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Old 04/08/09, 6:07 PM   #3151
Shadowseve
Banned
 
Shadowseve's Avatar
 
Blood Elf Death Knight
 
Kirin Tor
As this will be my last post on EJ do to major life changes. God Exists People. He gave his life for us. I pray that God will lay his blessings and mercy on you. I have wasted too much time on this game and on things that aren't important. I pray that God will open your heart to his wondrous grace. To the moderator that will ban me for this post. I'm sure you will cuss at me and call me all manner of names. That is fine. I pray that God blesses you financialy and I hope that all of your family inherits more than you could ever dream, In the end His word is all that matters.

God Bless
 
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Old 04/08/09, 6:49 PM   #3152
numbernine
Glass Joe
 
Orc Hunter
 
Daggerspine (EU)
ty nooska for quick easy reply

-nine
 
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Old 04/08/09, 7:18 PM   #3153
Canceled
Glass Joe
 
Gnome Mage
 
Dethecus
Originally Posted by Sixthy View Post
Here's my UI via fraps: YouTube - Vis Maior - Sarth 10 Man 3D (Resto Shaman POV)

It's from back in December but I've only made minor cosmetic changes since then. Watch in HD / Fullscreen to really see everything in action.

Very nice I don't suppose you can upload this very hot sauce UI? I would love to have it for my shaman who I plan on running arena's with.
 
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Old 04/08/09, 7:26 PM   #3154
Elliath
 
Elliath's Avatar
 
Troll Hunter
 
Drak'thul (EU)
6.2k dps on patch (live)

Hello,
I'm a big fan of this site. This is my first post but unfortunately it is not about me

Here is WWS from patchwerk, where my friend Hargon made 6.2k dps, which I've never seen from a paladin yet. And he is not even satisfied with his gear
Wow Web Stats

Link to his armory: The World of Warcraft Armory
He might be in his PvP gear and talents because he is also great PvP player.

The point of this post is that it is possible to reach 6.2k dps as paladin.
Maybe I've just missed something and there are people who did dps like this, but I haven't seen it yet.

So thanks for reading and keep up the good work.
 
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Old 04/08/09, 7:29 PM   #3155
jkcheng122
Glass Joe
 
Night Elf Rogue
 
Doomhammer
Originally Posted by ieatpaperbag View Post
For that build, the rotation includes envenoms which increase your chance to proc Instant and Deadly Poison and not Wound. The other two combat builds that have Wound use Eviscerate as you would expect.
Envenom does not increase proc rate of Deadly Poison w/o Master Poisoner.
 
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Old 04/08/09, 8:38 PM   #3156
anticss
Glass Joe
 
Human Death Knight
 
Frostmourne
Sorry for asking this, as I know it is somewhere in this thread, but I can't seem to find it.

I am after the link to the page that has the math on ArPen and its value vs different armour targets ect. Can someone please link the page? It would be greatly appreciated.
 
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Old 04/08/09, 9:14 PM   #3157
Futhark
Glass Joe
 
Gnome Warlock
 
Thorium Brotherhood
No clue

Hello all. With almost 600 posts I couldnt read them all. my question is simple, how do you configure GRID to be one long bar instead of a box. A few of my friends prefer just one long line of names instead of the box.
 
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Old 04/08/09, 9:32 PM   #3158
Faziel
Glass Joe
 
Night Elf Warrior
 
Windrunner
Thank you for those insights...
 
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Old 04/08/09, 11:16 PM   #3159
Magi
Glass Joe
 
Blood Elf Warlock
 
Emerald Dream
What are the DPS values in numbers (for Ret) for:

Strength
Agility
AP
Hit
Crit
Haste
Expertise
Armor Pen (if any)
...(Anything I'm missing)

Like, for a Warlock, 1 SP = 1.036 DPS, 1 Hit = 1.129 DPS, etc.

Looking for these values to compare gear. I'm sure there must be spreadsheets out there already, but I prefer to make my own.

Thanks so much
 
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Old 04/08/09, 11:44 PM   #3160
greatrichie
Von Kaiser
 
Human Paladin
 
Terokkar
It changes with gear, so assigning a set value may not be the best way to go.
 
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Old 04/09/09, 2:31 AM   #3161
Nisall
Von Kaiser
 
Blood Elf Paladin
 
Dunemaul (EU)
Magi, check the pawn scale thread here for very rough guidelines.
 
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Old 04/09/09, 4:33 AM   #3162
Stimulus_Feathermoon
Glass Joe
 
Troll Shaman
 
Feathermoon
Alternate spec option?

Talent Calculator - World of Warcraft

From your posted spec number 1 all I have changed is putting 3 points into Elemental Weapons and 0 into Improved Shields. Is this a worth-while tradeoff or a bad move on my part. Thanks for any input.
 
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Old 04/09/09, 5:12 AM   #3163
CountZero
Glass Joe
 
Human Paladin
 
Gul'dan (EU)
Judgement of Justice is neither slow nor a snare.
 
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Old 04/09/09, 5:29 AM   #3164
KillerzZZ
Glass Joe
 
Blood Elf Rogue
 
Bonechewer
Noob questions! So currently pre-3.1 for Mutilate builds, what's the best MH/OH weapons and what poisons do you use. After 3.1, what changes should I consider to what holds what and what poisons go where?
 
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Old 04/09/09, 5:37 AM   #3165
Deepsky
Glass Joe
 
Night Elf Rogue
 
Arathor (EU)
Hi i'm new of the forum^^
I've downloaded rogue spreadsheet version "f" and it seem that vHAT 10/17/44 with Blood Spatter,Ruth and 2 point in LR doing very good damage^^
Can anyone would confirm this spec?
Thx for the great forum and useful threads^^

Edit:weapons are CG/SR with WP/DP
Edit:to confirm use only eviscerate^^

Last edited by Deepsky : 04/09/09 at 6:22 AM.
 
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Old 04/09/09, 6:03 AM   #3166
Cycloni
Glass Joe
 
Tauren Druid
 
Jaedenar (EU)
The Problem
I want your opinion on this guys, on potential ways to solve the dps issue for Moonkin and balance druids. Largely revolves around making eclipse work better. for PvE eclipse is the key. Dps is too dependent on it. This is not a bad thing off course, if it worked very well. The issue we all know is when that Lunar eclipse takes ages to proc, or when eclipse procs and you have to move - then your dps plummets. No matter how skilled you are! You can be 3rd or 4th in the dps meter on one fight, and nearly last amongst the dps on another, no matter how skilled if 2 of these problems occur.

Secondly. In pvp, dps is poor on the move and burst wise. Why? Well our dps can compete well with others if eclipse is proccing regular AND you add FoN every 3 mins, and Starfall every 1.5mins. The problem is eclipse is a large chunk of that dps, and only works if you're standing still which you can never do in PvP for longer than a few seconds. This is doubly compunded by the fact that it takes a long time of casting to get it up. So you almost lose out altogether from a necesary damage boost for pvp which leaves you lagging 20-40% behind other dps casters.

The Solution
In our opinion, is definitely to add a new spell. No, don't wait for Version 4, or patch 3.2 even, new spells have been added in minor patches before .It's needed urgently, especially for PvP. If designed well, a new spell and some tweaks to eclipse could solve both problems. Here is our proposal. I'd like you guys to discuss these ideas pinched off the wow forums. Pros and cons.

Give a new spell.
The rotation could use spicing up in PvE, in addition to eclipse, and this can also help solve some of the issues with eclipse. This makes the build more exciting especially if you make it a base ability at level 75, and solve the burst on the move problem in PVP.

Two good suggestions are to go with a Reverse lifebloom for which I will use the placeholder name of Moonflare or a reverse Swiftmend I will use the place holder name of Nature’s fury.
  • A. Moonflare [Level 75]
    Does xyz damage over 7sec. When Moonflare completes its duration or is dispelled, it flares doing abc damage. This effect can stack up to 3 times on the same target.

    Glyph of Moonflare extends its duration by 1 sec; all talents affecting Moonfire affect it, Moonfire spell power co-efficient.
    OR
  • B. Nature's Fury[Level 75]
    Consumes an Insect Swarm, Moonfire, Rake, Lacerate or Pounce DoT or Bleed effect on the target to give 8 secs worth of damage and 16 secs of Pounce instantly. 8 sec cooldown.

    Glyph of Nature's Fury, Extends the duration of the DoT by 5sec rather than consumes it. The ability's crit rate and GCD are affected by your crit and haste values. The effect of eclipse also applies to Nature's Fury equally as it would to starfire or wrath. [Remove the bleeds if you don't want to boost feral damage.]

My recommendation goes with Moonflare. It’s more original, balances the arcane based and nature based offensives, and can work better as a fill in. If you allow eclipse to boost Moonflare by say 15% (as a one up guess) [i.e. 15% crit when lunar eclipse and 15% damage when solar eclipse] and eclipse truncates its flare to 5secs regardless of glyph or Nature’s splendor talent. Then it will work like this. The dps parsers will note that
1. during an Eclipse, standing still and casting wrath/starfire will give you a higher damage/dps than moving and stacking Moonflare up to 3 times for triple flare every 5secs. However, you must design the difference to be about 5% - this diminishes any dps lost because you can’t afford d to stand still and nuke if on the move. [To get the right number you will have to tweak how much of eclipse boosts Moonflare, 15% may be too little or too mcuh, adjust accordingly]
2. On a normal rotation, the highest dps is actually achieved by only refreshing Moonflare when it’s about to run out, rather than wasting GCDs stacking it to 3x then spamming wraths/Sf in the mean time. A clever addition could have Improved Insect swarm talent allow a Moonflare to refresh an IS but that might be too much.

2. Eclipse
  • To make this talent better, someone suggested that to trigger Lunar eclipse, if your first wrath crit fails to proc it, then the next wrath crit has a 20% greater chance (i.e. 80%) to proc lunar eclipse, and if that fails then the 3rd gets a wrath crit with 100% chance to proc the Lunar Eclipse.
  • Giving charges to eclipse instead of a timer, or a fixed number of Starfires and Wraths as opposed to a timer, will make this talent less burdensome to use if you have to move around. –however this would almost certainly result in a dps loss as it would take much longer to get all eclipsed starfires/wraths off reducing the average amount of time spent dpsing under eclipse when you add cooldown to it. However having a new spell as a dps filler could make this a no problemo.

What do you think?

Last edited by Cycloni : 04/09/09 at 9:08 AM. Reason: Grammar editing
 
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Old 04/09/09, 7:53 AM   #3167
betadan
Glass Joe
 
Human Death Knight
 
Draenor
My current UI - Based on LegendaryUI from wowinterface
 
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Old 04/09/09, 10:08 AM   #3168
Deepsky
Glass Joe
 
Night Elf Rogue
 
Arathor (EU)
why have ban my post?
 
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Old 04/09/09, 11:30 AM   #3169
Hond
Banned
 
Troll Hunter
 
Sylvanas (EU)
Originally Posted by Kargesh View Post
Maybe a Haste Prob with this Macro .. Here is a Screen "Just OOM"

I have no special probs with this Macro.



9.33 % Haste

3 questions my friend:

1. I can't see which macro you are referring to, can you show me?
2. What spec were you using at the time of making this screenie?
3. What's the add-on called you use for those timer-bars in your screenie? I mean the bars with the Loatheb's Shadow cooldown in it.

Thanks for the help.


Edit: i'd like to see less people asking things like 'He, does this macro work'? Trying to learn or at least read something useful here, dont post non-tested stuff in here, instead make some work of it before asking others.
As for my surviving-running-macro --- tested --- here it is:

#showtooltip Steady Shot
/cast [modifier:shift] Serpent Sting
/castrandom Chimera Shot, Kill Shot
/castsequence reset=10 Arcane Shot, Steady Shot, Steady Shot, Steady Shot, Steady Shot
/script UIErrorsFrame:Clear()

I personally favor doing the Stings manually though. Also all of my other shots have been macro'd with Kill Shot in them, really helps.

Last edited by Hond : 04/10/09 at 4:30 AM.
 
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Old 04/09/09, 12:31 PM   #3170
valiloramov
Banned
 
Night Elf Hunter
 
Chromaggus (EU)
Thanks a lot! The "Greater combat experience" was a typo - too much reading about buffs in one day fried my brain!
 
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Old 04/09/09, 12:49 PM   #3171
gerryq
Von Kaiser
 
Human Mage
 
Darkmoon Faire (EU)
Most importantly, pumping IDS makes an annoying noise.
 
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Old 04/09/09, 2:42 PM   #3172
whatthecrap
Von Kaiser
 
Night Elf Death Knight
 
Haomarush
0/19/52

Would be useful on bosses with adds.
Priority would change slightly, with UB coming in just above DC.


Edit: Links to the right build now.

Last edited by whatthecrap : 04/09/09 at 2:47 PM.
 
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Old 04/09/09, 2:43 PM   #3173
Kyruski
Piston Honda
 
Troll Death Knight
 
Lightning's Blade
Originally Posted by whatthecrap View Post
You linked the exact same build as in the OP which is 0/18/53, not 0/19/52....

EDIT: As I thought, You're running a suboptimal build. There's no reason you should put 4 points in Icy Talons, You';ll have another DK or an Enh Shammy Providing the buff for you. Those just become wasted points...

Last edited by Kyruski : 04/09/09 at 2:54 PM.
 
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Old 04/09/09, 3:05 PM   #3174
whatthecrap
Von Kaiser
 
Night Elf Death Knight
 
Haomarush
I realize that the points in Icy Talons are wasted. I was just playing around with the spec. I thought the numbers were a bit high, hence my posting the spec at all.
 
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Old 04/09/09, 7:04 PM   #3175
cptstabbin
Glass Joe
 
Undead Rogue
 
Cho'gall
So, I'm new to posting but have been a long time reader. This is my first rogue I have ever rolled and got 80 in late January. There is far too much information for me to read that dates back prior to me even thinking of rolling a rogue, so sorry if I missed something.

So here we go, after countless hours of plugging in gear in vulajin's spread sheet. I still get 2 piece bonus with [Valorous Bonescythe Helmet] [Valorous Bonescythe Pauldrons] with [Chestguard of the Recluse] [Leggings of the Honored] and [Frosted Adroit Handguards] is far greater then 4 piece bonus with [Chestguard of the Recluse] (maybe I'm doing something wrong on the spread sheet, I don't know). Now I have read from various forums/websites and heard from personal opinions that 2 piece with the 3 offset pieces is far superior. But I've heard that 4 piece is best with Recluse chest. Me personally I don't see 5% energy off of a 40 energy sinister strike combo move (2/2 spec'd) is worth it over the 3 best in slot items I linked. If anyone can clarify this or shed some light on this I would appreciate it. So is a 38 energy ss greater then a 40 energy ss given the amount of stats you are losing by not picking up the Maly/2D sarth pieces? I could maybe see if I was Mut spec'd, since the energy cost is greater.

BTW I don't have any of these 3 offset pieces and sadly am still using 5/5 Valorous, but when and if they drop... I'm next in line for any of the pieces and just wondering why it wouldn't be worth getting.
 
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