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02/28/07, 11:40 AM
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#1 (permalink)
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Glass Joe
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+ weapon skill?
"Weapon Skill now does the following:
Weapon skill will no longer reduce the percentage damage lost due to glancing.
The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level. "
Is this all that weapon skill does now or is it the same as it was before this minus the glancing? I dont know exactly what all it did before, I assume it has to do with hit and crit probably, anything else and can you post the formulas if you know them please?
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02/28/07, 11:50 AM
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#3 (permalink)
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Bald Bull
Tauren Druid
Lightbringer
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I'd be curious to know if Weapon Skill is actually providing that .1% to crit per point. I've no experience with parsing myself, otherwise I'd have checked a while ago.
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02/28/07, 11:51 AM
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#4 (permalink)
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I am speccing scrivener in wotlk
Dwarf Paladin
Lightbringer
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Actually I think it's a pretty valid question. Wowwiki's about as uniformly accurate as a gopher on mescaline.
Has anyone actually sat down and tested to see if weaponskill retains the parry/tohit/crit properties, or is it taken on faith that Bliz decided not to modify them?
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02/28/07, 11:55 AM
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#5 (permalink)
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Don Flamenco
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http://blue.cardplace.com/newcache/en/166546791.htm
I wouldn't say it's useless.
Let's say you increase your weapon skill by 4.
Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss, 0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher chance to crit. That means a 4,8% net increase.
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02/28/07, 12:31 PM
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#6 (permalink)
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Von Kaiser
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Originally Posted by Oggie
Actually I think it's a pretty valid question. Wowwiki's about as uniformly accurate as a gopher on mescaline.
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I stand corrected, as it does appear that the impish minions of Wowwiki have some catching up to do, even on the page that I prematurely linked.
As an aside, where does one observe theorycrafting gophers on mescaline? We had some interesting experiments going on with rodents in the psychology department at Ye Olde Unnamed College, but nothing quite so provocative.
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02/28/07, 1:11 PM
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#7 (permalink)
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Originally Posted by drats
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Hold on a second.
If that is true then it would be huge news.
Problem is: I'd have more faith in this blue post, if the guy could get basic arithmetics right 
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02/28/07, 2:11 PM
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#8 (permalink)
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I'm sure I'll think of something clever
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Grips of the Deftness
+26 agi
+24 sta
46 atk power
+12 weapon skill rating ( swords, daggers and maces)
So this basically means that you'll have .6% to not miss, .3 not be dodged, 1.8 to not be parried. This means you have a pair of gloves that provide a 2.7% +hit boost when in front of a mob and .9% +hit when behind a mob. Seems like a pair of gloves worth keeping for mobs that spin like Shade of Aran.
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Originally Posted by Lord BEEF
You know who else told people how much DPS they should be doing merely based on their class? Hitler.
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02/28/07, 2:18 PM
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#9 (permalink)
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Soda Popinski
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I'm pretty sure the blue post is incorrect in that 4 weapon skill would not grant 2.4% parry reduction.
One thing that's odd is that as it stands, it grants the most benefit for a tank. Melee dps aren't as concerned about parry reduction (or block for that matter) since they attack from behind whenever possible.
Last edited by Lord BEEF : 02/28/07 at 2:24 PM.
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02/28/07, 2:55 PM
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#10 (permalink)
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Bald Bull
Tauren Druid
Lightbringer
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Thus my love for Earthwarden's 24 Feral skill rating ontop of it's 500 armor and 24 defense.
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02/28/07, 4:40 PM
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#11 (permalink)
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Side of Bacon of Light
Draenei Paladin
Stormrage
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Okay, if weapon skill is dropping chance to miss/be parried/be dodged by that significant of an amount, would Weapon Expertise (Tier 8 talent, Protection, Paladin) not suck horribly if it's point cost was reduced? Admitted Paladins need +hit less than other tanking classes (thanks to reactive damage), but it might actually be worth considering if it's total cost was dropped by at least two points.
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02/28/07, 9:57 PM
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#12 (permalink)
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Maniq is awesome.
Troll Rogue
Destromath (EU)
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unless there is a really coherent blue post, with plausable math and examples i just will bank +skill stuff before its getting disenchanted. until that blue post or a really good theorycrafter with heaps of +skill gear does some testing its not worth to think about it... just my 2cc
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03/01/07, 12:11 AM
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#13 (permalink)
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Piston Honda
Undead Rogue
The Maelstrom (EU)
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Well, if Crezax can be believed, I think +skill actually just became a -super- key tank ability. With just a little skill, which isn't too hard to find, you could completely erase parry, and a good bit of dodge off your swing chart, and assuming it works as well for yellow hits, it would go a long way towards assuring that you have fewer problems with parry/dodged/missed sunders and etc. on pulls. Anyone else see this same benefit?
Otherwise, for pure dps the stat is questionable. If its really that powerful then its good, but its obvious that a lot more went into parry which isn't going to be effecting anyone attacking from behind anyways.
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The Angelmaker - http://ctprofiles.net/911671
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03/01/07, 2:53 AM
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#14 (permalink)
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The ratio of people to cake is too big.
Night Elf Druid
Magtheridon
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You need 3.9 weapon skill rating for 1 weapon skill at level 70.
When I was running some conversion math for Druids based off of Tangedyn's numbers that were on the old Druid formulas, 1 weapon skill rating is worth between 0.5 and 0.9 AP with respect to average DPS added (and costs twice as much from an itemization standpoint).
I'm not using the values in that blue post. I'm using 0.04% per weapon skill improved crit, reduced miss, reduced dodge, reduced parry, reduced block. If the blue post numbers are actually right, this goes from a skill you don't want to see to one of the best and cheapest DPS boosting skills in the game.
Last edited by FunBall : 03/01/07 at 2:59 AM.
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03/02/07, 10:50 AM
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#15 (permalink)
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Don Flamenco
Human Rogue
Sylvanas (EU)
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These numbers can't be right... Crezax must be mistaken, because if not then weaponskill once again becomes "best" stat. =/
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03/02/07, 12:51 PM
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#16 (permalink)
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Great Tiger
Night Elf Warrior
Sargeras
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Crezax never replied to that thread again. If you go on to read the players also question his claim. It would not be the first time Blues were flat out wrong on an important subject. =/
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03/02/07, 12:57 PM
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#17 (permalink)
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Von Kaiser
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I thought I heard that when the glancing blow effect was removed, Blizzard made it so that +1 weapon skill reduced a mob's chance to block/parry/dodge by 0.04%, and increased your chance to hit/crit the mob by 0.04%. I thought +weapon skill was essentially the inverse of +defense. I don't remember where I heard this.
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http://ctprofiles.net/2427034
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03/02/07, 1:12 PM
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#18 (permalink)
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Great Tiger
Night Elf Warrior
Sargeras
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Originally Posted by Lokoki
I thought I heard that when the glancing blow effect was removed, Blizzard made it so that +1 weapon skill reduced a mob's chance to block/parry/dodge by 0.04%, and increased your chance to hit/crit the mob by 0.04%. I thought +weapon skill was essentially the inverse of +defense. I don't remember where I heard this.
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There's alot of assumptions about weapon skill going both ways, from player to mob, mob to player, and player to player. Mainly because we can see what's going on from our end, and what's going on from incoming mob attacks, and that gets mixed up and people assume that it's the same universally for all attacks. People ignore level difference penalties, mob special factors, etc. I like to do alot of combat data stuff in my free time, both incoming and outgoing....soooo take my opinion for what you will.
It's a very very old arguement that keeps being brought up over and over, I'd rather not argue about it atm, too early for me >_<
But this is officially from the patch notes 2.0:
Weapon Skill now does the following:
* Weapon skill will no longer reduce the percentage damage lost due to glancing.
* The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
So from that, if you're a level 70 player, and you fight a level 71/72/73/?? mob, you should assume that if your crit rate is 20.00% that it will be 20.10% when you fight this mob with +1 weapon skill.
Ahhh if only it were that simple though. We know that mobs naturally also have defense, that is if you attack a 70 mob with 330 weapon skill you'll see glancing, if you level your weapon skill to 350 glancing stops.
So one has to ask, if a player increases their crit from 20.00% to 20.10% from 1 weapon skill against a higher level mob, does that mob's def skill of 355 still naturally reduce that very same crit by .2%(5 def x.04% =.2%).
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03/02/07, 1:17 PM
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#19 (permalink)
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And It's Delicious
<>
Orc Shaman
No WoW Account
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Originally Posted by Grunge
These numbers can't be right... Crezax must be mistaken, because if not then weaponskill once again becomes "best" stat. =/
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It was always supposed to be, at least during raiding, just not to the extent that it was before.
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http://mmorchive.net
The WoW forums, explained:
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Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
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03/03/07, 3:38 PM
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#20 (permalink)
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I'm sure I'll think of something clever
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But it does now make sense at the bottom of the pally protection tree. 5 points means no more parries
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Originally Posted by Lord BEEF
You know who else told people how much DPS they should be doing merely based on their class? Hitler.
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03/03/07, 5:05 PM
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#21 (permalink)
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Bald Bull
Night Elf Druid
Stormreaver
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Afraid 5 pts wouldn't mean that since I've been parsing raid bosses as often having a 15% parry rate which explains for the large increase in parry reduction weapon skill gives.
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03/03/07, 5:32 PM
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#22 (permalink)
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King Hippo
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I have tended to use http://www.wowhead.com/?item=28189 Latro's Shifting Sword as my threat generation tanking weapon due to it's fast speed, and as a human, this is only increasing my belief that it's one of the best threat generating blue weapons out there. It also adds a small bit of dodge, which doesn't hurt.
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[13:45] <kenlyric> goddammit, I wish google news had a "only real news" alert.
[13:45] <Kalman> I wish journalists had one.
On the topic of Knight Rider:
<Vontre> What is a KITT?
<Nite_Moogle> jesus christ vontre were you in a test tube until 1995?
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06/05/07, 10:01 AM
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#23 (permalink)
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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I need to point this out again, cause its a huge tank buff and only a few noticed that till now:
Source: http://forums.wow-europe.com/thread....Id=166546791#2
3.9 weapon skill rating = 1 weapon skill
1 weapon skill = 0.2% lower chance to miss
1 weapon skill = 0,1% lower chance to get dodged
1 weapon skill = 0,6% to be parried
1 weapon skill = 0,2% higher chance to crit
thus every human or orc has a huge tanking bonus right now (hit-wise). blizzard already worked around the parry dilemma and no-one seemed to notice.
you need only 10 weaponskill to reduce the mob chance to parry to zero!
as orc or human you need 20 weapon skill rating to do so, everyone else needs 40 weapon skill rating.
awesome news, everyone should notice!
Last edited by zork : 06/05/07 at 10:35 AM.
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06/05/07, 10:33 AM
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#24 (permalink)
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King Hippo
Night Elf Warrior
Antonidas (EU)
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The blue post is old, and his math was debunked quite a while ago.
Recent parsings in no way support his claims.
Though weapon skill is now assumed somewhat usefull for tanking, no way the numbers can be accurate.
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06/05/07, 10:37 AM
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#25 (permalink)
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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any links? what are the actual values then? think we need some tank with 10 weaponskill and see | |