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Old 12/10/08, 11:31 AM   #1301
firesparks8
Glass Joe
 
Draenei Hunter
 
Burning Legion
MM with major dps issues

Hello all and I hope you guys can help me-

I am a recently turned 80 (last Saturday)- I'm a MM hunter

Here is my Talent Spec: The World of Warcraft Armory

My pet is a cat

As you can see my stats are:
2394 AP
24.51% crit
193 Hit

My shot rotation is: Serpent Sting-> Steady- Steady-Chimaera-Arcane- Steady-Steady- Chimaera-Arcane, etc

I try to throw up Hunters Mark as much as possible.

I pop Kill Command, Rapid Fire and my trinkets as often as possible, granted sometimes I might not get them right away...

I toggle between Dragonhawk and Viper between pulls

I made a lot of my talent decisions based on what I was reading here and what I could do to maximize dps. I didn't put points in Aimed/Silencing because I felt that they just weren't useful in the PvE heroic raiding that I am doing right now and I saw an argument made here about Arcane shot being good for burst damage with the points put into it.

So, that being said: my dps in raids ranges for 900-tops 1200. And this is just not satisfactory. Not even for heroics. I need advice on what to do. Whether this mostly a gear problem or whether I need to tweak my spec. Should I go BM until I get better gear? Any advice you guys can give me would be greatly appreciated. I just need to up my dps so that I can actually get into Nax raids eventually and start being at the top of the charts vs. below the tank (sometimes, esp if its a paladin right now).

I know I have to replace my bow and I have purchased a gun, [Sawed-off Hand Cannon]
But I need to get an ammunition pouch....

But besides that, I don't know like I said I'm desperate for advice/help to get my dps up. I am running heroics for badges. Running Utgarde Keep Heroic for the bow as much as I can. Still no luck on that. I have rating buster so that every piece of gear that comes by me I can compare the stats to my current equipment quickly and know which would be an improvement.
 
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Old 12/10/08, 11:51 AM   #1302
swiss
Glass Joe
 
swiss's Avatar
 
Human Mage
 
Bleeding Hollow
ic thank you
 
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Old 12/10/08, 12:58 PM   #1303
Gavinisbest
Glass Joe
 
Human Paladin
 
Silver Hand
Double post. Your questions were answered by frmorrison earlier in the thread.
 
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Old 12/10/08, 1:00 PM   #1304
Kuthumii
Banned
 
Blood Elf Paladin
 
Thrall
Edit: Never mind, already stated.
 
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Old 12/10/08, 1:11 PM   #1305
Maeltne
Piston Honda
 
Tauren Druid
 
Suramar
I've made quite a bit of money from the epic LW leather/mail DPS patterns. Buy mats (~600g), craft, sell(~1200-1400g). Yay for DPS scrubs!
 
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Old 12/10/08, 2:40 PM   #1306
Tazlin
Glass Joe
 
Night Elf Hunter
 
Elune
Maybe Im just crazy or havent done enough research but what ive noticed is a big difference in hunter dps is hit rating. Other then DK's I think we have the easiest hit rating cap to hit. Warriors all DW now, rogues dual, and the casters all need a buttload of hit. Hunters can hit the cap pretty easy. I think that accounts for a great deal of why our dps is higher then everyones at the moment. I think if the casters and rogues and such get thier hit capped and can do it without getting just hit gear, get it thru normal upgrades like we can I think the dps charts would look quite different. These nerfs worry me, the Steady Shot nerf in particular because I dont think they are taking that information into account. All we can do is wait and see how it plays out, just like every other change they do.
 
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Old 12/10/08, 2:57 PM   #1307
Weemuu
Glass Joe
 
Troll Mage
 
Detheroc
So, the new TtW + dual specs is going to make FFbolt completely obsolete. Awesome /sigh.

I've given up on listening to Blue about mana mechanics. They have no idea what they want, nor how to get it.
 
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Old 12/10/08, 3:28 PM   #1308
Lïnk
Glass Joe
 
Blood Elf Paladin
 
Blackrock
Originally Posted by Rukiia View Post
This could be a possible cause. Its annoying because the 3 trinkets i have are [Fury of the Five Flights] [Mirror of Truth] [Darkmoon Card: Greatness] i had i think 4 bugs on judgements when doing Sartharion with drakes up 10 man and it was stressful. All of the trinkets have AP procs so i am at a loss of what to do exactly to get around the bug until something "official" is fixed.
this might've been brought before and i might've missed it but how do i go about getting [Darkmoon Card: Greatness]?
 
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Old 12/10/08, 3:40 PM   #1309
Shadeshift
Glass Joe
 
Shadeshift's Avatar
 
Dwarf Priest
 
Exodar
Thanks

Thank you all, this thread has been very helpful.
 
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Old 12/10/08, 3:52 PM   #1310
uRabbit
Glass Joe
 
Night Elf Hunter
 
Gnomeregan
Wow. That looks/sounds amazing.
 
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Old 12/10/08, 3:53 PM   #1311
Seir
Von Kaiser
 
Undead Warlock
 
Shadow Council
Thank you guys for finishing this update been waiting for a while!
 
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Old 12/10/08, 4:17 PM   #1312
mav1234
Von Kaiser
 
Blood Elf Warlock
 
Ravenholdt
Wow, 25 defense skill allows me to completely change my gear. :o
 
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Old 12/10/08, 7:42 PM   #1313
Littlestan-Kel
Glass Joe
 
Tauren Hunter
 
Kel'Thuzad
Thanks for the reply. I was afraid you were going to say something like that. If I enjoyed the fun of trapping and CC'ing as a Hunter, it sounds like I need to move on to another class.
 
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Old 12/10/08, 8:50 PM   #1314
tzenes
Piston Honda
 
Night Elf Death Knight
 
Stormscale
I posted my thoughts on the recent changes here:
World of Warcraft - English (NA) Forums -> DK Tanking Changes: what they mean for you

I know cross linking isn't always encouraged but I do think it can be helpful to someone.
 
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Old 12/10/08, 9:11 PM   #1315
Lemiwhackya
Banned
 
 
DW DPS guide

Okay, I have been mulling through this forum and have seen a whole lot of horrible DW specs and even worse rotations, so I thought I would share the theory crafting behind mine, as well as the choice for each talent, proper rotation, and starting gear choice.

First, lets start with gear, since we can cover that relatively quickly...

You need hit, and when I say that, I mean a jesus amount of hit. Now your abilities will hit cap at 196.75 with Nerves of Cold Steel, takes 98 more if your using a 2 hander, but were not so meh. Bad news though, It takes 918 hit to be fully “takethatyoumoutherfucker” hit capped for your auto attacks, (white damage) which is where most of your damage comes from while DWing. So with Nerves of Cold Steel, which gives you 3% hit, (at level 80, that is the equivalent of 98 hit rating) you now need roughly 820 hit rating. Thats actually not thaaaat bad to obtain, but if your not willing to gem for hit, then gg 2 hand it bitch.

Hit - WoWWiki - Your guide to the World of Warcraft

A lot of crit will come from your talents, so the second stat to look for is strength, then crit, then raw ap, then haste...and thats about the extent of what you should be worried about since you are dpsing. But hit should most definitely always come first. It is also a good idea to get the expertise to avoid the mob dodging, but honestly we will be too busy finding hit to keep from missing in the first place so dont worry about it. This wont be so bad for orcs and humans, but good luck finding good 1h axes/maces.

At the end of the post I will give a list of gear that you can actually obtain through Rep rewards, 5 mans and AH that can potentially put you at around 730 hit before you get into raiding, which is a good place to start.

For runes I recommend Fallen Crusader on your Offhand and Razorice on your Main.

Now for talents, I will first give you the build, and then go over each talent and why it has been picked up as it relates to DW DPS.

The build: Talent Calculator - World of Warcraft

I know some of you may be saying wtf? So lets go over each choice.

Top to bottom, left to right.

Blood Tree:

Subverison 2/3: More crit on OB and BS with threat reduction? Yes please, only 2 points though as we need to delve deeper into other trees.

Frost Tree:

Improved Icy Touch 3/3: You will use it every rotation so why the fuck wouldnt you want 30% more damage on the damn thing. You also need it for Icy Talons.

Glacier Rot 2/2: This is mostly to synergize with Howling Blast, but also applies to IT if you throw PS first.

Icy Talons 5/5: Faster attacks means more procs on your abilities, including BCB and Killing Machine.

Annihilation 3/3: Our rotation will rely heavily on using OB two times in one rotation, and this will allow that to happen for max damage.

Killing Machine 5/5: This is for synergy with HB and IT, honestly this is whats going to make you own face, since it makes pretty much every IT and HB a crit.

Chill of the Grave 2/2: We need to generate more runic power for those DC dumps and Gargs, so here it is.

Improved Icy Talons 1/1: Ya, you give melee haste to the raid which really helps your tank, but fuck those tbaggin sons a bitches, we take this for the 5% haste on ourselves.

Merciless Combat 2/2: This is mainly for raid bosses, you wont see much out of it otherwise, but it will be a huge dps increase on those long fights.

Rime 3/3: Here it is, the key to your rotation, this is going to allow you to cast free HB's meaning you can use the runes to throw an extra OB every rotation that this mother procs, which in turn gives you more runic power for DC dumps and Gargs.

Howling Blast 1/1: This is a must have, you need to throw an HB every rotation, HB comes before OB every time as far as rune usage goes since it is not based upon weapon damage, because your weapon damage sucks you Dwing piece of crap. If you have the runes and its not on cd, throw it.

Blood of the North 5/5: Absolutely essential, you will need the extra runes for OB's and HB's in your 2nd rotation, if you dont take this, you are gimping yourself majorly.

Guile of Gorefiend 3/3: Jesus for HB, and omg it makes your BS's and OB's not suck nearly as bad, this is a huge fucking dps increase.

Now we are done with frost tree, time to move into Unholy:

Vicious Strikes 2/2: You use plague strike every rotation, so you might as well increase its crit and damage.

Morbidity 3/3: DC is your dump, so lets increase its damage by 15% mmk?

Epidemic 2/2: This talent allows you to not worry as much about disease times, and pretty much makes BCB more valuable.... bitch!

Ravenous Dead 3/3: We take this mainly as a filler, but with Shadow of Death it brings our Str up 5%, which is fuckin nice. We dont take Virulance because we are going to be way over the spell hit cap with our gear anyway.

Outbreak 1/3: Put 1 point in here for 10% more damage on Plague Strike, since we use it every rotation. You can take corpse explosion if you want, but if you do, your probably an R tard.

Necrosis 5/5: Increase white damage by 10% AND make that damage go through armor? Fuckin A.

Blood-Caked Blade 3/3: This is a lot more damage on our white hits, and scales very well with haste. You will also see this benefited by epidemic, as you will always be doing the bonus disease damage.

Shadow of Death 1/1: Combines with Ravenous Dead for a 5% str increase. Also gives you something to do when you get WTFcleaved.

Impurity 4/5: Wait what? IT, HB, and DC are all spells, so we just increased their damage by an assload, what now? Only 4 points though cause we need one for Garg.

Gargoyle 1/1: This is your 3 min cooldown asswhoop. Use this in place of your DC dump in your rotation everytime its up, and for the duration DO NOT CAST DC. Done correctly you should have this mother out for 1 min. meaning you only perform DC dumps for 2 minutes at a time.

Master of Ghouls 1/1: A permanent ghoul is going to be solid consistent dps. You may have some trouble with ghoul survivability in raids, which may be fixed in a future patch, but raise dead is free, no rune cost or RP cost, so if he dies, just recast. If you have to recast I suggest you do it during your DC dump phase when the gargoyle is up, since youll be twiddling your thumbs anyway and you wont need to cut into your global cooldowns to resummon. Also don't use DC to heal him on a boss fight, just not worth the potential DC damage and runic power.

And thats it, those are the talents, every single one is useful to us.
Now lets go over the rotation.

So we want to get our diseases up, change our shitty blood runes to death runes, use HB every rotation, take advantage of rime when it procs, summon our gargoyle when its up and do a full DC dump when its not. And heres how it will look:

PS>IT>BS>BS>HB>OB(if Rime proc'd)>Garg or DC dump

your blood runes are now death runes so for the second rotation its:

IT>PS>OB>HB>OB(if Rime proc'd)>DC dump or if garg is up, resummon ghoul, recast Horn of Winter(if you think u can spare the power and still keep garg going) etc.

rinse repeat

it looks complicated but its really not

**You will run into periods where during your dump, you only throw one DC due to lack of runic power. I personally deal with this by counting a global cd in my head before I start the next rotation. I f you don't do this, your rotation may get way off.

The reason we do it like this is that there is no timer on Rime, so we can cast HB whenever the fuck we want, also, by casting HB at this time in the rotation, you dont have to pay a lot of attention to see if Rime proc'd. Try the extra OB and if it doesnt work, then I guess it didnt motherfuckin proc but keep the global cooldown in mind when you do this, as it will affect your dps. I just like to watch my rune bar to know. Also on your very first rotation you should start with PS to add a disease for your IT to get the 10% damage boost from Glacier Rot, but once thats done you can start each rotation on that mob with IT if thats what your used to. Since we have so much to +spell damage make sure and do a full DC dump before starting the next rotation, but always throw garg if its up instead and avoid using DC and runic power for the duration.

So now lets go over some starting gear, these are just examples, and if you find better go for it, just remember, HIT HIT HIT.

819.75=how much hit rating I need
Ideal gear in this list with +16 hit gems in all sockets = 730

Helmet:

[Spiked Titansteel Helm] Blacksmith
[Planetary Helm] HoL Heroic
[Chitin Shell Greathelm] Azjol Heroic
[Ground Tremor Helm] Gundrak Heroic
[Helm of the Ley-Guardian] Oculus

Shoulder:

[Pauldrons of the Lightning Revenant] HoL
[Mantle of Volkhan] HoL quest
[Shoulderplates of the Beholder] Violet hold normal
[Snake Den Spaulders] Gundrak Heroic

Chest:

[Engraved Chestplate of Eck] Gundrak Heroic
[Breastplate of Undeath] Drak Heroic
[Chestplate of Conquest] Blacksmith
[Forlorn Breastplate of War] Gundrak normal

Feet:

[Berserker's Sabatons] Utgarde Pinn
[Sabatons of Draconic Vigor] Wyrmrest Rep
[The Obliterator Greaves] Violet Hold Heroic
[Rift Striders] Nexus Heroic

Hands:

[Gauntlets of Dragon Wrath] Oculus Heroic
[Gauntlets of the Water Revenant] Violet Hold Heroic
[Giant-Sized Gauntlets] Frenzyheart Rep
[Fists of Loken] HoL
[Gauntlets of Capture] Violet Hold Heroic

Legs:

[Staggering Legplates] Utgarde Keep Heroic
[Legplates of the Oculus Guardian] Oculus Heroic
[Legplates of Steel Implants] Strat Heroic
[Ley-Guardian's Legguards] Oculus Heroic

Belt:

[Spiked Metal Cilice] Strat
[The General's Steel Girdle] HoL Heroic
[Strategist's Belt] Utgarde Keep Heroic
[Flame-Bathed Steel Girdle] Nexus Heroic

Wrist:

[Vengeance Bindings] Blacksmith
[Cast Iron Shackles] Violet Hold heroic
[Bands of the Stoneforge] HoS Heroic
[Golden Limb Bands] Azjol Heroic

Cloak

[Cloak of the Gushing Wound] Violet Hold Heroic
[Cloak of Peaceful Resolutions] Wyrmrest Rep

Neck:

[Draconic Choker of Ferocity] AH Random
[Gold Amulet of Kings] Utgarde Pinn Heroic
[Necklace of the Chrono-Lord] Strat

Ring:

[Ring of Scarlet Shadows] Jewel
[The Prospector's Prize] HoS heroic
[Ring of Northern Tears] Jewel
[Dragonflight Great-Ring] Oculus
[Titanium Impact Band] jewel
[Mobius Band] strat heroic

Trinket:

[Sphere of Red Dragon's Blood] Nexus Heroic
[Mark of the War Prisoner] Violet Hold Heroic
[Figurine - Emerald Boar] Jewel
[Meteorite Whetstone] Utgarde Pinn Heroic
[Vestige of Haldor] Utgarde Pinn Heroic

1h sword:

Main [Reaper of Dark Souls] Ebon Rep
Off [Avool's Sword of Jin] Random Drop
Off [Fang of Truth] Wyrm Rep
Off [The Interrogator] Oculus Heroic

Always go with the slowest mainhand possible to increase the damage on your BS's and OB's and stick with a fast Offhand to keep your procs and fallen crusader up.

The links probably dont work but you can just copy and paste you lazy bitch, its better than having to find out where each item comes from since I list it for you.

And thats it, comments questions.
 
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Old 12/10/08, 9:26 PM   #1316
Paratrooper508
Banned
 
a
Blood Elf Rogue
 
No WoW Account
Professions

So I'm an aspiring new DK tank, what professions should I be grabbing and why?
 
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Old 12/10/08, 9:40 PM   #1317
GhostRidah
Glass Joe
 
Blood Elf Death Knight
 
Drenden
some really great buffs there, loving the cost on the new UB, not to mention I loved night of the dead now but im going to jizz in my pants once the new NOTD goes live.
 
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Old 12/10/08, 10:36 PM   #1318
fane
Glass Joe
 
Undead Warlock
 
Thaurissan
Thank you very much, the spreadsheet is once again a great piece of work, gratz mate.

I would also like to confirm the adds already posted above.

thanks

Last edited by fane : 12/10/08 at 10:58 PM.
 
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Old 12/11/08, 5:52 AM   #1319
Rogaine
Banned
 
Night Elf Druid
 
Skullcrusher
The ignorance here is amazing.

Let's recap this:

I said that spellpower/mp5 is a better gem at lower gear levels (because of lower int values) - stop arguing using item levels and argue using math. Even in my gear (top notch) I get less mp5 from 8 spirit (2.8mp5) than would be on the purified twilight opal and that's if it even existed which it does not. Your failure asses probably got stuck finding Naxx and so you're rocking out in those leet blues with the same mana pool I had at 70. Once the rare gem exists and you have decent (25 man loot) it's worth using that gem. Make sure you read all the posts not just pick one at random and reply to an out of context remark (that means you ithecho84). As you're all complaining about mana and I'm not having issues I'm gonna guess this could be part of the reason. You can even get the mod ratingsbuster and then your algebra failing asses can have the math done for you.

If you're not casting and letting other people pick up the slack roll a hunter, stop being worthless and take less healers and actually try being a champ for once in your life. You're probably having mana issues because your mana pool is the same size as your minute manhood oh and I bet you gemmed spirit when you have less int than Paris Hilton.

Gemming 16 spirit is stupid. Spell power is our best stat still. I mean really...I get 5.6 mp5 and 2.4 healing from that gem raid buffed

And the dude with the rejuv comment for Sapphiron - are you kidding me was that rocket science? I've got a heal that heals approx the same as the aura and I can put it on half the raid at one time, I wonder if that's gonna be a good heal? Here's another tip - wild growth behind the iceblocks you might do more healing than you do all fight as I bet you're a clicker.

-Gyn (signed just for your incredibly anal moderators because clearly me signing this post makes it less readable or sensical)

Last edited by Rogaine : 12/11/08 at 5:57 AM.
 
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Old 12/11/08, 11:13 AM   #1320
Musqito
Glass Joe
 
Human Paladin
 
Auchindoun (EU)
Hello all

I'm a new Holy Pala (came from Ret) and i wanna get a good start at it of course...

My spec is THIS ONE.
Improved Aura wouldn't have such a big effect anymore so i didn't take it.
I feel a Ret should take BoK.

Now:
Would it be possible to let us know the 'circulation' (if you want to call it like that) of spells in a 5, 10 and 25man group?

Right now, i've only heard of :

- putting the Beacon on the main tank
- keep judgement up (mana i assume)
- spam holy light
- use divine plea when available.

What aura is the best to use?

Is this all correct? Any tips, ideas, ... would be extremly appreciated.

Thanks and happy healing,
Mus
 
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Old 12/11/08, 11:26 AM   #1321
Lambi
Soft and fluffy
 
Lambi's Avatar
 
Human Priest
 
Talnivarr (EU)
Originally Posted by Havoc12 View Post
The senario I posted is perfectly plausible even now up to the 5 second mark. Two closely spaced hits of an AoE that can 2-shot a DPS, is something that has been encountered multiple times in TBC and similar senarios are already seen even in the current very early stage content.

The remaining 5 seconds are added for a very specific reason. To gauge what the maximum is. I take a senario that will push a shaman to his absolute limit and ask a simple question, can a priest heal this now? Can he heal it with a 6sec CD on CoH. I look at BOTH the 5 second mark, which is a senario that is relevant right now and at the 10 second mark, to see what happens to a priest in a senario that a shaman needs every ounce, including luck, crits and all of his spells to heal at least partly successfully.

This is a very very relevant question. Whether this damage is healed by 1 person or 300 in a real raid senario is completely irrelevant. What we want to know is how a single class does on its own. This is a crucial question.

The answer are:
1) The shaman can convingly heal up to the 5 second mark, which is what is relevant in today's environment. As expected if we take this to 10 seconds, we push him to his limit thus possibly resulting in failure.

2) Today's CoH priest can heal even the 10 second mark very convingly. That means that if he had to a CoH priest could deal with this damage alone. That clearly illustrates the problem with the current CoH. If there is damage that challenges the CoH priest the shaman has no hope in hell of coping. If the damage is healable by the shaman, for the priest it is trivial.

3) Holy with nerfed CoH, cannot heal even the 5 second mark, which is a situation that is very relevant today and which the shaman can deal with convincingly. At the 10 second mark, where the shaman has at least some chance of partial success, the CoH priest has none.

4) Even if he is limited to using only average of 1 CoH every 6 seconds, the holy priest would be able to heal at least the 5 second mark successfully, provided he was able to use 2xCoH in quick succession at the begining of the sequence.

5) A paladin using single target heals is able to do more than a CoH priest with the 6 second cooldown can at the 5 second mark and even though he fails to heal the senario he is able to maintain higher HPS than both the shaman and the priest.

6) A druid can also convingly heal the 5 second mark with just WG. At the 10 second mark, he is better than the paladin and priest, but slightly worse the the shaman.

This is meant to illustrate a few basic things.

a) A holy priest cannot deal with aoe damage that pushes a shaman or druid to their respective limits.

b) A holy priest, unlike a paladin does not have the single target healing power to allow him to fill enough of this gap with single target heals

c) The cooldown on CoH is in itself an additional nerf.


The senario presented is valid and it accurately shows the full extent of the CoH nerf. That means without mitigating factors, namely a situation which allows effective use of PoM, PoH or Lightwell, priests are the bottom of the pile at dealing with aoe damage.

I will draw no further conclusions from this, but I will most certainly maintain that this is the truth. If anyone disagrees please post something more than "your example is not valid" to back it up.
Just prayer of heal twice?
 
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Old 12/11/08, 1:38 PM   #1322
marcopolo
Glass Joe
 
MARCOPOLO
Gnome Rogue
 
Non-US/EU Server
Gratz Fallenman!
 
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Old 12/11/08, 4:38 PM   #1323
RoyalBoss
Glass Joe
 
Undead Warlock
 
Elune
So I just started reading this thread and as I went through it I kept thinking of a deep destro spec...I threw one together and was thinking that this might do good.

Talent Calculator - World of Warcraft

Then +1 someplace.

Thing is the raid I run with always has at least 2 other locks, if not 3. All of them are affliction...therefore Immolate should ALWAYS be up on the target.

I'm wondering how good you think going a deep destro spec like the one I showed and just putting up CoA, then just spam Incin & CB everytime you can? Wouldn't have to worry about Immos, conflags, backdrafts, no corruption...

Only crappy part is you kind of have to get imp immo as a filler.

Last edited by RoyalBoss : 12/11/08 at 4:44 PM.
 
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Old 12/11/08, 5:01 PM   #1324
Drison
Von Kaiser
 
Gnome Warlock
 
Icecrown
Originally Posted by Akj View Post
Cool
 
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Old 12/11/08, 5:21 PM   #1325
AncientHeart
Glass Joe
 
Night Elf Hunter
 
Quel'dorei
Professions

Its not quite what i was looking for but I didn't know the 25 crit bonus part. I knew that skinners get a bonus but not one that high... I will have to take a hard look at what I need.
 
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