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Old 02/14/07, 6:27 PM   #1
ZProtoss
Von Kaiser
 
Human Warlock
 
Mug'thol
Pre 2.0 WoW, damage in raids stacked up about as follows (single target boss that is):


1. Rogue/Warrior (decent margin over 2.)
2. Mage (big margin over 3)
3. Warlock/Hunter
4. Druid


Expansion WoW however, breaks down in my experience so far (5/10 mans)


1. Mage/Lock (With lock actually being over mage if specced sacrifice/shadowflame as top dps) far above no.2
2. Rogue/Hunter/Druid/ (as much as 30-40% below tier 1)


Question is, what should the tiers look like and why? Should rogues/hunters be brought up to tier 1 damage wise and have it left at that? What solutions should be pursued and why? :o
 
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Old 02/14/07, 6:52 PM   #2
 Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Too broad, beaten to death, and rather pointless as its own thread. No surprise no one has taken the bait thus far.
 
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