Is anyone else getting the feeling that Blizz has designed the bosses in Ulduar to completely counteract excatly what we may be trying to do here? Looks like they sat down and said, lets make a raid with so many different types of bosses that do so many different types of things and put players in so many different types of situations that there will never be any one spec that is miles ahead of another one.
Would make sense since it seems like since BC blizz has been trying to make all aspects of every class usable in any part of the game the player wants to play in. Back in vanilla you had 3 trees and each had their shining points in either pve, pvp, leveling, or whatever. Now, for the most part (there are always exceptions) it seems like any spec can be at least somewhat successful at anything and maybe this is another move further in that direction.
Just speculation but seems to have valid points. Maybe there is no lord of the specs, no one spec to rule them all. (I know it was cheesy but I couldnt resist)
