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10/03/08, 7:29 PM
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#701 (permalink)
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Glass Joe
Dwarf Hunter
Grim Batol (EU)
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Would appreciate if some of you guys would give me an answer to a simple question:
What do you think a raiding hunter should pick as his profs in WOTLK?
Atm I'm alch/LW [rerolled when my guild have entered Sunwell,for obvious reasons],but considering that due to my limited play time [read bloody demanding work :<] I'll not be able to level an alt up to 80 for quite some time I'm curious to find out what profs am I sposed to get...the more i read the less i know it seems.
LW seems to be good with bracer/leg bop "enchants" Alchemy is also good but the one gathering should be included also...which one? LW+skinning or herb/alch? Atm that's my dilemma.
regards,
/Serb
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10/04/08, 4:04 AM
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#702 (permalink)
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Von Kaiser
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Is there a discussion about which glyphs would benefit more the enhancement tree and more specifically, will different glyph sets alter our dps rotation at wotlk?
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10/04/08, 6:15 AM
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#703 (permalink)
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Glass Joe
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esdf are the movement keys for my setup.
My keybindings are as follows:
1: Invuln belt/battlemaster trink/healthstone macro
2: rupture
3: vanish
4: trinket one (usually pvp trink), shift+4: trinket two
5: snd
q: blind, shift+q: prep
w: kick, shift+w: wotf
a: kidney shot, premed while stealthed
z: sprint
x: evasion
c: ghostly strike, sap while stealthed
v: eviscerate, garrote while stealthed, shift+v: envenom
g: hemo (g is always my main attack), cheap shot while stealthed, shift+g: cloak of shadows
r: gouge, ambush while stealthed, shift+r: deadly throw
y: spare keybind, usually for adrenaline rush when I spec combat, shift+y: shiv although I think there might be a better place for it
h: expose armor, shift+h: thistle tea
b: mh weap swap macro, shift+b: offhand weap swap macro
j: reply to whisper
u: bandage, shift+u: cannibalize
6-0 are various gear swaps
spacebar is jump, shift+space is unbound because in a bg it will toggle the scoreboard while you're trying to fight
My mouse has a button on the side which I use for shadowstep or cold blood mutilate. I have ms up as distract, ms down as adamantite grenade, and shift+ms down as frost grenade.
There, Gladiator rogue keybinds.
It's going to be a pain in the ass fitting dismantle, fan of knives, and any other goodies I pick up into this, I'm pretty maxed out without resorting to control (which doesn't work cause of the stupid fucking windows button)
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10/04/08, 11:44 PM
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#704 (permalink)
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Von Kaiser
Gnome Death Knight
Medivh
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Something I find helps a lot that I don't see people do as often as I expect, rather than simply binding abilities to my mouse, I bind the modifier keys to my mouse and effectively each of my mouse keys can give me access to another 12 buttons (6 comfortably while using WSAD) Example:
1 Feint
2 Sinister Strike
3 Shiv
4 Gouge
5 Slice and Dice
6 Kick
7-12 vanish/sprint/etc
Alt-1 Escape Artist
Alt-2 Blind
Alt-3 Expose Armor
Alt-4 Cloak of Shadows
Alt-5 N/A (Will see wrath use)
Alt-6 Blade Flurry
Other vital rogue stuff bound to F1-F5, but those are irrelevant to the mouse issue, which is that I use an MX 518 (Used an MX1000 for years, it finally just bit the bullet, MX518 was the closest in terms of comfort and function I could find. Dislike revolution and others), but it's got two thumb buttons, one of which I use as Alt (IE Thumb button + 4 = cloak of shadows, just as easy as hitting 4 once the muscle memory is there) and the other is Ctrl, which I would bind to another bar except for all of the uses of pet bars that I don't like to rebind. In LK when the siege UI is more commonplace I'll probably use it since rogues will require more hotkeys on demand than currently.
I think the benefits of playing like this are pretty clear, but obviously the correct answer for keybinds is whatever you can become accustomed to, which will always just take time to develop, and whatever works most comfortably and quickly. Oh, and Alt+F4 has killed me two or three times ever, so I'd recommend a different key if you're not already used to it :P (I can just as easily alt+1-6 without touching the mouse if I want to, so I'm stuck with it).
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10/05/08, 1:56 AM
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#705 (permalink)
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Glass Joe
Blood Elf Hunter
Ravencrest
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Hey guys, I've been trolling for EJ forums for a couple years now and I've gotten a wealth of information from everyone here. I do have a question about my hunter and was hoping ya'll could help me out.
First, I'm a BE Hunter My Armory
I've been wading through the 100+ pages here and I'm still a bit confused. I use Cheeky's spreadsheet and according to that, a 1:1 shot rotation is more dps then 3:2. My 1:1 macro is your standard /castsequence, and I use Manito's macro for 3:2.
After doing 1-2 hours of Dr. Boom tests I average about 820 dps (without my pet) using the 3:2 macro, but when I switch over to the 1:1 macro I am only dishing about 795ish dps.
So I guess my question is simply, am I doing something wrong or is Cheeky's spreadsheet wrong?
Also, I would appreciate any critique regarding my gear. My ranged attack speed is 1.96, but I've seen posts saying I don't need that much haste, and also posts saying I should push it down near 1.9. I have the option to swap out my Dagger of Bad Mojo and Tracker's Blade for a Blade of Harbingers... but I don't know if it's worth it.
Anyway, thanks in advance for any feedback.
On a side note... Cheeky's spreadsheet says that the Scryer version of SSO neck is better than anything except choker of endless nightmare from BT. Everything I've read says that SUCKS.
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10/05/08, 5:38 AM
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#706 (permalink)
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Glass Joe
Draenei Shaman
Bronze Dragonflight (EU)
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Hit
Any one know about hit i wotlk for enth shaman?
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10/05/08, 1:54 PM
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#707 (permalink)
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Glass Joe
Gnome Mage
Blackrock (EU)
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Originally Posted by Arazan
EDIT:
Also, at all the Magic Absorption comments, I want to point something out. We all know that only binary resist spells are greatly affected by resistances, but with Magic Absorption, Mage Armor, and imp MotW, a mage is easily pushing 200 resist, which is enough for most fights that need resistance. While it doesn't really buff our damage, it keeps us from having to swap out gear for resist gear, which puts the mage substantially ahead of someone who has to wear 2-3 pieces of resist gear. That's what every build I design that puts more than 10 points in arcane gets MA, because I think the bypassing of need for resist gear will end up being *huge*.
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OK.. In hole BC there is 1 (one!) Boss where u need resi gear... and he is a joke anyway...
In Wotlk there is 1 Boss so far where u could use resi but u dont realy need it.
So i dont think that it is worth it. Even if there will be a Boss where u need it u can still go respec for that fight.
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10/05/08, 6:34 PM
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#708 (permalink)
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Von Kaiser
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For the upcoming patch, ive been playing around on the PTR with some destro specs/rotations for raiding but im unsure of which one to go with. Does anybody have any advice for a spec/ rotation for a lock raiding sunwell after the patch for max dps?
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Mages realize in T6 why they should have rolled a lock
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10/05/08, 7:09 PM
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#709 (permalink)
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Von Kaiser
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Is there a consensus on the top DPS spec for level 70 with WOTLK talents?
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10/06/08, 12:32 AM
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#710 (permalink)
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King Hippo
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Finally downed KJ tonight. Just thought I'd share.
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10/06/08, 6:37 AM
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#711 (permalink)
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Piston Honda
Gnome Mage
Ravenholdt (EU)
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Small question.
As a mage in naxxramas, will i get a lot of use out of pushback protection?
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10/06/08, 9:27 AM
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#712 (permalink)
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Glass Joe
Orc Shaman
Bronzebeard (EU)
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would be nice to have a pre-wotlk but post-3.0 feature with suggestions on rotations, especially after the CL cd change. I am interested to see how a 2:1 rotation would work or even a rotation adding FS already.
I know it's only 4 weeks between 3.0 and wotlk, but still raiding activity will be present and we will not have LvB till then. I will try to do some testing this week in the PTR, anyone else interested to assist pls do.
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10/06/08, 2:40 PM
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#713 (permalink)
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Von Kaiser
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I didn't see any input from a leftie on this topic so I'll chime in:
I got the idea for my keybindings reading about people who would use esdf to move, instead of wasd. I like how with esdf your hand is still in the natural typing position while playing. So, I set out to make a left-handed keybind setup I could use. My movement keys are ijkl, with uo bound to strafe. I have the usual 1234567890-= bound, 6 though = having more precedence. I also keybind tyghbnmp[];' and use , for map and . for my quest log. I bound Ctrl and Alt to the buttons on the side of my mouse for alternate clicks, and left/right scroll function like tab/shift tab targeting. My right hand rests on the keyboard in a normal typing position when playing with this setup, and I have my biggest spells bound within reach of my index finger. Here's a sample keybinding from my paladin (as I feel his bindings work very well):
6 - hammer of wrath
7 - seal of crusader
8 - seal of righteousness
9 - seal of light
0 - seal of wisdom
- - seal of blood
= - seal of justice
t - exorcism/turn evil/holy wrath
y - judgement
g - cleanse/flash of light/holy light
h - holy shield (crusader strike when ret)
b - avenger's shield (bubble when ret, I DO NOT keybind bubble when prot)
n - consecrate
m - righteous defense (pvp trinket when ret)
p - hammer of justice
[ - blessing of freedom (repentance when ret)
] - blessing of protection/blessing of freedom/blessing of sacrifice
; - mana tap
' - arcane torrent
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10/06/08, 2:59 PM
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#714 (permalink)
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Von Kaiser
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Is Torment supposed work on a raid bosses ?
Anyone done any testing around that.
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10/06/08, 4:56 PM
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#716 (permalink)
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Piston Honda
Draenei Shaman
Thunderhorn
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While we're throwing out keybindings, I figured I'd give some input on how I do things as a shaman.
A couple of years ago my friend Vhell introduced me to esdf and one hand on the mouse. I had previously been using wasd and 1 through = with both hands on the keyboard, being a MUD'er prior to MMO's. Since then I've expanded my keybinds quite a bit, so without further adieu..
ESDF -- SF rebound to strafe.
ZXCV = totems. Specifically, I have TotemTimers set up such that Z = fire totem, X = air totem, C = earth totem, and V = water totem. I also use shift- and ctrl- modifiers for zxcv for totems that I typically need to get to quickly and wouldn't want to use the drop-down menu for. For example, while raiding, these are my typical setups:
Z = Searing Totem or Frost Resist depending on the fight.
Shift-Z = Magma Totem
Ctrl-Z = Fire Nova Totem
X = Windfury
C = Strength of Earth
Shift-C = Earthbind
V = Mana Spring or Fire Resist depending on the fight.
Shift-V = Poison Removal Totem
Ctrl-V = Disease Removal Totem
I also have bound 1 - 7, shift-1 - shift-6, qwrtyagh, and shift- and ctrl- variations of most of these.
And mind you, being female, I have small hands.. I find that playing on a laptop actually makes a lot of the keys much easier to hit because the keys themselves are closer together than on a normal keyboard.
1 = LHW. I use this in every spec, and prior to being a shaman it was my flash heal key, so it makes sense.
2 = SS/WF/GOA macro or Rank 7 HW as resto.
3 = SS/WF/TA macro or Rank 2 CH as resto.
4 = FS/ES macro or NS/HW macro as resto.
5 = Attack or Earth Shield macro as resto. I actually didn't used to have attack bound but I found many situations where I would need to turn off autoattack very quickly and spamming escape was annoying at best. You can thank Shahraz trash and Ogri'la dailies for this keybind!
6 = Shamanistic Rage or Mana Tide macro as resto.
7 = Heroism macro (announces heroism + group that got heroism'd to raid)
Shift-1 = Grounding Totem. I use this in pvp and pve immensely so it gets the second-most important keybind.
Shift-2 = Max rank HW / Lightning Bolt macro.
Shift-3 = Rank 4 CH / Chain Lightning macro.
Shift-4 = Drums of Battle macro or NS/CH macro as resto.
Shift-5 = Tremor Totem. Again, I use this a lot in both pvp and pve so it gets a fairly important keybind.
Shift-6 = Generic.. it switches a lot. Drums of restoration, things like that.
Instead of Shift-7 I have Y bound with a macro for my mount and ghost wolf. Ctrl-Y for ghost wolf on demand, Y for ghost wolf while in combat (though honestly most of the time I hit ctrl-Y anyway out of habit).
Now for the really fun stuff!
Q/Shift-Q = Shield/Weapon binds w/ ItemRack.
W/Shift-W = Frost Shock / Rank 1 Frost Shock (macro'd together)
R = Mark something with a skull or /assist the main assist or assist-purge macro in PvP.
Shift-R = Totemic Recall (or however that's pronounced) or PvP trinket on some fights + in PvP.
T/Shift-T/Ctrl-T = one-button Earth Shock/Rank 1 Earth Shock/Focus/Unfocus/omgeverything macro for PvE and PvP.
A = Gift of the Naaru or trinket-use (battlemaster's trinkets). I really ought to put Gift of the Naaru somewhere else considering how little I use it.. maybe shift-7, hah!
Shift-A = Healthstone
G = character pane. I have a tick and pretty much open and close this constantly.
Shift-G = bandage. I ought to use this more, but being able to heal myself tends to eliminate the need.
H/Shift-H/Ctrl-H = Nameplates
And last but not least... mouse buttons!
Forward side mouse button = autorun. I use this -constantly-.
Back side mouse button = Purge and Cure Poison.
Shift of that = Water Shield and Cure Disease
Ctrl of that = Super Healing Potion or Lightning Shield in PvP.
That's pretty much everything. The only things I click on are the following:
Windfury Weapon
Flametongue Weapon
Earth / Fire Elemental Totems
Res
Food, super mana pots, haste pots, demonslaying elixirs. Those are all in one area on my bars. Screw opening your bags for potions
Astral Recall (from the spellbook)
Oh, and Dartol's Rod of Transformation (RIP Furbies 10/14/08)
It's taken me quite a while to really "perfect" this system, but I find it works quite well.
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10/06/08, 5:14 PM
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#717 (permalink)
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Banned
Human Warlock
Bronze Dragonflight (EU)
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Originally Posted by dedmonwakeen
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Hi,
I downloaded the Zip file, did the edit on the document and ran the application but the chart did not change. What am I doing wrong?
Below is what I edited:
I'm having trouble using the simulator -I really am, not being lazy Could I get geed back on the following level 80 build please?
http://talent.mmo-champion.com/?warl...00000000000000
7/13/51
Rotation: CoA-->Immo-->CB/SB, keep DoT's up and keep CB on CD.
Affliction:
I. CoA 2/2
Suppression 3/3
I. Life Tap 2/2
Demonology:
Improved Imp 3/3
Demonic Embrace 4/5
Fel Vitality 3/3
Demonic Aegis 3/3
Destruction:
I. SB 5/5
Bane 5/5
Molten Core 3/3
Cataclysm 3/3
Ruin 5/5
Shadowburn 1/1
Demonic Power 2/2
Destructive Reach 2/2
Intensity 2/2
Devastation 1/1
I. Immolate 3/3
Emberstone 5/5
Backlash 3/3
Shadow & Flame 5/5
Empowered Imp 3/3
Fire & Brimstone 2/5
Chaos Bolt 1/1
User is online. Report Post
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10/07/08, 6:21 AM
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#718 (permalink)
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Banned
Gone
Undead Paladin
<_>
Zirkel des Cenarius
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Originally Posted by chalon
So, the solution to your proposed scenario where you can't overwrite an existing Rupture, and you're good on SnD and HfB is dependent on how much time is left on your Rupture. If it's <5s, just pool your energy until then. If it's more than that, then there may be some merit to just doing another Envenom, building CP for a Rupture again, and by then you should be good on a Rupture.
Also, time off target is actually one of HfB's strength. There's not much cost for refreshing your HfB when on the run, assuming you were going to cap out on energy anyways (which you'll have happen on 4h, for instance).
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I concur. A decent three finisher would be nicer though.
And I did say two buttons for ret paladin raid dps so...
"Seal of OOM"
/castsequence reset=10/target Crusader Strike, Judgement of Wisdom, Divine Storm, Seal of the Martyr, Consecration, Crusader Strike, Judgement of Wisdom, Divine Storm, Seal of Vengeance, Consecration
/startattack
That's a lot more than 6 abilities.
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10/07/08, 9:07 AM
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#719 (permalink)
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Von Kaiser
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Do you have a Ret Pally? And have you played one on the PTR's?
Because as lovely as your rotation looks, i'm fairly positive it won't work. Especially since the paladins in the WOTLK thread haven't got a 'one-button macro' for DPS yet.
As fun as it would be, we have to maintain a rotation cycle as well.
Crusader Strike: 6 seconds
Judgement: (10/9/8/7) seconds (depending on talents/gear)
Divine Storm: 10 seconds
Consecration: (10/8) seconds (depending on glyphs)
Avenging Wrath (3/2.5/2) minutes (depending on talents)
Hammer of Wrath (6/3) seconds (depending on talents/buffs)
Seal of X: 2minutes (Blood/Command for PvE)
Compared to "hit button when energy > X" for rogues.. yeah, it's complicated.
You have to maintain 3 cooldowns (Debuffs):
Slice and Dice
Rupture
Hunger for Blood
You have 1 attack:
Mutilate
We have to maintain 4 cooldowns (attacks):
CS
Judgement
DS
Consecration
We also have 2 Cooldowns (buffs):
Avenging Wrath
Seal of X
And when the target is below 35%, we have to add another Attack, which is prioritized over everything else:
Hammer of Wrath.
So, who has the most thinking to do again?
Probably not the rogues.
And yes, I have played a 70 Rogue. Not mutilate, true. But difference in playstyles for rogues isn't that large. HfB adds slighly more work to your rotation than a combat rogue would have, but still less than a paladin.
We're not the one-button spammers you think we are.
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Chaith logs on
<zyl> Actually, I do like my paladin. He's fun to play, but don't tell Chaith.
<chaith> Looks like i logged in at the right time
<zyl> ....
<zyl> I pressed enter half a second after you logged on.
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10/07/08, 9:33 AM
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#720 (permalink)
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Glass Joe
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You forgot 'Bubble' and 'Hearth' too (preferably together on wipes)!
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10/07/08, 10:00 AM
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#721 (permalink)
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Glass Joe
Gnome Mage
Kil'Jaeden (EU)
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Aww i knew it was something realy simple. Thanks !
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10/07/08, 11:35 AM
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#722 (permalink)
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Banned
Gone
Undead Paladin
<_>
Zirkel des Cenarius
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Originally Posted by rhalgaln
hiho
I just don't understand why 51/5/5 and not 51/3/7
Isn't the 100% 5cp 25 Energy refund more worthy than 20% more offhand white autoattack damage ?
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I swear, it is. And I'll say that even the handful of things that didn't seem correct on the spreadsheet keep proving true as I tighten up my rotations. I'm even seeing a dps increase using Edge of Oppression in mainhand and Tracker's Blade in offhand over using Shard of Azzinoth/Tracker's. Which is beyond freaky.
Oh, and the irony on those retadin macros is I pulled them straight from wotlkwiki. They aren't mine. And to be fair, yes you do have to time your button push carefully, and yes you would have to add an extra button when the boss drops below 35 percent. And I'm not picking so much as jealous. I could clear instances and watch the first two seasons of Heroes that I missed.
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10/07/08, 11:59 AM
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#723 (permalink)
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Banned
Gone
Undead Paladin
<_>
Zirkel des Cenarius
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Originally Posted by Isin
This is pretty much how I interpret the rotation too (although you can save your brain some cycles because you can just choose to refresh the HfB at a fixed point in your rotation, as the unrefreshed duration of Slice and Dice will never be longer than 30 seconds. I usually just automatically refresh HfB right before my envenom.
So when I tried this cycle on the PTR I eventually ran into significant energy pooling over anything longer than a 5 minute fight. I wonder if it would be worthwhile to put Vanish->Garottes into the rotation, although with Overkill that's really just a dump of 20 energy total, with some significant GCD lost; in a worst case scenario all that button fumbling may make you accidentally drop slice and dice, so I don't know if it's worth it.
I also think this may be a reason to spec back into Vigor. I found myself frequently sitting at 4 cp with 90 energy and SnD, rupture, and HfB up with at least 5 seconds to go.
And stop bringing up ret pallies in this thread. This is not the place.
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I was doing the HfB refresh at a fixed point in an earlier rotation, but it was easily worth 30ish dps to stagger it. Attempting to uncomplicate the rotation doesn't appear to do anything but cost dps. Gah, it reminds me so much of "bunny hopping" in old Q3 for some reason. Earlier in this long thread I *think* someone said that since autoattack stops during vanish/garrote, that it's not a good idea to throw that in there also. I'll test it though.
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10/07/08, 5:40 PM
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#724 (permalink)
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Impudent Turtle
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Originally Posted by amz370
It's an issue at 70 with 1 affliction lock in the raid and no deathknights. Hit the cap on Naj in BT several weeks ago by a good margin, and that was pre SPriests getting an extra dot and with out any level 80 seplls.
Side note, any one on the beta able to make a post about this? I would really appreciate it. Just another reminder that it's a laughable how bad this is.
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I've been making threads about it every few days, and ever since Koraa's post (that someone just linked), there has been zero word on it.
It's pretty sad really, to think we are on the eve of this xpac, and a game mechanic is going to end up being the sole factor that destroys an entire spec, in addition to being the cause of problems for several classes.
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