spellpower? The loss in crit, mana and regen from gemming spellpower is not worth it for approximately 150~ spellpower more, even for a FoL healadin. To confirm this, load your character in Rawr and watch the average FoL heal ammount change when you regem your gear. For those of you wanting to know more about FoL healadins read the post made on February 25th, 2010 in Holypaladin.net. It is a perfect guide to FoL except for the gemming spellpower part. In my opinion, a FoL healadin's focus should not be spellpower but rather crit. You want 60%+ holy crit raid buffed.
Why focus on crit (a RNG stat), when you can have more consistent bigger heals with gemming SP? Plus FoL healing requires you to pump out bigger heals, especially if you are MT healing. Therefore SP is fastest and easiest way of boosting FoL. Mana should not be an issue for FoL pallys. I would only gem crit for socket bonus or meta requirement. Other than that straight SP.

Last edited by Alphapally : 03/21/10 at 2:36 PM.

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Old 03/21/10, 2:42 PM   #14946
Seory
 
Blood Elf Paladin
 
Shadowmoon
Originally Posted by Alphapally View Post
Why focus on crit (a RNG stat), when you can have more consistent bigger heals with gemming SP? Plus FoL healing requires you to pump out bigger heals, especially if you are MT healing. Therefore SP is fastest and easiest way of boosting FoL. Mana should not be an issue for FoL pallys. I would only gem crit for socket bonus or meta requirement. Other than that straight SP.
Well like I said, the tradeoff isn't worth it for only around 150-200 spellpower. You want crit for the throughput, not for the regen. Also, being a FoL healadin doesn't mean that you will ONLY cast FoL. You can spam holy light pretty well when needed after a shock crit. Umm also I didn't say you should gem crit, you should gem full int, int gives you a little bit of crit. The problem is, like Blizzard says, int is too good of a stat.

Let's take Hodir as the simplest example (think back of when it was new content): Most of the fight you had to heal with FoL/Shock to save raid members from dying. You do not want to spam Holy Light anytime other than when Frozen Blows happens because most often than not by the time you finished casting a massive overhealing and mana inefficient holy light on a raid member it would be too late to heal another person. You also had to dispel a few times here and there. Now, when Frozen Blows happen, you crit a shock and start spamming holy light.

Now you are going to ask: "What happens if holy shock does not crit? You are being too Dependant on crit." and I'll say: Your first holy shock will always crit if you macro it correctly with Divine Shock so that's 1 frozen blows down. Now let's say your second one doesn't crit... You use Lay on Hands, improved. As for the third one then, if you have already blown both of the previous options you simply don't risk going for the crit and just cook the holy light beforehand, simple... Note that this is the worst case scenario where none of your stuff crits. With a crit rate of over 50% you will always have infusion when you need it and even when you don't.

Another thing... Everyone says crit is "not reliable" but in my opinion looking at crit that way is very dumb. You do not rely on crit critting on the moment you need it the most, you rely on crit critting the XX% that it is supposed to crit, which most of the time will not go to overheal or waste with a FoL/shock.

Last edited by Seory : 03/21/10 at 3:18 PM.

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Old 03/21/10, 2:56 PM   #14947
Caldwhyn
 
Draenei Paladin
 
Die Ewige Wacht (EU)
Originally Posted by platinumpat3133 View Post
Edit: Another question I have, is that with this new build, and with Bryntroll scaling better with it and with haste, is Tiny Abomination in a Jar now a desirable trinket for DKs?
This has been answered only a few pages back: ToJ is only desirable for classes where the proc can have an additional effect like poison or seals. Therefore the value of the trinket does not change for us due to the haste change.

Maybe we can put this in the first post?

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Old 03/21/10, 3:51 PM   #14948
Ggx
Glass Joe
 
Human Paladin
 
Stormrage
Spellpower also increases the effectiveness of Sacred Shield, which you should be keeping up 100% of the time. (Especially with powerful FoL hots) And crit becomes less important as FoL spec because when Sacred Shield procs on the target it is on you receive +50% Crit to FoL.

60% crit + 50% crit = 110% Crit, thats 10% worth of gearing for crit just wasted at least once every 6 seconds.

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Old 03/21/10, 3:54 PM   #14949
Xaoc
Piston Honda
 
Orc Rogue
 
Eitrigg
The main goal of a FoL focused paladin, is to be able to spam the raid with constant and consistent 9-11k (Depending on gear) heals that help reduce large periods of spike damage on the raid. They are also going to be using SS on the tanks to provide massive FoL HoTs that can rival Priest and Shaman HoTs. Their goal is not to be able to spam the raid with HLs, but instead, provide a buffer for the HL focused paladins to be able to get their HLs to land on the tanks. If a FoL focused paladin is gemming for pure INT, they aren't going to be getting those 11k FoLs, and will have pathetic HoTs on the tanks, and would be simply better off spamming HL.

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Old 03/21/10, 4:30 PM   #14950
Merodynbraus
Glass Joe
 
Undead Mage
 
Dentarg (EU)
How much haste is 2 much for black magic? :> Just changed to 63, but im kinda unsure.

The World of Warcraft Armory - Braus @ Dentarg - Profile

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Old 03/21/10, 4:52 PM   #14951
Artrigis
Glass Joe
 
Human Warrior
 
Dunemaul
Heya, first of all going to say that I havent been playing my fury warrior since mid ToC release.
When is inserting rend into our rotation a DPS gain?
Is it worth passing on a slam!, to fit in a rend, or is the rend for just the situation if you have no slam! procs?

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Old 03/21/10, 6:03 PM   #14952
darkblade222
 
Night Elf Rogue
 
Thunderlord
Right now I have the 4/5 t9 set bonus, and i picked up the t9.5 legs out of VoA earlier. I was wondering if it was worth giving up the set bonus for the giant stat upgrade?

Item i had before: [VanCleef's Legplates of Conquest]

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Old 03/21/10, 7:09 PM   #14953
Law
Von Kaiser
 
Law's Avatar
 
Draenei Shaman
 
Skywall
Originally Posted by Furtim View Post
When you put the [] into the mutilate sheet, you left it checked for both 1.4 and 1.8 speed weapons, just fixing it so that it is only listed as a 1.4 weapon increases the dps by about 240 dps, then putting them in the [Twin Spike] MH/[] OH, you gain another 9dps, for a total gain of about 250dps.

For the Rogue Simulation Spreadsheet, always double check which weapon the Poisons are going on in the DPS Strat sheet, just setting it correctly increased your reported DPS by about 0.5%.

Always double check your data entry if something isn't matching up to what has become standard practice.
Thanks, I had been up for like 30+ hours at that point, and about 30 minutes after posting that I figured out through testing that my poisons were wrong. I probably dealt the target dummy 20 million damage trying to figure this one out though, heh.

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Old 03/21/10, 7:16 PM   #14954
Vargras
Glass Joe
 
Orc Warrior
 
Moon Guard
Originally Posted by spaace View Post
Decided to test it myself;

4pc T10 - Item - Warrior T10 Protection 4P Bonus - Spell - World of Warcraft






Spaace gains Spaace's Fortitude.
Spaace gains Spaace's Last Stand.
Spaace gains Spaace's Bloodrage.
Spaace gains Spaace's Stoicism.
Spaace gains 20 Rage from Spaace's Bloodrage.
Thrym's attack was absorbed by Spaace.(2366 Absorbed)
Thrym's attack was absorbed by Spaace.(3969 Absorbed)
Thrym's attack was absorbed by Spaace.(3558 Absorbed)
Thrym's melee swing hits Spaace for 473 Physical.(3143 Absorbed) (Critical)
Spaace's Stoicism fades from Spaace.

Total absorbed: 13036
-------

Spaace gains Spaace's Last Stand.
Spaace gains Spaace's Bloodrage.
Spaace gains Spaace's Stoicism.
Spaace gains 20 Rage from Spaace's Bloodrage.
Thrym's attack was absorbed by Spaace.(3922 Absorbed)
Thrym's attack was absorbed by Spaace.(4532 Absorbed)
Thrym's melee swing hits Spaace for 406 Physical.(3118 Absorbed) (Critical)
Spaace's Stoicism fades from Spaace.

Total absorbed: 11642
-------

Spaace gains Spaace's Bloodrage.
Spaace gains Spaace's Stoicism.
Spaace gains 20 Rage from Spaace's Bloodrage.
Thrym's attack was absorbed by Spaace.(3108 Absorbed)
Thrym's attack was absorbed by Spaace.(4266 Absorbed)
Thrym's melee swing hits Spaace for 1390 Physical.(1680 Absorbed) (Critical)
Spaace's Stoicism fades from Spaace.

Total absorbed: 9054
--------
Looks like a yes. Thank you very much!

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Old 03/21/10, 7:53 PM   #14955
D1Tremere
 
Human Death Knight
 
Deathwing
3.3.3

May have missed it somewhere, has any one done any PTR tests yet for 3.3.3 Blood builds? I've seen them for Frost n Unholy.

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