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08/13/08, 6:00 PM
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#351
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Glass Joe
Blood Elf Paladin
Cho'gall
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First off I would like to say I've read all the initial and very recent documentation on this thread...
My guild has recently began work on M'uru and due to the strict raid composition requirement I found myself falling behind on healing at times, frantically spamming HL to catch up on healing the Sentinel tank while healing the near group's side tank as well.
Until now I have always been socketing and gearing for spell crit, but now I can see how haste would come in handy but I am very worried that it will impact my mana efficiency. Obviously, the faster you cast, the more mana you lose but in conjunction to casting faster it will also proc more Illuminations dependant on the amount of spell crit spent for haste.
With the gear to offer so far I don't have many options for haste, as the book off twins and leggings off felmyst will most likely end up in the hands of a shaman first, which it should. So socketing for haste would get me from ~50/60 haste to 130/140 haste rating which to me isn't a very effective use of gem slots. I believe until I can get the pieces with haste on it I can possibly see a higher return on HPS as a 100 boost in haste only seems to yield about an extra 100 HPS on HL's.
My question; Is there anyone in the same boat as me or someone who has experienced this dilemma and have any useful advice to share? Thanks.
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08/13/08, 6:32 PM
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#352
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Glass Joe
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I recently had a personal best as well, on Brut as survival.
I did 2235 dps with one hero. My group comp was 3 bm hunters, me, and a resto shaman. If any of you guys see anything out of the usual please tell me so i can correct it.
Wow Web Stats
Last edited by Glein : 08/13/08 at 9:13 PM.
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08/13/08, 8:36 PM
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#353
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Von Kaiser
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new build
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08/13/08, 9:13 PM
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#354
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Glass Joe
Orc Hunter
Kul Tiras (EU)
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So ive been BM for pretty much the whole of TBC and am contemplating transferign to survival.
This is me (this is my BM gear, will change if/when i respec) The World of Warcraft Armory.
This is my proposed spec : Talent Calculator - World of Warcraft
Progress wise, Felmyst is down and we are beginning to work on twins.
Basically LF any advice on:
Shot Rotation - is there a spamable macro or will i be manually timing my shots like pre-tbc? Either is good just LF an answer.
Spec - What do you think of mine? stuck with mana regen vs solid DPS (yes I realise they are inextricably linked)
Gear - To what extent can I stack 'rogue' gear with higher agility but less intellect.
Maybe a veteran survivalist can just say, hey this is me, check my armoury for spec and gear, any help is appreciated.
Thanks in advance.
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08/14/08, 1:43 AM
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#355
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Glass Joe
Night Elf Hunter
Agamaggan
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Looks neat to me.
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08/14/08, 6:42 AM
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#356
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Glass Joe
Undead Priest
Bloodscalp (EU)
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Clique ( WoWInterface Downloads : Unit Mods : Clique) should be what you're looking for. I'm using dispel on whatever I have hovered over if I press my dispel button and only if it is a UI element.
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08/14/08, 6:49 AM
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#357
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Don Flamenco
Undead Mage
Doomhammer (EU)
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Originally Posted by Xenn
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Any chance you could throw this up for download?!
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08/14/08, 10:36 AM
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#358
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Carlos
Well, even with may be getting an infrigement. With stating the above by in a blue post on beta forums, this is fundamentaly different from Blizzards usual policy to say nothing till it is nearly completed. From my point of view they have opened Beta too early in their development stage. Correct me if I am wrong, but we had changes during TBC beta but not as wild as he is suggesting in the quote above.
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During TBC, Blizzard did not have any real competition. Warhammar is due to be released soon, Blizzard wants to hold all existing WoW player's interest so they don't take up Warhammer. Plus look at what Blizzard is doing to attract new players with the new mount and "leveling buddy" promotion. That said, my brother is in the WH beta, he told me that is isn't anywhere near ready for release.
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08/14/08, 9:00 PM
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#359
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Glass Joe
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im not sure if anyone has noticed this, but i figured here would be the best place to post it.
http://static.mmo-champion.com/mmoc/...ish_rew_01.jpg
a quest dagger that has a new stat called armor penetration rating, how this is going to work in conjunction with striaght armor penetration i don't know. As the link says, its from mmo-champion
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08/14/08, 9:24 PM
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#360
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King Hippo
Orc Warlock
Magtheridon (EU)
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Intimidation - We'd like to make this instant instead of relying on the pet's next attack.
Disengage - This is being changed in a future build. What it will do is cause the Hunter to jump back instantly 10-15ish yards to gain distance. 30 second cooldown.
WoW Forums -> [Suggestions] Levidian's Mega List
These are absolutely amazing changes. Very excited now  .
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08/15/08, 12:01 AM
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#361
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Von Kaiser
Night Elf Hunter
Stormrage
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Originally Posted by Cwealm
We are talking about downranking spells, which no mage does in pve. The concerns about downranking are most assuredly pvp related.
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Ah, well that serves me right for skimming posts! Apologies.
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08/15/08, 2:07 AM
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#362
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Banned
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edited out gold selling crap
Last edited by Snowy : 08/15/08 at 2:24 AM.
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08/15/08, 3:53 AM
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#363
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Glass Joe
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I play an arcane mage specced 49/12/0 I have been tinkering with some spell haste and intellect bonuses. As an arcane mage would it make more sense to use the Hex Shrunken Head or the Sorcerer's alchemist stone for longer fights? I run out of mana usually on fights lasting longer than 3-4 minutes. My theory is that if i use a mana potion I would be able to cast longer with an additional 40% more mana comming back to me but will the 40% more mana and the extra 10 spell damage be more of a benefit than the 211 damage over 20 seconds every 2 minutes.
I couldnt post a new thread so i put it here sorry If i did it wrong.
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08/15/08, 4:05 AM
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#364
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Glass Joe
Human Paladin
Darksorrow (EU)
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Thanks for alot of good feedback! Got my T6 head yesterday so im getting there =)
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08/15/08, 6:20 AM
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#365
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Glass Joe
Troll Shaman
The Venture Co
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I've been wrecking my head trying to think what could be the Feral tanking niche. What would be a different flavor of tanking without providing some ability that would be considered a must-have in some fights, and I came up with an idea I wanted to toss out here and see what you guys think.
What if druids had besides huge HP pools, an ability that either procced on a certain percentage of the incoming hits or could be active on a short cooldown (activate for next hit) and instantly healed whatever damage was caused by that hit? The healing would be considered to come from the tank thus adding to his own threat.
It goes very much inline with the druid flavor of self regeneration, would add some AoE threat contributing to the parity with Paladins, and would also make the druid optimal in the niche of extremely hard hitting bosses, or if it is an active ability a boss that does some predictable bigger attack every once in a while. This would be pretty similar to adding a form of mitigation (could be considered the druid version of parry or block), but with a different flavor. If it would be active on a short cooldown it would also add an interesting element of skill to druid tanking, knowing which attacks to use it on, should you save it to emergencies or just use it every cooldown?
Another pro is that it gives us some mitigation against magic damage, which we are currently completely lacking and thus gives some more parity and makes us a bit more viable tanking heavy magic damage fights.
So, opinions?
Last edited by Psibeast : 08/15/08 at 6:27 AM.
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08/15/08, 11:10 AM
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#366
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Glass Joe
Night Elf Hunter
Kirin Tor (EU)
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Important and sad information... ok :/.
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08/15/08, 12:49 PM
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#367
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Glass Joe
Dwarf Hunter
Dragonmaw (EU)
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thanks for answering, i'll try a 3:2 macro 
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08/15/08, 2:07 PM
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#368
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Glass Joe
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I'm pretty upset they changed weapon spec. However maelstrom weapon seems like a blessing in disguise.
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08/15/08, 2:16 PM
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#369
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Glass Joe
Night Elf Druid
Emerald Dream (EU)
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Originally Posted by sanny
Please give me some comments and critisism!
Changed health to only show when less than 100%, also it changes colour when getting lower.
Omen appears in the same panel as the combat log.
Addons:

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It looks beutiful as always, waiting for an upload as I wanna steal some of your settings 
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08/15/08, 3:41 PM
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#370
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Glass Joe
Night Elf Warrior
Draenor (EU)
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Hey,
I got into a discussion with a fellow tank that the best opening rotation is SS then 5 times devastate and then switching to SS, rev, dev, dev,dev.
I have been using SS, rev, dev, dev, dev from the get go under the assumption that rev will always do more threat, but he says its only after 5 sunders this is true.
But now I am starting to wonder if i am wrong. I can't find any discussion on this particular topic.
Thanks.
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08/15/08, 3:43 PM
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#371
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Glass Joe
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While technically a hunter buff, I'm thinking they didn't consider the impact on priests in the arena of:
The new Chimera shot (51 Marks talent):
10 sec cd
You deal 125% weapon damage, refreshing the current sting on your target and triggering an effect:
Serpent sting: Instantly deal 40% of the damage done by your serpent sting
Viper sting: Instantly restore mana to you equal to 60% of the total amount drained by your viper sting
Scorpid sting: Attempts to disarm the target for 10 sec. This effect cannot occur more than once per 1 min
Viper sting is 8 sec with a 15 sec cooldown, which all other healing classes (other than priests) can dispel. With this talent, viper sting can essentially be kept up permanently.
Considering the massive boost to the base viper sting already (1368 mana for the current rank, 3092 for the new rank), with the talent to boost viper sting to 30%, WOTLK hunters can drain 502.5 mana per second (which seems sort of lol).
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08/15/08, 3:56 PM
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#372
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Von Kaiser
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Originally Posted by Frah
Have not noticed anyone ask or mention if it is passable to juggle mobs with well timed living bombs? I was thinking something like 1 mage casts on a mob and a 2nd mage casts 1 second later on a different mob near by. Also is it passable then to knock up while they are at the peak of flight to knock up further?
I so hope so since the fun and games in pvp and pve with these ability's would be awesome.
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I asked about it earlier, but apparently everyone with beta access thinks this aspect to frivolous to test.
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08/15/08, 4:16 PM
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#373
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Von Kaiser
Night Elf Warrior
Emerald Dream
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Originally Posted by Alhena
Seperate weapon masteries might be important for PvP balance, so a warrior can't pull out his mace for stuns when fighting certain classes, and then switch to a sword or axe when he'd rather have the extra burst potential. Making the player choose between being able to control, do burst damage, or do potentially really high but less reliable burst, is a valid reason to keep them seperate.
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Or blizzard is really clueless as to what to do with warriors like they have been for on neigh 2 years and all the weapon specs are there as fillers to give the illusion there is an actual choices in that tree.
With all the homogenization of the tree and classes, as well as the outrageous hunter trees, they better pull a rabbit out of a hat pretty soon....
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08/15/08, 6:44 PM
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#374
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Von Kaiser
Blood Elf Mage
Crushridge
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Secretly I think the downranking changes are a plot by Tigole to bring back CH-Chains! .... now where did I put my old EQ macros.....
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08/16/08, 12:22 AM
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#375
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Von Kaiser
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Thanks for the amazingly quick answer! I had the enchant bit but had missed the cntrl-click when reading through the info.
Woot - back to waste more time at work on the optimiser 
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