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Old 05/23/09, 6:36 AM   #4401
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Well thats true unfortunately. All game mechanics are known at this point, we have spreadsheet that "answers simple questions", and until blizzard changes something (like arp ones lately), there really isnt a whole lot to discuss here. Those changes also take only so long before being assimiliated into the "grand scheme of things".
 
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Old 05/23/09, 7:25 AM   #4402
Pijn
Piston Honda
 
Night Elf Hunter
 
Doomhammer (EU)
Originally Posted by Varance View Post
Update: 2T8 now properly factors into Chimera Shot damage.
Can anyone else confirm this?
 
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Old 05/23/09, 10:47 AM   #4403
KaiserJohan
Von Kaiser
 
Tauren Warrior
 
Shattered Hand (EU)
Originally Posted by Machinator View Post
1. Yes
2. N/A
3. Gem for hit if you are under special hit cap(8%)
4. Use the spreadsheet to see if ArP > Str for your gear

Edit: As Archavenger pointed out this really should have been asked and replied to in Warrior: Simple Questions/Simple Answers and not this thread.
8% for specials? Are you sure? According to Warrior: Simple Questions/Simple Answers
it's 11%.

I havn't played fury for some time so I'm not updated on this, but I really do think it's 11%.
 
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Old 05/23/09, 11:43 AM   #4404
Dustwave
Glass Joe
 
Blood Elf Mage
 
The Venture Co (EU)
Originally Posted by Neomir View Post
I can use 4set of t7.5 but rawr told that dps is higher if I use gear im wearing now.
I seem to be in the same situation as you nowdays. My gear setup is like a "patchwerk" and one upgrade in one slot has ramifications for what items that are best in the other slots. However, your gear seems like it's favoured against a arcane spec, but you have more than enough hit to make you hit capped. You have 20.52% arcane spell hit, and you only need 11% to be self-hit-capped. This should probably be an area you could work on switching out a hit piece or two for haste/crit.

Originally Posted by Neomir View Post
So if you could tell me ,in what spec i would be doing highest dps.Would it be frostfire maybe?
Or i should try out arcane with incater's absorption
Or stay fb ttw and get some more crit rating?
Frostfire is _highly_ dependent on your critical strike rating. Since your critical strike rating is rather low, I think switching to FFB will be a dps loss. I think you should stay Arcane & FB/TTW, though use different item sets for each spec.
 
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Old 05/23/09, 11:54 AM   #4405
mazeltov
Glass Joe
 
Night Elf Druid
 
Bleeding Hollow
Originally Posted by Gogusrl View Post
This might work : ICWutUDidThere and speaking of Flame Leviathan allow me to recommend PyriteCounter
Exactly what I was looking for thanks a bunch.
 
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Old 05/23/09, 12:11 PM   #4406
TricksAnthem
Glass Joe
 
Dwarf Paladin
 
Alterac Mountains
was wondering if someone could make a non-hard mode+plate only for dwarfs, i see it for humans but was wondering what dwarfs would be like
 
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Old 05/23/09, 5:19 PM   #4407
Arexor
Glass Joe
 
Orc Shaman
 
Dunemaul (EU)
Well

I'd try to enchant and socket as much Intellect as possible, because it increases you Mana (more mana = less need of insane regeneration). Also it increases your crit. And when you crit using RT, LHW or HW you will get mana from your Water Shield, if you have the talent of course. But who doesn't have that talent?!

Last, it increases your healing by the Talent Nature's Blessing (sorry for not linking it, but I'm not confident bout this firum yet ;p)

Other than that, I wouldn't socket Mp5, because it shouldn't be needed in a fight that lasts for less than 10 minutes, because of Replenishment, Blessing of Wisdom and Mana Spring Totem.

Intellect>Spell Power if less than 2k SP>Haste Rating>Mp5>Crit

Have fun!
 
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Old 05/23/09, 7:16 PM   #4408
Trun
Glass Joe
 
Blood Elf Death Knight
 
Scarlet Crusade
just curious but just starting to get into DK tanking myself.. and been looking around the forums and good DK tanks I know to try to come up with a tank spec I like

just wondering what do you all think of this spec

its 28/0/43

http://talent.mmo-champion.com/?deat...5&version=9767

droped all the unholy talents that add anything to scourge strike and picked up Rune Tap and Mark of Blood for a little more survivability

reason I choose to drop the Scourge Strike strike runes are because I was gonna replace it death strike in the rotation also for that little extra healing ability

major glpyhs I picked up were disease, Death strike and DnD

as was planning on this rotation to go with it

PS>IT>Pest>BS>DS>Rune Dump
DS>DS>DS Rune Dump

of course the Pest would be replaced wtih BS for single target tanking

and for Rune Dump was planning on useing UB as a priority then DC for single target and CE for AoE tanking
 
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Old 05/23/09, 7:40 PM   #4409
Skynightwolf
Glass Joe
 
Draenei Mage
 
Terokkar
Cyntill, Hina...,
thanks for your responses. I most likely will roll pitbull, simply because I can customize it to such a level, I planned on needing a day or two simply to set up the UI and get used to it anyway, so I might as well pick the one that will allow me the higher level of customization, even if it may be more difficult...I'd prefer that over having to switch in a few months and learn a new layout.

If I remember correctly, Pitbull comes with a whole host of add-ons, they way my friend described it. Would I do best to list and delete all my current add-ons, then instal pitbull, and re-add what I need that is not included?

Also, where might one find pre-made pitbull "layouts"? I assume they have a site with a community on it, and im sure some could be found here... any other places?

Thanks,
Sky

-And on a very of topic note, I am on vacation, and have been WoWless for nearly 4 days... is it acceptable to Sheep one's girlfriend in order to log on and play for 30 minutes? lol :P
 
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Old 05/23/09, 9:00 PM   #4410
Duravi
Piston Honda
 
Undead Mage
 
Kil'Jaeden
General Hard mode was recently downed by Fusion and all four of their mages were FFB (Wow Web Stats). Is this because of the mana concerns during that fight or is FFB now superior to ttw/fire?
They were frost not FFB which is apparent from the WWS you linked yourself. Also as stated above you can do general easy mode with any spec you want, I'm not saying it isn't possible but I've yet to see a hard-mode kill where the mages were not frost. This was our hard-mode kill for comparison, the trends are basically the same as fusions though:
Wow Web Stats
 
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Old 05/23/09, 9:45 PM   #4411
Kaveli
Von Kaiser
 
Kaveli's Avatar
 
Orc Death Knight
 
Area 52
Originally Posted by Trun View Post
just curious but just starting to get into DK tanking myself.. and been looking around the forums and good DK tanks I know to try to come up with a tank spec I like

just wondering what do you all think of this spec

its 28/0/43

http://talent.mmo-champion.com/?deat...5&version=9767

droped all the unholy talents that add anything to scourge strike and picked up Rune Tap and Mark of Blood for a little more survivability

reason I choose to drop the Scourge Strike strike runes are because I was gonna replace it death strike in the rotation also for that little extra healing ability

major glpyhs I picked up were disease, Death strike and DnD

as was planning on this rotation to go with it

PS>IT>Pest>BS>DS>Rune Dump
DS>DS>DS Rune Dump

of course the Pest would be replaced wtih BS for single target tanking

and for Rune Dump was planning on useing UB as a priority then DC for single target and CE for AoE tanking

First off. What is your spec trying to accomplish? Your half way down two trees and missed some of the major tanking talents (Toughness). I would not advise using death strike in you rotation without picking up improved death strike down the blood tree. I could go through and pick apart this build (Corpse Explosion?) but there really isn't a point. I would sugguest you read the OP of this thread and look at those builds. If you model your tanking build off those three specs you will be in much better shape.

As far as how this spec would perform, you would be looking at a very low threat build with decent survivability.
 
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Old 05/23/09, 10:09 PM   #4412
tj5552ishere
Banned
 
Draenei Hunter
 
Farstriders
i cant understand why serpent sting glyph is so good... why would increasing the duration 6 seconds be so good if I use chimera shot every time its up? serpent sting only gets down to 7 seconds on the mob then it refreshes. why wouldn't glyph of hunters mark be better which adds 20% more ap to hunters mark? can i please get some advice on this please to help me understand. TY
 
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Old 05/23/09, 10:40 PM   #4413
Fracture
Glass Joe
 
Night Elf Rogue
 
Bronzebeard (EU)
Hey guys.

First of all thank you very much for doing this . I think this is by far the great resource there it at the moment . It's weird tho` , the more i think i know about my rogue , the more i read here , the more i realise just how clueless i really am .

Second , when I made my account i was playing my shadowpriest named Fracture , i rerolled rogue now . Here is my armory link : The World of Warcraft Armory . I have been mutilate all the way until Ulduar and now i went HAT simply because i like the RNG CP generator . In my opinion is makes it a lot fun to have a ( more or less ) random factor based gameplay rather than same rotations . But that is just down to preference i assume .

Anyhow , i do have a lot of questions about it , and i appologise in advance if these issues have been cleared already , I just hope somebody can clearify for me aswell , as for starters :p .

So as you can see i have made a bit of a different HAT spec , based on my own preference , lets say . I have read the discussion about to take or not to take Shadowstep , I dont argue it may be a slight loss in dps but i like the mobility it provides and in Ulduar there are barely any static fights . My question is , allthou i understand the ideea behind the "Ruthlessness" talent i wonder why is it so important as HAT when combo point generation is " given " to you , or , even more , why take it instead of "Blood Splatter " ? ( considering 4/5 t8 bonus ) .

Also from what i have read i understood that CP's are triggered from "instant " spell / ability criticals rather than dots / channeled spells ( ? ) ( im assuming if shadowpriest's mind flay doesnt proc HAT , niether will Mage's arcane missles ). So i guess that goes for feral's bleeding crits , rutpure crits ,warlock's dot crits and so on ( none of them trigger HAT ). Is that correct ?

So afterall what would be the ideal group you would like to have for yourself as HAT rogue ? I am lucky enough to have the luxury to make my own group in 25 man . So far i generally have : Me , Arms Warrior , Feral Druid , Mutilate Rogue and Enh Shammy . What shall i change ?


Also ,my most important question . Regarding weapons , i understood you want a fast off hand dagger / fist . My question is does the speed of the off hand be more important than the item level ? Would an 1.8 dagger in off hand trigger less DP on target and result in a lower overall DPS ? . To make it a bit more clear , at the moment i'm using [Kinetic Ripper] in OH and yesterday i got from Iron Council 10 Hard mode the [Perilous Bite] . Innitially i said i will use it for pvp ( mutilate ) or pve mutilate if i will ever go again . But then i thought , since is a higher item level , and generally speaking a better item , allthou` it has a slower speed , wouldnt it be better in off hand than the fist ? . And to make a generalisation out of this how do you choose your off hand weapon ? on what criteria ? is it speed >ilvl > stats or ?


Thanks for taking the time to read my wall of text and thank you in advance for any tip or answers you may give and again , thanks a lot guys for doing this


/Fracture
 
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Old 05/23/09, 11:25 PM   #4414
Darrknar
Glass Joe
 
Darrknar's Avatar
 
Night Elf Hunter
 
Thunderhorn (EU)
Originally Posted by tj5552ishere View Post
i cant understand why serpent sting glyph is so good... why would increasing the duration 6 seconds be so good if I use chimera shot every time its up? serpent sting only gets down to 7 seconds on the mob then it refreshes. why wouldn't glyph of hunters mark be better which adds 20% more ap to hunters mark? can i please get some advice on this please to help me understand. TY
Those 6 seconds extra duration do not drag out the ticks of serpent sting, but rather create NEW ticks, so more damage per serpent sting. The main reason why this is so good for MM is that the serpent effect of chimera shot deals 40% of serpent sting as an extra damaging shot, so increasing the max damage a serpent sting does (overall) via the serpent glyph, also increases the damage of the 2nd part of chimera shot. Sorry if my wording isn't the best, it's late here
 
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Old 05/24/09, 12:18 AM   #4415
mute360
Glass Joe
 
Human Priest
 
Argent Dawn (EU)
O lights was done by Ensidia last reset i think, they also did 10 man algalon
 
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Old 05/24/09, 12:39 AM   #4416
32103940
Banned
 
Dwarf Hunter
 
Alexstrasza
Originally Posted by texhex View Post
In case you need to know how to download and compile simcraft on windows for patch 3.1.2, I made this how-to for my guild.

Flaming Bunnies :: View topic - How to Download, Compile and Run simcraft using Windows.
Finally, some help!. Thanks.
 
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Old 05/24/09, 3:06 AM   #4417
haylonidas
Glass Joe
 
Human Warlock
 
Daggerspine
For 0/13/58 Do you want to be using Chaotic Skyflare or a variation of the 25sp meta? and if so is that calculated into your simcraft parsings?
 
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Old 05/24/09, 4:27 AM   #4418
sefren
Glass Joe
 
Night Elf Hunter
 
Uldaman
This question is in regard to the Serpent Sting Glyph. I have been raiding Survival and not keeping up with the changes to Marks. I was wondering if the glyph still added damage to the Serpent Sting portion of Chimera Shot or whether that had been removed and the only benefit of the glyph to MM spec was a longer uptime to get another Chimera off. I know this is probably in here somewhere and I apologize for not looking it up myself.
 
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Old 05/24/09, 4:56 AM   #4419
Feanoro
Von Kaiser
 
Night Elf Hunter
 
Proudmoore
Yes, Serpent glyph is still mandatory for MM.
 
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Old 05/24/09, 5:13 AM   #4420
imtsensational
Glass Joe
 
Human Warlock
 
Dragonmaw
Originally Posted by haylonidas View Post
For 0/13/58 Do you want to be using Chaotic Skyflare or a variation of the 25sp meta? and if so is that calculated into your simcraft parsings?
Use the chaotic. Added critical strike damage outweighs the 25 spellpower meta variants.

http://www.zetbit.com/sig-140318.jpg

Check out my Southern California food blog and tell me what you think!
 
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Old 05/24/09, 6:06 AM   #4421
thandos.shatar
Glass Joe
 
Human Warlock
 
The Sha'tar (EU)
Hello,
I'm so stuck with 4 glyphs to choose; immolate, conflagrate, life tap, incinerate..
does someone have an idea about these? can you help me for both destro and 0/40/31


- glyph of immolate effects to conflagrate's damage and immolate's DOT so that is generally %25 of my dps. %10 from the glyph makes it %2,5 of total dps.

- glyph of incinerate effects incinerate by %5. It's generally %50-55 of my dps so it increases dps like %2,5-2,7

- glyph of life tap is a bit complicated i think; with 4t7 set bonus; if you use LT every 20 seconds it increase damage like 110 spellpower (10seconds of base 400spirit and 10 seconds with bonus +300 = 700, meanly 550 spirit)
if you use it every 10 seconds it will give you 140 spellpower
if you use it without t7 bonus it will give you 80 spellpower.

- glyph of immolate; i couldn't calculate it well. what if you use immolate after every conflagrate. it seems like 3/15 second loss but can't imagine what does incinerate do and what does immolate there?

i'm now using inci, immo and conflag glpyhs.
 
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Old 05/24/09, 7:23 AM   #4422
Eglan
Glass Joe
 
Undead Warlock
 
Zul'Jin (EU)
Originally Posted by thandos.shatar View Post
Hello,
I'm so stuck with 4 glyphs to choose; immolate, conflagrate, life tap, incinerate..
does someone have an idea about these? can you help me for both destro and 0/40/31


- glyph of immolate effects to conflagrate's damage and immolate's DOT so that is generally %25 of my dps. %10 from the glyph makes it %2,5 of total dps.

- glyph of incinerate effects incinerate by %5. It's generally %50-55 of my dps so it increases dps like %2,5-2,7

- glyph of life tap is a bit complicated i think; with 4t7 set bonus; if you use LT every 20 seconds it increase damage like 110 spellpower (10seconds of base 400spirit and 10 seconds with bonus +300 = 700, meanly 550 spirit)
if you use it every 10 seconds it will give you 140 spellpower
if you use it without t7 bonus it will give you 80 spellpower.

- glyph of immolate; i couldn't calculate it well. what if you use immolate after every conflagrate. it seems like 3/15 second loss but can't imagine what does incinerate do and what does immolate there?

i'm now using inci, immo and conflag glpyhs.
For deep destro (0/13/58) you are good to go with immo + conflag + incin; as ISL makes you LT less. Thus, it allows you to life tap when you need to, and not to keep the glyph on. That said, as you would be LTing less than once every 20 secs you would be losing a great part of the glyph's potential.
About 0/40/31, I don't have the experience so I will leave that for someone who actually knows
 
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Old 05/24/09, 7:49 AM   #4423
Gnatom
Glass Joe
 
Gnatom's Avatar
 
Orc Shaman
 
Gorgonnash (EU)
hi,

i have a question. When i have 4 t8 Setbonus, i have to spam only lb or ist some cl in the rotation better?
 
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Old 05/24/09, 8:06 AM   #4424
Patrik
Von Kaiser
 
Patrik's Avatar
 
Tauren Shaman
 
Drak'thul (EU)
Originally Posted by Eathir View Post
... but once its my turn I can't even use normal abilities due to GCD affecting interupts, so its autoswing only.
You might give windshock a try, it works great for me in situations like these.
 
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Old 05/24/09, 8:13 AM   #4425
twistedmoon
Banned
 
Orc Death Knight
 
Karazhan (EU)
I have some wondery about some points in frost tree; what happens if you swap imp icy talons with some other talents? I mean we already have enhance shamans in raids so the only points in taking imp icy talons is that to have %5 haste bonus. Ain't it enough to have %14-15 haste w/o imp icy talons?
 
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