Elitist Jerks

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-   -   a few theorems of combat. (http://elitistjerks.com/f23/t8591-few_theorems_combat/)

Zayron 10/04/06 7:57 PM

with +1% damage reduction i mean that all incoming damage will be mulitplied by an additional multiplier of 0.99, ie you take 1% less dmg.

a) +1% damage reduction is basically equivalent with +1.01... % more health and +1.01... % amplified healing

b) +1% dodge is better than +1% parry if your current dodge % > your current parry %

b') +1% dodge always give > +1% dmg reduction, assuming all attacks are dodgeable, and assuming we're talking average dmg reduction under a long time.

c) +1% damage reduction equals to +x armor where x=f(current armor)=f(a)=(5500+a)/99

d) a fix increase in armor increases your expected life time in a given encounter by a fix time, that is undependant of your current armor.

e) druids are ugly

a and b are rather trivial, unless combat doesn't work the way i assumed it does.
c follows from the definition of dmgreduction as a function of armor. cba to post proof unless someone disagrees with it.
d has been shown by some drood, i got general proof for it but its boring.
e is obvious.

Praetorian 10/04/06 8:14 PM

Why did you post this? This is all unsupported and false.

Kaubel 10/04/06 8:29 PM

Quote:

Originally Posted by Zayron
e) druids are ugly

:lol: ON YOUR FIRST POST

Gurg's nice tonight. I'm not.


Quote:

Originally Posted by Soup Nazi
:redhammer:

No forums for you. Come back, one year.



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