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08/31/06, 11:05 PM
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#1
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Glass Joe
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Also at
http://forums.worldofwarcraft.com/th...14684048&sid=1 WoW Hunter forum
http://forums.worldofwarcraft.com/th...14684148&sid=1 WoW Suggestion forum
This is a hypothetical list created of what I'd love to see in the BC expansion for talents. Some of these talents are mine, others have been posted on this forum or were suggested/influenced by people I know. Specific details are debatable, but it doesn't matter; I don't expect to see any of these implemented, I just want to post them.
Marksman
Tier VII
Piercing Shots (5pt talent) - Your ranged attacks ignore 5/10/15/20/25% of your target's armor.
Crushing Shot (1pt talent) - Instant cast, 6sec cooldown. Deals 100% weapon damage. Healing effects are reduced by 10%. Lasts 15sec. Stacks up to 5, new applications renew the debuff.
Tier VIII
Improved Viper Sting (3pt talent) - Your viper sting now silences your target for 2/4/6 seconds. Subject to diminishing returns. This effect cannot be applied to more than one target at a time.
Flensing Shots (5pt talent) - Your critical strikes cause the target to bleed for 10/20/30/40/50% of the damage over 10 seconds. Stacks up to 5. New procs renew the dot.
Teir IX
Rapid Shots (5pt talent) - 1/2/3/4/5% chance to gain an additional ranged attack on a successful ranged hit.
Keen Eye (5pt talent) - Your special ranged attacks have an addition 4/8/12/16/20% chance to crit.
Tier X
Master Marksman (1pt talent) - Your critical strikes increase your attack speed by 20% for 10 seconds. Requires 5 in rapid shots.
Survival
Teir VII
Shield Mastery (5pt) - You may now use a shield. You gain 1/2/3/4/5% block.
Aspect of the Panther (5pt) - You may now stealth. Move speed reduced to 10/20/30/40/50% normal. Only one aspect can be active at a time.
Tier VIII
Aspect of the Bear (5pt) - You gain 1/2/3/4/5% block, 30/60/90/120/150% armor, and any threat cause by you is increased by 2/4/6/8/10%. Requires 5 points in shield mastery. Only one aspect can be active at a time.
Aspect of the Tiger (5pt) - Your melee attack speed is increased by 4/8/12/16/20%. You gain 2/4/6/8/10% melee attack power. You gain 1/2/3/4/5% parry. Only one aspect can be active at a time.
Tier IX
Desperate measures (5pt) - When reduced to 20% or less health healing spells cast on you have their effect increased by 5/10/15/20/25% and you gain 3/6/9/12/15% damage reduction.
Crushing Strike (1pt) - Instant, global cooldown. Deals 40% weapon damage. Reduces target's armor by 5%, stacking up to 5 times. Causes increased threat. Requires 5 points in Aspect of the Bear.
Tiger Strike - Instant, 6 second cooldown. Deals 150% weapon damage. Your critical strikes with Tiger Strike cause 40% of the damage over 10seconds. This debuff stacks up to 5 and is renewed by additional Tiger Strike critical hits. Requires 5 points in Aspect of the Tiger.
Tier X
Weapon Master (1pt) - On a successful melee strike you have a 10% chance to gain an additional melee attack.
Beast Mastery --- May come, I'm not big on the pets.
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08/31/06, 11:09 PM
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#2
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Piston Honda
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an additional 20% chance to crit on aimed and multishot seems a bit much as does piercing shots, 25% armor is huge
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08/31/06, 11:11 PM
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#3
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Piston Honda
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So....you'd love to see skills and talents from other classes stolen and made into hunter talents?
I mean correct me if I'm wrong, but that seems like that this is.
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08/31/06, 11:14 PM
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#4
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Glass Joe
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The armor reduction is too much perhaps, but I was going for something substantial since its so deep in the tree and going against other level 70 talents.
I disagree with the crit % boost talent though, considering that in order to take it you must give up your 41pt marks talent or else put 10 points in that tier.
And maybe it is stealing. I see no problem with it, and viewing the other classes at level 70 neither does blizzard.
I'm simply trying to give us more specs and options beyond autobotting + tranq shot.
@ the poster below me - Imho surivival is the unnofficial melee tree, and those survival talents will boost your ability to survive without making you useless, and at the same time allowing for two vastly different playstyles that require you to give up all the goodies that the marks hunters get =)
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08/31/06, 11:14 PM
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#5
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Piston Honda
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This could've just gone in the thread about Aimed Shot that kind of derailed into general BC hunter speculation.
But back on topic, your survival talents are pretty weak, specifically the 41 point one. Survival is not meant to be a "melee" tree, but rather a survivability/kiting tree (hence the name :P). In another thread I suggested a BoF/Living action pot type talent where you are immune to snares for a short duration, I think something like that would be more suited to the general purpose of the tree.
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08/31/06, 11:16 PM
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#6
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Piston Honda
Night Elf Druid
Aszune (EU)
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Well that and they're incredibly overpowered.
The one thing I really would like in the expansion is slightly better scaling of pet growl outside of the bm tree. It's pretty rediculous atm what I need to do to grind gold as a t2-t3+xbow geared hunter.
Wielding a grey bow with aspect of the cheetah while wearing 3-pc aq20 set and not using aimed shot ensures I don't get aggro over my pet. Fun.
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08/31/06, 11:17 PM
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#7
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Glass Joe
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THe use of a shield makes no sense :S
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08/31/06, 11:19 PM
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#8
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Glass Joe
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Makes sense for a hunter tank imho, and shamans getting DW proves blizzard is willing to make unexpected additions/changes.
I just dont want a bunch shit BC talents like the other hunters seem to expect. If I spec 0/31/30 simply because I have no better options then something is very wrong.
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08/31/06, 11:22 PM
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#9
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Piston Honda
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Originally Posted by Sardauk
I just dont want a bunch shit BC talents like the other hunters seem to expect. If I spec 0/31/30 simply because I have no better options then something is very wrong.
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Welcome to how many PvE rogues are thinking. :unsure:
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08/31/06, 11:26 PM
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#10
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BEST. HUNTARD. EVER.
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Originally Posted by Sardauk
Also at
http://forums.worldofwarcraft.com/th...14684048&sid=1 WoW Hunter forum
http://forums.worldofwarcraft.com/th...14684148&sid=1 WoW Suggestion forum
This is a hypothetical list created of what I'd love to see in the BC expansion for talents. Some of these talents are mine, others have been posted on this forum or were suggested/influenced by people I know. Specific details are debatable, but it doesn't matter; I don't expect to see any of these implemented, I just want to post them.
Marksman
Tier VII
Piercing Shots (5pt talent) - Your ranged attacks ignore 5/10/15/20/25% of your target's armor.
Crushing Shot (1pt talent) - Instant cast, 6sec cooldown. Deals 100% weapon damage. Healing effects are reduced by 10%. Lasts 15sec. Stacks up to 5, new applications renew the debuff.
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Piercing Shots would be sweet. Crushing would kind of be crazy if it stacked with MS, but we do need some sort of way of not auto-losing to healers who actually heal. (This is why I love shadowform priests.)
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Originally Posted by Sardauk
Tier VIII
Improved Viper Sting (3pt talent) - Your viper sting now silences your target for 2/4/6 seconds. Subject to diminishing returns. This effect cannot be applied to more than one target at a time.
Flensing Shots (5pt talent) - Your critical strikes cause the target to bleed for 10/20/30/40/50% of the damage over 10 seconds. Stacks up to 5. New procs renew the dot.
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A silence would kind of be a bit much but who knows. A bleed effect would be nice but it'd also kind of make use of scatter or freezing a headache. I'd prefer a stacking +physical damage debuff or something. Not crazy overpowering in PvP, and something nice to help out the melee on a raid.
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Originally Posted by Sardauk
Teir IX
Rapid Shots (5pt talent) - 1/2/3/4/5% chance to gain an additional ranged attack on a successful ranged hit.
Keen Eye (5pt talent) - Your special ranged attacks have an addition 4/8/12/16/20% chance to crit.
Tier X
Master Marksman (1pt talent) - Your critical strikes increase your attack speed by 20% for 10 seconds. Requires 5 in rapid shots.
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Rapid Shots would equate to about a 250% increase in bitching until nerfed horribly on the forums. Hunters do not need more burst DPS that people hate us for. Keen Eye seems nice though 20% is a bit much when you consider multi in PvP. Master Marksman would be pretty nice though.
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Originally Posted by Sardauk
Survival
Teir VII
Shield Mastery (5pt) - You may now use a shield. You gain 1/2/3/4/5% block.
Aspect of the Panther (5pt) - You may now stealth. Move speed reduced to 10/20/30/40/50% normal. Only one aspect can be active at a time.
Tier VIII
Aspect of the Bear (5pt) - You gain 1/2/3/4/5% block, 30/60/90/120/150% armor, and any threat cause by you is increased by 2/4/6/8/10%. Requires 5 points in shield mastery. Only one aspect can be active at a time.
Aspect of the Tiger (5pt) - Your melee attack speed is increased by 4/8/12/16/20%. You gain 2/4/6/8/10% melee attack power. You gain 1/2/3/4/5% parry. Only one aspect can be active at a time.
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Shield? No. Fuck no. Stealth? No. If I wanted to be a warrior or rogue I'd have rolled a warrior or rogue. We do not need a return to the old bullshit Shadowmeld->Aimed Shot crap.
Melee hunter shit is bad. Melee hunters are a bad joke. I am not a melee class. I do not want to be a melee class.
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Originally Posted by Sardauk
Tier IX
Desperate measures (5pt) - When reduced to 20% or less health healing spells cast on you have their effect increased by 5/10/15/20/25% and you gain 3/6/9/12/15% damage reduction.
Crushing Strike (1pt) - Instant, global cooldown. Deals 40% weapon damage. Reduces target's armor by 5%, stacking up to 5 times. Causes increased threat. Requires 5 points in Aspect of the Bear.
Tiger Strike - Instant, 6 second cooldown. Deals 150% weapon damage. Your critical strikes with Tiger Strike cause 40% of the damage over 10seconds. This debuff stacks up to 5 and is renewed by additional Tiger Strike critical hits. Requires 5 points in Aspect of the Tiger.
Tier X
Weapon Master (1pt) - On a successful melee strike you have a 10% chance to gain an additional melee attack.
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Again. Hunters are not a melee class. Survival is not a melee tree. Whoever wrote this needs to realize that. The entire survival tree is a joke. We get melee skills in Survival to help us get back to range, NOT to help us do sweet melee damage.
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Why Hunters suffer...
How can you help?
I can shoot things and then make my pet move toward them.
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Benefactor's Bar learns you some goodness quicklike...
Originally Posted by Shaker
It's like Xi mad libs. Fill in with your latest opinion that nobody cares about!
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08/31/06, 11:26 PM
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#11
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Piston Honda
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Originally Posted by Sardauk
@ the poster below me - Imho surivival is the unnofficial melee tree, and those survival talents will boost your ability to survive without making you useless, and at the same time allowing for two vastly different playstyles that require you to give up all the goodies that the marks hunters get =)
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Well...I just disagree, I guess. Talents like that are what made the old survival tree so useless - and the mentality that it was the unofficial "melee tree". There is no melee tree, because hunters are not a melee class. The only melee talent in Survival atm is savage strikes - every other talent that pertains to melee (Imp Wing Clip, Counterattack, Deterrence) has some kind of PvP utility or kiting function.
Also - fix your profile before Kaubel gets to you :P
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08/31/06, 11:27 PM
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#12
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Glass Joe
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Well, make a post with your rogue wishes, I'm only looking at hunters =P
The biggest problem I see with the rogue talents are that you must give up a vast amount of dps to gain the survival skills, and your 41pt talents are mediocre. But thats a whole different topic and thread.
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08/31/06, 11:33 PM
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#13
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Glass Joe
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Originally Posted by Starks
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Originally Posted by Sardauk
@ the poster below me - Imho surivival is the unnofficial melee tree, and those survival talents will boost your ability to survive without making you useless, and at the same time allowing for two vastly different playstyles that require you to give up all the goodies that the marks hunters get =)
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Well...I just disagree, I guess. Talents like that are what made the old survival tree so useless - and the mentality that it was the unofficial "melee tree". There is no melee tree, because hunters are not a melee class. The only melee talent in Survival atm is savage strikes - every other talent that pertains to melee (Imp Wing Clip, Counterattack, Deterrence) has some kind of PvP utility or kiting function.
Also - fix your profile before Kaubel gets to you :P
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Meh, I was a lurker but I enjoy this forum and consider the people on it in much higher standing than the wow ones so I figured posting it here would be a good idea =)
I realize that our ranged damage is our key ability, but I see no reason to focus only on that. Anyone that specs to the bottem of marks wouldn't ever see the bottem survival talents I suggest, so it wouldnt have any impact on our marks tree (the tree of choice for ranged, obvious with these talents) people at all. Whereas those who want to play a hunter with a vastly different playstyle can spec 41pt melee and be viable (I think)! =P
@Gonkish - You will never see the bottem survival talents as a marks spec hunter. Spec marks and you are not a melee hunter. Spec survival and you can both survive and thrive in melee, at a vast expense to your ranged damage. I chose what I thought was a ranged / melee hybrid, and at low levels I was. This survival tree will allow melee hunters to exist in conjunction with ranged hunters. Its simply your opinion and our current options that say we are not a ranged class. I don't see the problem with bottem survival being generous to melee hunters, especially since no ranged hunter will see it or be affected by it.
And @ your post below mine - Quit. It has zero affect on you when you pick a 41 pt ranged build. And it allows others to spec out of autobot and have fun. There is a serious problem when a class is shoehorned a certain way. Looking at the paladin talents, blizzard is branching out with what a class can do and I hope the same is done for hunters.
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08/31/06, 11:39 PM
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#14
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BEST. HUNTARD. EVER.
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Getting deep survival talents, even now, doesn't make you a melee class. It makes you a ranged class that has some melee tricks.
Hunters are not, nor should they ever be, a melee class. It's a nice pipe dream but it'll never happen. If it did I would actively quit the game.
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Why Hunters suffer...
How can you help?
I can shoot things and then make my pet move toward them.
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Benefactor's Bar learns you some goodness quicklike...
Originally Posted by Shaker
It's like Xi mad libs. Fill in with your latest opinion that nobody cares about!
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08/31/06, 11:42 PM
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#15
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Piston Honda
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Originally Posted by Sardauk
I realize that our ranged damage is our key ability, but I see no reason to focus only on that. Anyone that specs to the bottem of marks wouldn't ever see the bottem survival talents I suggest, so it wouldnt have any impact on our marks tree (the tree of choice for ranged, obvious with these talents) people at all. Whereas those who want to play a hunter with a vastly different playstyle can spec 41pt melee and be viable (I think)! =P
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Well, for one thing, these are the same people who should have rolled a warrior or rogue.
For another thing - fine. 20 marksman/41 Melee. Suddenly you have a reasonable level of viability in melee as well as relatively solid ranged skills. I guess if that's "okay", I should start asking for my own ranged tree so I can spec 41 points into it for sub-par ranged capabilities...
Wait, lets not give blizzard bad ideas.
Coming in from another point of view - you want more roles. That's great. Find different ways to do them. Play off hunter's strengths. The discussion of rogue tanking over in the other thread for example - if blizzard actually allows it (as in, provides itemization to let it work), it wont be by giving us armor and everything. It'll take advantage of one aspect of rogues; specifically, our high innate avoidance levels. To use the analogy, we wouldn't be the burly tank who just takes the hits, we're the lithe fencer tank who narrowly dodges and parrys the blows. Think the same way with hunters. You want a different role? Play it off their strengths and unique abilities instead of snatching a bunch of useful skills from other classes.
<Edit>
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@Gonkish - You will never see the bottem survival talents as a marks spec hunter. Spec marks and you are not a melee hunter. Spec survival and you can both survive and thrive in melee, at a vast expense to your ranged damage. I chose what I thought was a ranged / melee hybrid, and at low levels I was. This survival tree will allow melee hunters to exist in conjunction with ranged hunters. Its simply your opinion and our current options that say we are not a ranged class. I don't see the problem with bottem survival being generous to melee hunters, especially since no ranged hunter will see it or be affected by it.
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YOU. ARE. A. RANGED. CLASS. Picking up enhanced melee abilities in the current survival tree does not make you "thrive" in melee. It makes you able to survive (hey there's that word again) in melee and perhaps make it back out to range to use your ranged abilities. Your version of the survival talents would just make you into a decidedly sub-par melee class, and I would giggle gleefully while fighting a hunter who specced into this theoretical spec, because I would be carving them into itty bitty bits.
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08/31/06, 11:45 PM
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#16
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Glass Joe
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@ Tor
I rolled hunter with the thought that it was a light skirmisher class, ranged focus but melee capability.
Do not hold me responsible for blizzard's lack of creativity when it comes to rogues. Theres a lot that I think rogues should have, but dont. Thats a different topic though.
And as soon as I can see my talents I'll think of what I can do outside the box with them. Looking at blizzard's other choices however, I expect to spec 0/31/30 atm.
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08/31/06, 11:49 PM
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#17
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Mike Tyson
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What the fuck, keep this idiocy on the WoW forums. I'm surprised you didn't put [BLUE PLZ] in the title. Get a profile.
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