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Old 01/24/09, 1:28 AM   #31
Feanorr
Von Kaiser
 
Goblin Death Knight
 
Les Sentinelles (EU)
What's the max damage possible from breath (before any reduction)? 14062 x 2 x 1.75 = 49217; is that correct?

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Old 01/24/09, 3:06 PM   #32
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Feanorr View Post
What's the max damage possible from breath (before any reduction)? 14062 x 2 x 1.75 = 49217; is that correct?
Fairly certain there is one if not two more modifiers. I got hit for 44k after partial resist, frost presence and WotN so my guess would be atleast 25% above that number.

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Old 01/24/09, 3:12 PM   #33
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
Compliments of the thread in Public Discussion:
Sartharion's Flame Breath = 10938 - 14062 damage.
Shadron (Power of Shadron) x2, 100% modifier = 21860 - 28124 damage.
Acolyte of Shadron (Gift of Twilight) x2 x1.5, 50% modifier = 32790 - 42186 damage.
Acolyte of Vesperon (Twilight Torment) x2 x1.5 x1.75, 75% modifier = 57383 - 73826 damage.

The bottom end is the top end for the 10 man version.

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Old 01/24/09, 3:23 PM   #34
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Consider View Post
Compliments of the thread in Public Discussion:
Sartharion's Flame Breath = 10938 - 14062 damage.
Shadron (Power of Shadron) x2, 100% modifier = 21860 - 28124 damage.
Acolyte of Shadron (Gift of Twilight) x2 x1.5, 50% modifier = 32790 - 42186 damage.
Acolyte of Vesperon (Twilight Torment) x2 x1.5 x1.75, 75% modifier = 57383 - 73826 damage.

The bottom end is the top end for the 10 man version.
So basically

Max Hit without resist
Acolyte of Shadron
Blood(15% and 15%) - 30479
Unholy(20%) 33749

Acolyte of Vesperon
Blood - 53339
Unholy - 59060
Unholy with boneshield - 47248
Blood with IBF(40%) - 32000
Unholy with IBF - 35436

Looks like unholy could die on a no bone shield with acolyte of shadron up, or an ibf only with everything up(though this is only if he hits at the top of his breath range)

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Old 01/24/09, 6:09 PM   #35
Merogondinne
Glass Joe
 
Dwarf Death Knight
 
Sinstralis (EU)
How is exactly Wotn working ?

ie. if you have 10k hp and got hit for 8k decrease the last 1500 damage for 7275 total damage

Or is it like the protladin is ( was ? ) the effect trigger only on damage under 35% health ( so if you are hit with 36% hp you'll probably die and get no benefit from this talent )

I'll start to tank sarth 3 add in 10/25 soon and after the BS nerf I'm wondering which template should be the best for that.
I guess Wotn was working like the pal skill and nearly useless if that was so.

I thought about one "crazy" solution : can't you spec with Aclimation, pull one fire elem for 180 "free" fire resist? With the paladin aura and res flask ( here ) it will put you to 340 FR


FR 100%resist 75% 50% 25% 0%

332 11% 34% 40% 14% 1%
It sound realisable obviously only if the fire elem can keep you aclimation 3stack up all time


Aggro is not a problem so another solution is this template
: blood/unholy with vampiric blood and AMZ, so you are under vampiric blood50% of the time with a lot of other CD to deal with other Fire breath. Max sta, max cd, max resistance.



Ps : sorry for my crap english

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Old 01/24/09, 6:27 PM   #36
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Resist doesn't work like that anymore, there is no such thing as 100 75 50 25 0% resists. Also fire elementals can not proc acclimation.

WotN works in that it reduces all attacks that would have left you < 35% by 15%, it does not care if you were at 100% or 1%.

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Old 01/24/09, 6:38 PM   #37
Merogondinne
Glass Joe
 
Dwarf Death Knight
 
Sinstralis (EU)
Originally Posted by Flamingcloud View Post
Resist doesn't work like that anymore, there is no such thing as 100 75 50 25 0% resists. Also fire elementals can not proc acclimation.

WotN works in that it reduces all attacks that would have left you < 35% by 15%, it does not care if you were at 100% or 1%.
Thanks for the fast answer.

WotN is interesting so.

Looking for the best stuff for this fight I found this : Effulgent Skyflare Diamond it's not big but it could help.

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Old 01/24/09, 6:49 PM   #38
liquidox
Glass Joe
 
liquidox's Avatar
 
Human Death Knight
 
<MM>
Turalyon (EU)
Full utility/mitigation build for Sart+3D

I haven't seen this build linked, but I think it's pretty ideal: 24/11/36

Blood: VoTW, need the stamina. Rune Tap: very useful after big breaths to avoid melee gibbing, or before breaths if your healer didn't top you up properly.
Frost: Icy touch debuff, Lichborne for awesome BS uptime in Shad+Vesp phase.
Unholy: Up to Bone shield of course, grabbing unholy aura for faster moving from waves/voids (for most of the raid as well), and Master of Ghouls for a possible lifesaving Death Pact (see rune tap).

This is the CD rotation I use during Shad+Vesp:

1st breath: IBF + HP trinket (pop IBF late, if lucky, the 2nd breath comes while the 15s IBF is still up)
2nd breath: AMS (after AMS pop BS/LB to bring BS asap)
3rd breath: BS + Hand of Sacrifice
4th breath: BS + AMZ
5th breath: Pain Suppression
6th breath: AMS (should be back if you used AMS fast the first time and don't get too unlucky)
7th breath: IBF + luck (if you're lucky, the breath isn't top-end, or your BS is back, or your DPS killed Shadron)

Killed Sart+3D before the patch, not been back yet. I didn't time our DPS last time, so I'm not exactly sure if I need to eat 6,7 or 8 full breaths, will find out soon

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Old 01/24/09, 7:05 PM   #39
english724
 
Night Elf Death Knight
 
Malorne
I was probably going to change to this for the 3d fight:

Talent Calculator - World of Warcraft

I can't decide from Hysteria or Rune Tap. I have glyph of RT but would probably want to replace it with glyph of vampiric blood regardless. Will losing blood aura be a big deal? Should I drop bloody strikes or imp icy touch in lieu of blood aura and rune tap?

Edit: also, what kind of weapon enchant is best for this fight? Sword shattering for the extra spell deflect chance, spell shattering for about 1.5k off each breath, or stoneskin gargoyle for extra IBF reduction and 400 hp?

Last edited by english724 : 01/24/09 at 7:12 PM.

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Old 01/24/09, 8:53 PM   #40
Pyros
Bald Bull
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by english724 View Post
I was probably going to change to this for the 3d fight:

Talent Calculator - World of Warcraft

I can't decide from Hysteria or Rune Tap. I have glyph of RT but would probably want to replace it with glyph of vampiric blood regardless. Will losing blood aura be a big deal? Should I drop bloody strikes or imp icy touch in lieu of blood aura and rune tap?

Edit: also, what kind of weapon enchant is best for this fight? Sword shattering for the extra spell deflect chance, spell shattering for about 1.5k off each breath, or stoneskin gargoyle for extra IBF reduction and 400 hp?
What I'd do, assuming you do want the 2% from unholy(which has a lot of fillers) and maxxed frost stuff:
First drop abom's strength and replace with blood aura. There's range issues if you're tanking sarth anyway, and it should be provided by a shaman or a hunter somewhere. Then drop might of morgraine, and get imp runetap. Also drop one point off subversion, or you can do the contrary, doesn't really matter. The goal is to maximize survivability, not tps potential which is worthless.

You do want hysteria though, it's a unique buff, and it's very useful for this particular fight. Pop it during shadron burn, before vesperon lands(the health loss doesn't mix well with torment).

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Old 01/24/09, 9:29 PM   #41
Sonrisa
Von Kaiser
 
Sonrisa's Avatar
 
Blood Elf Monk
 
C'Thun (EU)
Delete this please, I meant to post it on the tanking thread.

Last edited by Sonrisa : 01/24/09 at 9:33 PM. Reason: Lack of sleep.

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Old 01/25/09, 12:54 AM   #42
english724
 
Night Elf Death Knight
 
Malorne
Originally Posted by Pyros View Post
What I'd do, assuming you do want the 2% from unholy(which has a lot of fillers) and maxxed frost stuff:
First drop abom's strength and replace with blood aura. There's range issues if you're tanking sarth anyway, and it should be provided by a shaman or a hunter somewhere. Then drop might of morgraine, and get imp runetap. Also drop one point off subversion, or you can do the contrary, doesn't really matter. The goal is to maximize survivability, not tps potential which is worthless.

You do want hysteria though, it's a unique buff, and it's very useful for this particular fight. Pop it during shadron burn, before vesperon lands(the health loss doesn't mix well with torment).
Hmm fair enough. You think blood aura is better than abom's might then, even though it doesn't really heal for much. What do you think about:

Talent Calculator - World of Warcraft

Do you think this would be more efficient, allowing the use of OB and dropping the 2% stam (which is only about 400 HP)?

Also, would you use glyph of rune tap or glyph of vampiric blood? Right now i have glyph of rune strike, IBF, and rune tap, but was planning on trading RT for vamp blood.

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Old 01/25/09, 1:23 AM   #43
Kambing
Von Kaiser
 
Gnome Warlock
 
Lightbringer
If you're main tanking sartharion, threat isn't an issue. If it is, then your DPS are doing it wrong at the beginning.

As blood, I ran something more like

Talent Calculator - World of Warcraft

If you're specing specifically to tank sartharion, there's no reason not to min-max your defensive stats at the expense of threat. Rune tap was clutch for me in a few cases where lava walls forced me to drift from my healers. Popping it after a twilight breath where I had lesser cooldowns going (e.g., vampiric embrace + fire pot) ensured I didn't get melee gibbed after the breath.

I'd trade runetap glyph for the vampiric blood glyph. The extra 10 seconds never hurts.

Last edited by Kambing : 01/25/09 at 2:31 AM.

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Old 01/25/09, 9:51 PM   #44
Boldin
Von Kaiser
 
Tauren Death Knight
 
Turalyon
Originally Posted by Kambing View Post
If you're main tanking sartharion, threat isn't an issue. If it is, then your DPS are doing it wrong at the beginning.

As blood, I ran something more like

Talent Calculator - World of Warcraft

If you're specing specifically to tank sartharion, there's no reason not to min-max your defensive stats at the expense of threat. Rune tap was clutch for me in a few cases where lava walls forced me to drift from my healers. Popping it after a twilight breath where I had lesser cooldowns going (e.g., vampiric embrace + fire pot) ensured I didn't get melee gibbed after the breath.

I'd trade runetap glyph for the vampiric blood glyph. The extra 10 seconds never hurts.
What is the best rotation to use for Cooldowns with this blood spec?

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Old 01/26/09, 6:57 AM   #45
Kyrié
Von Kaiser
 
Night Elf Death Knight
 
Lightbringer
I tried blood on sarth for the first time last night. I was basically trying to keep IT up for the trinket and blood runes down for blade barrier. A rotation shouldnt be too critical as there is no threat issue because you'll be the only one on Sarth for such a long time.

Just make sure you are able to drop your cool downs on the breaths after 3rd drake comes into play.
Sadly we still didn't kill sarth x3 last night but there was no issue with me dieing to breaths (this only happened once when a healer from the rotation was splatted) which is a step forward for us.

We just need to clean up the portal transition and I think we have it in the bag.


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