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07/02/09, 4:58 PM
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#5651
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Banned
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This thread. Is full of win.
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07/02/09, 5:02 PM
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#5652
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Piston Honda
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Originally Posted by Reluctant
Does anyone know if the fireball glyph works with FFB spell? I wasnt sure about glyphs.
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No, it does not. FFB has its own glyph.
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07/02/09, 5:05 PM
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#5653
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Banned
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lmfao @ tank rounds up adds and AoE burn. LOLOLOL
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07/02/09, 5:05 PM
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#5654
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Glass Joe
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Yeah, i wasnt sure if you could get the 5% crit from fireball and remove the dot. Are glyphs spell specific unlike the added bonuses from both frost and fire that apply to FFB? Has anyone tested it?
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07/02/09, 7:09 PM
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#5655
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Glass Joe
Human Paladin
Korialstrasz
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Macros
I was a long time Everquest player so I was a little bit confused when I started using Macros in World of Warcraft. I am not much of a "techy" but there was a macro command we used in EQ that would pause the macro - to finish a long cast or what not. It would go something like:
/cast Namofspell
/pause 12
/cast Nameofspell2
In which the macro would pause for 12/12 of a second in this case. Why doesn't wow allow us to use a pause command in a macro to help with the global cooldown? Is this intentional?
Leifer
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07/02/09, 7:14 PM
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#5656
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Glass Joe
Blood Elf Mage
Nordrassil
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Is there a place I can find all the different acronyms used around here?
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07/02/09, 8:28 PM
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#5657
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Glass Joe
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Hello, first time poster long time lurker
I was wondering if people could take a look at my character sheet:
The World of Warcraft Armory
And answer a couple questions if you are interested:
1) First off, do you see any immediate issues or low-hanging-fruit upgrades I should go for? I'm currently working on Yogg in 10 and Hodir in 25.
2) I've basically been using rawr but it can get difficult with both hit and exp cap to balance gear. You will notice I only have 8 expertise. This seems unsettling - is it a big issue?
3) At first glance the new plate dps Ulduar25 crafted recipes look kind of underwelming but are BIS for other classes. Is that just circumstance of my current gear or are they underwelming for ret pallies?
Thanks for any assistance you can provide, its much appreciated.
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07/02/09, 10:46 PM
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#5658
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Glass Joe
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Cast Sequence Macros
Hello...
I'm currently working on Building my DK's DPS set , and I've been informed by several guildies and have found online cast sequence macros that enable you to press 1 but (spamming it basically) instead of several. I know some see this as lazy, some see it as not wanting to learn, but I see it as a useful tool that would make starting to DPS slightly easier, I will most likely adjust later and simply use the regular hotkeys to attack. We have several DKs that do 6k+ dps, and constantly top the charts using these macros in Ulduar 25.
I'd like some information on such macros, and if possible, links to those you may use and have proven useful, and provide a good dps output. I'm looking mainly as unholy and frost specs, as Blood seems to be more gear reliant. I found the following on wowwiki.
#showtooltip
/castsequence [button:1] reset=6/combat Icy Touch, Plague Strike, Frost Strike, Blood Strike, Blood Strike, Howling Blast, Frost Strike, Obliterate, Frost Strike, Howling Blast, Obliterate, Frost Strike
/cast !Rune Strike
I think I'd remove the Rune Strike, but perhaps I am wrong.
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07/03/09, 4:35 AM
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#5659
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Banned
Night Elf Druid
Silvermoon (EU)
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I think that tanking is kina a race to keep yourself alive(not one to dodge the most hits) so even if you dodge alote of hits per % the most important thing is to stay alive ,it s never a good ideea to go only focus at avoidance ... you may have 65% dodge but if you have low armor or stamina you may get a random consecutive 3 hits that kill you while someone with 40% dodge may be still alive after the same hits because he stacks stamina too and armor(considering that you are healed)
Considering diminishing returns on agility and dodge i think is very wrong to say agility/dodge are still more importent then stamina even at high avoidance
Also most hardest fights to tank(hardmodes) in my opinion tend to favor stamina over dodge/agility
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07/03/09, 5:52 AM
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#5660
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Glass Joe
Draenei Shaman
Thunderhorn (EU)
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This may seem a little off topic with the current conversation here.
But last night i was in Ulduar gunning for a few hardmodes. But with many of my spells i was seeing alot of my damage being resisted. Max i saw was about 1k being knocked off my LvB and around 500 from LB.
Just wanted to know if there was any kind of spell penetration cap or something similar that's worth enchanting or gemming for? And if it would be better than pure SP.
Armory link: The World of Warcraft Armory
Any possitive feedback welcome.
Last edited by Windech : 07/03/09 at 6:24 AM.
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07/03/09, 6:11 AM
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#5661
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Glass Joe
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With the T9 set bonuses I feel that Destro will still be the way to go come 3.2, the crit increase from 2 piece will add a nice extra crit rate to incin, which would be better than a Felguard since the warlocks damage would increase by quite a bit. Even though i have not had a chance to test this, and am too lazy to do all the shit with numbers that you all seem so fond of. Fire and Brimstone nerf is acceptable, and it pretty much evens itself out with the Impowered Imp buff.
Has anyone had a chance to test out the new Glyph of Life Tap, as destro, and is it worth it?
Basically i don't expect to see a change in a dominate warlock spec come 3.2.
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07/03/09, 6:30 AM
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#5662
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Glass Joe
Dwarf Hunter
Ghostlands (EU)
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ArP and making the switch to MM
Hi guys,
I have been playing survival pretty heavily for a while now. My guild is progressing through Ulduar and I have accumulated some good gear and have been stacking Agility heavily. My off spec is MM which I normally only utilise when our blood DK is missing. However I quite enjoy it and would like to make a more permeant move since I am acquiring some BiS gear.
Armory profile: The World of Warcraft Armory
I also have:
Grim Toll - [Grim Toll]
Gloves of the Fiery Behemoth - [Gloves of the Fiery Behemoth]
Currently I have noticed during raids that i still tend to do more dps as Survival (apart from the occasional encounter). Haviing done a little research and reading, it seems that ArP is the key to MM dps at end game. I have 285 ArP in my current gear. With the gloves it equals 330.
A few posts have indicated 500 ArP as the magic number for MM (when it really starts to out perform Surv).
The best way for me to reach that currently would be to re-gem. So my question is would it be more beneficial for me to re-gem (16 ag -> 16 ArP, 27 ag -> 27 ap) losing crit and AP but gaining ArP (up to 571 fully gem'd)? or should I hold off and try to acquire ArP through base stats on gear? Running 10 mans for the Runestone (and hopefully Dark Matter trinket one day soon) and need to get the boots (Living Scale) made.
Maybe I should already doing be doing better dps as MM and it's just my playstyle letting me down. Any advice would be appreciated. Thanks in advance.
Beaker.
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07/03/09, 7:07 AM
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#5663
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Von Kaiser
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I don't have any personal knowledge about the gemming differences between Agi and ArP (i dont have BiS since i only do ulduar10 atm, so consult the spreadsheet). But i will say this: If you wanna still have SV as your "offspec" id leave your gemming as Agi. It's not very much behind ArP for Marks and makes it so your gear still works well for SV. That is unless you happen to have two sets of gear laying around.
From what i remember, MM still performed better then SV in BiS gear before they thought of maxing out ArP and dropping arcane shot. So AGI gear still was good. The difference between that style and ArP/Imp Steady was like 300dps (when we're talking in the low 7000 range).
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07/03/09, 7:08 AM
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#5664
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Glass Joe
Tauren Druid
Ysondre (EU)
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Originally Posted by Sartene
Hi there !
My first post to discuss something that is bothering me... I checked on RAWR (both versions 2.2.7 and the new 2.2.9), and it keeps telling me that I should use the RIP idol over my courrent Shred idol.
I suspect RAWR somewhat disagrees on Night's ponderation on stats as it slighty prefers agi gems over arpen gems... Weird thing though, it also says that my Meteorite Whetstone is one of the best trinknet pre ulduar for me. I am currently farming the darkmoon agi trinket, so it won't be a problem anymore soon :-)
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First and last up 
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07/03/09, 7:40 AM
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#5665
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Glass Joe
Tauren Druid
Dragonmaw (EU)
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Dear elitists,
I have been healing with my druid since I hit 80 (I played feral tank in tbc), and even if it has been months now, I am still trying to work out how to best fulfill my role, and what that role actually is. I have read extensivelly many posts on this forum, and it has brought up some thoughts. Although some of those may be better suited to other threads, they all in the end pertain to resto druid pve healing. So, here goes:
In my guild, my raid setup allows me to be almost exclusively a raid healer. There are very rare occasions when I am obliged to serve as tank/off tank healer (Auriaya pull mostly). I have been thinking about kicking out Tranquil spirit from my talent tree, and putting the saved points into Nature's grace and Natural perfection (I can gain another point that I need by stealing from Revitalize).
I would also remove Nourish glyph and put in Regrowth glyph. At the moment I have three t8 pieces, and if I get shoulders I will have 4 set bonus which will kick up my Rejuvenation considerably and add even more to my haste rating.
Those changes are a result of the change in playstyle I have implemented since starting 25 man raids. While I was healing in heroics, RJ, LB + Nourish worked wonders for tank healing, but, in 25 mans there is simply no time to stack multiple hots on many raid members. So I have started relying very heavily on regrowth as my primary hot and direct heal. I combine with WG, and I toss RJ around whenever I know I can expect heavy damage on multiple targets (frozen blows on Hodir is one example). LB does not even enter the rotation (except when on tank).
By pumping up my crit with Natural perfection and adding more haste on proc with Nature's Grace, I think that regrowth becomes much more functional then Nourish. I have had 4k hps output already on heavy damage fights, and I think it can go up. So, contrary to some posts claiming that haste and crit are both (in different amounts) not so important as spell power and/or pure stats, I have found them more than useful.
It might have been better if I rolled paladin  But, my druid is my first and only love, and I wish to be able to give the best possible performance.
So, what do you think of the changes I propose?
And on the topic of saving people - "Move out of damn cave-ins" is a rule of thumb. Who doesnt, dies.
Kind regards,
Anabella
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07/03/09, 7:58 AM
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#5666
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Glass Joe
Tauren Druid
Mal'Ganis (EU)
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Just a shot in the blue: did you have a Curse of Elements?
(When we do hardmodes, we usually go Ulduar 10, so sometimes theres no Lock around)
As far as I'm aware of no positive effect of Spell Pen has been reported for PvE so far. It is thought that partial resists are due to the +3 level of the boss and are somewhat like glancing blows for melees.
Spell penetration
(The link is a little old, but I didn't find anything new)
Cheers
Last edited by Akoaih : 07/03/09 at 8:08 AM.
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07/03/09, 9:00 AM
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#5667
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Glass Joe
Draenei Shaman
Thunderhorn (EU)
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Thanks Akoaih. Just wanted to make sure before i made the wrong choice with regemming ect.
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07/03/09, 9:50 AM
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#5668
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Von Kaiser
Human Warlock
Shadowsong (EU)
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Very nice, it can be fun to combine it with the mod I've been writing myself.
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07/03/09, 10:20 AM
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#5669
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Glass Joe
Human Warlock
Lightbringer
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cool! now if only I could understand the eventual point in layman's terms of all this math and how it affects me, I'd be golden! 
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07/03/09, 10:51 AM
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#5670
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Don Flamenco
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Originally Posted by Beaker09
The best way for me to reach that currently would be to re-gem. So my question is would it be more beneficial for me to re-gem (16 ag -> 16 ArP, 27 ag -> 27 ap) losing crit and AP but gaining ArP (up to 571 fully gem'd)? or should I hold off and try to acquire ArP through base stats on gear? Running 10 mans for the Runestone (and hopefully Dark Matter trinket one day soon) and need to get the boots (Living Scale) made.
Maybe I should already doing be doing better dps as MM and it's just my playstyle letting me down. Any advice would be appreciated. Thanks in advance..
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Plug your gear into the spreadsheet and fiddle with things until the numbers go up.
As for playstyle, one of the most important things about MM is making sure you do your shot priority correctly. If you're firing SS when you could be firing AiS, or if you don't have (nearly) 100% SrS uptime, your DPS will suffer.
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07/03/09, 11:06 AM
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#5671
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Von Kaiser
Orc Death Knight
Bleeding Hollow
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Cast sequence macros are terrible in a place like Ulduar. There is far too much movement and target switching to make them functional in any sort reliable manner.
The only place you're going to be abe to use something like that reliably is on a Patchwerk type fight...of which there are NONE in Ulduar. Give up on trying to find an "easymode" method of DPS and learn to do it the right way, you will be doing yourself a far greater service.
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07/03/09, 11:58 AM
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#5672
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Glass Joe
Night Elf Druid
Cenarion Circle
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Idols
I have been a balance druid since a started and when i hit 40 i loved being a mage wrapped in a plate tortia now at 80 with dual specs i decided to do something i NEVER did before, i chose feral as my second spec. Not for the dps but for tanking becuase that was they always seem to need. So i gather up gear from time to time through raids... but
IDOLS!!!!!! the badge ones are all for kitty dps..... What should i do? someone suggested i get the lvl 70 badge one until i can get one from uldar to drop.
also while on the subject what do you feel is the best idol for Balance and Tanking idols
suggestions?
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07/03/09, 12:15 PM
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#5673
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Piston Honda
Tauren Druid
Kargath (EU)
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Originally Posted by Shyona
IDOLS!!!!!! What should i do?
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Originally Posted by Shyona
get the lvl 70 badge one until i can get one from uldar to drop.
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Actually there is no more to say oO The one from Ulduar is the best tanking idol: [Idol of the Corruptor], the other one from bc is [Idol of Terror]
I'm not so sure about the moonkin idols but I assume the best is [Idol of the Shooting Star]
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07/03/09, 12:18 PM
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#5674
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Piston Honda
Blood Elf Death Knight
Darksorrow (EU)
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Originally Posted by Skynightwolf
Hello...
We have several DKs that do 6k+ dps, and constantly top the charts using these macros in Ulduar 25.
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I am tempted to doubt this. I don't see a castsequence macro working on anything but Ignis, Razorscale P2, potentially council and Hodir... and that's more or less about it. Vezaxx too, maybe.
Anyways, if you have guildmates who have 1 button 6k dps macros, why don't you just ask them to share? Direct experience is always a superior source of information.
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12 weeks without a Sigil of the Vengeful Heart drop and counting.
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07/03/09, 3:20 PM
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#5675
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Glass Joe
Blood Elf Hunter
Auchindoun
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I didn't shuffle pts in my original post. but after u suggested messing w/ the aspect usage, i tried shuffling a pt around.
I set it on always on and removing sil shot still results in higher dps.
Leaving everything alone from a fresh spreadsheet except aspect usage to always on and removing sil shot from the shot rotation gives me 8634.47 dps.
You can't recreate my results?
@alienangel
check ur pms
Last edited by bumsquad : 07/03/09 at 3:26 PM.
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