"Weapon Skill now does the following:
Weapon skill will no longer reduce the percentage damage lost due to glancing.
The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level. "
Is this all that weapon skill does now or is it the same as it was before this minus the glancing? I dont know exactly what all it did before, I assume it has to do with hit and crit probably, anything else and can you post the formulas if you know them please?
Actually I think it's a pretty valid question. Wowwiki's about as uniformly accurate as a gopher on mescaline.
I stand corrected, as it does appear that the impish minions of Wowwiki have some catching up to do, even on the page that I prematurely linked.
As an aside, where does one observe theorycrafting gophers on mescaline? We had some interesting experiments going on with rodents in the psychology department at Ye Olde Unnamed College, but nothing quite so provocative.
Grips of the Deftness
46 atk power
+12 weapon skill rating ( swords, daggers and maces)
So this basically means that you'll have .6% to not miss, .3 not be dodged, 1.8 to not be parried. This means you have a pair of gloves that provide a 2.7% +hit boost when in front of a mob and .9% +hit when behind a mob. Seems like a pair of gloves worth keeping for mobs that spin like Shade of Aran.
Originally Posted by missiletoad
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.
I'm pretty sure the blue post is incorrect in that 4 weapon skill would not grant 2.4% parry reduction.
One thing that's odd is that as it stands, it grants the most benefit for a tank. Melee dps aren't as concerned about parry reduction (or block for that matter) since they attack from behind whenever possible.
Okay, if weapon skill is dropping chance to miss/be parried/be dodged by that significant of an amount, would Weapon Expertise (Tier 8 talent, Protection, Paladin) not suck horribly if it's point cost was reduced? Admitted Paladins need +hit less than other tanking classes (thanks to reactive damage), but it might actually be worth considering if it's total cost was dropped by at least two points.
unless there is a really coherent blue post, with plausable math and examples i just will bank +skill stuff before its getting disenchanted. until that blue post or a really good theorycrafter with heaps of +skill gear does some testing its not worth to think about it... just my 2cc
Well, if Crezax can be believed, I think +skill actually just became a -super- key tank ability. With just a little skill, which isn't too hard to find, you could completely erase parry, and a good bit of dodge off your swing chart, and assuming it works as well for yellow hits, it would go a long way towards assuring that you have fewer problems with parry/dodged/missed sunders and etc. on pulls. Anyone else see this same benefit?
Otherwise, for pure dps the stat is questionable. If its really that powerful then its good, but its obvious that a lot more went into parry which isn't going to be effecting anyone attacking from behind anyways.
You need 3.9 weapon skill rating for 1 weapon skill at level 70.
When I was running some conversion math for Druids based off of Tangedyn's numbers that were on the old Druid formulas, 1 weapon skill rating is worth between 0.5 and 0.9 AP with respect to average DPS added (and costs twice as much from an itemization standpoint).
I'm not using the values in that blue post. I'm using 0.04% per weapon skill improved crit, reduced miss, reduced dodge, reduced parry, reduced block. If the blue post numbers are actually right, this goes from a skill you don't want to see to one of the best and cheapest DPS boosting skills in the game.