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As for execute optimization, 2x1h is a bad idea. You lose a lot of stats and damage, and STILL wont get a sure execute spam every GCD.
IF you want to ensure GCD execute spam, what you do is unequip your TG offhand.
Miss rate goes down to 0% if you are already special capped, and look at weapon speed:
3.4 base
speed factors:
1.2 WF
1.03 Ret/Moonkin
1.25 Flurry (With 1x2h it basically is always up, the uptime goes up a lot compared to dual wield)
1.3 heroism (You DO get heroism in Execute range right?)
15% gear haste (if you have less, use a 2h with haste on it for executes)
Final speed - 1.47 sec swings.
Pros of 1x2h:
- More stats (yes 1x2h has usually better stats then 2x1h)
- Comparable white damage (no misses with 1x2h)
- 2h Spec at work for executes
- Never miss/dodge or otherwise fail to swing, giving 100% certainty you can execute on gcd (- flurry dropping, when all you really lose is ~0.15 sec, which for most people will be actually less then lag induced loss in executes)
Im still not sold on the execute weapon switch btw, but if you do - use 1x2h.
hi mikeymoollet here <mediocre at best> of mug'thol. having done half of sunwell and clearing all current content(including 3 drake sartharion) i would have to say int is a very valuable stat. Not only do you get more mana regen from replenishment, you get alot more mana from mana tide. with my current 21k mana unbuffed i get almost 6k mana from mana tide(with glyph). where as a shaman with only 16k mana would get 4.5k. I also get alot more int/mana from buffs which is very nice considering you run 25 mans with full buffs. About the issue of the shoulders i would simply buy the valorous shoulders with 60 valor badges. They are best in slot considering you are using 2 piece which gives you an extra 13 mp5(assuming you have glyph) and 50 more mana every time your water shield procs. I find my water shield procing very often due to the new talent that causes it to proc off every riptide,lhw, or hw proc.
According to Rawr 2.1.5 - Released Jan 3rd Cryptfiend's Bite is better than Betrayer of Humanity for a 2 handed Frost build. This just does not seem right, but maybe I am missing something? Can anyone confirm this? I imagine its an error in coding for Rawr, but I'd like to be sure.
I'm pretty curious to know if Lightning Bolt is getting anything from Shamanism. It doesn't feel like it is at all. I've gotten the exact same numbers on Lightning bolt before and after being speced into Shamanism..2850 ish.
kk so first time posting here... im currently leveling my rogue and im just wondering what to do and where to start once im 80 im already in the top proggressed guild on my sever... I just need to know the rotation spec etc etc i should be and what gear i could be hunting down i know its alot and feel free to not answer... Thanks bubye!
hi all, this is my first post so please dont be too cruel if i missed the topic.
considering elemental dps after upcoming changes prolly wont move from last place on dps meters, some ideas i read around here and mathematics a lot of people were doin, some as far as i see logical ideas came to my mind. we have Thunderstorm ability that is our "ultimate" if i may call it that way, its a talent that should at least be of medium consideration since it deepest in tree. still, as far as i see it, in pvp (which is not my primary consern) it delays death by maybe 2 seconds, and in pve does practicly nothing to our dps, here would be a good talent if we would have mana problems, but am really rearly in posiion that i have to use it, so as far as relevance goes, it could actually be in lower part of tree. i know this prologue might not be usefull since u all know this, but i still decided to write it just for a complete storyline. now, during those holidays i had couple of ideas, gave every one of them couple of days of braining, and got one that might actually be useful appliable. since ele's lack dps, mana gain wont help with that and our "ultimate" is kinda useles, what do you say about a change that every time when thunderstorm is used, it creates a warp rift (mechanics exists in nexus-forked lighting) that passivly damages all opponnets in range of 20? yds for x(10?) seconds for x damage, exact numbers should be figuared up by someone who can do it right, and also there could be a glyph added that creates an extra forked-lightning in 10yd range (for5 sec?) to give ele's in pvp some survivability / time to heal / damage. it would pick up poor relevance of Thunderstorm, close elemental to his true nature (master of lightning), fix poor visual from Thunderstor, help dps in pve and grant so much wanted AOE once every 45 sec and improve pvp in various ways.
thank you for reading. thoughts ?
happy new year
"We think with these changes, hunter PvE damage will be in line with other dps classes. We're not concerned about scaling at higher gear levels because we are changing hunter damage enough for 3.1 that we will have to rebalance them anyway. "
"We think with these changes, hunter PvE damage will be in line with other dps classes. We're not concerned about scaling at higher gear levels because we are changing hunter damage enough for 3.1 that we will have to rebalance them anyway. "
I recommend you try reading back a little, starting with this post and ending with the post just before yours.
The Old Grudge: Chief Executive Orc | Chief Troll Officer | Runner of the Ragged
In honesty I think this thread is more about theory and calculations on where the listed and confirmed changes in the upcoming patch will leave our dps in raid encounters, and less about what new abilities we think blizzard should or shouldn't give us to counteract any shortcomings in our class.
That, and you'll probably be told off for not paragraphing and for using abbreviations and contractions.
I still wanna cut big lumps of flesh out of your stupid face and make your children watch while I force you to eat them... yeah I wanna make your children watch you eat your own face meat! (Tim Minchin, The Phil Daoust Song)
I have been reading EJ forever and this is actually my first post... I have used the sim and the results i get are somewhat weird. I'm thinking i did something wrong...
Anyways, here they are.
MH:
miss 226026 9.91%
dodge 62530 2.74%
glancing 570276 25.00%
hit 526224 23.07%
crit 895717 39.27%
MH Windfury:
procs/hits 16.63%
procs/swings 14.52%
miss 0 0.00%
dodge 18535 2.80%
hit 391582 59.11%
crit 252391 38.10%
OH:
miss 327800 9.94%
dodge 90686 2.75%
glancing 823300 24.96%
hit 761993 23.10%
crit 1294645 39.25%
OH Flametongue:
miss 0 0.00%
hit 1921232 66.71%
crit 958706 33.29%
Because EP weights for Agi and AP can flip flop with each other even to the point where you're using both at the same time for max DPS, any answer we give won't be accurate. The spreadsheets are the only real way to get an accurate answer.
If you just want an answer though: Go Agility, Aldriana stated once that any DPS lost by using Agi over AP when they're so close would easily be made up by the time you gain with a single dodge. (Dead DPS is no DPS.)
alright thx im downloading excel as we speak. I'll check it out. I "lol'd" at your last sentence its kinda true though. Thx.
So too is claiming that you sacrifice everything for single-target dps when many Frostfire mages can spec for excellent aoe damage (in both the frost and fire trees), for example.
Well I have no idea how your mages are doing "great AE-dmg" but on bigger pulls, you get owned by DK's and s-priests, on smaller pulls even warriors deal the same or more than a mage.
So please clearify: What is this "excellent aoe damage" you are talking about? (which half of the time already fails, because Blizzard has no pushback protection.
Originally Posted by Actovision
And it's also arrogant to claim that simply because you absolutely require your spec to do more damage it should be so, purple monkey dishwasher! I tried to hint at this point above, but it seems I need to spell it out. If you feel that your fun is being infringed upon because another class/spec can do equal damage and stand in the fire a little longer, maybe you should play a game that's more suited to your monomaniacal impulses, and not this ever-changing, social, cooperative MMO.
So now, why can't you stand doing a bit less dmg then me, while bringing your debuff fool-proof easy and some mana and survivability in for free? Let me spel it out for you: If you feel that your fun is being infringed upon because another class/spec can do a bit more damage, while dieing faster, maybe you should play a game that's more suited to your monomaniacal impulses, and not this ever-changing, social, cooperative MMO.
Sounds familiar? What, you ain't a dime better than me? That's funny.....
Originally Posted by Actovision
Because it's pretty clear you are in the minority, and Blizz will always pursue changes that bring in more players, instead of those changes that exclude. If yours is the prevailing sentiment on the official forums, then I can see how that dumb ass armor class argument came about...
You, pretty much, have no idea. They said: Hey, you bring the player, so I though...well maybe I don't have to reroll to a "pure"class. Then they say: A pure class will always outshine a hybrid on thze damage-meter, so I finally abandoned my beloved main, and switched to mage.
I had your opinion for a long time, but I learned better, that nothing will every change. If frost would, by accident, deal more damage, they would be nerfed in seconds after a protest storm of all those firemages.
Bring the player already is in the game for mage, but it's not: Bring the player that can't even figure out the raiding spec.
Lastly, please stop that minority bull....
We all see us as the majority and the opposing view as the minority (even the Bolschewiki though so^^).
this might sound like a dumb question but as Survival how necessary is it to trap dance seeing as it may take away some shooting time moving to place the trap?
Well, all I know is that this throws my plans for 3.0.8 into complete disarray. I had originally planned to dabble in a Sniper Training SV build using a scorpid while shelling out for a Darkmoon Card: Greatness, but now I dunno.
If they succeed in keeping the 3 specs in line with each other, I'll probably go SV for the more advanced rotation (and the ability to essentially shoot bombs, which has my geekiness all a-twitter). I just hope they don't nerf ES too hard.
The fact that I can't fulfill a niche in a raid with any spec these days really bums me out...would it be worth it to stay BM to keep the FI procs, when a retardin can essentially do the same thing AND provide replenishment?
Just a quick question I had heard that HB will be spammable after the patch which i take it to mean doing away with the 6 sec cool down. is there any truth to this?
I liked the idea so I've now made atrRunes to see if the concept proved useful.
My initial impressions were not great, but I've been using it a bit more and am getting used to it. At the moment its all one "sentence" (a string for you programmers) which means it looks a bit odd when the character shapes vary and the spacing alters.
Play around with some and give me feedback please, if the idea does prove more useful I will add more options and give it more gloss.
Been reading over many of the posts here, and have gotten a ton of info. Thanks
But I do have a couple of things I would like to ask. Im currently Combat/Fist(7/51/13), mostly for the fact the Crimson Steel is the best main hand Ive come across. I have Titansteel Shanker in my off hand. I also have Avool's Sword of Jin. Here comes my first question, would it help my dps if I switched out Endurance and Imp. Sprint to 4/5 Sword Specialization and off hand Avool's? Since they both have relatively the same dps?
Next, What is the hit cap for rogues? I have read over and over the pocketguide section on hit and maybe Im making it more complicated than I should. I currently have 371 hit rating, is this too low? Is it about average?
i have a question i"m having a hard time keeping my hit rating up as most gear up grades do not have hit , I have heard and read many threads about hit rating but i haven't found a definitive answer to the lack of hit rating . is the gear available using a imaginary hit rating or is the new specs integrated into overall DPS as the spread sheets show an increase in DPS possibility
For a BM hunter the simple answer is AP, Agil is more geared for SV. If your guildmate really wants to get into maximising his stats best bet would be to just direct him here and have him start reading (it's what I'm doing).
Thank you - he now has the link to this site and will use it to his best ability