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Old 11/01/08, 4:33 PM   #951
skorziks
Glass Joe
 
Night Elf Hunter
 
Bronzebeard
auto attack/auto shot issue

Issue:
Leaving the "auto attack/auto shot" interface option unchecked is apparently causing auto shots to fail to go off occasionally while spamming steady shot.
Checking the "auto attack/auto shot" option causes you to auto target the next closest target(ala tab key) if you are mid cast of a steady shot while your current target dies.

I haven't been able to find much information on what blizzard plans to do about this except one post on the wow hunter forums where someone states "blizz knows about this and plans to fix in an upcoming patch".
I have not been able to find any solid verification of this(blue).
Anybody have any more insight/information about this and any resolutions?

Nocturi
 
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Old 11/01/08, 6:05 PM   #952
P51mus
Von Kaiser
 
Gnome Warlock
 
Drenden
Originally Posted by slant View Post
I can't figure out why they don't simply move to user-managed moderation like slashdot or digg. It seems like the obvious solution. Want to skip the kiddy posts and get to the meat? Read at +5. Want to join in the O'RLY owl ASCII art garbage? Read at -1. It would work fine.

This comes up every couple of years. I actually remember suggesting user managed moderation way back in the SOE whineplay days, but nobody seems to want to do it, for whatever reason.
There's a problem with user managed moderation: Saying something unpopular can get you modded down really fast. And you can get modded down for disagreeing with someone. You get enforcement of the status quo, and the status quo of the WoW forums is TRASH.

I have a slashdot account that has negative karma because I: 1. Questioned why a post that linked a funny video was marked flamebait 2. Called a racist joke horrible

I stopped visiting the site. I don't like popularity contests.
 
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Old 11/01/08, 8:52 PM   #953
Zerlu
Von Kaiser
 
Troll Hunter
 
Hellscream
Hello there, I was planning on rolling resto shaman for Wrath. Right now the build I'm looking at is Talent Calculator - World of Warcraft

For those who dont like to click links, the notable differences from most specs I've seen is the pick up of thundering strikes (full 5/5) over healing way, or Imp. HW. Glyphed with the lesser healing wave glyph, the idea is that I would be capable of MT healing if needed, in addition to any other healing assignments.

The main question I have is if I'm missing something here. From what I can see, glyphed LHW coupled with Earth Shield looks to provide a powerful boost to shaman single target healing, and the free 5% crit from thundering strikes would help keep Ancestral healing up (as well as providing a steady stream of mana from IWS procs...)

Are there any better places to throw those points? or is it mainly down to preference by this point?
 
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Old 11/01/08, 10:14 PM   #954
senomar
Glass Joe
 
Gnome Warlock
 
Durotan (EU)
Hi,

as an affliction lock i noticed that shadow embrace works only for 1 affliction lock per raid. Is this working as intended? I mean, this would force us to 1 affliction per raid. :/

And what about the debuff slots? Are there still only 40? With curse, corruption, immo, haunt, UA, SL and shadow embrace i have 7 debuffs on the target. Imagine 3 affliction locks and we have already 21 debuffs.

Last but not least, did anybody noticed haunt sometimes not refreshing corruption too? Here is an example vid: World of Warcraft (en) Forums -> Corruption bug (updated with video)

Playing on an german realm i have no access to the us wow-forums. I would really appreciate if someone could post this there. Maybe we get a response from Ghostcrawler =)

regards
Senomar
 
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Old 11/01/08, 10:40 PM   #955
kommon
Von Kaiser
 
Blood Elf Rogue
 
Echo Isles
I am fairly certain of the Frost TANKING spec I would use, but can someone link a good Unholy tanking spec?
 
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Old 11/02/08, 4:18 AM   #956
Discobiscuit
Banned
 
Gnome Warlock
 
Thunderlord
Thanks for attempting to answer my question Nicarras and Vindra. To be completely honest, I was using the test dummies to test out my dps. My guild raids on Monday, Tuesday, and Wednesday evenings, so for now I'm just waiting to get more results. However, using recount showed that I was only hitting 1.2-1.3k dps in Hyjal last week. I've never been in Sunwell before, and I only have the nimble thought crafted pieces and nethervoid cloak from BT and Hyjal. That may have something to do with the low dps.

Yesterday and today I have been spending loads of gold to switch between different specs, to see how their dps compare. While test dummies may not be very accurate, if I control the time I dps, and keep the conditions roughly the same (not very hard to do), I can at least see how the dps and total damage compare for each spec. I only had fel armor up, and a firestone applied to my weapon for control.

I need to start saving the data and link it, or I realize I'm wasting everyone's time. I apologize, and will try not to do that in the future.

Last edited by Discobiscuit : 11/02/08 at 4:28 AM. Reason: grammar
 
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Old 11/02/08, 9:28 AM   #957
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Edit: nvm, it's pointless to try and understand their decisions. Guess the only thing left to do is wait and see if they are keeping their word in trying to balance all the specs or they're going to use another set of excuses.
 
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Old 11/02/08, 12:53 PM   #958
ulath7
Glass Joe
 
Blood Elf Paladin
 
Earthen Ring
What is the %age (or hit number) to be hit capped (for lvl 70 and/or 80) these days?
 
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Old 11/02/08, 3:48 PM   #959
Moratia
Von Kaiser
 
Moratia's Avatar
 
Troll Priest
 
Dalaran (EU)
Thinking a bit about frost tank spec, i saw some nice synergie between talent possible.
First of all i'd like to get every tank talent possible, that's lead my choice most of the time.
Then i were looking for skill i want use, and since any heal done generate threath i do think death strike will make more than obliterate.
Consider runic power mastery, you stack 130 RP, you now take death strike glyph, you have healing and damage done by you're death strike increase by 26*2%=52%.
You only use you're RP for Rune strike, you also are sur to always have enough RP stack for any of you're tanking RP skill.
I don't think epidemic worth it as tank, Ice touch is kinda OP talented, i prefere increase my stamina and strengh with ravenous dead and i do the old combo of toughness + bladed armor for threath.

I end with this kind ot template : http://talent.mmo-champion.com/?deat...00000000000000

Rotation would be PS-IT-DS-BS-BS-PS-IT-DS-DS, it left some spot in case a rune is dodge/parry or just miss and for use tank skill. Of course Rune Strike must be link to any skill.

Any opinion out of this ?
 
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Old 11/03/08, 5:56 AM   #960
Blackhide
Glass Joe
 
Tauren Warrior
 
Khadgar (EU)
Zones and Quests
Loved the atmosphere you felt when entering HFP. Floating rocks, the skies were amazing, big ass demon fights outside the portal, it really felt like you stepped into another dimension. However frustration soon hit home as you were standing with two dozen people idling around a single mob respawn point. Zangarmarsh was a very strange follow-up zone imo, going from a war torn zone to a giant mushroom place didnt make much sense.

My favourite quest zone still is Shadowmoon Valley, especially the huge chains you can do there. Netherstorm I never liked much, too many belfs probably. As far as scenery goes, Nagrand is the winner.

Shattrath was terrible, it never felt like a city. But from what I heard they've learned a thing or two and applying that to Dalaran (no fly zone is a brilliant idea). Of course the portals to everywhere were a godsend, and most of my alts have been bound to the Scryer in as soon as I can nab a portal from a friendly mage.

5-men content
TBC gave me a reason to pull my tank out of the moth balls. At the end of vanilla I was raiding with my warlock, but it soon became obvious there was a glaring lack of tanks for dungeons. Before I knew it my warrior was my main again. As a result I was exalted or at least close to, with almost all of the dungeon factions before I even started doing heroics. Looking back though I had a lot of fun progressing and gearing up there.

Most instances I found bland and uninteresting, but I will never forget seeing some of the places for the first time, learning all the tactics and pulls was a lot of fun. My all time favourite has to be Shattered Halls, it really felt like you were storming the place and the mobs actively trying to keep you at bay. And it was a huge challenge, especially in the beginning.

The Auchindaun instances were terrible, except maybe Shadow Lab. The lowever normal instances (level 64-66 iirc) were hardly ever run, and I never understood the reasoning behind putting only two bosses in an instance of above average difficulty.

I hated Mechanar, but I had to run that place so many times back when both gatekeepers dropped a badge each and I needed the Suneater still (best looking sword in game).

Overall there were some good instances with nice mechanics, but most of them failed to hide the fact they were simply coridors and got old very fast. I hope the LK instances will be more on par with for example MgT, which is in my opinion the most fun and best designed instance in the game.

Raids
I spent too much time in Kara. Fortunately I got rescued by my current guild at a point in time where it seemed I would spend the rest of TBC in Kara with little or no hope of ever going 25 man. I have been with Domus since Gruul and progressed together through SSC/TK/MH/BT and now chipping our teeth on nerfed SWP.

TK has to be the worst raid instance, trash was terrible and half the bosses were boring and unimaginative. Kael was a legendary fight however, and has been said before probably the only real endgame content in TBC (pre-nerf).

SSC was okay, though I remember us taking a lot of time to get certain bosses down. I did like the atmosphere of the place and the bosses themselves a lot more than TK tho. Vasjh was a really epic fight as well.

MH was fun, once. After that, especially as a tank, it became mindnumbingly boring. Trash was a disaster, especially the latter packs. Bosses were annoying at best, and lets not get started about Archimonde...

BT my favourite, loved the atmosphere, nice pacing. Most memorable raid night in TBC when we killed RoS and Mother for the first time ever in the same night, pre patch 3.0 nerf. We killed Illidan since, but that was a hollow victory, never heard a less enthausiastic cheer on vent when we downed him.

PvP
Not much into pvp. I played some BGs with my nabtard in mm/surv spec getting s1/2 for honour, so that doesnt count. Had fun doing it tho.

World pvp was a complete joke.
HFP: Trying to get marks for the trinkets only to get ganked and camped by level 70s.
Zang: They shouldve made the towers permanently in the hands of alliance, caps would always be made by a single played who had 10 minutes time to waste.
Terokkar: Same as Zang, though the recent addition of the daily for spirit towers seems to tickled the interest of some hordies. Found the 6 hour duration always a bit long, when I was levelling it was virtually impossible to collect shards for a horde.
Halaa: What a disaster... all the rewards are for the level of the zone, yet as soon as the horde would try and complete a single bomb run half the alliance on the server would be there when you landed. Permanently in Alliance control, except perhaps during off hours.

Never played more than 10 games of Arena, never liked it, never will. As been said before, e-sports doesnt belong in a game like this and the resulting mayhem with balance is screwing over all sides of the game in my opinion.

Professions
Very nicely done. Among my characters I have maxed out Enchanting, Tailoring, Engineering, Jewelcrafting, Leatherworking, and a few gathering skills. Although maxing the profs out was usually a lengthy and costly procedure, the rewards in the end were well worth it (not to mention being self-sufficient with such a plethora of profs).

Best and Worst
In the end, I really enjoyed the chance I got at tanking, and brining it this far. The worst by far has to be terrible overall dungeon design, and the implementation of arena's.

We are going to save and/or destroy the world
 
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Old 11/03/08, 5:58 AM   #961
healmuth
Holy Moly
 
Tauren Shaman
 
Dentarg (EU)
Shuuk UI 3.0

FAQ + Download Link:
Shuuk UI 3.0 *FINAL* - Harlequins-Guild Forum

Screenshot:
How do you manage to play with WIM during a raid? Just wondering if you're deactivating it or not.
Otherwise, really sweet UI. But the Assessment profile seems to be broken.
 
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Old 11/03/08, 4:39 PM   #962
dapoulio
Glass Joe
 
Draenei Shaman
 
Anvilmar
Enhance general question

So do we want to stack agil or still str. the new att. pwr increase from agil is attractive since it effects dodge and armor but what about stacking str. for white damage? what should i do now?!
 
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Old 11/03/08, 5:13 PM   #963
Abnell
Glass Joe
 
Undead Mage
 
Kazzak (EU)
Originally Posted by Roywyn View Post
It's a property of just those mobs. They have a high frost vulnerability.
You could see it before when Blizzarding them in MC. Frostbolt was unaffected since it was binary.
Now it gets affected by partial resists (loss), but also vulnerabilities like above (gain).

It's just Firelord trash and Ragnaros himself that are vulnerable.
And the Tar Lurkers in Un'goro are fire vulnerable, but to a far lesser extent.
Oh, well that explains it. Thanks.
 
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Old 11/03/08, 7:17 PM   #964
Anniahlate
Glass Joe
 
Blood Elf Priest
 
Boulderfist
A bit off topic from the current discussion but, the thing I am most concerned with is Arena's and Battleground's. I have not had a chance to play the Death Knight at all but, I feel like I really want to go Frost spec. Is this even the right spec for PvP? if so this is the spec I would like to go. If there are some talents you all feel are better placed elsewhere please feel free to criticize and make suggestions. Any and all help is much appreciated, thanks all.

19/52/0

Talent Calculator - World of Warcraft
 
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Old 11/03/08, 7:41 PM   #965
Bishop200
Glass Joe
 
Blood Elf Rogue
 
Tanaris
I don't have done the math on this. But, at 4 cp, it's seem like envenom gain more from AP than rupture.
 
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Old 11/03/08, 9:06 PM   #966
jakejake
Banned
 
Draenei Mage
 
Tichondrius
I am having a hard time find the current best end game Raid DPS spec for mages. Can anyone link me a link, or just post the spec?

Here is my armory The World of Warcraft Armory

I am currently specc'd 0/50/11 with +396 crit rating, so I can maximize my Hot Streaks. Any suggestions on re-gemming, or re-speccing to maximize my Sunwell raid DPS would be greatly appreciated.
 
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Old 11/03/08, 9:33 PM   #967
Anniahlate
Glass Joe
 
Blood Elf Priest
 
Boulderfist
Originally Posted by Anniahlate View Post
A bit off topic from the current discussion but, the thing I am most concerned with is Arena's and Battleground's. I have not had a chance to play the Death Knight at all but, I feel like I really want to go Frost spec. Is this even the right spec for PvP? if so this is the spec I would like to go. If there are some talents you all feel are better placed elsewhere please feel free to criticize and make suggestions. Any and all help is much appreciated, thanks all.

19/52/0

Talent Calculator - World of Warcraft
Posting again, because my question's have not been answered. I won't Bump again, I promise.
 
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Old 11/04/08, 6:36 AM   #968
LCN
Von Kaiser
 
Orc Warlock
 
Darksorrow (EU)
Zones and Quests
Entering the Outland was a disappointment, I guess I was expecting more than a red Desolace. Zangarmarsh with the immense amounts of running around didn't change that opinion any better. I despise most of the zones, par Nagrand, which especially for a Horde character was excellent, both quest and lore wise. All in all not a pleasant atmosphere. Shattrath, on the other hand, was excellent. I don't feel like it robbed people from the Azerothian cities due to the lack of AH, but yet it provided a place to start adventures from. It's like a big marketplace without anyone selling anything, but the customers are there.

5-man content
Tubes are not into my liking. CoT was excellent. Heroics were an excellent addition and added longevity and alternate sources for gearing up. Badge introduction (I'm counting it into the 5-man stuff because that's what it originally was) was great, providing a way to get some bits of your gear that just wouldn't drop in Kara / instances. When they were made widely available and the gear attained ramped up to match, and in some cases beat t6, it wen't downhill. I was also fucking disgusted to grind all the badges to attain Fire Res gear to tank Leotheras ^_^

Raids
I only raided up to Illidan and quit after that so I can't comment about SWP because it wasn't released at the time.

Kara - Excellent. A nice, clean entry level raid with fights that introduced new raiders to the game mechanics.
Gruul - Loot issues (DST) aside, a nice introduction to the co-ordination required in 25-mans. Perhaps a bit brutal pre-nerf.
Maggy - Very, very demanding for those who couldn't beat Gruul pre-nerf or went to it straight out of Kara as their first 25'er. Personally I enjoyed the fight a lot.
SSC - Ah... the cockblock of my guild back in the day. Vashj. We spent over 2 months on her. That doesn't mean that it isn't one of the best fights in the game though. The other bosses felt a bit trivial.
TK - Home to the best bossfight in the game according to many, and I can but agree. The difficulty might've ramped up a bit too quickly from VR to KT, but the time spent learning that encounter and finally nailing it was the best I had in TBC.
MH - I enjoyed the trash system, but that's propably because I play(ed) an AoE heavy class. The bosses were a bit unimaginative (spelling?) par Archimonde, which again might've been too much of a stepping stone after the 4 bosses before him.
BT - It felt like the bosses had no connections to each other. I fight a big fucking naga throwing spears, and then I'm slinged to battle an elemental the size of 2 houses? Who are these guys? What? Illidan was a disappointment, having the fight focus more on adds than Illidan himself was a wrong choice of design if you ask me.

PvP
I'm a casual PvP'er at best, and as a warlock I had exactly one viable spec throughout most of the BC. Add resilience and the experience wasn't good. The little arenas I did seemed to consist of facing the same fotm teams over and over.

Professions
Shitty design. I wore my FSW chest until I quit, because the only alternative I would've accepted never dropped off Vashj. Others have commented on the issue more than enough.

Best and Worst
Best: Introducing raiding to those with less experience.
Worst: Raids, and in some cases instances felt torn apart. There was no longevity, no proper story.
 
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Old 11/04/08, 8:54 AM   #969
Valhalla
Glass Joe
 
Human Death Knight
 
Aegwynn
there is a lot of good info in here, but i dont know if its me or not, but its hard keeping up with the constant changes lol. anyway, i am looking for dps specs (as i dont have access to beta) and builds, but cant seem to be having any luck searching for ones that arent 3-4 patches old in beta. any avail that could get linked? and the resulting rotation changes?
 
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Old 11/04/08, 10:22 AM   #970
Xerop
Von Kaiser
 
Undead Mage
 
Burning Legion (EU)
A little side question, does CqC improve the crit chance for envenom?
 
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Old 11/04/08, 10:35 AM   #971
Kuthumii
Banned
 
Blood Elf Paladin
 
Thrall
Originally Posted by healmuth View Post
How do you manage to play with WIM during a raid? Just wondering if you're deactivating it or not.
Otherwise, really sweet UI. But the Assessment profile seems to be broken.
WIM has had a built in option that prevents it from poping up during combat. It has had if for awhile now.
 
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Old 11/04/08, 12:12 PM   #972
Solithaira
Von Kaiser
 
Draenei Death Knight
 
Gilneas
Originally Posted by Illundai View Post
If you have RAF active and you make the 2nd account follow you around, you get triple XP from the quests you do.
I see...thank you.
 
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Old 11/04/08, 12:24 PM   #973
Leighlu
Banned
 
Leighlu's Avatar
 
Night Elf Hunter
 
Suramar
Originally Posted by Kaubel View Post
This listing shit is dumb and it needs to stop.

While I'm going to allow the thread to stay open, this needs to turn into some sort of discussion rather than post after post of laundry lists that very few are going to actually read, digest, and comment on. The original post contains ideas for discussion, but what it's not is a post template. All replies that look like the original post will get an infraction. Pretty soon though, a tipping point will be reached and this thread will get locked for rampant stupidity. You've been warned.
Funny thing is, I read each list, and skipped your post after the first line.

Oh well, it's your board.

/pats infraction.
 
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Old 11/04/08, 12:38 PM   #974
Zace
Glass Joe
 
Undead Rogue
 
Mannoroth
Just a quick question, I couldn't find this anywhere but what is the best way to start off your rotation using 5s/5r/5n?
 
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Old 11/04/08, 12:54 PM   #975
Oryi
Glass Joe
 
Draenei Shaman
 
Velen
Hey guys i just wanted to post and see if i could get a little help. I have been playing my shaman for about a month and had alot of questions about macros rotation etc post patch. Ive been raiding mh and bt and was just wondering if anyone who has alot of exp with raiding as a enhancement shaman would maybe take a little tlme out of there schedule to maybe get on vent and talk with me it would be much appriciated. My in game name is Oryi on the velen server.
 
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