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So then, I've been reflecting upon the matter of allowing rogues a path of least resistance (tm) to a valid PvE mutilate spec.
The entire theory was ruined in itself by the recent rogue changes moving imp snd to combat tier 2 but the entire theory is based on the simple step of Blizzard moving DW spec to tier4 combat and imp snd to tier1 combat therefore allowing a spec such as:
41/15/5
Assassination talents are obviously on the way to mutilate with the random variations that people find viable
Combat talents however would preferably be something along the lines of moving imp snd to tier1 combat making the initial combat talents : 3 imp snd/2 imp ss/5 precision/5 dw spec
Subtlety would obviously be put into opportunity.
The entire question being stated from all this which is something that I fail at doing, crunching the math behind all this and see if it would actually stand any chance whatsoever against combat daggers even with the DW spec being changed into favoring mutilate.
I'm still trying to validate mutilate speccing to myself being 61 in the beta currently but it's getting increasingly harder and harder as the facts pile up
(Also if possible, play around with the idea of find weakness actually adding overall damage modifier of 10% - on white damage as well and see if that would help if a 10s finisher rotation would be assumed)
The actual data for computation isn't something that I'm entirely aware of as I dont know the average AP/crit rate of 70 rogues but I'll trust your capable minds to come up with something :)
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